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LotR Condensed Spoiler
- Cards Returned: 100
Link to this Search: http://www.cardgamedb.com/index.php/lotr/lord-of-the-rings-advanced-card-search? - A Bare Patch View DetailsType: Objective
Encounter Set: The Lonely Mountain
Information.
While attached, Smaug the Magnificent gets -3 [Defense].
Response: After the players quest successfully, the first player makes a burgle attempt. If successful, attach A Bare Patch to Smaug the Magnificent.
"Old fool! Why there is a large patch in the hollow of his left breast as bare as a snail out of its shell!" - Bilbo Baggins, The Hobbit
Illustrator: Mike Nash
Set: OtD Quantity: 1 - A Burning Brand View DetailsType: Attachment
Sphere: Lore Cost: 2
Item.
Attach to a Lore character.
While attached character is defending, cancel any shadow effects on cards dealt to the attacking enemy.
"Keep close to the fire, with your faces outward!" cried Strider. "Keep some of th elonger sticks ready in your hands." - The Fellowship of the Ring
Illustrator: T
Set: CatC Quantity: 3 - A Chosen Path: "Don't Leave the Path!" View DetailsType: Quest
Scenario: Passage Through Mirkwood Encounters: ,Dol Guldur Orcs,Passage Through Mirkwood,Spiders of Mirkwood,
Quest Points: 0
When Revealed: Each player must search the encounter deck and discard pile for 1 Spider card of his choice, and add it to the staging area.
The Players must find and defeat Ungoliant's Spawn to win this game.
The trail winds into one of the darkest, most tangled parts of the forest...
You sense that a foul, dark presence is hunting you, and you move quickly in an attempt to avoid its evil.
The shadows grow darker, and you realize that a foul presence is aiming to draw you from the path. You must defeat it to pass this way.
Illustrator: Ben Zweifel, Yoann Boissonnet
Set: Core Quantity: 1 - A Chosen Path: Beorn's Path View DetailsType: Quest
Scenario: Passage Through Mirkwood Encounters: ,Dol Guldur Orcs,Passage Through Mirkwood,Spiders of Mirkwood,
Quest Points: 10
Players cannot defeat this stage while Ungoliant's Spawn is in play. If players defeat this stage, they have won the game.
The trail winds into one of the darkest, most tangled parts of the forest...
You sense that a foul, dark presence is hunting you, an dyou move quickly in an attempt to avoid its evil.
You attempt to follow a secret, hidden trail to avoid the enemy...
Illustrator: David Lecossu, Yoann Boissonnet
Set: Core Quantity: 1 - A Deep Sack View DetailsType: Objective
Encounter Set: We Must Away, Ere Break of Day
Sack.
When Sacked: Attach to the character (excluding Gandalf) with the highest printed [Willpower] without a Sack attached.
Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
Illustrator: David Kegg
Set: OHaUH Quantity: 1 - A Foe Beyond View DetailsType: Treachery
Encounter Set: Flight from Moria
When Revealed: The last player deals damage equal to The Nameless Fear's [Attack] to a hero he controls. This effect cannot be canceled.
Shadow: Deal damage equal to The Nameless Fear's [Attack] to the defending character.
Illustrator: Ilich Henriquez
Set: KD Quantity: 4 - A Fork in the Road View DetailsType: Quest
Scenario: Passage Through Mirkwood Encounters: ,Dol Guldur Orcs,Passage Through Mirkwood,Spiders of Mirkwood,
Quest Points: 2
Forced: When you defeat this stage, proceed to one of the 2 "A Chosen Path" stages at random.
As you move through Mirkwood, hounded by spiders, the forest path forks before you...
Unsure of what lies ahead but spurred by the urgency of your message, you choose a path and proceed...
Illustrator: Ben Zweifel
Set: Core Quantity: 1 - A Foul Sack View DetailsType: Objective
Encounter Set: We Must Away, Ere Break of Day
Sack.
When Sacked: Attach to the character (excluding Gandalf) with the most attachments without a Sack attached.
Attached character cannot ready, attack, defend commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
Illustrator: Diego Gisbert
Set: OHaUH Quantity: 1 - A Frightened Beast View DetailsType: Treachery
Encounter Set: Conflict at the Carrock
When Revealed: Each player raises his threat by the total Threat of all cards in the staging area. Any player may choose to discard from play 1 Creature ally card he controls to cancel this effect.
Then, one of the ponies took fright at nothing and bolted. - The Hobit
Illustrator: David A. Nash
Set: CatC Quantity: 3 - A Large Sack View DetailsType: Objective
Encounter Set: We Must Away, Ere Break of Day
Sack.
