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Martial Law


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Anson Rose

♦ Anson Rose


Type: Asset: Executive
Cost: 1
Faction: Corp The Weyland Consortium
Faction Cost: 1
When your turn begins, place 1 advancement token on Anson Rose.
Whenever you rez a piece of ice, you may move any number of advancement tokens from Anson Rose to that ice.

“I don’t get paid to be calm.”
Trash: 4
Set: Martial Law Number: 96 Quantity:
Illustrator: Marko Fiedler
***-- 1 Comments
Baba Yaga

Baba Yaga


Type: Program: Icebreaker - AI
Cost: 5 Memory Units: 1
Faction: Runner Neutral
Faction Cost: 2
You may host any number of non-AI icebreaker programs on Baba Yaga.
Baba Yaga gains the paid abilities of all hosted
icebreaker programs.
“She was riding in a great iron mortar and driving it with the pestle, and as she came she swept away her trail behind her with a kitchen broom.” -Vasilissa the Beautiful
Strength: 0
Set: Martial Law Number: 88 Quantity:
Illustrator: Shawn Ye Zhongyi
****- 6 Comments
Cold Read

Cold Read


Type: Event: Run - Stealth
Cost: 0
Faction: Runner Shaper
Faction Cost: 1
Make a run, and place 4 [Credit] on this card, which you may use only during this run. When this run ends, trash 1 program (cannot be prevented) used during this run.
Her ability to analyze and adapt mid-run bordered on the paranormal.
Set: Martial Law Number: 83 Quantity:
Illustrator: Hannah Christenson
****- 3 Comments
Enforced Curfew

Enforced Curfew


Type: Operation: Current
Cost: 0
Faction: Corp Neutral
Faction Cost:
This card is not trashed until another current is played or an agenda is stolen.
The Runner’s maximum hand size is reduced by 1.

“Get those civilians off the street. No more collateral damage.” -Commissioner Dawn
Set: Martial Law Number: 100 Quantity:
Illustrator: Sander Mosk
**--- 1 Comments
Equivocation

♦ Equivocation


Type: Program
Cost: 2 Memory Units: 1
Faction: Runner Shaper
Faction Cost: 3
Whenever you make a successful run on R&D, you may reveal the top card of R&D. If you do, you may force the Corp to draw that card.
It is only the illusion of choice.
Strength: -
Set: Martial Law Number: 84 Quantity:
Illustrator: Michelle Lockamy
***-- 2 Comments
Fairchild

♦ Fairchild


Type: ICE: Code Gate - Bioroid - AP
Cost: 9
Faction: Corp Haas-Bioroid
Faction Cost: 5
[Subroutine] End the run unless the Runner pays 4 [Credit] .
[Subroutine] End the run unless the Runner pays 4 [Credit] .
[Subroutine] End the run unless the Runner trashes 1 of his or her installed cards.
[Subroutine] End the run unless the Runner takes 1 brain damage.

Strength: 8
Set: Martial Law Number: 89 Quantity:
Illustrator: Liiga Smilshkalne
****- 5 Comments
Friends in High Places

Friends in High Places


Type: Operation: Terminal
Cost: 2
Faction: Corp Haas-Bioroid
Faction Cost: 1
After you resolve this operation, end your action phase.
Install up to 2 cards from Archives (paying all install costs).

Friends give friends advance warning before moving a carrier group down to enforce a no-fly zone.
Set: Martial Law Number: 90 Quantity:
Illustrator: Simon Weaner
****- 2 Comments
Interdiction

Interdiction


Type: Event: Current
Cost: 1
Faction: Runner Neutral
Faction Cost:
This card is not trashed until another current is played or an agenda is scored.
The Corp cannot rez non-ice cards during the Runner’s turn.

This is my USMC-XOB32. There are many like it, but this one is mine.
Set: Martial Law Number: 87 Quantity:
Illustrator: VIKO
****- 2 Comments
IP Block

IP Block


Type: ICE: Barrier - Tracer
Cost: 2
Faction: Corp NBN
Faction Cost: 1
When the Runner encounters IP Block, give him or her 1 tag if there is an installed AI.
[Subroutine] Trace(3)- If successful, give the Runner 1 tag.
[Subroutine] End the run if the Runner is tagged.
//Connection Terminated
Strength: 4
Set: Martial Law Number: 94 Quantity:
Illustrator: Alexandr Elichev
***** 1 Comments
Manta Grid

♦ Manta Grid


Type: Upgrade: Region
Cost: 1
Faction: Corp Haas-Bioroid
Faction Cost: 2
If the Runner has fewer than 6 [Credit] or no unspent clicks when a successful run on this server ends, you have 1 additional [Click] to spend your next turn.
Limit 1
region per server.
Trash: 5
Set: Martial Law Number: 91 Quantity:
Illustrator: Simon Weaner
****- 1 Comments
Mausolus

Mausolus


Type: ICE: Code Gate - AP
Cost: 4
Faction: Corp The Weyland Consortium
Faction Cost: 3
Mausolus can be advanced.
If Mausolus has 3 or more advancement tokens on it, do the parenthetical text instead (otherwise, do not resolve it).
[Subroutine] The Corp gains 1 [Credit] . (The Corp gains 3 [Credit] .)
[Subroutine] Do 1 net damage. (Do 3 net damage.)
[Subroutine] Give the Runner 1 tag. (Give the Runner 1 tag and end the run.)

