• Cards Returned: 100
    Link to this Search: http://www.cardgamedb.com/index.php/lotr/lord-of-the-rings-advanced-card-search?

  • A Bare Patch View Details
    Type: Objective
    Encounter Set: The Lonely Mountain
    Information.
    While attached, Smaug the Magnificent gets -3 [Defense].
    Response: After the players quest successfully, the first player makes a burgle attempt. If successful, attach A Bare Patch to Smaug the Magnificent.
    "Old fool! Why there is a large patch in the hollow of his left breast as bare as a snail out of its shell!" - Bilbo Baggins, The Hobbit
    Illustrator: Mike Nash
    Set: OtD Quantity: 1
  • A Burning Brand View Details
    Type: Attachment
    Sphere: Lore Cost: 2
    Item.
    Attach to a Lore character.

    While attached character is defending, cancel any shadow effects on cards dealt to the attacking enemy.
    "Keep close to the fire, with your faces outward!" cried Strider. "Keep some of th elonger sticks ready in your hands." - The Fellowship of the Ring
    Illustrator: T
    Set: CatC Quantity: 3
  • A Chosen Path: "Don't Leave the Path!" View Details
    Type: Quest
    Scenario: Passage Through Mirkwood Encounters: ,Dol Guldur Orcs,Passage Through Mirkwood,Spiders of Mirkwood,
    Quest Points: 0
    When Revealed: Each player must search the encounter deck and discard pile for 1 Spider card of his choice, and add it to the staging area.
    The Players must find and defeat Ungoliant's Spawn to win this game.

    The trail winds into one of the darkest, most tangled parts of the forest...
    You sense that a foul, dark presence is hunting you, and you move quickly in an attempt to avoid its evil.

    The shadows grow darker, and you realize that a foul presence is aiming to draw you from the path. You must defeat it to pass this way.

    Illustrator: Ben Zweifel, Yoann Boissonnet
    Set: Core Quantity: 1
  • A Chosen Path: Beorn's Path View Details
    Type: Quest
    Scenario: Passage Through Mirkwood Encounters: ,Dol Guldur Orcs,Passage Through Mirkwood,Spiders of Mirkwood,
    Quest Points: 10
    Players cannot defeat this stage while Ungoliant's Spawn is in play. If players defeat this stage, they have won the game.
    The trail winds into one of the darkest, most tangled parts of the forest...
    You sense that a foul, dark presence is hunting you, an dyou move quickly in an attempt to avoid its evil.
    You attempt to follow a secret, hidden trail to avoid the enemy...
    Illustrator: David Lecossu, Yoann Boissonnet
    Set: Core Quantity: 1
  • A City in Turmoil View Details
    Type: Quest
    Scenario: Danger in Dorwinion Encounters:
    Quest Points: 5
    Setup: Set each Plot objective and each Cultist enemy aside, out of play. Each player searches the encounter deck for a different location and adds it to the staging area. One of those locations must be Side Street. Shuffle the encounter deck.

    Forced: After the active location leaves play as an explored location, place 1 resource here.
    This stage cannot be defeated unless there are at least 2 resource tokens here.

    A shadow hangs over the capital of Dorwinion. Fear grips the heart of the city on the Sea of Rhun. People have been disappearing, and it is rumored that a cult of Sauron worshippers are responsible.
    Illustrator: Lucas Staniec
    Set: A Shadow in the East Quantity: 1
  • A Cornered Dragon View Details
    Type: Quest
    Scenario: The Withered Heath Encounters:
    Quest Points: 0
    At last you have cornered the injured Dragon. But with nowhere left to run, it attacks you with desperate fury. The men of Dale will make songs of this battle, if you survive to tell the story...
    When Revealed: Add Cold-Drake to the staging area. It makes an immediate attack against each player in turn order. (Deal and resolve a shadow card for each attack.)

    Cold-Drake cannot take more than X damage each round, where X is the number of Dragon Signs in the victory display.
    Forced: At the beginning of the quest phase, return Cold-Drake to the staging area. It makes an immediate attack against each player in turn order.
    This stage cannot be defeated while Cold-Drake is in play. When Cold-Drake is defeated, the players win the game.
    Illustrator: Jokubas Uogintas
    Set: The Withered Heath Quantity: 1
  • A Deep Sack View Details
    Type: Objective
    Encounter Set: We Must Away, Ere Break of Day
    Sack.
    When Sacked: Attach to the character (excluding Gandalf) with the highest printed [Willpower] without a Sack attached.
    Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
    Illustrator: David Kegg
    Set: OHaUH Quantity: 1
  • A Desperate Path View Details
    Type: Event
    Sphere: Spirit Cost: 2
    Response: At the end of the staging step, discard cards from the top of the encounter deck until you discard a treachery. Resolve its ‘when revealed’ effects to ready each of your questing characters. Each of your questing characters gets +1 [Willpower] until the end of the round.
    Illustrator: Aleksander Karcz
    Set: The Fortress of Nurn Quantity: 3
  • A Fateful Discovery View Details
    Type: Quest
    Scenario: The Fate of Númenor Encounters: The Fate of Atalantë, Drowned Dead, Ruins of Númenor
    Quest Points: 0
    When Revealed: Add 2 copies of Lost Island from the top of the Uncharted deck to the staging area. Add Shrine to Morgoth to the staging area, Lost Island side faceup. Remove all progress from each Uncharted location in the staging area and shuffle them so that the players do not know which one is which.

    Forced: After a location is explored, if it would be shuffled into the Uncharted deck, add it to the victory display, instead.
    The players cannot defeat this stage unless Shrine to Morgoth is in the victory display. When Shrine to Morgoth is added to the victory display, the players win the game.
    Markings on Adûnaic suggest the existence of a grand shrine somewhere on the island. Perhaps there, you will find answers.
    Illustrator: Jon Bosco
    Set: The Grey Havens Quantity: 1
  • A Fell Dread View Details
    Type: Treachery
    Encounter Set: The Dread Realm
    Sorcery.
    When Revealed: The player with the highest threat must attach A Fell Dread to a hero he controls without A Fell Dread attached. (Counts as a Condition attachment with the text: “Attached hero’s [Willpower] is reduced to 0. During the quest phase, attached hero must commit to the quest, if able.”)
    Illustrator: Tiziano Baracchi
    Set: The Dread Realm Quantity: 2
  • A Fell Light View Details
    Type: Treachery
    Encounter Set: The Passage of the Marshes
    Peril.
    When Revealed: Put the topmost Undead enemy in the discard pile into play engaged with you. Each Undead enemy engaged with you makes an immediate attack.
    Shadow: Put the topmost Undead enemy in the discard pile into play engaged with you.
    Illustrator: Cristina Vela
    Set: The Land of Shadow Quantity: 2
  • A Fell Wraith View Details
    Type: Quest
    Scenario: Deadmen’s Dike Encounters:
    Quest Points: 13
    The foul sorcery that drives the ghouls against you attacks your mind as well, and you fight to master your fear in the face of an unrelenting enemy. The question of who works the evil spell is answered by the appearance of a dark figure. The hold man you had thought the Orcs’ prisoner has revealed himself to be a powerful wraith. He must be stopped!
    When Revealed: Add Thaurdir to the staging area. Then, reveal 1 encounter card per player.