When Sacked: Attach to the character (excluding Gandalf) with the highest printed hit points without a Sack attached.
Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
Illustrator: Florian Stitz
Set: OHaUH Quantity: 1 - A Light in the Dark View DetailsType: Event
Sphere: Spirit Cost: 2
Action: Choose an enemy engaged with a player. Return that enemy to the staging area.
The light of the torches and the fire flickered around them... - The Hobbit
Illustrator: Erfian Asafat
Set: Core Quantity: 2 - A New Terror Abroad View DetailsType: Quest
Scenario: The Hunt for Gollum Encounters: ,Journey Down the Anduin,Sauron's Reach,The Hunt for Gollum,
Quest Points: 10
Forced: At the beginning of the quest phase, the first player looks at the top 2 cards of the encounter deck. Reveal and add 1 of those cards to the staging area, and discard the other.
The wood was full of the rumor of him, dreadful tales even among beasts and birds. The Woodmen said that there was some new terror abroad, a ghost that drank blood. - The Fellowship of the Ring
Rumors have led you to the eaves of Mirkwood Forest, where the Woodmen whisper of a new terror in the night...
Illustrator: David A. Nash
Set: THFG Quantity: 1 - A Nice Pickle View DetailsType: Treachery
Encounter Set: We Must Away, Ere Break of Day
Doomed 1.
When Revealed: Place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is equal to twice the number of players in the game.
Shadow: Shuffle this card into the encounter deck.
Illustrator: Ilich Henriquez
Set: OHaUH Quantity: 2 - A Presence in the Dark View DetailsType: Quest
Scenario: Flight from Moria Encounters: ,Hazards of the Pit,Plundering Goblins,Flight from Moria,Deeps of Moria,
Quest Points: -
Setup: Prepare the quest deck. Add The Nameless Fear to the staging area. Remove all copies of A Foe Beyond from the encounter deck. Then, shuffle 1 copy of A Foe Beyond per player back into the encounter deck.
When Revealed: Reveal 1 encounter card per player, and add it to the staging area. Then, add A Presence in the Dark to your victory display.
You have discovered the fate of the Dwarven colony, and seek to leave Moria. But exiting may not be as simple as entering...
As you leave the Seventh Level, the air grows thick and drums begin to roll from the deeps. A man-shape shadow, yet greater, masses at the end of the hall, and begins to head straight for you.
Illustrator: Igor Kieryluk
Set: KD Quantity: 1 - A Short Rest View DetailsType: Quest
Scenario: None Encounters: ,Western Lands,Over the Misty Mountains Grim,Misty Mountain Goblins,The Great Goblin,
Quest Points: 0
Setup: Shuffle the Over the Misty Mountains Grim and Western Lands encounter sets into one encounter deck and make it the active encounter deck. Then, shuffle the The Great Goblin and Misty Mountain Goblins encounter sets into a second encounter deck and set it aside, inactive.
When Revealed: Each player may search his deck for 1 treasure card and add it to his hand, then shuffle his deck. Advance to stage 2A.
After a refreshing stay in the House of Elrond, Bilbo and his companions resumed their quest for the Lonely Mountain. But to reach Erebor, they first had to climb the high pass over the Misty Mountains.
Illustrator: Magali Villeneuve
Set: OHaUH Quantity: 1 - A Smelly Sack View DetailsType: Objective
Encounter Set: We Must Away, Ere Break of Day
Sack.
When Sacked: Attach to the ally (excluding Gandalf) with the highest printed cost without a Sack attached.
Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
Illustrator: Derek Zabrocki
Set: OHaUH Quantity: 1 - A Strong Sack View DetailsType: Objective
Encounter Set: We Must Away, Ere Break of Day
Sack.
When Sacked: Attach to the character (excluding Gandalf) with the highest printed [Attack] without a Sack attached.
Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
Illustrator: Adam Lane
Set: OHaUH Quantity: 1 - A Suspicious Crow View DetailsType: Enemy
Encounter Set: Western Lands
Threshold: 25
Threat: 1 Attack: 1 Defense: 1 Hit Points: 1
Creature.
When Revealed: Reveal the top card of the encounter discard pile and add it to the staging area, if able.
Shadow: If this attack deals at least 1 damage, shuffle this card back into the encounter deck.
Illustrator: Dean Spencer
Set: OHaUH Quantity: 3 - A Test of Will View DetailsType: Event
Sphere: Spirit Cost: 1
Response: Cancel the "when revealed" effects of a card that was just revealed from the encounter deck.
"There is naught that you can do, other than to resist with hope or without it." - Elrond, The Fellowship of the Ring
Illustrator: Ryan Barger
Set: Core Quantity: 2 - A Tough Sack View DetailsType: Objective
Encounter Set: We Must Away, Ere Break of Day
Sack.
