Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Core


  • You cannot add cards

Huntsmen Huntsmen
Type: Unit Race: Empire
Cost: 1 Loyalty: 1
Power: 1 Hit Points: 1
Ranger.
Quest zone only.
Hunters by trade, these rugged folk are experienced woodsmen and deadly archers.
Set: Core Number: 33 Quantity: 3
Illustrator: Illich Henriquez
----- No Comments have been made.
Infiltrate! • Infiltrate!
Type: Quest Race: Neutral
Cost: 2 Loyalty: 0
Quest. Forced: At the beginning of your turn, discard the top X cards from each opponent's deck. X is the number of resource tokens on this quest.
Quest. Forced: At the beginning of your turn, place 1 resource token on this quest if a unit is questing here.
Set: Core Number: 120 Quantity: 1
Illustrator: Alex Boyd
***** No Comments have been made.
Innovation Innovation
Type: Tactic Race: Neutral
Cost: 0 Loyalty: 0
Action: Gain 1 resource for each development in your kingdom.
Necessity is the mother of all...
Set: Core Number: 119 Quantity: 1
Illustrator: Alex Aparin
***** No Comments have been made.
Ironbreakers of Ankhor Ironbreakers of Ankhor
Type: Unit Race: Dwarf
Cost: 5 Loyalty: 2
Power: 2 Hit Points: 3
Warrior. Elite.
Toughness X (whenever this unit is assigned damage, cancel X of that damage).
X is the number of development cards in this zone.
Set: Core Number: 12 Quantity: 1
Illustrator: Adrian Smith
****- 1 Comments
Ironclaw's Horde Ironclaw's Horde
Type: Unit Race: Orc
Cost: 5 Loyalty: 2
Power: 4 Hit Points: 2
Warrior.
Battlefield only.
Ard boyz used to fightin'.
Set: Core Number: 58 Quantity: 1
Illustrator: Caravan Studio
----- No Comments have been made.
Johannes Broheim • Johannes Broheim
Type: Unit Race: Empire
Cost: 6 Loyalty: 3
Power: 1 Hit Points: 4
Hero. Cavalry.
Limit one Hero per zone.
Counterstrike 2.
At the end of each phase, you may move this unit from its current zone to one of your other zones.
Set: Core Number: 37 Quantity: 1
Illustrator: Daarken
----- 2 Comments
Journey to the Gate Journey to the Gate
Type: Quest Race: Chaos
Cost: 2 Loyalty: 2
Quest. Action: Sacrifice the unit on this quest to force each opponent to discard his hand. Use this ability on your turn, and only if Journey to the Gate has 3 or more resource tokens on it.
Quest. Forcec: Place 1 resource token on this card at the beginning of your turn if a unit is questing here.
Set: Core Number: 97 Quantity: 2
Illustrator: Adrian Smith
----- No Comments have been made.
Judgement of Verena Judgement of Verena
Type: Tactic Race: Empire
Cost: 4 Loyalty: 2
Spell.
Play during your turn.
Action: Destroy all unit and support cards in each zone with no developments.
Set: Core Number: 49 Quantity: 1
Illustrator: James Brady
***** No Comments have been made.
Keystone Forge Keystone Forge
Type: Support Race: Dwarf
Cost: 2 Loyalty: 1
Power: 1
Building.
Kingdom. Forced: After your turn begins, heal 1 damage to your capital.
Set: Core Number: 14 Quantity: 3
Illustrator: Loren Fetterman
----- No Comments have been made.
King Kazador • King Kazador
Type: Unit Race: Dwarf
Cost: 6 Loyalty: 5
Power: 3 Hit Points: 6
Hero. Warrior.
Limit one Hero per zone.
Toughness 2.
Opponents cannot target this unit with card effects unless they pay an additional 3 resources per effect.
Set: Core Number: 7 Quantity: 1
Illustrator: Andrea Uderzo
----- 1 Comments
Knight Training Knight Training
Type: Support Race: Empire
Cost: 0 Loyalty: 2
Power: 0
Attachment. Skill.
Attach to a target unit in your battlefield.
Attached unit gains [Power].
A knight's training is never over. We improve... or we die.
Set: Core Number: 38 Quantity: 1
Illustrator: Christian Byrne
----- No Comments have been made.
Lobber Crew Lobber Crew
Type: Unit Race: Orc
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 1
Goblin.
Kingdom. Action: Sacrifice this unit to force an opponent to sacrifice a unit he controls, if able.
Set: Core Number: 66 Quantity: 3
Illustrator: Igor Kieryluk
***** No Comments have been made.
Master Rune of Dismay Master Rune of Dismay
Type: Support Race: Dwarf
Cost: 4 Loyalty: 3
Power: 2
Rune.
Kingdom. Opponent's units cost 1 additional resource to play.
Enemies of the dwarfs beware, your fears are returned to you a hundredfold!
Set: Core Number: 16 Quantity: 1
Illustrator: Loren Fetterman
----- No Comments have been made.
Master Rune of Valaya Master Rune of Valaya
Type: Tactic Race: Dwarf
Cost: 2 Loyalty: 1
Spell. Rune.
Action: Cancel all damage assigned during the battlefield phase this turn.
Valaya preseve and protect us in our hour of need!
Set: Core Number: 25 Quantity: 1
Illustrator: Mark Smith
----- No Comments have been made.
Melekh the Changer • Melekh the Changer
Type: Unit Race: Chaos
Cost: 3 Loyalty: 2
Power: 1 Hit Points: 3
Hero. Mage.
Limit one Hero per zone.
This unit gains [Power] for each corrupted card controlled by an opponent.
Set: Core Number: 88 Quantity: 1
Illustrator: Adrian Smith
----- No Comments have been made.
Mountain Brigade Mountain Brigade
Type: Unit Race: Dwarf
Cost: 4 Loyalty: 2
Power: 2 Hit Points: 6
Warrior.

