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Warhammer 40,000: Conquest Decks


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  Warlord Deck  

Baharoth Wings [Version: 1]


Floats like a butterfly, but mostly stings like one, too. Banshee Power Swords and Empower are included for a bit more oomph, but mostly you'll have to rely on finding your enemy's weak spots.
Ally: Dark Eldar
MaikH , Aug 10 2017 10:09 AM
Last updated Aug 17 2017 08:59 PM
2 comments, 50 views
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Casual

Szeras Warriors [Version: 1]


All the Necron reanimation stuff you could want, accompanied by some Ork Warriors who don't mind a little pain. The Defensive Protocols are mostly in there to mask the Risen Warriors, but I'm not sure whether the deck needs all three of them.
MaikH , Aug 10 2017 11:42 AM
Last updated Aug 10 2017 11:42 AM
0 comments, 55 views
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Casual

Sautekh Melting Pot [Version: 1]


Probably a rather typical Nahumekh rainbow deck, with a secondary Drone theme. This makes the Earth Caste Technicians a good deal more useful than they'd be otherwise.
MaikH , Aug 10 2017 11:38 AM
Last updated Aug 10 2017 11:38 AM
0 comments, 40 views
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Casual

Anrakyr Necromancy [Version: 1]


Mostly a pure Necron deck, with a sprinkling of Eldar units that push your discard abilities. It is hard to gauge the power of this deck, because it can get so ridiculous once there are enough units in the discard.
MaikH , Aug 10 2017 11:33 AM
Last updated Aug 10 2017 11:33 AM
0 comments, 36 views
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Casual

The Swarmlord [Version: 1]


After including all Hive Mind cards and everything that either creates Termagants or uses them up, there's not a lot of maneuvering room left. Consumption and Biomass Sacrifice seemed useful and thematically appropriate, so this was another deck that mostly built itself.
MaikH , Aug 10 2017 11:29 AM
Last updated Aug 10 2017 11:29 AM
0 comments, 41 views
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Casual

One-Eyed Elite [Version: 1]


A lot of big hitters with nice Biomorph gear to accompany Old One-Eye, some Regeneration to keep them in play and Invasion Sites to make it less harsh when they die anyway.
MaikH , Aug 10 2017 11:25 AM
Last updated Aug 10 2017 11:25 AM
0 comments, 40 views
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Casual

Genestealers [Version: 1]


Mostly what it says on the label, but apart from most available Genestealer cards, there is also lots of stuff to infest planets and some cards that profit from it. Note that the Warlord ability also extends to attachments, which can make for fun surprises.
MaikH , Aug 10 2017 11:21 AM
Last updated Aug 10 2017 11:21 AM
0 comments, 39 views
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Casual

Nazdreg Brutality [Version: 1]


A bit less straightforward of a deck than the Warlord suggests. I've tried to tone down on units that are already Brutal to maximize Nazdreg's ability, and there's a good deal of events to do more than just go in and bash things. On the other hand, three of those events are Rok Bombardment, so who am I kiddin ...
Ally: Chaos
MaikH , Aug 10 2017 11:16 AM
Last updated Aug 10 2017 11:16 AM
0 comments, 48 views
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Casual

Gorzod Kar Park [Version: 1]


This one also includes +3 Raven Guard Speeders. This is probably still not enough to really fuel the Warlord ability, but there were not a lot of available Vehicles left when I built this deck. Anyway, it allows you to include a lot of the Goes Fasta units, and ties into the ramshackle Mad Max theme.
Ally: Astra Militarum
MaikH , Aug 10 2017 11:12 AM
Last updated Aug 10 2017 11:12 AM
0 comments, 40 views
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Casual

Zogwort Snotlings [Version: 1]


With short-lived Snotling Hordes pushed by a Battle Cry, you don't want to fight many battles, but only decisive ones. Apart from several indirect damage tricks, there are also some sensible units like Goff Boys to provide a bit of a stable backbone to your Warlord's craziness.
Ally: Chaos
MaikH , Aug 10 2017 11:05 AM
Last updated Aug 10 2017 11:05 AM
0 comments, 31 views
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Casual

Torquemada Involunteers [Version: 1]


Cheap conscripts with off-the shelf Lasguns are the driving force of this deck, but with a bit of setup, it can have some nice tricks for Ranged combat.
Ally: Orks
MaikH , Aug 10 2017 11:00 AM
Last updated Aug 10 2017 11:00 AM
0 comments, 46 views
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Casual

Straken Marines [Version: 1]


Orkish Warriors were already booked elsewhere, so Straken is bolstered by a number of Marine Soldiers. The only of these decks that makes serious use of Deep Strike units, with a possibly surprising Warlord assassination angle due to the Honorifica Imperialis attachments.
Ally: Space Marines
MaikH , Aug 10 2017 10:55 AM
Last updated Aug 10 2017 10:55 AM
0 comments, 41 views
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Casual

Maksim Tanks [Version: 1]


Tanks, Vostroyans, Enginseers and a couple of Supports for the Warlord ability - another deck that mostly built itself from what was left of the Imperial car park after completing some other decks. Infantry Conscripts were a must include with 11 support cards.
Ally: Orks
MaikH , Aug 10 2017 10:50 AM
Last updated Aug 10 2017 10:50 AM
0 comments, 43 views
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Casual