When Sacked: Attach to the character (excluding Gandalf) with the highest printed [Defense] without a Sack attached.
Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
Illustrator: Ignacio Bazan Lazcano
Set: OHaUH Quantity: 1 - A Very Good Tale View DetailsType: Event
Sphere: Leadership Cost: 0
Action: Exhaust 2 allies you control to shuffle your deck and discard the top 5 cards. Put up to 2 allies discarded by this effect into play under your control. The total cost of the allies put into play cannot exceed the total cost of the allies exhausted to pay for this effect.
"I was coming over the mountains with a friend or two..." - Gandalf, The Hobbit
Illustrator: Magali Villeneuve
Set: OHaUH Quantity: 3 - A Warm Welcome View DetailsType: Quest
Scenario: The Lonely Mountain Encounters: ,Wilderland,The Lonely Mountain,
Quest Points: -
Setup: Search the encounter deck for Smaug the Golden, Smaug the Magnificent, The Lonely Mountain, and A Bare Patch. Set Smaug the Magnificent and A Bare Patch aside, out of play. Add Smaug the Golden and The Lonely Mountain to the staging area. Shuggle the five Erebor treasure cards and stack them facedown under The Lonely Mountain.
Skip the Quest pahse.
Forced: At the end of round, advance to stage 2.
So one day, although autumn was now getting far on, and winds were cold, and leaves were falling fast, three large boats left Lake-town, laden with rowers, dwarves, Mr. Baggins, and many provisions. - The Hobbit
Illustrator: Ben Zweifel
Set: OtD Quantity: - A Watchful Peace View DetailsType: Event
Sphere: Spirit Cost: 1
Response: After a location leaves play as an explored location, return it to the top of the encounter deck.
Illustrator: Titus Lunter
Set: HON Quantity: 3 - A Way Up View DetailsType: Quest
Scenario: Into the Pit Encounters: ,Into the Pit,Twists and Turns,Hazards of the Pit,Goblins of the Deep,
Quest Points: 12
Heroes do not collect resources during the resource phase.
If the players defeat this stage, they win the game.
You have captured a member of the patrol, and press the wounded Goblin for information about the Dwarves. It gives a nasty laugh, and with a mouthful of blood spits out "Balin can be found in the chamber of records!" It can say no more.
The Chamber of Records is on the Seventh Level of Moria. The way up is treacherous, and you are accompanied by a sense of unease and vague dread.
Illustrator: Ben Zweifel
Set: KD Quantity: 1 - A Wisp of Pale Sheen View DetailsType: Treachery
Encounter Set: The Dead Marshes
Escape.
When Revealed: Place 2 resource tokens on Gollum. Any player may exhaust a [Lore] hero to reduce this effect to 1 resource token.
Escape: 4
Presently it grew altogether dark; the air itself seemed black and heavy to breathe. When lights appeared Sam rubbed his eyes: he thought his head was going queer. He first saw one with the corner of his left eye, a wisp of pale sheen that faded away... - The Two Towers
Illustrator: Carolina Eade
Set: TDM Quantity: 3 - A Worn Sack View DetailsType: Objective
Encounter Set: We Must Away, Ere Break of Day
Sack.
When Sacked: Attach to hero with the most resources without a Sack attached.
Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
Illustrator: Blake Henriksen
Set: OHaUH Quantity: 1 - Abandoned Mine View DetailsType: Location
Encounter Set: The Long Dark
Threat: 3 Quest Points: 3
Underground. Dark.
Lost: Return the top 2 Goblin enemies in the encounter discard pile to the staging area, if able.
PASS
"The wealth of Moria was not in gold and jewels, the toys of the Dwarves; nor in iron, their servant." - Gandalf, The Fellowship of the Ring
Illustrator: Paulo Peggini
Set: TLD Quantity: 3 - Abandoned Tools View DetailsType: Objective
Encounter Set: Flight from Moria
Tools.
Guarded. Restricted.
Action: Exhaust a her to claim this objective if it has no encounters attached. Then, attach Abandoned Tools to that hero. (If detached, return Abandoned Tools to the staging area.)
Illustrator: Stu Barnes
Set: KD Quantity: 1 - Against the Trolls View DetailsType: Quest
Scenario: Conflict at the Carrock Encounters: ,Conflict at the Carrock,
Quest Points:
When Revealed: Place the unique Troll cards previously set aside into theh staging area.
Players cannot defeat this stage if there are any Troll enemies in play.
You approach the Carrock, and find that the Trolls have been watching you from the top of the rocky river landmark.
As you approach, the Trolls close in and attack!