    Forced: After Thaurdir attacks and destroys a character, that character’s controller must either discard the top 3 cards of his deck, or return Thaurdir to the staging area.
    If a player has no cards in his deck, he is eliminated from the game. The players cannot defeat this stage while Thaurdir has any hit points remaining. If the players defeat this stage, they win the game.
    Illustrator: Sebastian Giacobino
    Set: The Lost Realm Quantity: 1
  • A Foe Beyond View Details
    Type: Treachery
    Encounter Set: Flight from Moria
    When Revealed: The last player deals damage equal to The Nameless Fear's [Attack] to a hero he controls. This effect cannot be canceled.
    Shadow: Deal damage equal to The Nameless Fear's [Attack] to the defending character.
    Illustrator: Ilich Henriquez
    Set: KD Quantity: 4
  • A Fork in the Road View Details
    Type: Quest
    Scenario: Passage Through Mirkwood Encounters: ,Dol Guldur Orcs,Passage Through Mirkwood,Spiders of Mirkwood,
    Quest Points: 2
    Forced: When you defeat this stage, proceed to one of the 2 "A Chosen Path" stages at random.
    As you move through Mirkwood, hounded by spiders, the forest path forks before you...
    Unsure of what lies ahead but spurred by the urgency of your message, you choose a path and proceed...
    Illustrator: Ben Zweifel
    Set: Core Quantity: 1
  • A Foul Sack View Details
    Type: Objective
    Encounter Set: We Must Away, Ere Break of Day
    Sack.
    When Sacked: Attach to the character (excluding Gandalf) with the most attachments without a Sack attached.
    Attached character cannot ready, attack, defend commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
    Illustrator: Diego Gisbert
    Set: OHaUH Quantity: 1
  • A Frightened Beast View Details
    Type: Treachery
    Encounter Set: Conflict at the Carrock
    When Revealed: Each player raises his threat by the total Threat of all cards in the staging area. Any player may choose to discard from play 1 Creature ally card he controls to cancel this effect.
    Then, one of the ponies took fright at nothing and bolted. - The Hobit
    Illustrator: David A. Nash
    Set: CatC Quantity: 3
  • A Good Harvest View Details
    Type: Event
    Sphere: Neutral Cost: 0
    Action: Name a sphere. Until the end of the phase, you can spend resources of any sphere when paying for cards that belong to the named sphere.
    The townlands were rich, with wide tilth and many orchards, and homesteads there were with oast and garner, fold and byre, and many rills rippling through the green from the highlands down to the Anduin.
    -The Return of the King

    Illustrator: Trudi Castle
    Set: TSF Quantity: 3
  • A Haunt for Beasts View Details
    Type: Side Quest
    Encounter Set: Under the Ash Mountains
    Within the tunnels of Torech Gorgor area host of fell creatures.
    Each enemy cannot take more than 4 damage each round.
    While there is at least one enemy in the staging area, this stage cannot be chosen as the current quest.

    Illustrator: Sarah Lindstrom
    Set: Under the Ash Mountains Quantity: 1
  • A Heavy Burden View Details
    Type: Objective
    Encounter Set: Shelob’s Lair
    Condition.
    Permanent.
    Setup: Attach to the Ring-bearer.
    Forced: At the end of the planning phase, either raise each player’s threat by 1, or exhaust the Ring-bearer.
    “It’s heavy on me, Sam lad, very heavy. I wonder how far I can carry it?”—Frodo Baggins, The Two Towers
    Illustrator: Kara Williams
    Set: The Land of Shadow Quantity: 1
  • A Knife in the Back View Details
    Type: Treachery
    Encounter Set: The Steward's Fear
    When Revealed: Randomly select 1 ally controlled by the first player, if able. The first player deals X damage to one of his heroes, where X is that ally's [Attack]. Then discard that ally. If no ally is discarded by this effect, A Knife in the Back gains surge.
    Illustrator: Carmen Cianelli
    Set: TSF Quantity: 3
  • A Knife in the Dark View Details
    Type: Campaign
    Scenario: None Encounters:
    The Lord of the Rings Part 2
    You are playing Campaign Mode.

    Resolution: Starting with the first player, each player may choose one of the following boon cards and attach it to a hero he controls: Tireless Ranger, Skilled Healer, Valiant Warrior, Noble Hero. The chosen cards have been earned by the players.
    Black horsemen have passed through Bree. On Monday one came down the Greenway, they say; and another appeared later, coming up the Greenway from the south.
    –Aragorn, The Fellowship of the Ring

    At that moment Frodo threw himself forward on the ground, and he heard himself crying aloud: O Elbereth! Gilthoniel! At the same time he struck at the feet of his enemy. A shrill cry rang out in the night; and he felt a pain like a dart of poisoned ice pierce his left shoulder. Even as he swooned he caught, as through a swirling mist, a glimpse of Strider leaping out of the darkness with a flaming brand of wood in either hand. With a last effort Frodo, dropping his sword, slipped the Ring from his finger and closed his right hand tight upon it.
    –The Fellowship of the Ring

    Illustrator: Darek Zabrocki
    Set: TBR Quantity: 1
  • A Large Sack View Details
    Type: Objective
    Encounter Set: We Must Away, Ere Break of Day
    Sack.
    When Sacked: Attach to the character (excluding Gandalf) with the highest printed hit points without a Sack attached.
    Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
    Illustrator: Florian Stitz
    Set: OHaUH Quantity: 1
  • A Light in the Dark View Details
    Type: Event
    Sphere: Spirit Cost: 2
    Action: Choose an enemy engaged with a player. Return that enemy to the staging area.
    The light of the torches and the fire flickered around them... - The Hobbit
    Illustrator: Erfian Asafat
    Set: Core Quantity: 2
  • A Miserable Journey View Details
    Type: Quest
    Scenario: Across the Ettenmoors Encounters: Across the Ettenmoors, Eriador Wilds, Foul Weather
    Quest Points: 20
    When Revealed: Shuffle the encounter discard pile into the encounter deck. Discard cards from the top of the encounter deck until a side quest is discarded. Reveal that side quest and add it to the staging area, if able.

