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Loopy Leia

Jedi Casual Combo Fun

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Objective Set Type

Total Objective Sets: 0
    Disclaimer: I did not come up with the combo at the heart of this build. Credit goes to Skychapon over at http://boardgamegeek.com/thread/913229/first-infinite-loop-of-the-game

    I want to begin by stressing that this deck is NOT designed to be a top-tier competitive build. It is a janky combo deck that will appeal to the players who just like to mess around with card interactions. If you only care about winning, you should probably stop reading right now.

    However, if you want to very inconsistently win with STYLE, this deck works by creating an infinite loop using Leia, Fall Back!, Rescue Mission, and two copies of It Binds All Things. A five-card combo is pretty difficult to pull off given the six-card reserve value, but it can happen. Sometimes.

    The loop setup works like this:
    -Setup: the LS must control the Force. Hopefully some combination of Jedi Monument/Training/Mind Trick can help you accomplish that. Also Leia must be in play (although the combo will work even if she is captured--just start with Rescue Mission and then play Fall Back!).
    -Step 1: Play Fall Back! on Leia. Instead of returning to your hand, she will be captured by the DS player. Remove all focus tokens from cards you control.
    -Step 2: Focus two resources to play Rescue Mission. Leia returns to play.
    -Step 3: Focus one resource to play the first copy of It Binds All Things, recurring Rescue Mission and Fall Back!

    The Loop:
    -Step 4: Play Fall Back! on Leia; she is captured; remove all focus tokens.
    -Step 5: Focus one resource to play the SECOND copy of It Binds All Things, returning Fall Back! and the first IBAT to your hand.
    -Step 6: Focus two resources to play Rescue Mission; Leia returns to play
    -Step 7: Focus one resource to play the first IBAT, recurring Rescue Mission and the second IBAT
    -Then repeat steps 4-7 ad infinitum.

    Essentially, the combo allows you to remove focus tokens from all your cards an infinite number of times. So, you can strike over and over again with all your units and/or destroy every enemy unit if you have a Heavy Blaster Emplacement in play.

    It's ridiculous, and you won't pull it off the combo with any regularity, but the repeated failures will be worth it when you finally execute the loop. Again, not a competitive build, just something to play for your own personal enjoyment.
    Sample Hand Reload Other Information
    Resources GeneratedCombat IconsForce Icons
    000


    7 Comments

    I was playing a build of this yesterday for fun break from playtesting for regioansl, but I was -2 Mission Briefing and -2 Decoy pods (because You're My Only Hope does the same thing as Fall Back) and added in 2x Jedi Guardian pod and 2x Luke Pods. The Guardians and Lightsaber Deflection can prevent the opponent from capturing Leia too early, and Luke gives the deck a threat if you can't combo off (which is more than likely).

    Overall, I wasn't impressed. I actually controlled the force most of the game (only one turn did the opponent have it), the dial got to about 8 before I gave up trying to amass the combo and tried to win with a Luke I drew (it wasn't even close). You can do neat things with it though but all depend key on 2x It Binds All Things (like if you have two It Binds All Things and a Jedi Mind Trick while the force is with the light side, you can lock out the board of characters every turn).

    I was playing a build of this yesterday for fun break from playtesting for regioansl, but I was -2 Mission Briefing and -2 Decoy pods (because You're My Only Hope does the same thing as Fall Back) and added in 2x Jedi Guardian pod and 2x Luke Pods. The Guardians and Lightsaber Deflection can prevent the opponent from capturing Leia too early, and Luke gives the deck a threat if you can't combo off (which is more than likely).

    Overall, I wasn't impressed. I actually controlled the force most of the game (only one turn did the opponent have it), the dial got to about 8 before I gave up trying to amass the combo and tried to win with a Luke I drew (it wasn't even close). You can do neat things with it though but all depend key on 2x It Binds All Things (like if you have two It Binds All Things and a Jedi Mind Trick while the force is with the light side, you can lock out the board of characters every turn).


    No offence dude, but saying, "I tried your deck after changing 40% of it and I wasn't impressed" doesn't really give a good example of a deck.

    For those who play Magic (I don't, but I figure a lot of people do), that would be like saying, "Hey, I changed out 24 cards in your deck, tried it, and didn't like it."

    I appreciate you are trying to kickstart some discussion, but maybe posting your newly altered deck and stating it was 'based' off of this deck would be better next time.
      • longbombed likes this
    The deck (which note I said "a build of this" which means a very similar deck) doesn't do anything except try to get the combo out, so I stand by my comment, in fact I'll even be bold enough to say it's worse.

    That 40% of the deck was the worst of the deck - clearing the board with Heavy Blaster Encampments while not doing anything else objective damage wise does nothing for you, especially since most players are immune to HBE at this point since they don't drop down big units first turn anymore and can spread the damage easier. You do get Mission Briefing which could help amass the combo faster, but if you don't get it in your starting prepare for some subpar cards. Decoy at Dantooine does nothing for the deck sans for Fall Back. If the opponent goes objective destruction crazy the objective helps a bit, but you really need the space for units that can win you the game. With The Secret of Yavin IV you get to protect the combo/Luke so its needed in the deck, and with Luke being in the deck, you can at least use him in combination with Leia and Trust Your Feelings to at least attempt to win the game if you are not near the combo. Not to mention if you are trying to combo out, you have to hold on to pieces of the combination, so you're even in more of a bad position.