Illustrator:
Set: CatC Quantity: 1 - • Alcaron's Scroll View DetailsType: Objective
Encounter Set: Peril in Pelargir
Scroll.
If unattached, return Alcaron's Scroll to the staging area and it gains: "Action: Exhaust a hero to attack Alcaron's Scroll to that hero."
Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack, attach Alcaron's Scroll to that enemy.
Illustrator: Jason Ward
Set: HON Quantity: 1 - Along the Misty Mountains View DetailsType: Quest
Scenario: Road to Rivendell Encounters: ,Road to Rivendell,Plundering Goblins,Misty Mountains,
Quest Points: 20
Setup: Put Arwen Undomiel into play under the control of the first player. Shuffle the encounter deck. Reveal 1 card from the encounter deck per player, and add them to the staging area.
Your party has braved the snows of the pass, but now must travel North along the Misty Mountains for league upon league as you escort Arwen to her father's house.
This is a wild and perilous country, and it is dangerous to follow the roads. The mountains rise up on the right, impassively watching your slow trek among their foothills.
Illustrator: Ben Zweifel
Set: RtR Quantity: 1 - Ambush View DetailsType: Quest
Scenario: Return to Mirkwood Encounters: ,Return to Mirkwood,Spiders of Mirkwood,Wilderlands,
Quest Points: 2
Forced: At the beginning of the combat phase, all enemies in play engage the player guarding Gollum.
Players cannot defeat this stage if there are any enemies in play. If players defeat this stage, they have won the game.
As you make the final push to Thranduil's Palace, your enemies make a desperate attempt to ambush your party, and seize Gollum for themselves.
Illustrator: John Gravato with Dmitri Bielak
Set: RtM Quantity: 1 - Ambush in Ithilien View DetailsType: Quest
Scenario: Into Ithilien Encounters: ,Into Ithilien,Brooding Forest,Creatures of the Forest,Southrons,
Quest Points: 15
Setup: Add Celador to the staging area. Search the encounter deck for a copy of Ithilien Road and make it the active location. Each player must search the encounter deck for a copy of Southron Company and add it to the staging area. Shuffle the encounter deck.
Battle. (Characters use [Attack] instead of [Willpower] when questing.)
If the players complete this stage with Celador in the staging area, advance to stage 3A (bypassing stage 2).
You've arrived in Ithilien with a sealed message for Faramir, only to learn that he has gone north to defend Cair Andros from massing enemy forces.
Faramir has left a company of rangers in Ithilien, tasked on ambushing Southrons as the march toward Cair Andros. Their captain, Celador, offers to lead you to Cair Andros after the approaching enemy is destroyed...
Illustrator: Jeff Lee Johnson
Set: HON Quantity: 1 - Ambush on the Shore View DetailsType: Quest
Scenario: Journey Down the Anduin Encounters: ,Dol Guldur Orcs,Journey Down the Anduin,Sauron's Reach,Wilderlands,
Quest Points: 0
When Revealed: Reveal 2 encounter cards per player, and add them to the staging area.
Skip the staging step of the quest phase for the remainder of the game.
Once there are no enemies in play, the players have won the game.
The ongoing harassment from your enemies has forced your raft to the shore, and you must now confront their ambush head on. If you survive this attack, the path to the Golden Wood should be open before you...
Illustrator: David A. Nash
Set: Core Quantity: 1 - • Amon Hen View DetailsType: Location
Encounter Set: The Hills of Emyn Muil
Threat: X Quest Points: 5
Emyn Muil.
X is double the number of players in the game.
While Amon Hen is the active location, players cannot play events.
Victory 5.
Illustrator: Vincent Proce
Set: THoEM Quantity: 1 - • Amon Lhaw View DetailsType: Location
Encounter Set: The Hills of Emyn Muil
Threat: X Quest Points: 5
Emyn Muil.
X is double the number of players in the game.
While Amon Lhaw is the active location, treat all attachments as if their printed text boxes were blank.
Victory 5.
Illustrator: Vincent Proce
Set: THoEM Quantity: 1 - An Unexpected Party View DetailsType: Quest
Scenario: We Must Away, Ere Break of Day Encounters: ,We Must Away, Ere Break of Day,Western Lands,
Quest Points: 7
Setup: Remove and shuffle the 7 Sack cards into a Sack deck and set it aside face down. Remove the 3 Troll enemies and the Troll Cave from the encounter deck and set them aside out of play. Then, shuffle the encounter deck. Each player reveals 1 card from the top of the encounter deck and adds it to the staging area.
The wizard Gandalf has chosen Bilbo Baggins to join Thorin and company on their quest to the Lonley Mountain.