These stout dwarfs are the first line of defence.
Set: Core Number: 11 Quantity: 2
Illustrator: Adrian Smith
----- No Comments have been made.
Night Goblins Night Goblins
Type: Unit Race: Orc
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 2
Goblin. Shaman.
Forced: After this unit enters play, destroy one target Attachment card in any player's corresponding zone, if able.
Set: Core Number: 64 Quantity: 1
Illustrator: Adrian Smith
----- No Comments have been made.
Nuln Tinkerers Nuln Tinkerers
Type: Unit Race: Empire
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Engineer.
Kingdom. Lower the cost of the first support card you play each turn by 1.
"Just a half pinch more powder..."
Set: Core Number: 29 Quantity: 1
Illustrator: Caravan Studio
----- No Comments have been made.
Nurgle Sorcerer Nurgle Sorcerer
Type: Unit Race: Chaos
Cost: 3 Loyalty: 3
Power: 1 Hit Points: 2
Sorceror.
Quest. Action: Spend 3 resources to deal 1 damage to one target unit. Deal an additional damage to the target if that unit is corrupted.
Set: Core Number: 84 Quantity: 1
Illustrator: Igor Kieryluk
----- No Comments have been made.
Nurgle's Pestilence Nurgle's Pestilence
Type: Tactic Race: Chaos
Cost: 3 Loyalty: 2
Spell.
Action: Each unit in play takes 1 damage. Corrupted units take an additional damage.
There is strength in the sickness. Give in to the plague.
Set: Core Number: 101 Quantity: 1
Illustrator: Michael Phillippi
----- No Comments have been made.
Organ Gun Organ Gun
Type: Support Race: Dwarf
Cost: 0 Loyalty: 2
Power: 0
Attachment. Weapon.
Attach to a target unit.
Attached unit gains [Power][Power] while defending.
A dwarf device - deadly and reliable forever.
Set: Core Number: 15 Quantity: 1
Illustrator: Caravan Studio
----- No Comments have been made.
Peasant Militia Peasant Militia
Type: Unit Race: Empire
Cost: 0 Loyalty: 1
Power: 0 Hit Points: 3
Warrior.

"To arms! To arms!"
Set: Core Number: 26 Quantity: 1
Illustrator: Karl Kopinski
----- No Comments have been made.
Pilgrimage Pilgrimage
Type: Tactic Race: Neutral
Cost: 4 Loyalty: 0
Lower the cost to play this card by 1 for each development in your quest zone.
Action: Return one target unit to its owner's hand.
Set: Core Number: 117 Quantity: 1
Illustrator: Illich Henriquez
----- No Comments have been made.
Pillage Pillage
Type: Tactic Race: Orc
Cost: 2 Loyalty: 2
Action: Destroy one target support card.
Set: Core Number: 78 Quantity: 1
Illustrator: Geoff Taylor
***** No Comments have been made.
Pistoliers Pistoliers
Type: Unit Race: Empire
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 2
Ranger.
Action: Spend 1 resource to move this unit from its current zone to another of your zones.
Set: Core Number: 36 Quantity: 3
Illustrator: Liu Yang
----- No Comments have been made.
Prepare for War! Prepare for War!
Type: Quest Race: Neutral
Cost: 0 Loyalty: 0
Quest. Action: Sacrifice the unit on this quest to shuffle X target cards from your discard pile into your deck, where X is the number of resource tokens on this quest.
Quest. Forced: At the beginning of your turn, place 1 resource token on this quest if a unit is questing here.
Set: Core Number: 121 Quantity: 2
Illustrator: Paul Dainton
----- No Comments have been made.
Radiant Gaze Radiant Gaze
Type: Tactic Race: High Elf
Cost: 2 Loyalty: 3
Spell.
Action: Choose an opponent's zone. All units in that zone lose [Power] until the end of the turn.
Set: Core Number: 54 Quantity: 1
Illustrator: Geoff Taylor
----- No Comments have been made.
Reiksguard Knights Reiksguard Knights
Type: Unit Race: Empire
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 2
Knight.
Counterstrike 2 (this unit deals 2 combat damage immediately after defending).
For Karl Franz!
Set: Core Number: 27 Quantity: 3
Illustrator: Karl Kopinski
----- No Comments have been made.
Rip Dere 'eads Off! Rip Dere 'eads Off!
Type: Tactic Race: Orc
Cost: 1 Loyalty: 1
Action: Turn one target development faceup. If it is a unit, leave it in play and sacrifice it at the end of the turn. Otherwise, sacrifice it immediately.
Den deys smaller'n you.
Set: Core Number: 75 Quantity: 1
Illustrator: Paul [Prof] Herbert
****- No Comments have been made.
Rock Lobber Rock Lobber
Type: Support Race: Orc
Cost: 2 Loyalty: 2
Power: 0
Siege.
Battlefield. Action: Pay 2 resources and sacrifice one of your units in this zone to deal 2 damage to one section of any capital (limit once per turn).
Set: Core Number: 68 Quantity: 1
Illustrator: Mark Smith
----- No Comments have been made.


Warhammer: Invasion The Card Game © Games Workshop Limited 2010. Games Workshop, Warhammer, Warhammer: Invasion The Card Game, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer: Invasion The Card Game game setting are either ®, TM and/or © Games Workshop Ltd 2000–2010, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.