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Coruscant Defense Fleet

Coruscant Defense Fleet


Type: Unit
Cost: 5
Force Icons: 2
Icons: 5
Faction: Dark Sith
Vehicle. Capital Ship. Fleet.
Shielding.
Protect Coruscant. (If a Coruscant card you control would be damaged, you may place the damage on this unit instead.)
This unit cannot be declared as an attacker.
Health: 5
Block Number: 22 - 2 of 6
Set: Core Number: 0026
Illustrator: Wibben
****- 4 Comments
Counsel of the Sith

Counsel of the Sith


Type: Objective
Faction: Dark Sith
Executor.
Reaction: After your opponent's turn begins, draw 1 card.
Health: 5
Resources Generated: 1
Block Number: 20 - 1 of 6
Set: Core Number: 0027
Illustrator: Magali Villeneuve
****- 2 Comments
Counter-stroke

Counter-stroke


Type: Event
Cost: 1
Force Icons: 2
Faction: Light Jedi
Force. Control. Sense.
Interrupt: When an event card is played, cancel its effects.
For those strong in the Force, action and reaction are the same.
Block Number: 2 - 6 of 6
Set: Core Number: 0028
Illustrator: Tiziano Baracchi
***** No Comments have been made.
Covering Fire

Covering Fire


Type: Event
Cost: 0
Force Icons: 1
Faction: Light Neutral
Action: During an engagement, sacrifice a unit to place 1 shield on each friendly participating unit.
Block Number: 13 - 6 of 6
Set: Core Number: 0077
Illustrator:
----- 1 Comments
Crossfire

Crossfire


Type: Event
Cost: 1
Force Icons: 1
Faction: Light Neutral
Reaction: After a Character unit is focused to strike, it gains 1 combat icon of your choice until the end of the strike.
"When you came in here didn't you have a plan for getting out?" - Leia Organa, A New Hope
Block Number: 15 - 6 of 6
Set: Core Number: 0029
Illustrator: Henning Ludvigsen
***-- 1 Comments
Cruel Interrogations

Cruel Interrogations


Type: Objective
Faction: Dark Sith
Cloud City.
Reaction: After this objective enters play, take 1 card at random from each opponent's hand. Capture those cards at this objective.
"They never even asked me any questions." - Han Solo, The Empire Strikes Back
Health: 5
Resources Generated: 1
Block Number: 24 - 1 of 6
Set: Core Number: 0030
Illustrator: Mike Nash
***** 5 Comments
Dagobah Training Grounds

Dagobah Training Grounds


Type: Enhancement
Cost: 1
Force Icons: 0
Faction: Light Neutral
Dagobah. Location.
Enhance your play area.
Limited. (You cannot play more than one limited card each turn.)
Resources Generated: 1
Block Number: 1 - 6 of 6
Set: Core Number: 0031
Illustrator: Zach Graves
****- No Comments have been made.
Dagobah Training Grounds

Dagobah Training Grounds


Type: Enhancement
Cost: 1
Force Icons: 0
Faction: Light Neutral
Dagobah. Location.
Enhance your play area.
Limited. (You cannot play more than one limited card each turn.)
Resources Generated: 1
Block Number: 2 - 5 of 6
Set: Core Number: 0031
Illustrator: Zach Graves
----- No Comments have been made.
Dark Alliance

Dark Alliance


Type: Event
Cost: 0
Force Icons: 2
Faction: Dark Neutral
Action: Until the end of the phase, you may ignore resource match requirements when playing cards from your hand.
Block Number: 34 - 4 of 6
Set: Core Number: 0032
Illustrator: Chase Toole
*---- 1 Comments
Dark Alliance

Dark Alliance


Type: Event
Cost: 0
Force Icons: 2
Faction: Dark Neutral
Action: Until the end of the phase, you may ignore resource match requirements when playing cards from your hand.
Block Number: 34 - 5 of 6
Set: Core Number: 0032
Illustrator: Chase Toole
*---- 1 Comments
Dark Precognition

Dark Precognition


Type: Event
Cost: 0
Force Icons: 1
Faction: Dark Sith
Force. Sense.
Action: Draw 2 cards. Then, choose and discard 1 card from your hand.
Block Number: 20 - 5 of 6
Set: Core Number: 0034
Illustrator: Brian Rood
****- 1 Comments
Dark Side Apprentice

Dark Side Apprentice


Type: Unit
Cost: 2
Force Icons: 1
Icons: 1 1
Faction: Dark Sith
Character. Force Sensitive.

