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Meditation and Mastery


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A Legend Begins

A Legend Begins


Type: Objective
Faction: Light Rebel Alliance
Yavin 4.
Rebel Alliance affiliation only.
Reaction: After you reveal 1 or more [Rebel Alliance] fate cards in your edge stack, remove a target participating enemy unit from the engagement. (Limit 1 per engagement.)
Health: 5
Resources Generated: 1
Block Number: 242 - 1 of 6
Set: Meditation and Mastery Number: 1175
Illustrator: Maciej Rebisz
----- 3 Comments
Admiral Screed

♦ Admiral Screed


Type: Unit
Cost: 3
Force Icons: 1
Icons: 1 1 1
Faction: Dark Imperial Navy
Character. Officer. Pilot.
Pilot (2). (Interrupt: When an engagement in which enhanced Capital Ship unit is participating ends, deal 2 damage to a target participating unit.)
A high ranking member of Naval Intelligence, Screed was assigned to patrol the Outer Rim regions.
Health: 3
Resources Generated:
Block Number: 244 - 2 of 6
Set: Meditation and Mastery Number: 1184
Illustrator: David Ogilvie
----- 3 Comments
Blaster Pistol

Blaster Pistol


Type: Enhancement
Cost: 0
Force Icons: 1
Faction: Dark Neutral
Weapon.
Enhance a Character unit.
Enhanced unit gains [Unit Damage].

Resources Generated:
Block Number: 245 - 5 of 6
Set: Meditation and Mastery Number: 0018
Illustrator: Scott Murphy
----- No Comments have been made.
Cathar Defender

Cathar Defender


Type: Unit
Cost: 1
Force Icons: 1
Icons: 1
Faction: Light Neutral
Character.
Shielding.
This unit gains [Unit Damage] while it is defending.

The ferocity with which a Cathar would defend his friends was a result of the species’ sense of passionate loyalty.
Health: 1
Resources Generated:
Block Number: 241 - 3 of 6
Set: Meditation and Mastery Number: 1174
Illustrator: Josh Hass
----- No Comments have been made.
Daughter of Taanab

Daughter of Taanab


Type: Objective
Faction: Light Jedi
Taanab.
While this objective has 2 or fewer damage on it, it gains: “Reaction: After you play an event card, draw 1 card. (Limit once per turn.)”
The caves of Taanab held many secrets from ages past.
Health: 5
Resources Generated: 1
Block Number: 241 - 1 of 6
Set: Meditation and Mastery Number: 1172
Illustrator: Caroline Gariba
----- No Comments have been made.
Defel Mercenary

Defel Mercenary


Type: Unit
Cost: 3
Force Icons: 2
Icons: 1
Faction: Dark Neutral
Character. Mercenary. Night.
This unit gains [Unit Damage] for each Night card in play.
The Defel homeworld of Af’El was shrouded in gaseous mists and bathed in ultraviolet light. This made them blind to normal light sources, but gave them tremendous advantages in the dark.
Health: 3
Resources Generated:
Block Number: 245 - 3 of 6
Set: Meditation and Mastery Number: 1190
Illustrator: Jeff Lee Johnson
----- No Comments have been made.
Demolisher

♦ Demolisher


Type: Unit
Cost: 4
Force Icons: 2
Icons: 2 1 1
Faction: Dark Imperial Navy
Vehicle. Capital Ship.
Interrupt: When an engagement in which this unit is participating ends, deal 1 damage to a target non-engaged objective.
Armed with extra proton torpedo launchers, the Demolisher was a heavily armed Gladiator-class Star Destroyer.
Health: 4
Resources Generated:
Block Number: 244 - 3 of 6
Set: Meditation and Mastery Number: 1185
Illustrator: Madeline Boni
----- 4 Comments
Djas Puhr