    Reveal 1 additional encounter card during the quest phase unless there is an active location with the safe keyword.
    Your trek through the Ettenmoors only gets worse as your injured company is pursued by hungry trolls and battered by cold and rain.
    Illustrator: Victor Garcia
    Set: Across the Ettenmoors Quantity: 1
  • A New Terror Abroad View Details
    Type: Quest
    Scenario: The Hunt for Gollum Encounters: ,Journey Down the Anduin,Sauron's Reach,The Hunt for Gollum,
    Quest Points: 10
    Forced: At the beginning of the quest phase, the first player looks at the top 2 cards of the encounter deck. Reveal and add 1 of those cards to the staging area, and discard the other.
    The wood was full of the rumor of him, dreadful tales even among beasts and birds. The Woodmen said that there was some new terror abroad, a ghost that drank blood. - The Fellowship of the Ring

    Rumors have led you to the eaves of Mirkwood Forest, where the Woodmen whisper of a new terror in the night...

    Illustrator: David A. Nash
    Set: THFG Quantity: 1
  • A Nice Pickle View Details
    Type: Treachery
    Encounter Set: We Must Away, Ere Break of Day
    Doomed 1.
    When Revealed: Place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is equal to twice the number of players in the game.
    Shadow: Shuffle this card into the encounter deck.
    Illustrator: Ilich Henriquez
    Set: OHaUH Quantity: 2
  • A Perilous Voyage View Details
    Type: Objective
    Encounter Set: Contract
    Your threat cannot be reduced by non-contract player card effects.
    Heroes you control do not exhaust to quest.
    Forced: When this card is flipped to this side, reduce your threat by 10. Search your deck for a card and either add it to your hand or play it, reducing its cost by 3. Shuffle your deck.
    Illustrator: Imad Awan
    Set: The Hunt for the Dreadnaught Quantity: 1
  • A Perilous Voyage View Details
    Type: Objective
    Encounter Set: Contract
    Your minimum deck size is 100 cards.
    Your threat cannot be reduced by player card effects.
    Action: Exhaust this card and raise your threat by 1 to look at the top 2 cards of your deck, draw 1, and place the other on the bottom of your deck.
    Forced: When you would be eliminated by reaching your threat elimination level, flip this card over instead.
    Illustrator: Imad Awan
    Set: The Hunt for the Dreadnaught Quantity: 1
  • A Presence in the Dark View Details
    Type: Quest
    Scenario: Flight from Moria Encounters: ,Hazards of the Pit,Plundering Goblins,Flight from Moria,Deeps of Moria,
    Quest Points: -
    Setup: Prepare the quest deck. Add The Nameless Fear to the staging area. Remove all copies of A Foe Beyond from the encounter deck. Then, shuffle 1 copy of A Foe Beyond per player back into the encounter deck.

    When Revealed: Reveal 1 encounter card per player, and add it to the staging area. Then, add A Presence in the Dark to your victory display.
    You have discovered the fate of the Dwarven colony, and seek to leave Moria. But exiting may not be as simple as entering...
    As you leave the Seventh Level, the air grows thick and drums begin to roll from the deeps. A man-shape shadow, yet greater, masses at the end of the hall, and begins to head straight for you.

    Illustrator: Igor Kieryluk
    Set: KD Quantity: 1
  • A Prisoner View Details
    Type: Objective
    Encounter Set: The Steward's Fear
    Clue.
    Action: Exhaust a hero to claim this objective, add it to the victory display, and place 2 resource tokens on the current quest.

    Victory 1.
    Illustrator: Even Mehl Amundsen
    Set: TSF Quantity: 1
  • A Scrap of History View Details
    Type: Objective
    Encounter Set: The Steward's Fear
    Clue.
    Action: Exhaust a hero to claim this objective, add it to the victory display, and place 1 resource token on the current quest.

    Victory 1.
    Illustrator: Aurelien Hubert
    Set: TSF Quantity: 1
  • A Shadow of the Past View Details
    Type: Campaign
    Scenario: None Encounters:
    The Lord of the Rings Part 1
    You are playing Campaign Mode.
    Setup: Attach Mr. Underhill to the Ring-bearer. Add Gandalf's Delay to the staging area. Shuffle Gildor Inglorion and The Ring Draws Them into the encounter deck.

    Resolution: Choose Gandalf's Delay or The Ring Draws Them and add it to the Campaign Pool. Then, choose Gildor Inglorion or Mr. Underhill and add it to the Campaign Pool. The chosen cards have been earned by the players.
    "The Shire, he may be seeking for it now, if he has not already found out where it lies. Indeed, Frodo, I fear that he may even think that the long-unnoticed name of Baggins has become important."
    –Gandalf, The Fellowship of the Ring

    The ferry-boat moved slowly across the water. The Buckland shore drew nearer. Sam was the only member of the party who had not been over the river before. He had a strange feeling as the slow gurgling stream slipped by: his old life lay behind in the mists, dark adventure lay in front. He scratched his head, and for a moment had a passing wish that Mr. Frodo could have gone on living quietly at Bag End.
    –The Fellowship of the Ring

    Illustrator: Cristi Balanescu
    Set: TBR Quantity: 1
  • A Short Rest View Details
    Type: Quest
    Scenario: None Encounters: ,Western Lands,Over the Misty Mountains Grim,Misty Mountain Goblins,The Great Goblin,
    Quest Points: 0
    Setup: Shuffle the Over the Misty Mountains Grim and Western Lands encounter sets into one encounter deck and make it the active encounter deck. Then, shuffle the The Great Goblin and Misty Mountain Goblins encounter sets into a second encounter deck and set it aside, inactive.