Of all the servants of the Empire, it is those who follow the dark side of the Force who are the most feared - and fortunately, some of the most rare.
Health: 2
Block Number: 19 - 3 of 6
Set: Core Number: 0033
Illustrator: Adam Lane
----- No Comments have been made.
Darth Vader

♦ Darth Vader


Type: Unit
Cost: 5
Force Icons: 4
Icons: 2 1 1
Faction: Dark Sith
Character. Force User.
Elite. (Remove 1 additional focus token from this unit when you refresh.)
Reaction: After you play a [Sith] event card, deal 1 damage to a target unit. (Limit once per turn.)
Health: 4
Block Number: 19 - 2 of 6
Set: Core Number: 0035
Illustrator: Jake Murray
***** 17 Comments
Death and Despayre

Death and Despayre


Type: Objective
Faction: Dark Imperial Navy
Despayre.

The first Death Star was completed at Despayre, a penal world in the Horuz system.
Health: 5
Resources Generated: 2
Block Number: 29 - 1 of 6
Set: Core Number: 0036
Illustrator: Zach Graves
****- No Comments have been made.
Death from Above

Death from Above


Type: Event
Cost: 1
Force Icons: 1
Faction: Dark Imperial Navy
Action: Target up to 2 attacking Vehicle units. Those units gain [Blast Damage] until the end of the engagement.
"Watch your back! Fighters above you coming in!" - Wedge Antilles, A New Hope
Block Number: 30 - 5 of 6
Set: Core Number: 0037
Illustrator: Mariusz Gandzel
----- No Comments have been made.
Death from Above

Death from Above


Type: Event
Cost: 1
Force Icons: 1
Faction: Dark Imperial Navy
Action: Target up to 2 attacking Vehicle units. Those units gain [Blast Damage] until the end of the engagement.
"Watch your back! Fighters above you coming in!" - Wedge Antilles, A New Hope
Block Number: 27 - 6 of 6
Set: Core Number: 0037
Illustrator: Mariusz Gandzel
***-- No Comments have been made.
Death Star Trooper

Death Star Trooper


Type: Unit
Cost: 1
Force Icons: 1
Icons: 1
Faction: Dark Imperial Navy
Character. Trooper.

Their loyalty to the Imperial Navy, and to Grand Moff Tarkin himself, is unquestioned.
Health: 1
Block Number: 32 - 2 of 6
Set: Core Number: 0038
Illustrator: Cristi Balanescu
*---- No Comments have been made.
Death Star Trooper

Death Star Trooper


Type: Unit
Cost: 1
Force Icons: 1
Icons: 1
Faction: Dark Imperial Navy
Character. Trooper.

Their loyalty to the Imperial Navy, and to Grand Moff Tarkin himself, is unquestioned.
Health: 1
Block Number: 32 - 3 of 6
Set: Core Number: 0038
Illustrator: Cristi Balanescu
----- No Comments have been made.
Decoy at Dantooine

Decoy at Dantooine


Type: Objective
Faction: Light Rebel Alliance
Dantooine.
Interrupt: When an objective you control leaves play, decrease the Death Star dial by 1 (to a minimum of 1).
"Dantooine. They're on Dantooine." - Leia Organa, A New Hope
Health: 5
Resources Generated: 1
Block Number: 14 - 1 of 6
Set: Core Number: 0039
Illustrator: Mariusz Gandzel
***-- 2 Comments
Defense Protocol

Defense Protocol


Type: Objective
Faction: Dark Imperial Navy
Death Star.
Reaction: After your draw phase begins, reduce your reserve value by 1 (until the end of the phase) to deal 1 damage to a target unit.
Health: 5
Resources Generated: 1
Block Number: 30 - 1 of 6
Set: Core Number: 0040
Illustrator: Ralph McQuarrie
***** 2 Comments
Defense Upgrade