Blackmane's Hunt [Version: 1]


The Warlord ability is geared so clearly towards killing his opposite rather than collecting silly planet symbols that I did not fool around with it. White Scars Bikers are a very obvious sidekick, and apart from them some Blood Angels swell the ranks of the hunters.
Ally: Astra Militarum
MaikH , Aug 10 2017 10:45 AM
Last updated Aug 10 2017 10:45 AM
0 comments, 38 views
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Casual

Sicarius Ultramarines [Version: 1]


The only chapter that has almost enough cards to build a complete deck - I'm especially proud that the event cards also feature Ultramarines - still needs a bit of help, and I picked Salamanders for a fire and water vibe. Apart from that, this plays pretty straightforward. Go in, kill, profit.
Ally: Astra Militarum
MaikH , Aug 10 2017 10:38 AM
Last updated Aug 10 2017 10:38 AM
0 comments, 66 views
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Casual

Mavros Dark Angels [Version: 1]


With every Black Templar card in the pool in the deck, there is still a lot of space left, and Dark Angels seemed a nice complement, especially regarding the bolstering of Elite units by the Techmarine Aspirants. Once I went down that road, the Iron Hands Centurions and a couple of Backlashes rounded out thing nicely.
Ally: Astra Militarum
MaikH , Aug 10 2017 10:33 AM
Last updated Aug 10 2017 10:33 AM
0 comments, 43 views
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Casual

Aun'Shi Ethereals [Version: 1]


The Guerilla moves of the Warlord and a couple of other units are balanced by Recon Drones to keep some cheap command on the board and emphasized by many Ranged units, possibly with Ion Rifles, to make assassination a viable win condition.
Ally: Eldar
MaikH , Aug 10 2017 10:25 AM
Last updated Aug 10 2017 10:25 AM
0 comments, 34 views
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Casual

Shadowsun Pilots [Version: 1]


Big Elite Pilots and stuff to augment them, with a lot of fun combinations of attachments and units to explore. Putting Repulsor Impact Fields on Fire Warrior Elites (who are, curiously enough, not Elite units) is the most obvious and possibly the most powerful one.
Ally: Eldar
MaikH , Aug 10 2017 10:18 AM
Last updated Aug 10 2017 10:18 AM
0 comments, 41 views
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Casual

Starblaze Auxiliaries [Version: 1]


Apart from the large Imperial contingent - mostly army units you'd be happy to have at your Warlord's side - I've tried to stick to an auxiliary theme for the Tau units, too. Given how much fun this deck was to built, I'm pleasantly surprised that it also feels alright when playing it.
Ally: Astra Militarum
MaikH , Aug 10 2017 10:15 AM
Last updated Aug 10 2017 10:15 AM
0 comments, 34 views
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Casual

Taleysin Saim-Hann Alliance [Version: 1]


The obvious deck core of Warriors and Psykers is spiced up with some Saim-Hann vehicles to give the Warlord a home team. Events are mostly of a mystical bent to fit with the many Psykers.
Ally: Tau
MaikH , Aug 10 2017 10:05 AM
Last updated Aug 10 2017 10:05 AM
0 comments, 31 views
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Casual

Eldorath Spirits [Version: 1]


Apart from doubling down on the exhaustion ability of the Warlord, big Spirit units are kind of a theme here. Given the cost of most units, you'll be glad about every Bonesinger Choir you see.
Ally: Dark Eldar
MaikH , Aug 10 2017 09:59 AM
Last updated Aug 10 2017 09:59 AM
0 comments, 31 views
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Casual

Kith Khymeras [Version: 1]


Apart from flooding the board with nasty token beasties, I've tried to include the Hunting Grounds. Due to a lack of Creatures, they won't always work, but the Clawed Fiends should make it fun if they do.
Ally: Chaos
MaikH , Aug 10 2017 09:54 AM
Last updated Aug 10 2017 09:54 AM
0 comments, 30 views
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Casual

Urien Torture [Version: 1]


Urien certainly steers a deck into a very fixed direction. The real choices in building this were for the units, where I tried to go for aggression and command icons to fuel your draw.
Ally: Chaos
MaikH , Aug 10 2017 09:47 AM
Last updated Aug 10 2017 09:47 AM
0 comments, 27 views
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Casual

Salaine Morn Reavers [Version: 1]


More than enough units to benefit from the Warlord ability, so the deck-building choices here were more what to leave out. Holding cell as the single exception seemed a nice thematic fit for a gang of slaver pirates.
Ally: Chaos
MaikH , Aug 10 2017 09:44 AM
Last updated Aug 10 2017 09:44 AM
0 comments, 25 views
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Casual

Nurgle [Version: 1]


Apart from rather straightforward choices for Nurgle units and events, this relies on Umbral Preachers to keep the enemy in the plague pits and Rogue Traders and Promethium Mines for a much-needed economy shot in the arm.
Ally: Dark Eldar
MaikH , Aug 09 2017 03:30 PM
Last updated Aug 09 2017 03:30 PM
0 comments, 27 views
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Casual