    When Revealed: Each player may search his deck for 1 treasure card and add it to his hand, then shuffle his deck. Advance to stage 2A.
    After a refreshing stay in the House of Elrond, Bilbo and his companions resumed their quest for the Lonely Mountain. But to reach Erebor, they first had to climb the high pass over the Misty Mountains.
    Illustrator: Magali Villeneuve
    Set: OHaUH Quantity: 1
  • A Shortcut to Mushrooms View Details
    Type: Quest
    Scenario: A Shadow of the Past Encounters:
    Quest Points: 14
    When Revealed: The first player searches the encounter deck and discard pile for a Black Rider, reveals it (cannot be canceled), and adds it to the staging area.
    Shuffle the encounter deck.
    When a player makes a Hide test, add 1 to the total [Threat] for each ally that player controls.
    When a player fails a Hide test, each Nazgûl enemy in the staging area engages
    that player. (Trigger Forced effects after resolving this effect.)
    As Frodo watched he saw something dark pass across the lighter space between two trees, and then halt. It looked like the black shade of a horse led by a smaller black shadow. The black shadow stood close to the point where they had left the path, and it swayed from side to side. Frodo thought he heard the sound of snuffling. The shadow bent to the ground, and then began to crawl towards him. –The Fellowship of the Ring
    Illustrator: Chris Rahn
    Set: TBR Quantity: 1
  • A Smelly Sack View Details
    Type: Objective
    Encounter Set: We Must Away, Ere Break of Day
    Sack.
    When Sacked: Attach to the ally (excluding Gandalf) with the highest printed cost without a Sack attached.
    Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
    Illustrator: Derek Zabrocki
    Set: OHaUH Quantity: 1
  • A Strong Sack View Details
    Type: Objective
    Encounter Set: We Must Away, Ere Break of Day
    Sack.
    When Sacked: Attach to the character (excluding Gandalf) with the highest printed [Attack] without a Sack attached.
    Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
    Illustrator: Adam Lane
    Set: OHaUH Quantity: 1
  • A Suspicious Crow View Details
    Type: Enemy
    Encounter Set: Western Lands
    Threshold: 25
    Threat: 1 Attack: 1 Defense: 1 Hit Points: 1
    Creature.
    When Revealed: Reveal the top card of the encounter discard pile and add it to the staging area, if able.
    Shadow: If this attack deals at least 1 damage, shuffle this card back into the encounter deck.
    Illustrator: Dean Spencer
    Set: OHaUH Quantity: 3
  • A Test of Will View Details
    Type: Event
    Sphere: Spirit Cost: 1
    Response: Cancel the "when revealed" effects of a card that was just revealed from the encounter deck.
    "There is naught that you can do, other than to resist with hope or without it." - Elrond, The Fellowship of the Ring
    Illustrator: Ryan Barger
    Set: Core Quantity: 2
  • A Tough Sack View Details
    Type: Objective
    Encounter Set: We Must Away, Ere Break of Day
    Sack.
    When Sacked: Attach to the character (excluding Gandalf) with the highest printed [Defense] without a Sack attached.
    Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
    Illustrator: Ignacio Bazan Lazcano
    Set: OHaUH Quantity: 1
  • A Very Good Tale View Details
    Type: Event
    Sphere: Leadership Cost: 0
    Action: Exhaust 2 allies you control to shuffle your deck and discard the top 5 cards. Put up to 2 allies discarded by this effect into play under your control. The total cost of the allies put into play cannot exceed the total cost of the allies exhausted to pay for this effect.
    "I was coming over the mountains with a friend or two..." - Gandalf, The Hobbit
    Illustrator: Magali Villeneuve
    Set: OHaUH Quantity: 3
  • A Warm Welcome View Details
    Type: Quest
    Scenario: The Lonely Mountain Encounters: ,Wilderland,The Lonely Mountain,
    Quest Points: -
    Setup: Search the encounter deck for Smaug the Golden, Smaug the Magnificent, The Lonely Mountain, and A Bare Patch. Set Smaug the Magnificent and A Bare Patch aside, out of play. Add Smaug the Golden and The Lonely Mountain to the staging area. Shuggle the five Erebor treasure cards and stack them facedown under The Lonely Mountain.
    Skip the Quest pahse.
    Forced: At the end of round, advance to stage 2.
    So one day, although autumn was now getting far on, and winds were cold, and leaves were falling fast, three large boats left Lake-town, laden with rowers, dwarves, Mr. Baggins, and many provisions. - The Hobbit
    Illustrator: Ben Zweifel
    Set: OtD Quantity:
  • A Watchful Peace View Details
    Type: Event
    Sphere: Spirit Cost: 1
    Response: After a location leaves play as an explored location, return it to the top of the encounter deck.
    Illustrator: Titus Lunter
    Set: HON Quantity: 3
  • A Way Up View Details
    Type: Quest
    Scenario: Into the Pit Encounters: ,Into the Pit,Twists and Turns,Hazards of the Pit,Goblins of the Deep,
    Quest Points: 12
    Heroes do not collect resources during the resource phase.
    If the players defeat this stage, they win the game.
    You have captured a member of the patrol, and press the wounded Goblin for information about the Dwarves. It gives a nasty laugh, and with a mouthful of blood spits out "Balin can be found in the chamber of records!" It can say no more.
    The Chamber of Records is on the Seventh Level of Moria. The way up is treacherous, and you are accompanied by a sense of unease and vague dread.

    Illustrator: Ben Zweifel
    Set: KD Quantity: 1
  • A Well Laid Trap View Details
    Type: Quest
    Scenario: The Dunland Trap Encounters: ,The Dunland Trap ,Weary Travelers,The Dunland Warriors,
    Quest Points: -
    When Revealed: Make Munuv Dûv Ravine the active location (returning any previous active location to the staging area). Each player discards each Item and each Mount attachment he controls. Each player chooses 1 ally he controls and discards each other ally he controls.

    When Revealed: Each player searches the encounter deck and discard pile for a Boar Clan enemy and puts it into play engaged with him. Shuffle the encounter deck. Each player shuffles his discard pile into his draw deck and draws 1 card.
    Forced: At the end of the combat phase, advance to stage 3A.
    You've driven back the attackers, but some of them seized your bags during the fight and took them as they fled. Inside one of those bags is the gold that Saruman gave you for your quest, so you pursue the thieves deeper into Dunland.

    In your zeal to recover the gold, you have been led into an ambush.

    Illustrator: Sacha Diener
    Set: The Dunland Trap Quantity: 1
  • A Wisp of Pale Sheen View Details
    Type: Treachery
    Encounter Set: The Dead Marshes
    Escape.
    When Revealed: Place 2 resource tokens on Gollum. Any player may exhaust a [Lore] hero to reduce this effect to 1 resource token.
    Escape: 4
    Presently it grew altogether dark; the air itself seemed black and heavy to breathe. When lights appeared Sam rubbed his eyes: he thought his head was going queer. He first saw one with the corner of his left eye, a wisp of pale sheen that faded away... - The Two Towers
    Illustrator: Carolina Eade
    Set: TDM Quantity: 3
  • A Worn Sack View Details
    Type: Objective
    Encounter Set: We Must Away, Ere Break of Day
    Sack.
    When Sacked: Attach to hero with the most resources without a Sack attached.
    Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
    Illustrator: Blake Henriksen
    Set: OHaUH Quantity: 1
  • • Abaan View Details
    Type: Objective Ally
    Encounter Set: The Dungeons of Cirith Gurat
    Harad.
    While Abaan is free of encounters, the first player gains control of Abaan.
    Response: After Abaan exhausts, choose a Harad character to get +1 [Willpower], +1 [Attack], and +1 [Defense] until the end of the round.
    If Abaan leaves play, the players lose the game.
    Illustrator: Andreia Ugrai
    Set: The Dungeons of Cirith Gurat Quantity: 1
  • • Abadoned Village View Details
    Type: Objective-Location
    Encounter Set: Lost in Mirkwood
    Forest. Objective.
    Guarded (location).
    Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area.
    Forced: After the players travel here, advance to the next stage C, if able.
    Illustrator: Mariusz Gandzel
    Set: The Wilds of Rhovanion Quantity: 1
  • Abandoned Camp View Details
    Type: Objective-Location
    Ettenmoors.
    Guarded. Safe.
    Immune to player card effects.
    Response: After you travel to Abandoned Camp, each player may return 1 card from his discard pile to his hand.
    Illustrator: Tomasz Jedruszek
    Set: Across the Ettenmoors Quantity: 1
  • Abandoned Camp View Details
    Type: Location
    Encounter Set: Passage Through Mirkwood Nightmare
    Threat: 2 Quest Points: 2
    Mirkwood.
    Immune to player card effects.
    Forced After Abandoned Camp leaves play, each player must deal 2 damage to teach exhausted character he controls.
    Shadow: If this attack is undefended, discard all attachment cards players control.
    Illustrator: Dana Li
    Set: PTMN Quantity: 3
  • Abandoned Mine View Details
    Type: Location
    Encounter Set: The Long Dark
    Threat: 3 Quest Points: 3
    Underground. Dark.
    Lost: Return the top 2 Goblin enemies in the encounter discard pile to the staging area, if able.