Strength: 5
Set: Martial Law Number: 97 Quantity:
Illustrator: Yog Joshi
***** 2 Comments
Mind Game

Mind Game


Type: ICE: Code Gate - Psi - Deflector
Cost: 0
Faction: Corp Jinteki
Faction Cost: 3
[Subroutine] You and the Runner secretly spend 0 [Credit] , 1 [Credit] , or 2 [Credit] . Reveal spent credits. If you and the Runner spent a different number of credits, choose another server. The Runner is now running on that server instead of passing Mind Game. For the remainder of the run, the Runner must add 1 installed card to the bottom of his or her stack as an additional cost to jack out.
Strength: 4
Set: Martial Law Number: 92 Quantity:
Illustrator: Bon Bernardo
***** 1 Comments
Misdirection

Misdirection


Type: Program
Cost: 0 Memory Units: 1
Faction: Runner Shaper
Faction Cost: 2
[Click] , [Click] , X [Credit] : Remove X tags.
“It’s the most fundamental element of illusions and running both. In either case, it should be the first skill you master.” -Ele “Smoke” Scovak
Strength: -
Set: Martial Law Number: 85 Quantity:
Illustrator: Michelle Lockamy
***-- 2 Comments
MKUltra

MKUltra


Type: Program: Icebreaker - Killer
Cost: 2 Memory Units: 1
Faction: Runner Anarch
Faction Cost: 2
Whenever you encounter a sentry, you may install MKUltra from your heap (paying its install cost).
3 [Credit] : +2 strength. Break up to 2
sentry subroutines, if able.
“These things are always there, under the surface, but no one wants to know the truth.” -Omar Keung, the Flashpoint
Strength: 1
Set: Martial Law Number: 81 Quantity:
Illustrator: Adam S. Doyle
****- 5 Comments
Nihongai Grid

♦ Nihongai Grid


Type: Upgrade: Region
Cost: 1
Faction: Corp Jinteki
Faction Cost: 2
If the Runner has fewer than 6 [Credit] or fewer than 2 cards in his or her grip when there is a successful run on this server, you may look at the top 5 cards of R&D and swap 1 of those cards with a card in HQ.
Limit 1
region per server.
Trash: 5
Set: Martial Law Number: 93 Quantity:
Illustrator: VIKO
****- 3 Comments
On the Lam

On the Lam


Type: Event: Condition
Cost: 3
Faction: Runner Criminal
Faction Cost: 2
Install On the Lam on a resource as a hosted condition counter with the text “ [Trash] : Avoid up to 3 tags or prevent up to 3 damage.”
“Never, ever, overstay your welcome.” -Andromeda
Set: Martial Law Number: 82 Quantity:
Illustrator: A. Jones
****- 2 Comments
Reaver

Reaver


Type: Program
Cost: 2 Memory Units: 1
Faction: Runner Apex
Faction Cost: 4
The first time you trash an installed card each turn, draw 1 card.
“It had been hoped that the Network disruptions surrounding the conflict might also disrupt the phenomenon. Evidently, the reverse is true.” -Joséo Greene, SYNC Analyst
Strength: -
Set: Martial Law Number: 86 Quantity:
Illustrator: Adam S. Doyle
****- 3 Comments
Sapper

Sapper


Type: ICE: Sentry - Destroyer
Cost: 3
Faction: Corp The Weyland Consortium
Faction Cost: 2
If Sapper is accessed from R&D, the Runner must reveal it.
When the Runner accesses Sapper, he or she encounters it. Ignore this ability if the Runner accesses Sapper from Archives.
[Subroutine] Trash 1 program.
There is a special place in hell for the first person who mined cyberspace.
Strength: 2
Set: Martial Law Number: 98 Quantity:
Illustrator: Adam S. Doyle
***-- 14 Comments
Show of Force

Show of Force


Type: Agenda: Security
Advancement Cost: 4
Faction: Corp Neutral
When you score Show of Force, do 2 meat damage.
Walk loudly and carry a bigger stick.
Agenda Points: 2
Set: Martial Law Number: 99 Quantity:
Illustrator: Adam S. Doyle
***-- 3 Comments
Thoth

♦ Thoth


Type: ICE: Sentry - Tracer
Cost: 7
Faction: Corp NBN
Faction Cost: 3
When the Runner encounters Thoth, give him or her 1 tag.
[Subroutine] Trace(4)- If successful, do 1 net damage for each tag the Runner has.
[Subroutine] Trace(4)- If successful, the Runner loses 1 [Credit] for each tag he or she has.

Truth like the sunlight shines above all.
Strength: 6
Set: Martial Law Number: 95 Quantity:
Illustrator: Kari Guenther
***** 2 Comments
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