Defense Upgrade


Type: Enhancement
Cost: 1
Force Icons: 1
Faction: Dark Imperial Navy
Fortification.
Enhance an objective.
Enhanced objective gains +3 damage capacity.
"Dangerous to your starfleet Commander; not to this battle station!" - Admiral Motti, A New Hope
Block Number: 29 - 5 of 6
Set: Core Number: 0041
Illustrator: Matt Bradbury
****- 6 Comments
Detained

Detained


Type: Event
Cost: 2
Force Icons: 3
Faction: Dark Imperial Navy
Reaction: After an attacking enemy Character or Droid unit resolves a strike, capture that unit at any dark side objective.
"You are part of the Rebel Alliance and a traitor. Take her away!" - Darth Vader, A New Hope
Block Number: 32 - 4 of 6
Set: Core Number: 0042
Illustrator: Erfian Asafat
****- No Comments have been made.
Devastator

♦ Devastator


Type: Unit
Cost: 6
Force Icons: 3
Icons: 2 2 2
Faction: Dark Imperial Navy
Vehicle. Capital Ship.
Elite. (Remove 1 additional focus token from this unit when you refresh.)
Reaction: After an enemy objective is destroyed, spend 1 resource to increase the Death Star dial by 1.
Health: 5
Block Number: 29 - 2 of 6
Set: Core Number: 0044
Illustrator: Zach Graves
***** 1 Comments
Double Strike

Double Strike


Type: Event
Cost: 1
Force Icons: 1
Faction: Light Jedi
Reaction: After a Character unit is focused to strike, remove 1 focus token from that unit.
"Not as clumsy or as random as a blaster." - Obi-Wan Kenobi, A New Hope
Block Number: 4 - 5 of 6
Set: Core Number: 0046
Illustrator:
***** 6 Comments
Draw Their Fire

Draw Their Fire


Type: Objective
Faction: Light Rebel Alliance

Teamwork and sacrifice, feint and diversion, Rebel tactics are based upon the concept of working together to disorient and defeat a much larger force.
Health: 5
Resources Generated: 2
Block Number: 12 - 1 of 6
Set: Core Number: 0082
Illustrator: Paul Youl
****- No Comments have been made.
Duty Officer

Duty Officer


Type: Unit
Cost: 1
Force Icons: 1
Icons:
Faction: Dark Imperial Navy
Character. Officer.

"Who is this? What's your operating number?" - A New Hope
Health: 1
Resources Generated: 1
Block Number: 26 - 3 of 6
Set: Core Number: 0048
Illustrator: David Nash
***-- No Comments have been made.
Emergency Repair

Emergency Repair


Type: Event
Cost: 2
Force Icons: 1
Faction: Light Neutral
Play only during your turn.
Action: Remove all damage from a target objective.
Block Number: 6 - 5 of 6
Set: Core Number: 0050
Illustrator: Jason Juta
****- No Comments have been made.
Emperor Palpatine

♦ Emperor Palpatine


Type: Unit
Cost: 6
Force Icons: 5
Icons: 1 2 1 1
Faction: Dark Sith
Character. Force User.
Elite. (Remove 1 additional focus token from this unit when you refresh.)

Reaction: After an objective is destroyed, return 1 [Sith] event card from your discard pile to your hand.
Health: 3
Block Number: 23 - 2 of 6
Set: Core Number: 0051
Illustrator: Matt Stawicki
***** 11 Comments
Emperor's Royal Guard

Emperor's Royal Guard


Type: Unit
Cost: 2
Force Icons: 2
Icons: 1 1
Faction: Dark Sith
Character. Imperial Guard.
Protect Character. (If a Character card you control would be damaged, you may place the damage on this unit instead.)
Health: 3
Block Number: 23 - 3 of 6
Set: Core Number: 0052
Illustrator: Zach Graves
***** No Comments have been made.
Espo Trooper

Espo Trooper


Type: Unit
Cost: 0
Force Icons: 1
Icons: 1
Faction: Dark Neutral
Character. Trooper.

'Espo' is smuggler slang used to refer to the often brutal Corporate Sector Authority Security Police.
Health: 1
Block Number: 35 - 2 of 6
Set: Core Number: 0126
Illustrator: David Nash
**--- No Comments have been made.
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