At first they had passed through hobbit-lands, a wild respectable country inhabited by decent folk, with good roads, an inn or two, and now and then, a dwarf or a farmer ambling by on business. Then they came to lands where people spoke strangely, and sang songs Bilbo had never heard before. - The Hobbit.
Illustrator: Chris Rahn
Set: OHaUH Quantity: 1 - Ancestral Knowledge View DetailsType: Event
Sphere: Lore Cost: 1
Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)
"There is the land where our fathers worked of old, and we have wrought the image of those mountains into many works of metal and of stone, and into many songs and tales." - Gimli, The Fellowship of the Ring
Illustrator: Cristi Balanescu
Set: KD Quantity: 3 - Ancient Mathom View DetailsType: Attachment
Sphere: Spirit Cost: 1
Mathom.
Attach to a location.
Response: After attached location is explored, the first player draws 3 cards.
The Mathom-house it was called; for anything that Hobbits had no immediate use for, but were unwilling to throw away, they called a mathom. Their dwellings were apt to become rather crowded with mathoms... - The Fellowship of the Ring
Illustrator: Anna Mohrbacher
Set: AJtR Quantity: 3 - Anduin Crossing View DetailsType: Quest
Scenario: The Massing at Osgiliath Encounters: ,The Massing at Osgiliath,
Quest Points: 1
Progress tokens from card effects cannot be placed on this quest card or the active location.
Players cannot travel to East Bank or West Bank locations.
In order to commit characters to the quest, a player must first choose a hero or 1 Ranger of Ithilien card he controls. Discard each chosen card from play.
The cold waters of the Anduin river rush before you, but the current is weaker here and you have to cross. The outriders and van of the Dark Lord's army are closing fast behind, and their archers will make the attempted crossing even more dangerous. The bravest members of your band turn back to distract the oncoming horde, so that the rest of you might escape.
Illustrator:
Set: TMaO Quantity: 1 - Anduin Passage View DetailsType: Quest
Scenario: Journey Down the Anduin Encounters: ,Dol Guldur Orcs,Journey Down the Anduin,Sauron's Reach,Wilderlands,
Quest Points: 16
Reveal 1 additional card from the encounter deck each quest phase. Do not make engagement checks during the encounter phase. (Each player may still optionally engage 1 enemy each encounter phase.)
After defeating the Troll, you are able to board the raft and embark upon a river voyage. As you depart, your enemies pursue, harassing the small vessel as you attempt to navigate the river...
As your enemies harass the raft, it is difficult to maintain balance and effectively fight them off.
Illustrator: Ben Zweifel
Set: Core Quantity: 1 - Approaching Cair Andros View DetailsType: Quest
Scenario: Into Ithilien Encounters: ,Into Ithilien,Brooding Forest,Creatures of the Forest,Southrons,
Quest Points: 15
If any player's threat is 37 or higher, Approaching Cair Andros gains siege.
Forced: At the end of each round, raise each player's threat by 2.
If the players defeat this stage, they have won the game.
The island fortress of Cair Andros rises from the middle of the Anduin. From a distance all is quiet, but as you near the island and night approaches a raucous cry is heard on the wind. The horns of Mordor sound in response. The enemy is moving on Cair Andros, and the assault will soon begin. You must reach it before all hope is lost.
Illustrator: Emrah Elmasli
Set: HON Quantity: 1 - Approaching Rivendell View DetailsType: Quest
Scenario: Road to Rivendell Encounters: ,Road to Rivendell,Plundering Goblins,Misty Mountains,
Quest Points: 13
When Revealed: Reveal 1 card from the encounter deck per player, and add it to the staging area.
Characters cannot be healed.
If the players defeat this stage, they have won the game.
Orcs and other creatures have hounded you since fighting your way free of the orc outpost. Soon you will reach the safety of Rivendell's borders, but supplies have dwindled and you are dead weary from sleepless nights of keeping watch, as dark forms shadow your camp.
Illustrator: Noah Bradley
Set: RtR Quantity: 1 - • Aragorn View DetailsType: Hero
Sphere: Leadership Starting Threat: 12
Willpower: 2 Attack: 3 Defense: 2 Hit Points: 5
Dunedain. Noble. Ranger.
Sentinel.
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.
"I am Aragorn son of Arathorn; and if by the life or death I can save you I will." - The Fellowship of the Ring.
Illustrator: John Stanko
Set: Core Quantity: 1 - • Aragorn View DetailsType: Hero
Sphere: Lore Starting Threat: 12
Willpower: 2 Attack: 3 Defense: 2 Hit Points: 5
Dunedain. Ranger.
Sentinel.
Refresh Action: Reduce your threat to your starting threat level. (Limit once per game.)