♦ Djas Puhr


Type: Unit
Cost: 3
Force Icons: 3
Icons: 1 1 1
Faction: Dark Scum and Villainy
Character. Bounty Hunter. Force Sensitive.
This unit gains elite while there are 1 or more Night cards in play.
This unit gains targeted strike while there are 2 or more
Night cards in play.
Djas Puhr was a Sakiyan bounty hunter regularly employed by Jabba the Hutt. Possessing greatly enhanced senses, he was able to track prey under nearly any conditions.
Health: 3
Resources Generated:
Block Number: 245 - 2 of 6
Set: Meditation and Mastery Number: 1189
Illustrator: David Keen
----- No Comments have been made.
Gotal Outcast

Gotal Outcast


Type: Unit
Cost: 2
Force Icons: 2
Icons:
Faction: Light Neutral
Character. Force User.
While the Balance of the Force is with the light side, this unit gains [Blast Damage] [Blast Damage].
Distrustful of the Galactic Empire after the end of the Clone Wars, many Gotal moved to the Outer Rim where Imperial influence was lessened.
Health: 2
Resources Generated:
Block Number: 241 - 4 of 6
Set: Meditation and Mastery Number: 0229
Illustrator: Johannes Holm
----- No Comments have been made.
Hunter in the Night

Hunter in the Night


Type: Objective
Faction: Dark Scum and Villainy
Tatooine. Night.
{vanilla}
After the twin suns of Tatooine set, all manner of predators emerged.
Health: 5
Resources Generated: 2
Block Number: 245 - 1 of 6
Set: Meditation and Mastery Number: 1188
Illustrator: Christopher Burdett
----- No Comments have been made.
Inexorable Destruction

Inexorable Destruction


Type: Objective
Faction: Dark Imperial Navy
Outer Rim.
Imperial Navy affiliation only.
Reaction: After you reveal 1 or more [Imperial Navy] fate cards in your edge stack, target a participating ready friendly unit. That unit strikes immediately.
Health: 5
Resources Generated: 1
Block Number: 244 - 1 of 6
Set: Meditation and Mastery Number: 1183
Illustrator: Matt Bradbury
----- 8 Comments
Loyal Co-Pilot

Loyal Co-Pilot


Type: Unit
Cost: 1
Force Icons: 2
Icons: 1
Faction: Light Smugglers and Spies
Character. Pilot.
Pilot (1). (This Pilot enhancement does not count against the pilot limit. Enhanced Transport unit gains shielding. If enhanced Transport unit has 2 or more Pilot enhancements on it, it also gains elite.)
Health: 1
Resources Generated:
Block Number: 243 - 3 of 6
Set: Meditation and Mastery Number: 1181
Illustrator: Tomasz Jedruszek
----- No Comments have been made.
Master of the Night

Master of the Night


Type: Enhancement
Cost: 1
Force Icons: 1
Faction: Dark Scum and Villainy
Night.
Enhance a card you control.
Interrupt: When enhanced card is targeted by an enemy card effect, shuffle this enhancement into its owner’s deck to cancel that effect.
Resources Generated:
Block Number: 245 - 4 of 6
Set: Meditation and Mastery Number: 1191
Illustrator: Marius Bota
----- No Comments have been made.
Nebulon-B2 Frigate

Nebulon-B2 Frigate


Type: Unit
Cost: 3
Force Icons:
Icons: 1 1
Faction: Dark Imperial Navy
Vehicle. Capital Ship.
Reaction: After this unit is focused to strike, it gains 1 edge-enabled combat icon that another participating unit has, until the end of the strike.
Structurally reinforced and with extra shielding, the Nebulon-B2 frigate was much more durable than its predecessor.
Health: 3
Resources Generated:
Block Number: 244 - 4 of 6
Set: Meditation and Mastery Number: 1186
Illustrator: Matt Bradbury
----- 2 Comments
Nien Nunb

