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Termagant Takedown


That's one brave Rogue Trader! What's he selling to the Hive Mind? ;)


PS Just in case this wasn't a builder mistake - Tyranids can't take neutral units.


PPS In terms of the deck, I would try to find room for two more Sentries and Regenerations. Sentries will help you win command, so you can get your larger units into play, and the Regenerations will help keep them alive.

How does the deck perform being the majority x1-x2 cards?