I am older than I look. I might prove useful." - The Fellowship of the Ring
Illustrator: Tony Foti
Set: TWitW Quantity: 1 - • Arwen Undomiel View DetailsType: Objective
Encounter Set: The Redhorn Gate
Noldor. Noble. Ally.
The first player gains control of Arwen Undomiel, as an ally.
Response: After Arwen Undomiel exhausts, choose a hero. Add 1 resource to that hero's resource pool.
If Arwen Undomiel leaves play, the players are defeated.
Illustrator: Magali Villeneuve
Set: TRG Quantity: 1 - • Arwen Undomiel View DetailsType: Objective
Encounter Set: Road to Rivendell
Noldor. Noble. Ally.
The first player gains control of Arwen Undomiel, as an ally.
Response: After Arwen Undomiel exhausts, choose a hero. Add 1 resource to that hero's resource pool.
If Arwen Undomiel leaves play, the players are defeated.
Illustrator: Magali Villeneuve
Set: RtR Quantity: 1 - • Arwen Undomiel View DetailsType: Ally
Sphere: Spirit Cost: 2
Willpower: 2 Attack: 0 Defense: 1 Hit Points: 2
Noldor. Noble.
Response: After Arwen Undomiel exhausts, choose a character. That character gains sentinel and +1 [Defense] until the end of the round.
...in whom it was said that the likeness of L'thien had come on earth again... for she was the Evenstar of her people. - The Fellowship of the Ring
Illustrator: Magali Villeneuve
Set: TWitW Quantity: 3 - • Asfaloth View DetailsType: Attachment
Sphere: Lore Cost: 2
Mount.
Attach to a Noldor or Silvan hero.
Action: Exhaust Asfaloth to place 1 progress token on any location. (2 tokens instead if attached hero is Glorfindel.)
Suddenly into view below came a white horse, gleaming in the shadows, running swiftly. In the dusk its headstall flickered and flashed as if it were studded with gems like living stars. - The Fellowship of the Ring
Illustrator: Sandara Tang
Set: FoS Quantity: 3 - Astonishing Speed View DetailsType: Event
Sphere: Spirit Cost: 3
Action: Until the end of the phase, all Rohan characters get +2 [Willpower]
With astonishing speed and skill they checked their steeds, wheeled, and came charging round. - The Two Towers
Illustrator: Anna Christenson
Set: RtM Quantity: 3 - Athelas View DetailsType: Objective
Encounter Set: A Journey to Rhosgobel
Item.
Guarded.
Action: Exhaust a hero to claim this objective if it has no encounters attached. Then, attach Athelas to that hero.
Illustrator: Sara Biddle
Set: AJtR Quantity: 4 - Attercop, Attercop View DetailsType: Enemy
Encounter Set: Return to Mirkwood
Threshold: 44
Threat: 2 Attack: 8 Defense: 4 Hit Points: 6
Creature. Spider.
Forced: At the beginning of the encounter phase, Attercop, Attercop automatically engages the player guarding Gollum, regardless of his threat.
"Attercop! Attercop! Won't you stop..." - Bilbo Baggins, The Hobbit
Illustrator: Aaron B. Miller
Set: RtM Quantity: 3 - Avalanche! View DetailsType: Treachery
Encounter Set: The Redhorn Gate
Snow.
When Revealed: Exhaust each ready character and if it is the quest phase commit them to the quest.
Every now and again they heard a dull rumble, as a great boulder rolled down from hidden heights.
-The Fellowship of the Ring
Illustrator: David Lecossu
Set: TRG Quantity: 1 - • Balin View DetailsType: Hero
Sphere: Leadership Starting Threat: 9
Willpower: 2 Attack: 1 Defense: 2 Hit Points: 4
Dwarf.
Response: Pay 1 resource from Balin's resource pool to cancel a shadow effect just triggered during an attack. Then, deal the attacking enemy another shadow card. (Limit once per attack.)
"Well, it is the first time that even a mouse has crept along carefully and quietly under my very nose and not been spotted." - The Hobbit
Illustrator: Winona Nelson
Set: OtD Quantity: 1 - Banks of the Anduin View DetailsType: Location
Encounter Set: Journey Down the Anduin
Threat: 1 Quest Points: 3
Riverland.
Forced: If Banks of the Anduin leaves play, return it to the top of the encounter deck instead of placing it in the discard pile.
here and there through openings Frodo could catch sudden glimpses of rolling meads, and far beyond them hills in the sunset, and away on the edge of sight a dark line, where marched the southernmost ranks of the Misty Mountains. - The Fellowship of the Ring
Illustrator: Ben Zweifel
Set: Core Quantity: 2 - • Bard the Bowman View DetailsType: Hero
Sphere: Tactics Starting Threat: 11
Willpower: 2 Attack: 3 Defense: 2 Hit Points: 4
Esgaroth. Warrior.