♦ Nien Nunb


Type: Unit
Cost: 2
Force Icons: 2
Icons: 1 1
Faction: Light Smugglers and Spies
Character. Pilot.
Pilot (2). (This Pilot enhancement does not count against the pilot limit. Enhanced Transport unit gains [Unit Damage] ([Edge-enabled Tactics]).)
An arms dealer and smuggler from Sullust, Nien Nunb successfully performed many important missions for the Rebellion.
Health: 2
Resources Generated:
Block Number: 243 - 2 of 6
Set: Meditation and Mastery Number: 1180
Illustrator: Richard Hanuschek
----- No Comments have been made.
Pilot Ready Room

Pilot Ready Room


Type: Enhancement
Cost: 2
Force Icons:
Faction: Light Rebel Alliance
Location.
Enhance your play area.
Reduce the cost and the pilot cost of the first
Pilot card you play each turn by 1.
Resources Generated: 1
Block Number: 242 - 4 of 6
Set: Meditation and Mastery Number: 0701
Illustrator: Drew Baker
----- No Comments have been made.
Preparation and Planning

Preparation and Planning


Type: Fate
Cost:
Force Icons: 2
Faction: Light Neutral
Reduce the cost of the next event card you play this turn by 2.
Resources Generated:
Block Number: 241 - 6 of 6
Set: Meditation and Mastery Number: 1150
Illustrator: Adam Lane
----- No Comments have been made.
Red Two

♦ Red Two


Type: Unit
Cost: 3
Force Icons: 2
Icons: 2 1
Faction: Light Rebel Alliance
Vehicle. Fighter.
Reaction: After a Pilot enhancement is attached to this unit, move 1 focus token from an enhancement to another target enhancement controlled by the same player. (Limit once per turn.)
“Hold on!” -Wedge Antilles, A New Hope
Health: 3
Resources Generated:
Block Number: 242 - 3 of 6
Set: Meditation and Mastery Number: 1177
Illustrator: Sacha Angel Diener
----- 1 Comments
Resistance and Rebellion

Resistance and Rebellion


Type: Objective
Faction: Light Smugglers and Spies
Sullust.
Each Transport unit you control gains +1 damage capacity for each Pilot enhancement on it.
Many “honest” smugglers were drawn into the Galactic Civil War on the side of the Rebellion. One might as well get paid if the Empire was going to shoot at you anyway.
Health: 5
Resources Generated: 1
Block Number: 243 - 1 of 6
Set: Meditation and Mastery Number: 1179
Illustrator: Ameen Naksewee
----- 2 Comments
Return of the Jedi

Return of the Jedi


Type: Event
Cost: 3
Force Icons: 3
Faction: Light Jedi
Action: Put a Force User unit from your discard pile into play.
“Luke, the Force runs strong in your family. Pass on what you have learned.” -Yoda, Return of the Jedi
Resources Generated:
Block Number: 241 - 5 of 6
Set: Meditation and Mastery Number: 0119
Illustrator: David Auden Nash
----- No Comments have been made.
Sarenda

♦ Sarenda


Type: Unit
Cost: 2
Force Icons: 2
Icons: 1 1
Faction: Light Jedi
Character. Force User.
Interrupt: When this unit is destroyed or sacrificed, search your deck for an event card, reveal it, and add it to your hand. Shuffle your deck.
A self-taught mechanic from the planet Taanab, Sarenda found an ancient lightsaber within a ruined chamber. She was able to repair the mysterious weapon, and then left her home to learn the ways of the Force.
Health: 3
Resources Generated:
Block Number: 241 - 2 of 6
Set: Meditation and Mastery Number: 1173
Illustrator: Cynthia Sheppard
----- No Comments have been made.
Spacer Cantina

Spacer Cantina


Type: Enhancement
Cost: 2
Force Icons:
Faction: Light Smugglers and Spies
Tatooine. Location.
Enhance your play area.
Reduce the cost and the pilot cost of the first
Pilot card you play each turn by 1.
Resources Generated: 1
Block Number: 243 - 5 of 6
Set: Meditation and Mastery Number: 0734
Illustrator: Tony Foti
----- No Comments have been made.
Stay on Target