    PASS
    "The wealth of Moria was not in gold and jewels, the toys of the Dwarves; nor in iron, their servant." - Gandalf, The Fellowship of the Ring
    Illustrator: Paulo Peggini
    Set: TLD Quantity: 3
  • Abandoned Ruins View Details
    Type: Treachery
    Encounter Set: The Ghost of Framsburg
    When Revealed: Each player resolves the Discover keyword of the active location in turn order. If they cannot, Abandoned Ruins gains surge and doomed 2.
    Shadow: Attacking enemy makes an additional attack against you after this one.
    Illustrator: Matthew Cowdery
    Set: The Ghost of Framsburg Quantity: 2
  • Abandoned Tools View Details
    Type: Objective
    Encounter Set: Flight from Moria
    Tools.
    Guarded. Restricted.
    Action: Exhaust a her to claim this objective if it has no encounters attached. Then, attach Abandoned Tools to that hero. (If detached, return Abandoned Tools to the staging area.)
    Illustrator: Stu Barnes
    Set: KD Quantity: 1
  • Accursed Battlefield View Details
    Type: Location
    Encounter Set: the Battle of Carn Dûm
    Threat: 2 Quest Points: 3
    Carn Dûm.
    While Accursed Battlefield is the active location, each quest card in play gains the battle keyword.
    Shadow: Attacking enemy gets +1 [Attack]. (+3 [Attack] instead if the defending player’s threat is higher than the attacking enemy’s engagement cost).
    Illustrator: Rafał Hrynkiewicz
    Set: The Battle of Carn Dûm Quantity: 3
  • Accursed Forest View Details
    Type: Location
    Encounter Set: Dark Woods
    Threat: 4 Quest Points: 4
    Forest. Dark.
    While Accursed Forest is in the staging area, ‘when revealed’ effects cannot be canceled.
    Travel: Reveal the top card of the encounter deck.
    There was a breath of air and a noise of wind, but it had a sad sound. -The Hobbit
    Illustrator: Leanna Crossan
    Set: The Wilds of Rhovanion Quantity: 2
  • Across the Dead Marshes View Details
    Type: Quest
    Scenario: The Passage of the Marshes Encounters:
    Quest Points: 12
    The Hobbits soon found that what had looked like one vast fen was really an endless network of pools, and soft mires, and winding half-strangled watercourses. Among these a cunning eye and foot could thread a wandering path. —The Two Towers
    When Revealed: If the number of locations in the staging area is less than the number of players in the game, discard cards from the encounter deck until a location is discarded. Add the discarded location to the staging area.

    Progress cannot be placed on locations in the staging area.
    The players cannot advance unless the first player controls Smeagol and there are at least 4 locations in the victory display.
    Forced: At the end of the staging step, if the number of locations in the staging area is less than the number of players in the game, reveal the top card of the encounter deck.
    Illustrator: Yoann Boissonnet
    Set: The Land of Shadow Quantity: 1
  • Across the Wastes View Details
    Type: Quest
    Scenario: The Wastes of Eriador Encounters: The Wastes of Eriador, Eriador Wilds, Foul Weather
    Quest Points: 20
    Setup: Set Pack Leader aside, out of play. Make Shrouded Hills the active location. Add the Time objective to the staging area with Daybreak faceup. The first player takes control of Amarthiúl. Shuffle the encounter deck. Reveal 1 card from the encounter deck per player.

    While it is Day, each hero gets +1 [Willpower].
    Forced: When it becomes Night, raise each player’s threat by 1.
    Following the surprise attack on Fornost, you have agreed to help the Ranger, Amarthiúl, track the villains who captured his friend, Iârion.
    Illustrator: Ilich Henriquez
    Set: The Wastes of Eriador Quantity: 1
  • Advance Warning View Details
    Type: Event
    Sphere: Lore Cost: 2
    Play only if each hero you control has a printed [Lore] resource icon.
    Action: Until the end of the phase, enemies do not make engagement checks.
    Suddenly he halted and listened. Had he heard a whistle or not? Or was it the call of some strange bird? - The Two Towers
    Illustrator: Adam Lane
    Set: TDF Quantity: 3
  • Afraid of the Dark View Details
    Type: Treachery
    Encounter Set: Afraid of the Dark
    When Revealed: Attach to a questing hero and remove it from the quest. (Counts as a Condition attachment with the text: “Limit 1 per hero. While the active location has the Dark trait, reduce attached hero’s [Willpower] to 0 and treat its text box as if it were blank, except for Traits.”)
    Illustrator: Borja Pindado
    Set: The Wilds of Rhovanion Quantity: 2
  • Against the Shadow View Details
    Type: Event
    Sphere: Spirit Cost: 2
    Play only if each hero you control has the printed [Spirit] resource icon.
    Action: Until the end of the phase, [Spirit] characters use their [Willpower] instead of [Defense].
    "Courage will now be your best defense against the storm that is at hand..." - Gandalf, The Return of the King
    Illustrator: Andrew Ryan
    Set: TDF Quantity: 3
  • Against the Trolls View Details
    Type: Quest
    Scenario: Conflict at the Carrock Encounters: ,Conflict at the Carrock,
    Quest Points:
    When Revealed: Place the unique Troll cards previously set aside into theh staging area.
    Players cannot defeat this stage if there are any Troll enemies in play.
    You approach the Carrock, and find that the Trolls have been watching you from the top of the rocky river landmark.
    As you approach, the Trolls close in and attack!

