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Type: Objective
Faction: Light Jedi
Hoth.
While this objective is undamaged, each card in your edge stack gains 1 Force icon when resolving an edge battle.
In the bleakness of the defeat on Hoth, many heroes emerged.
Health: 5
Resources Generated: 1
Block Number: 64 - 1 of 6
Set: Escape from Hoth Number: 300
Illustrator: Ralph McQuarrie
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2 Comments
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Type: Event
Cost: 1 Force Icons: 1
Faction: Dark Sith
Play only during your turn. Action: Each player must sacrifice a unit, if able.
"If once you start down the dark path, forever will it dominate your destiny. Consume you it will, as it did Obi-Wan’s apprentice." –Yoda, The Empire Strikes Back
Block Number: 66 - 6 of 6
Set: Escape from Hoth Number: 311
Illustrator: Jake Murray
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8 Comments
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Type: Fate
Cost: 0 Force Icons: 3
Faction: Light Neutral
You may deal 1 damage to or remove 1 damage from a target Hoth objective.
Block Number: 64 - 5 of 6
Set: Escape from Hoth Number: 236
Illustrator: Ryan Barger
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No Comments have been made.
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Type: Fate
Cost: 0 Force Icons: 3
Faction: Light Neutral
You may deal 1 damage to or remove 1 damage from a target Hoth objective.
Block Number: 65 - 6 of 6
Set: Escape from Hoth Number: 236
Illustrator: Ryan Barger
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No Comments have been made.
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Type: Unit
Cost: 3 Force Icons: 1
Icons: 1 1
Faction: Light Rebel Alliance
Vehicle. Transport.
Reaction: After a friendly unit leaves play, remove 1 token (any type) from this unit.
The last transport to make it off the surface of Hoth, the Bright Hope didn't make it very far before being disabled.
Health: 3
Block Number: 65 - 4 of 6
Set: Escape from Hoth Number: 305
Illustrator: Zach Graves
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2 Comments
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Type: Enhancement
Cost: 0 Force Icons: 1
Faction: Light Rebel Alliance
Hoth. Location.
Enhance your play area. Forced Reaction: After this enhancement enters play, sacrifice a unit or place 1 focus token on this enhancement.
Resources Generated: 1
Block Number: 65 - 5 of 6
Set: Escape from Hoth Number: 306
Illustrator: Mark Molnar
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2 Comments
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Type: Unit
Cost: 4 Force Icons: 2
Icons: 2
Faction: Dark Scum and Villainy
Character. Bounty Hunter.
You may attach units captured from play to this unit facedown. Reaction: After this unit is focused to strike, it gains 1 combat icon of your choice for each captured card on it until the end of this strike.
Health: 3
Block Number: 67 - 2 of 6
Set: Escape from Hoth Number: 313
Illustrator: Tiziano Baracchi
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9 Comments
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Type: Objective
Faction: Dark Neutral
While this objective is undamaged, each event card in your edge stack gains 1 Force icon when resolving an edge battle.
The Empire thought nothing of sending wave after wave of their own soldiers against an enemy target.
Health: 5
Resources Generated: 1
Block Number: 68 - 1 of 6
Set: Escape from Hoth Number: 316
Illustrator: Alejandro Mirabal
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2 Comments
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Type: Objective
Faction: Light Rebel Alliance
Hoth.
Reaction: After your opponent’s turn begins, sacrifice a unit to remove all focus tokens from a target enhancement or Hoth objective.
"It's risky, but we can’t hold out much longer. We have no choice." –Princess Leia Organa, The Empire Strikes Back
Health: 5
Resources Generated: 1
Block Number: 65 - 1 of 6
Set: Escape from Hoth Number: 302
Illustrator: Cynthia Sheppard
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No Comments have been made.
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Type: Unit
Cost: 8 Force Icons: 3
Icons: 3 3
Faction: Dark Sith
Vehicle. Capital Ship.
While this unit is undamaged, it cannot be targeted by enemy card effects. Reaction: After a card is sacrificed, deal 1 damage to a target enemy unit or objective.