Stay on Target


Type: Fate
Cost:
Force Icons: 2
Faction: Light Neutral
You may put a Pilot card into play from your hand or discard pile as an enhancement on a target friendly Vehicle unit.
Resources Generated:
Block Number: 243 - 6 of 6
Set: Meditation and Mastery Number: 0702
Illustrator: Jose Vega
----- No Comments have been made.
Tactical Planning

Tactical Planning


Type: Fate
Cost:
Force Icons: 3
Faction: Light Rebel Alliance
A target participating [Imperial Navy] or neutral unit loses a combat icon of your choice until the end of the engagement.
Resources Generated:
Block Number: 242 - 5 of 6
Set: Meditation and Mastery Number: 1178
Illustrator: Jeff Lee Johnson
----- No Comments have been made.
Tactical Planning

Tactical Planning


Type: Fate
Cost:
Force Icons: 3
Faction: Light Rebel Alliance
A target participating [Imperial Navy] or neutral unit loses a combat icon of your choice until the end of the engagement.
Resources Generated:
Block Number: 242 - 6 of 6
Set: Meditation and Mastery Number: 1178
Illustrator: Jeff Lee Johnson
----- No Comments have been made.
Tactical Planning

Tactical Planning


Type: Fate
Cost:
Force Icons: 3
Faction: Dark Imperial Navy
A target participating [Rebel Alliance] or neutral unit loses a combat icon of your choice until the end of the engagement.
Resources Generated:
Block Number: 244 - 5 of 6
Set: Meditation and Mastery Number: 1187
Illustrator: Jeff Lee Johnson
----- 2 Comments
Tactical Planning

Tactical Planning


Type: Fate
Cost:
Force Icons: 3
Faction: Dark Imperial Navy
A target participating [Rebel Alliance] or neutral unit loses a combat icon of your choice until the end of the engagement.
Resources Generated:
Block Number: 244 - 6 of 6
Set: Meditation and Mastery Number: 1187
Illustrator: Jeff Lee Johnson
----- No Comments have been made.
Wedge Antilles

♦ Wedge Antilles


Type: Unit
Cost: 2
Force Icons: 1
Icons: 1 1
Faction: Light Rebel Alliance
Character. Pilot.
Pilot (2). (Enhanced Speeder or Fighter unit gains [Unit Damage] [Blast Damage] and elite.)
While this card is a
Pilot enhancement, it gains: “Action: Focus this enhancement to move it to another eligible target unit.”
“Heavy fire, boss!” -Wedge Antilles, A New Hope
Health: 2
Resources Generated:
Block Number: 242 - 2 of 6
Set: Meditation and Mastery Number: 1176
Illustrator: Jorge Barrero
----- No Comments have been made.
Well Equipped

Well Equipped


Type: Fate
Cost:
Force Icons: 2
Faction: Dark Neutral
Remove 1 token (any type) from a unit or objective card you control with 1 or more enhancements on it.
Resources Generated:
Block Number: 245 - 6 of 6
Set: Meditation and Mastery Number: 1166
Illustrator: James Combridge
----- No Comments have been made.
YT-2000 Freighter

YT-2000 Freighter


Type: Unit
Cost: 3
Force Icons: 2
Icons: 1 1 1
Faction: Light Smugglers and Spies
Vehicle. Transport.
This unit gains edge (1) for each Pilot enhancement on it.
Despite having only a limited production run, the YT-2000 was a popular design due to the increase in shields and weapons over earlier Corellian Engineering Corporation models.
Health: 3
Resources Generated:
Block Number: 243 - 4 of 6
Set: Meditation and Mastery Number: 1182
Illustrator: Mariusz Gandzel
----- No Comments have been made.
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