    Illustrator:
    Set: CatC Quantity: 1
  • Aggressive Racer View Details
    Type: Enemy
    Encounter Set: Challenge of the Wainriders
    Threshold: 28
    Threat: 1 Attack: 4 Defense: 2 Hit Points: 3
    Easterling.
    Archery 1.
    While The Challengers is ahead of The Wainriders, Aggressive Racer gains surge.
    Forced: After Aggressive Racer attacks and destroys a character, place 2 damage on The Wainriders’ stage.
    Illustrator: Federico Musetti
    Set: Challenge of the Wainriders Quantity: 4
  • Aimless Wandering View Details
    Type: Treachery
    Encounter Set: Ruins of Numenor
    When Revealed: The players, as a group, must remove characters with a total of at least X [Willpower] from the quest. X is the number of Uncharted locations in the staging area. The first player may give Aimless Wandering doomed 2 to look at the facedown side of an Uncharted location in the staging area.
    Illustrator: David Ogilvie
    Set: The Grey Havens Quantity: 3
  • • Alcaron's Scroll View Details
    Type: Objective
    Encounter Set: Peril in Pelargir
    Scroll.
    If unattached, return Alcaron's Scroll to the staging area and it gains: "Action: Exhaust a hero to attack Alcaron's Scroll to that hero."
    Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack, attach Alcaron's Scroll to that enemy.
    Illustrator: Jason Ward
    Set: HON Quantity: 1
  • Along the Misty Mountains View Details
    Type: Quest
    Scenario: Road to Rivendell Encounters: ,Road to Rivendell,Plundering Goblins,Misty Mountains,
    Quest Points: 20
    Setup: Put Arwen Undomiel into play under the control of the first player. Shuffle the encounter deck. Reveal 1 card from the encounter deck per player, and add them to the staging area.
    Your party has braved the snows of the pass, but now must travel North along the Misty Mountains for league upon league as you escort Arwen to her father's house.

    This is a wild and perilous country, and it is dangerous to follow the roads. The mountains rise up on the right, impassively watching your slow trek among their foothills.

    Illustrator: Ben Zweifel
    Set: RtR Quantity: 1
  • • Altar of Midwinter View Details
    Type: Location
    Encounter Set: The Dread Realm
    Threat: 5 Quest Points: 9
    Carn Dûm. Underground.
    While Daechanar is in play, progress cannot be placed on Altar of Midwinter.
    Forced: At the end of the staging step, the first player must either reveal 1 additional card from the encounter deck, or reanimate the top card of his deck.
    Illustrator: Yoann Boissonnet
    Set: The Dread Realm Quantity: 1
  • • Amarthiúl View Details
    Type: Objective Ally
    Encounter Set: Across the Ettenmoors
    Dúnedain. Ranger. Warrior.
    Response: After an enemy engages a player, give control of Amarthiúl to that player.
    If Amarthiúl leaves play, the players lose the game.
    Illustrator: Tomasz Jedruszek
    Set: Across the Ettenmoors Quantity: 1
  • • Amarthiúl View Details
    Type: Objective Ally
    Encounter Set: The Treachery of Rhudaur
    Dúnedain. Ranger. Warrior.
    Response: After an enemy engages a player, give control of Amarthiúl to that player.
    If Amarthiúl leaves play, the players lose the game.
    Illustrator: Tomasz Jedruszek
    Set: The Treachery of Rhudaur Quantity: 1
  • • Amarthiúl View Details
    Type: Hero
    Sphere: Leadership Starting Threat: 10
    Willpower: 1 Attack: 3 Defense: 3 Hit Points: 3
    Dúnedain. Ranger. Warrior.
    While you are engaged with at least 1 enemy, Amarthiúl gains the [Tactics] resource icon.
    While you are engaged with at least 2 enemies, add 1 additional resource to Amarthiúl’s resource pool when you collect resources during the resource phase.

    “The heirs of Elendil do not forget all things past...” —Aragorn, The Return of the King
    Illustrator: Tomasz Jedruszek
    Set: The Battle of Carn Dûm Quantity: 1
  • • Amarthiúl View Details
    Type: Objective Ally
    Encounter Set: The Wastes of Eriador
    Dúnedain. Ranger. Warrior.
    Response: After an enemy engages a player, give control of Amarthiúl to that player.
    If Amarthiúl leaves play, the players lose the game.
    Illustrator: Tomasz Jedruszek
    Set: The Wastes of Eriador Quantity: 1
  • Ambush View Details
    Type: Attachment
    Sphere: Lore Cost: 2
    Condition. Trap.
    Play Ambush into the staging area unattached. If unattached, attach Ambush to the next eligible enemy that enters the staging area.
    Combat Action: The engaged player discards Ambush to declare an attack against the attached enemy.
    “But we have a new errand on this journey: we come to ambush the Men of Harad.” —Mablung, The Two Towers
    Illustrator: Cristina Vela
    Set: The Land of Shadow Quantity: 3
  • Ambush View Details
    Type: Quest
    Scenario: Return to Mirkwood Encounters: ,Return to Mirkwood,Spiders of Mirkwood,Wilderlands,
    Quest Points: 2
    Forced: At the beginning of the combat phase, all enemies in play engage the player guarding Gollum.
    Players cannot defeat this stage if there are any enemies in play. If players defeat this stage, they have won the game.
    As you make the final push to Thranduil's Palace, your enemies make a desperate attempt to ambush your party, and seize Gollum for themselves.
    Illustrator: John Gravato with Dmitri Bielak
    Set: RtM Quantity: 1
  • Ambush in Ithilien View Details
    Type: Quest
    Scenario: Into Ithilien Encounters: ,Into Ithilien,Brooding Forest,Creatures of the Forest,Southrons,
    Quest Points: 15
    Setup: Add Celador to the staging area. Search the encounter deck for a copy of Ithilien Road and make it the active location. Each player must search the encounter deck for a copy of Southron Company and add it to the staging area. Shuffle the encounter deck.

    Battle. (Characters use [Attack] instead of [Willpower] when questing.)

    If the players complete this stage with Celador in the staging area, advance to stage 3A (bypassing stage 2).
    You've arrived in Ithilien with a sealed message for Faramir, only to learn that he has gone north to defend Cair Andros from massing enemy forces.

    Faramir has left a company of rangers in Ithilien, tasked on ambushing Southrons as the march toward Cair Andros. Their captain, Celador, offers to lead you to Cair Andros after the approaching enemy is destroyed...

    Illustrator: Jeff Lee Johnson
    Set: HON Quantity: 1
  • Ambush on the Shore View Details
    Type: Quest
    Scenario: Journey Down the Anduin Encounters: ,Dol Guldur Orcs,Journey Down the Anduin,Sauron's Reach,Wilderlands,
    Quest Points: 0
    When Revealed: Reveal 2 encounter cards per player, and add them to the staging area.
    Skip the staging step of the quest phase for the remainder of the game.
    Once there are no enemies in play, the players have won the game.
    The ongoing harassment from your enemies has forced your raft to the shore, and you must now confront their ambush head on. If you survive this attack, the path to the Golden Wood should be open before you...
    Illustrator: David A. Nash
    Set: Core Quantity: 1
  • Ambush the Men of Harad View Details
    Type: Quest
    Scenario: Journey to the Cross-roads Encounters:
    Quest Points: 20
    “These cursed Southrons come now marching up the ancient roads to swell the hosts of the Dark Tower. Yea, up the very roads that craft of Gondor made.” —Mablung, The Two Towers
    Setup: Add The Black Gate and The Cross-roads to the staging area. Shuffle the Harad encounter set and place it facedown under The Cross-roads. Each player, except for the first player, searches the encounter deck for a different non-unique location and adds it to the staging area. Shuffle the encounter deck.