At 19,000 meters long and bearing over 5,000 weapon emplacements, the Executor was an impressive personal flagship for Darth Vader.
Health: 10
Block Number: 66 - 2 of 6
Set: Escape from Hoth Number: 308
Illustrator: Matthew Starbuck
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25 Comments
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Type: Unit
Cost: 4 Force Icons: 3
Icons: 2 1
Faction: Light Rebel Alliance
Character. Rogue. Scoundrel.
Elite. (Remove 1 additional focus token from this unit when you refresh.) Interrupt: When this unit leaves play, search your deck for a [Rebel Alliance] card, reveal it, and add it to your hand. Shuffle your deck.
Health: 2
Block Number: 65 - 2 of 6
Set: Escape from Hoth Number: 303
Illustrator: Alexandre Dainche
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2 Comments
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Type: Fate
Cost: 0 Force Icons: 2
Faction: Light Neutral
Deal 1 damage to a target participating enemy unit.
Block Number: 64 - 6 of 6
Set: Escape from Hoth Number: 65
Illustrator: Magali Villeneuve
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No Comments have been made.
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Type: Objective
Faction: Dark Scum and Villainy
This objective gains +1 resource value for each captured card here.
"You are free to use any methods necessary, but I want them alive." –Darth Vader, The Empire Strikes Back
Health: 5
Resources Generated: 1
Block Number: 67 - 1 of 6
Set: Escape from Hoth Number: 312
Illustrator: Tyler James
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No Comments have been made.
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Type: Unit
Cost: 1 Force Icons: 1
Icons: 1
Faction: Dark Neutral
Character.
Action: Sacrifice this unit to look at the top card of an objective or command deck. Then, draw 1 card.
"I assume I will have your full cooperation in this matter?"
Health: 1
Block Number: 66 - 3 of 6
Set: Escape from Hoth Number: 309
Illustrator: Adam Schumpert
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3 Comments
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Type: Unit
Cost: 1 Force Icons: 1
Icons: 1
Faction: Dark Neutral
Character.
Action: Sacrifice this unit to look at the top card of an objective or command deck. Then, draw 1 card.
"I assume I will have your full cooperation in this matter?"
Health: 1
Block Number: 66 - 4 of 6
Set: Escape from Hoth Number: 309
Illustrator: Adam Schumpert
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No Comments have been made.
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Type: Unit
Cost: 3 Force Icons: 1
Icons: 1 1
Faction: Dark Scum and Villainy
Vehicle. Fighter.
Reaction: After this unit is focused to strike, capture a target enemy unit with printed cost 1 or lower if you have the edge.
Health: 2
Block Number: 67 - 4 of 6
Set: Escape from Hoth Number: 314
Illustrator: Joel Hustak
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5 Comments
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Type: Unit
Cost: 3 Force Icons: 1
Icons: 1 1
Faction: Dark Scum and Villainy
Vehicle. Fighter.
Reaction: After this unit is focused to strike, capture a target enemy unit with printed cost 1 or lower if you have the edge.
Health: 2
Block Number: 67 - 3 of 6
Set: Escape from Hoth Number: 314
Illustrator: Joel Hustak
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3 Comments
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Type: Unit
Cost: 4 Force Icons: 3
Icons: 1 1 1 1
Faction: Light Jedi
Character. Force User. Pilot.
Reduce the cost to play this card by 2 if it is played as an enhancement. You may play this card on a friendly Speeder or Fighter unit as an enhancement with the text: "Enhanced unit gains [Unit Damage][Tactics]. If enhanced unit leaves play, put this card into play as a unit."
Health: 3
Block Number: 64 - 2 of 6
Set: Escape from Hoth Number: 301
Illustrator: Tony Foti
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14 Comments
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Type: Enhancement
Cost: 0 Force Icons: 0
Faction: Dark Neutral
Location.
Enhance your play area.
The first unit you play each turn enters play with 1 focus token on it.
Resources Generated: 2
Block Number: 67 - 5 of 6
Set: Escape from Hoth Number: 315
Illustrator: Ignacio Lazcano
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24 Comments
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Type: Enhancement
Cost: 0 Force Icons: 2
Faction: Dark Sith
Item.