Ranged.
When Bard the Bowman makes a ranged attack, the enemy he attacks gets -2 [Defense] until the end of the phase.
Now he shot with a great yew bow, till all his arrows but one were spent. - The Hobbit
Illustrator: Magali Villeneuve
Set: OtD Quantity: 1 - Barren Hills View DetailsType: Location
Encounter Set: Road to Rivendell
Threat: 2 Quest Points: 4
Hills.
While Barren Hills is the active location, ignore ambush.
Shadow: Return attacking enemy to the staging area after it attacks.
Illustrator: David Lecossu
Set: RtR Quantity: 2 - Battering Ram View DetailsType: Event
Encounter Set: The Siege of Cair Andros
Cost:
Besieger.
Doomed 2.
When Revealed: If the active location is a Battleground, deal 3 damage to it.
Shadow: Deal 2 damage to The Approach if it is in play. Otherwise, attacking enemy gets +2 [Attack].
Illustrator: Lin Bo
Set: HON Quantity: 3 - Battle in the Dale View DetailsType: Quest
Scenario: The Battle of Five Armies Encounters: ,The Lonely Mountain,The Battle of Five Armies,
Quest Points: 8
Players cannot advance from this stage unless stage 2 and stage 4 are complete.
Battle. (Characters use [Attack] instead of [Willpower] when questing here.)
Forced: If there is no progress on this stage at the end of the round, the first player adds the topmost enemy in the discard pile to the staging area, if able.
As soon as the host of their enemies was dense in the valley, they sent against it a shower of arrows, and each flickered as it fled as if with stinging fire. Behind the arrows a thousand of their spearmen leapt down and charged. The yells were deafening. The rocks were stained black with goblin blood. - The Hobbit
Illustrator: Adam Schumpert
Set: OtD Quantity: - Battle with the Spiders View DetailsType: Quest
Scenario: Flies and Spiders Encounters: ,Flies and Spiders,Wilderland,
Quest Points: 3
When Revealed: Add The Spider's Glade to the Staging area.
Unconscious characters cannot quest, attack, defend, collect resources, trigger abilities, be poisoned, or ready (except by effects that target unconscious characters).
Progress cannot be placed on this stage while The Spider's Glade is in play
Action: Spend 2 [Baggins] resources to ready an unconscious character you control.
If the players defeat this stage, they have won the game and discovered the treasure card Bilbo's Magic Ring.
Then the battle began. Some of the dwarves had knives, and some had sticks, and all of them could get stones; and Bilbo had his elvish dagger. Again and again the spiders were beaten off, and many of them were killed. But it could not go on for long. - The Hobbit
Illustrator: Derek Zabrocki
Set: OtD Quantity: - Bee Pastures View DetailsType: Location
Encounter Set: Conflict at the Carrock
Threat: 1 Quest Points: 2
Wilderlands.
Response: After you travel to Bee Pastures, search the encounter deck and discard pile for Grimbeorn the Old and add him to the staging area. Then shuffle the encounter deck.
Illustrator: David Lecossu
Set: CatC Quantity: 3 - Behind Strong Walls View DetailsType: Event
Sphere: Tactics Cost: 1
Action: Ready a defending Gondor character. That character gets +1 [Defense] until the end of the phase.
...seven walls of stone so strong and old that it seemed to have been not builded by carven by giants out of the bones of the earth. - The Return of the King
Illustrator: Matt Smith
Set: HON Quantity: 3 - Belching Fire View DetailsType: Treachery
Encounter Set: The Lonely Mountain
When Revealed: Each Dragon enemy in the staging area makes an immediate attack against the player with the highest total [Willpower] committed to the quest. (Do not deal a shadow card for this attack.)
Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's type and cost.
Illustrator: Christina Davis
Set: OtD Quantity: - Below the Mines - Old One Lair View DetailsType: Quest
Scenario: Foundations of Stone Encounters: ,Foundations of Stone,Twists and Turns,Goblins of the Deep,Deeps of Moria,
Quest Points: 5
When Revealed: Create you own staging area. Reveal 4 cards from the encounter deck and add them to your staging area.
Forced: After the 5th progress token is placed on Old One Lair, join another player at the beginning of the travel phase. If you cannot join another player, all players continue on to stage 5 together.
The river has deposited you at...
Illustrator: Cristi Balanescu
Set: FoS Quantity: 1 - Below the Mines - Sheltered Rocks View DetailsType: Quest
Scenario: Foundations of Stone Encounters: ,Foundations of Stone,Twists and Turns,Goblins of the Deep,Deeps of Moria,
Quest Points: 11
When Revealed: Create your own staging area. Reveal 2 cards from the encounter deck and add them to your staging area.