    OP stated it was a fun deck - and it is a funny strategy but from a completely competitive point of view (which OP knows its not competitive), it's horrible as a good combo deck in any other game is 2-3 cards - this is a 5 card combo with one being a duplicate and only having the two copies in the deck. Also, this isn't the core set game anymore - one imperial suppression could completely ruin your day.

    The deck (which note I said "a build of this" which means a very similar deck) doesn't do anything except try to get the combo out, so I stand by my comment, in fact I'll even be bold enough to say it's worse.

    That 40% of the deck was the worst of the deck - clearing the board with Heavy Blaster Encampments while not doing anything else objective damage wise does nothing for you, especially since most players are immune to HBE at this point since they don't drop down big units first turn anymore and can spread the damage easier. You do get Mission Briefing which could help amass the combo faster, but if you don't get it in your starting prepare for some subpar cards. Decoy at Dantooine does nothing for the deck sans for Fall Back. If the opponent goes objective destruction crazy the objective helps a bit, but you really need the space for units that can win you the game. With The Secret of Yavin IV you get to protect the combo/Luke so its needed in the deck, and with Luke being in the deck, you can at least use him in combination with Leia and Trust Your Feelings to at least attempt to win the game if you are not near the combo. Not to mention if you are trying to combo out, you have to hold on to pieces of the combination, so you're even in more of a bad position.

    OP stated it was a fun deck - and it is a funny strategy but from a completely competitive point of view (which OP knows its not competitive), it's horrible as a good combo deck in any other game is 2-3 cards - this is a 5 card combo with one being a duplicate and only having the two copies in the deck. Also, this isn't the core set game anymore - one imperial suppression could completely ruin your day.


    You missed the point of his deck. It just a fun deck. He did not mean or want it to be competitive. So to make it one is kinda killing the point of his idea all together.
    Yeah, getting the combo to actually work is extremely difficult. I've played probably ~20 games with the deck, and I've managed to pull it off 5-6 times. I'm interested by the addition of the Luke pod, but I think Decoy at Dantooine is important just because it provides a bit of redundancy (between Fall Back! and You're My Only Hope, you have four cards that can force Leia out of play).

    Also, it actually doesn't matter if Leia gets captured early. You just start the loop by playing Rescue Mission.

    Clearing the board with HBE by itself does nothing, but the combo also allows you to strike an indefinite number of times with any unit or units. Once you wipe the board, anything with a blast icon wins the game. Additionally "every unit your opponent plays dies instantly" is a pretty strong board board state to wind up in.

    At the end of the day, though, the deck is just for lulz. Impreial Suppression can hurt (which, I think, gives you more reason to run both Fall Back! and YMOH), as can any DS effects that capture cards. Remember that if multiple cards are captured at a single objective, Rescue Mission will retrieve one of them at random. A smart DS player will capture Leia along with two or three other cards, and the combo will eventually break down.

    If we were to create psychographic profiles for SWLCG (akin to the Timmy/Johnny/Spike division in MtG or Ned/Jaime/Shagga in AGoT), this deck would appeal to, I dunno, the inventive "Wicket" players (instead of the ruthlessly efficient Boba types or the lore-oriented Yodas).

    You missed the point of his deck. It just a fun deck. He did not mean or want it to be competitive. So to make it one is kinda killing the point of his idea all together.


    I didn't miss the point of the deck, in fact I completely understand that it is made for fun without being competitive . However, instead of just hoping to draw the cards and losing most of your games, you could at least try to win with the deck (makes it a little more fun - hey, this guy lost to the bad infinite Leia deck without it even going off). That's just my opinion, he can play it his way, I can play it my way (I was just trying to help him out by suggesting something a bit different). This site really isn't welcoming when EVERY post I make I seem to get attacked or I miss the point, or some other bullshit.

    I didn't miss the point of the deck, in fact I completely understand that it is made for fun without being competitive . However, instead of just hoping to draw the cards and losing most of your games, you could at least try to win with the deck (makes it a little more fun - hey, this guy lost to the bad infinite Leia deck without it even going off). That's just my opinion, he can play it his way, I can play it my way (I was just trying to help him out by suggesting something a bit different). This site really isn't welcoming when EVERY post I make I seem to get attacked or I miss the point, or some other bullshit.


    I appreciate your suggestions, and I'm actually really intrigued by the idea of Luke (or perhaps Obi-Wan to get more JMTs). In my mind, either six or eight of the pods need to be included if you want to try the combo (depending on whether you want the redundancy of FB and YMOH). However, the Mission Briefings could easily be replaced with something else. The HBE trick is cute, but striking over and over with a Luke would accomplish essentially the same purpose, and would destroy objectives in the process. Plus, Luke by himself is a much more powerful play than Battlefield Engineers or A-Wings. I'll have to try it out, but it seems like a really solid alteration to give the deck a bit more resiliency in the (likely) event that you can't assemble the combo pieces in a timely manner.

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