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Aggro AM




9 Comments

I think I like void pirate over rogue trader in this build.

 

Your units are super cheap... I see you running out of cards before you run out of resources.

You could push Augur's hit rate from 79% to 85% by running two fewer To Arms, and one more Outpost and Staging Ground, while maintaining the same level of rush effectiveness.

 

Also, while Steel Legion Chimera is a great card, I'd complement the Support heavy approach by replacing them with 2 Infantry Conscripts, which will help scare warlords and tough guys off planet 1: you'll find yourself hard pressed at present to shift things like Ku'gath or Enraged Ork.

 

Agree on Pirate over Trader.

 

Would switch Goff Boyz for Mystic Warden. Less attack value for sure, but can benefit from barrage, and can be put into play when you have no resources with Staging Ground.

 

This deck will suffer against more command-strong decks on the long game, so it'll be high variance, relying on good icon matching on early planets. However, Depot will mitigate that. I'd suggest run with the following rules, that have served my chaos weenie deck well:

 

1) If you don't get Ammo Depot, mulligan

2) If you still don't get Ammo Depot, concentrate command on drawing cards.

3) Once you have 2+ Ammo Depots, concentrate command on gaining resources.

 

Also, save rout and exhaust plays for AoE threats, don't be tempted to use them up earlier.

 

Good deck though, looks solid, and a good rush play.

I have build a similar deck, but balls deep on the aggro game, with no pirates or traders and all the zero costers except the snotling one. And i have the rule that, if the flop is not in your favor, go for the warlord kill, if that doesn't work, concede ;)

 

actually Asklepios, do you know what the chance is of getting the right combination of icons for the aggro deck? :)

Now you're asking! That's a cool bit of math to work out, gimmee some time and I'll come back to you...

    • Cimadon likes this

Ok, presuming my maths ain't messed up, which it may be:

 

10 card pool, 6 of which have any given icon.

 

Probability of 3 matching icons of green: 0.16666667

Probability of 3 matching icons of red: 0.16666667

Probability of 3 matching icons of blue: 0.16666667

 

Chance of none of these happening = (1-0.16666667)^3 = 0.579

Chance of one of these happening = 0.421

 

So 42.1% chance of an icon match on first 3 planet cards.

    • CMaggs and melanion like this

For 4 cards: 83.5%

For 5 cards: 98.2%

For 6 cards: 99.96%

For 7 cards: 100%

 

I coulda messed up the math though, as I haven't accounted for overlap in the sets, which I may need to. Will check with some more mathy people.

 

Doesn't feel right as I'm sure on 5-card flops I'm seeing no icon match more than one in fifty games.

    • melanion likes this
It'll be interesting to find out. :-)

I think I like void pirate over rogue trader in this build.

 

Your units are super cheap... I see you running out of cards before you run out of resources.

 

You could push Augur's hit rate from 79% to 85% by running two fewer To Arms, and one more Outpost and Staging Ground, while maintaining the same level of rush effectiveness.

 

Also, while Steel Legion Chimera is a great card, I'd complement the Support heavy approach by replacing them with 2 Infantry Conscripts, which will help scare warlords and tough guys off planet 1: you'll find yourself hard pressed at present to shift things like Ku'gath or Enraged Ork.

 

Agree on Pirate over Trader.

 

Would switch Goff Boyz for Mystic Warden. Less attack value for sure, but can benefit from barrage, and can be put into play when you have no resources with Staging Ground.

 

This deck will suffer against more command-strong decks on the long game, so it'll be high variance, relying on good icon matching on early planets. However, Depot will mitigate that. I'd suggest run with the following rules, that have served my chaos weenie deck well:

 

1) If you don't get Ammo Depot, mulligan

2) If you still don't get Ammo Depot, concentrate command on drawing cards.

3) Once you have 2+ Ammo Depots, concentrate command on gaining resources.

 

Also, save rout and exhaust plays for AoE threats, don't be tempted to use them up earlier.

 

Good deck though, looks solid, and a good rush play.

 I don´t know what the heck I was thinking when I decided to use RT instead of VP, I agree with you, while I keep drawing I can win, 4 resources/turn is enough to play this deck, about steel chimera I think that infantry conscripts are just too expensive for a deck like this also they can´t use Straken´s ability, but hiting a damn big unit for 6+ with preemptive barrage looks really cool, I´ll give it a try, I don´t know what to think about mistic warden, I can play them for free sure, but they dont trigger elysian assault team and Straken´s ability, switching to arms for 2 more AM supports looks great , I´ll put them in to do list for 2.0v, I also agree with your mulligan rules, and about looking solid... well is a fun deck I made it for a friend that really like AM lore, I don´t expect to see it in a tournament

 

 

I have build a similar deck, but balls deep on the aggro game, with no pirates or traders and all the zero costers except the snotling one. And i have the rule that, if the flop is not in your favor, go for the warlord kill, if that doesn't work, concede ;)

 

actually Asklepios, do you know what the chance is of getting the right combination of icons for the aggro deck? :)

Well, I took hearthstone´s zoo deck as inspiration, it uses very high quality cheap minions with a few tricks to keep him playing cards, this is exactly the same is no freaking pure aggro, have cheap minions, but in a deck with a with a poor drawing playing a army unit with so little impact in battle(Like pennal legionnaire) , in my opinion, is not an option   

 

Thanks for the advice and opinions and sorry for bad english

I am not saying you should do the same, i like your build, it is interesting. In my deck i'm trying to not even worry about command, just spam units and i actually think that that deck is better with torquemada.
    • melanion likes this