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Gyri Labyrinth

Gyri Labyrinth

Gyri Labyrinth

Type: ICE: Code Gate
Cost: 2
Faction: Corp Haas-Bioroid
Faction Cost: 2
The Runner's maximum hand size is reduced by 2 until the beginning of the Corp's next turn.
Strength: 2
Set: Double Time Number: 110 Quantity: 3
Illustrator: Liiga Smilshkalne
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It should be [Subroutine]
    • CedrickC likes this
This is taxing ice, plain and simple. It's cheap enough that the only decoders that can't handle it are Force of Nature and Leviathan. As such, it makes for decent early game ice, and could slow down decks running Diesel or Quality Time. If you can somehow Mirrormorph three onto a single server, you could get a cheap flatline on a decoderless, aggro runner. Even two would be enough to dissuade a runner from completing a run.

Chairman Hiro in the next expansion will make the ice stronger, though not necessarily an optimal choice.
This ice will be annoying for the runner. Sometimes it will even lead to an ETR. If the runner isn't careful it could lead to flatline.
In my opinion, one of the best pieces of ICE to come for a scorchy Weyland deck in a long while. If a Gyri connects, it means you can double-scorch through a Plascrete ;)
    • LucasBarton likes this

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