    “The road may pass, but they shall not!” —Mablung, The Two Towers
    Forced: At the beginning of the quest phase, reveal the top facedown card from under The Cross-roads and add it to the staging area.
    The players cannot defeat this stage while The Cross-roads is in play. When The Cross-roads is explored, the players win the game.

    Illustrator: Julepe
    Set: The Land of Shadow Quantity: 1
  • Ambushed at Night View Details
    Type: Quest
    Scenario: Lost in Mirkwood Encounters:
    Quest Points: 0
    Setup: Set the Spiders of Mirkwood and Dol Guldur Orcs encounter sets aside, out of play. The first player takes control of Haldan and adds Searching for a Way Out to the staging area. Each player adds 1 Forest Spider to the staging area. Shuffle the encounter deck.

    Each player’s threat cannot be reduced by player card effect.
    Forced: After an enemy engages a player, raise that player’s threat by 1.
    After several days of traveling through Mirkwood, you awaken suddenly in the night to see dozens of hungry eyes glaring at you from the darkness.
    Illustrator: Nikolas Hagialas
    Set: The Wilds of Rhovanion Quantity: 1
  • • Amon Forn View Details
    Type: Location
    Encounter Set: The Weather Hills
    Threat: 4 Quest Points: 6
    Arnor. Ruins.
    Immune to player card effects.
    While Amon Forn is the active location, it gains: “
    Forced: After an Orc enemy is added to the staging area, it makes an immediate attack against the first player.”
    The players cannot win while Amon Forn is in play.
    Illustrator: Dimitri Bielak
    Set: The Lost Realm Quantity: 1
  • • Amon Hen View Details
    Type: Location
    Encounter Set: The Hills of Emyn Muil
    Threat: X Quest Points: 5
    Emyn Muil.
    X is double the number of players in the game.

    While Amon Hen is the active location, players cannot play events.
    Victory 5.
    Illustrator: Vincent Proce
    Set: THoEM Quantity: 1
  • • Amon Lhaw View Details
    Type: Location
    Encounter Set: The Hills of Emyn Muil
    Threat: X Quest Points: 5
    Emyn Muil.
    X is double the number of players in the game.
    While Amon Lhaw is the active location, treat all attachments as if their printed text boxes were blank.
    Victory 5.
    Illustrator: Vincent Proce
    Set: THoEM Quantity: 1
  • An Arduous Journey View Details
    Type: Side Quest
    Encounter Set: Rolling Plains
    Each player cannot ready more than 6 characters during the refresh phase.
    Response: When this stage is defeated, each player may ready a hero he controls.
    The lonely plains appear to stretch endlessly in each direction, and you tire just from looking at them.
    Illustrator: Dual Brush Studios
    Set: A Shadow in the East Quantity: 1
  • An Evil Place View Details
    Type: Quest
    Scenario: Under the Ash Mountains Encounters:
    Quest Points: 25
    Hope and supplies begin to run low the longer you wander through the oppressive dark of Torech Gorgor. You need to find the exit before it’s too late.
    When Revealed: Search the encounter deck and discard pile for an encounter side quest and reveal it. Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.

    Event cards cannot shuffle cards from a player’s discard pile into his deck.
    Forced: At the end of the round, each player discards X cards from the top of his deck, where X is 1 more than the number of quest cards in play. If a player has no cards left in his deck, he is eliminated from the game.
    If the players defeat this stage, they win the game.
    Illustrator: Stanislav Dikolenko
    Set: Under the Ash Mountains Quantity: 1
  • An Evil Wound View Details
    Type: Objective
    Encounter Set: Flight to the Ford
    Morgul.
    Attach to the Ring-bearer. Attached hero cannot be healed.
    When attached hero would take any amount of damage, reduce the Ring-bearer'slife by an equal amount instead.
    If the Ring-bearer’slife reaches zero, the players lose the game.
    Illustrator: Darek Zabrocki
    Set: TBR Quantity: 1
  • An Unexpected Party View Details
    Type: Quest
    Scenario: We Must Away, Ere Break of Day Encounters: ,We Must Away, Ere Break of Day,Western Lands,
    Quest Points: 7
    Setup: Remove and shuffle the 7 Sack cards into a Sack deck and set it aside face down. Remove the 3 Troll enemies and the Troll Cave from the encounter deck and set them aside out of play. Then, shuffle the encounter deck. Each player reveals 1 card from the top of the encounter deck and adds it to the staging area.
    The wizard Gandalf has chosen Bilbo Baggins to join Thorin and company on their quest to the Lonley Mountain.
    At first they had passed through hobbit-lands, a wild respectable country inhabited by decent folk, with good roads, an inn or two, and now and then, a dwarf or a farmer ambling by on business. Then they came to lands where people spoke strangely, and sang songs Bilbo had never heard before. - The Hobbit.

    Illustrator: Chris Rahn
    Set: OHaUH Quantity: 1
  • An Untimely End View Details
    Type: Quest
    Scenario: The Drúadan Forest Encounters: ,The Drúadan Forest,
    Quest Points: 17
    Archery damage must be assigned to allies, if able.
    As you move deeper into the forest, the wilderness quickly swallows all trace of civilization. Pushing through a dense patch of undergrowth, you came upon a dark and tangled grove. The scent of death strikes you.
    In the grove, the fleeing traitors lie slain, pierced by poisoned arrows. As you search the pain-wracked corpses for the body of their leader, the ominous echo of drums begins to sound among the trees. You desperately begin to retrace your steps from the woods, lest the fate of the traitors becomes your own.

    Illustrator: Adam Lane
    Set: TDF Quantity: 1
  • • Anborn View Details
    Type: Ally
    Sphere: Lore Cost: 4
    Willpower: 1 Attack: 3 Defense: 1 Hit Points: 3
    Gondor. Ranger.
    Action: Exhaust Anborn to return 1 Trap card from your discard pile to your hand.
    "I sent my keenest huntsmen to seek him, but he slipped them, and they had no sight of him till now, save Anborn..." –Faramir, The Two Towers
    Illustrator: Ilich Henriquez
    Set: TBoG Quantity: 3
  • • Anborn View Details
    Type: Ally
    Sphere: Leadership Cost: 4
    Willpower: 1 Attack: 3 Defense: 1 Hit Points: 3
    Gondor. Ranger.
    Response: After an enemy is added to the staging area, exhaust Anborn to give that enemy +5 engagement cost until the end of the round. Then, deal 1 damage to it.
    “Now I have him at the arrow-point.” —The Two Towers
    Illustrator: Owen William Weber
    Set: The Land of Shadow Quantity: 3
  • Ancestral Armor View Details
    Type: Attachment
    Sphere: Leadership Cost: 4
    Item. Armor.
    Attach to a [Leadership] or Noble character. Restricted. Limit 1 per character.
    Attached character gets +2 [Defense] and +2 hit points.