Enhance your play area. Limited. Action: Sacrifice this enhancement to reduce the cost of the next [Sith] card you play this phase by 3.
Block Number: 66 - 5 of 6
Set: Escape from Hoth Number: 310
Illustrator: Sara Biddle
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10 Comments
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1 1
Faction: Light Neutral
Vehicle. Speeder.
Originally designed for cargo handling, Incom Corporation's T-47 airspeeder was adapted by Rebel Alliance technicians for many different roles.
Health: 1
Block Number: 64 - 3 of 6
Set: Escape from Hoth Number: 185
Illustrator: Nicholas Stohlman
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No Comments have been made.
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Type: Fate
Cost: 0 Force Icons: 2
Faction: Dark Neutral
If you are the attacking player, deal 1 damage to the engaged objective.
Block Number: 67 - 6 of 6
Set: Escape from Hoth Number: 170
Illustrator: Ignacio Lazcano
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No Comments have been made.
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Type: Unit
Cost: 1 Force Icons: 1
Icons: 1
Faction: Light Neutral
Creature. Hoth.
Well-adapted to the climate of their home planet of Hoth, tauntauns were used extensively by the Rebel Alliance during their stay there.
Health: 1
Resources Generated: 1
Block Number: 64 - 4 of 6
Set: Escape from Hoth Number: 216
Illustrator: Andrew Olson
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No Comments have been made.
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Type: Objective
Faction: Dark Sith
"General, there’s a fleet of Star Destroyers coming out of hyperspace in sector four." –The Empire Strikes Back
Health: 5
Resources Generated: 2
Block Number: 66 - 1 of 6
Set: Escape from Hoth Number: 307
Illustrator:
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1 Comments
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1
Faction: Light Rebel Alliance
Character.
Shielding. (When this unit enters an engagement, place 1 shield on any unit or objective in the engagement.) Interrupt: When this unit leaves play, place 1 focus token on a target enemy enhancement.
"Stand by, ion control...Fire!" -Toryn Farr, The Empire Strikes Back
Health: 1
Block Number: 65 - 3 of 6
Set: Escape from Hoth Number: 304
Illustrator: Sidharth Chaturvedi
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No Comments have been made.
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Type: Event
Cost: 0 Force Icons: 1
Faction: Dark Neutral
Action: Reduce the cost of the next card you play this phase by 1.
No matter how many Imperials the Rebels defeated, there were always more to call upon.
Block Number: 68 - 2 of 6
Set: Escape from Hoth Number: 317
Illustrator: Matt Bradbury
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2 Comments
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Type: Event
Cost: 0 Force Icons: 1
Faction: Dark Neutral
Action: Reduce the cost of the next card you play this phase by 1.
No matter how many Imperials the Rebels defeated, there were always more to call upon.
Block Number: 68 - 3 of 6
Set: Escape from Hoth Number: 317
Illustrator: Matt Bradbury
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No Comments have been made.
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Type: Event
Cost: 0 Force Icons: 1
Faction: Dark Neutral
Action: Reduce the cost of the next card you play this phase by 1.
No matter how many Imperials the Rebels defeated, there were always more to call upon.
Block Number: 68 - 4 of 6
Set: Escape from Hoth Number: 317
Illustrator: Matt Bradbury
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No Comments have been made.
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Type: Event
Cost: 0 Force Icons: 1
Faction: Dark Neutral
Action: Reduce the cost of the next card you play this phase by 1.
No matter how many Imperials the Rebels defeated, there were always more to call upon.
Block Number: 68 - 5 of 6
Set: Escape from Hoth Number: 317
Illustrator: Matt Bradbury
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No Comments have been made.
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Type: Event
Cost: 0 Force Icons: 1
Faction: Dark Neutral
Action: Reduce the cost of the next card you play this phase by 1.
No matter how many Imperials the Rebels defeated, there were always more to call upon.
Block Number: 68 - 6 of 6
Set: Escape from Hoth Number: 317
Illustrator: Matt Bradbury
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No Comments have been made.
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