    “May it keep you well!” said Théoden. “It was made for me in Thengel’s day, while still I was a boy.” –The Two Towers
    Illustrator: Aleksander Karcz
    Set: Roam Across Rhovanion Quantity: 3
  • Ancestral Clearing View Details
    Type: Location
    Encounter Set: The Drúadan Forest
    Threat: 4 Quest Points: 3
    Forest.
    The cost to play each player card is increased by 1.
    Travel: Exhaust a hero to travel here.
    "They still haunt the Druadan forest..." - Elfhelm, The Return of the King
    Illustrator:
    Set: TDF Quantity:
  • Ancestral Knowledge View Details
    Type: Event
    Sphere: Lore Cost: 1
    Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)
    "There is the land where our fathers worked of old, and we have wrought the image of those mountains into many works of metal and of stone, and into many songs and tales." - Gimli, The Fellowship of the Ring
    Illustrator: Cristi Balanescu
    Set: KD Quantity: 3
  • Anchor Watch View Details
    Type: Event
    Sphere: Leadership Cost: 2
    Response: After an enemy is declared as an attacker against you, declare an exhausted character you control as the defender. Resolve that effect again for each copy of Anchor Watch currently in your discard pile (all chosen characters are defending against this attack).
    Illustrator: Adam Schumpert
    Set: The Grey Havens Quantity: 3
  • Ancient Causeway View Details
    Type: Location
    Encounter Set: Ruins of Arnor
    Threat: 3 Quest Points: 2
    Arnor. Ruins.
    Forced: When Ancient Causeway is explored, raise each player’s threat by 2.
    ...on either side of it there were lines of large boulders and hewn stones that screened the travellers almost like a hedge. -The Fellowship of the Ring
    Illustrator: Trudi Castle
    Set: The Lost Realm Quantity: 2
  • Ancient Depths View Details
    Type: Treachery
    Encounter Set: The Drowned Ruins
    When Revealed: Add the top location from the Grotto deck to the staging area and flip that location to its Underwater side. This effect cannot be canceled.
    Shadow: Attacking enemy gets +1 [Attack] (+2 [Attack] instead if the active location is Underwater).
    Illustrator: Beth Sobel
    Set: The Drowned Ruins Quantity: 3
  • Ancient Forest View Details
    Type: Location
    Encounter Set: Ancient Forest
    Threat: 2 Quest Points: 5
    Forest.
    While Ancient Forest is in the staging area, each Forest location in the staging area gets +1 [Threat] and +3 quest points. This ability does not stack with other copies of Ancient Forest.
    Shadow: Defending player exhausts a character he controls.
    Illustrator: Ben Zweifel
    Set: VOI Quantity: 3
  • Ancient Foundation View Details
    Type: Location
    Encounter Set: Celebrimbor’s Secret
    Threat: 2 Quest Points: 4
    Ost-in-Edhil. Ruins.
    Scour: Assign X damage among locations in play. X is the number of locations in play. This ability does not stack with other copies of Ancient Foundation.
    Travel: Place 1 damage on this location to travel here.
    ...deep they delved us, fair they wrought us, high they builded us; but they are gone. -Legolas, The Fellowship of the Ring
    Illustrator: Titus Lunter
    Set: Celebrimbor's Secret Quantity: 4
  • • Ancient Harbor View Details
    Type: Location
    Encounter Set: Assault on Osgiliath
    Threat: 1 Quest Points: 5
    Osgiliath.
    The players cannot travel here.

    Combat Action: Exhaust a hero to place 1 progress token on Ancient Harbor.

    Forced: After the player who controls Ancient Harbor lets an attack go undefended, return Ancient Harbor to the staging area.
    Illustrator: Michael Rasmussen
    Set: AoO Quantity: 1
  • • Ancient Marsh-dweller View Details
    Type: Enemy
    Encounter Set: The Nîn-in-Eilph
    Threshold: 45
    Threat: 3 Attack: 6 Defense: 4 Hit Points: 9
    Creature.
    Cannot have attachments. Ancient Marsh-dweller gets +1 $ and +1 Û for each resource token on it. Forced: After any number of time counters are removed from the current quest, place a resource token here.
    Illustrator: Tom Garden
    Set: The Nin-in-Eilph Quantity: 1
  • Ancient Mathom View Details
    Type: Attachment
    Sphere: Spirit Cost: 1
    Mathom.
    Attach to a location.
    Response: After attached location is explored, the first player draws 3 cards.
    The Mathom-house it was called; for anything that Hobbits had no immediate use for, but were unwilling to throw away, they called a mathom. Their dwellings were apt to become rather crowded with mathoms... - The Fellowship of the Ring
    Illustrator: Anna Mohrbacher
    Set: AJtR Quantity: 3
  • Ancient Treasury View Details
    Type: Location
    Encounter Set: Lost Caves
    Threat: 3 Quest Points: 3
    Underground.
    Response: After Ancient Treasury becomes the active location, each player may (choose one): reduce his threat by 3, draw 2 cards, or add 1 resource to a hero’s resource pool. Limit once per game for the group.
    ...there in rows stood great jars and vessels filled with a wealth that could not be guessed. -The Hobbit
    Illustrator: Leanna Crossan
    Set: The Wilds of Rhovanion Quantity: 1
  • Andrath Guardsman View Details
    Type: Ally
    Sphere: Leadership Cost: 2
    Willpower: 1 Attack: 0 Defense: 1 Hit Points: 2
    Dunedain. Ranger.
    Response: After you play Andrath Guardsman from your hand, choose a non-unique enemy engaged with you. That enemy cannot attack you this round.
    They forgot or ignored what little they had ever known of the Guardians, and of the labours of those that made possible the long peace of the Shire. -The Fellowship of the Ring
    Illustrator: Adam Lane
    Set: The Mûmakil Quantity: 3
  • Anduin Crossing View Details
    Type: Quest
    Scenario: The Massing at Osgiliath Encounters: ,The Massing at Osgiliath,
    Quest Points: 1
    Progress tokens from card effects cannot be placed on this quest card or the active location.
    Players cannot travel to East Bank or West Bank locations.
    In order to commit characters to the quest, a player must first choose a hero or 1 Ranger of Ithilien card he controls. Discard each chosen card from play.
    The cold waters of the Anduin river rush before you, but the current is weaker here and you have to cross. The outriders and van of the Dark Lord's army are closing fast behind, and their archers will make the attempted crossing even more dangerous. The bravest members of your band turn back to distract the oncoming horde, so that the rest of you might escape.
    Illustrator:
    Set: TMaO Quantity: 1