Forced: After the 17th progress token is placed on The Endless Caves, join another player at the beginning of the travel phase. If you cannot join another player, all players continue on to stage 5 together.
The river has deposited you at...
Illustrator: Cristi Balanescu and David Lecossu
Set: FoS Quantity: 1 - Below the Mines - The Endless Caves View DetailsType: Quest
Scenario: Foundations of Stone Encounters: ,Foundations of Stone,Twists and Turns,Goblins of the Deep,Deeps of Moria,
Quest Points: 17
When Revealed: Create your own staging area. Discard all resources from your heroes.
Forced: After the 17th progress token is placed on The Endless Caves, join another player at the beginning of the travel phase. If you cannot join another player, all players continue on to stage 5 together.
The river has deposited you at...
Illustrator: Cristi Balanescu
Set: FoS Quantity: 1 - Below the Mines - The Shivering Bank View DetailsType: Quest
Scenario: Foundations of Stone Encounters: ,Foundations of Stone,Twists and Turns,Goblins of the Deep,Deeps of Moria,
Quest Points: 7
When Revealed: Create your own staging area. Discard your hand. Reveal 2 cards from the encounter deck and add them to your staging area.
Forced: After the 7th progress token is placed on The Shivering Bank, join another player at the beginning of the travel phase. If you cannot join another player, all players continue on to stage 5 together.
The river has deposited you at...
Illustrator: Cristi Balanescu
Set: FoS Quantity: 1 - • Beorn View DetailsType: Ally
Sphere: Tactics Cost: 6
Willpower: 1 Attack: 3 Defense: 3 Hit Points: 6
Beorning. Warrior.
Action: Beorn gains +5 ATK until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)
"I don't need your service, thank you... but I expect you to need mine." - The Hobbit
Illustrator: Tiziano Baracchi
Set: Core Quantity: 1 - • Beorn View DetailsType: Hero
Sphere: Tactics Starting Threat: 12
Willpower: 0 Attack: 5 Defense: 1 Hit Points: 10
Beorning. Warrior.
Sentinel. Cannot have attachments.
Immune to player card effects.
Beorn does not exhaust to defend.
The roar of his voice was like drums and guns; and he tossed wolves and goblins from his path like straws and feathers. - The Hobbit
Illustrator: Emrah Elmasli
Set: OHaUH Quantity: 1 - Beorn's Hospitality View DetailsType: Event
Sphere: Lore Cost: 5
Action: Choose a player. Heal all damage on each hero controlled by that player.
"... and my house is open to you, if ever you come back this way again." - Beorn, The Hobbit
Illustrator: David A. Nash
Set: Core Quantity: 1 - Beorning Beekeeper View DetailsType: Ally
Sphere: Tactics Cost: 4
Willpower: 1 Attack: 2 Defense: 1 Hit Points: 3
Beorning.
Action: Discard Beorning Beekeeper from play to deal 1 damage to each enemy in the staging area.
"We are getting near," said Gandalf. "We are on th eedge of his bee pastures." - The Hobbit
Illustrator: John Matson
Set: CatC Quantity: 3 - • Beravor View DetailsType: Hero
Sphere: Lore Starting Threat: 10
Willpower: 2 Attack: 2 Defense: 2 Hit Points: 4
Dunedain. Ranger.
Action: Exhaust Beravor to choose a player. That player draws 2 cards.
But in the wild lands beyond Bree there were mysterious wanderers. The Bree-folk called them Rangers, and knew nothing of their origin. - The Fellowship of the Ring
Illustrator: Tiziano Baracchi
Set: Core Quantity: 1 - • Beregond View DetailsType: Hero
Sphere: Tactics Starting Threat: 10
Willpower: 0 Attack: 1 Defense: 4 Hit Points: 4
Gondor. Warrior.
Sentinel.
Lower the cost to play Weapon and Armor attachments on Beregond by 2.
"It is over-late to send for aid when you are already besieged." - The Return of the King
Illustrator: Magali Villeneuve
Set: HON Quantity: 1 - • Bert View DetailsType: Enemy
Encounter Set: We Must Away, Ere Break of Day
Threshold: 23
Threat: 3 Attack: 5 Defense: 2 Hit Points: 10
Troll.
Players cannot play attachment cards on Troll enemies.
Forced: After Bert engages a player, sack 1.
Forced: Return Bert to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect
Victory 3
Illustrator: Mike Nash
Set: OHaUH Quantity: 1 - Beyond Expectations View DetailsType: Quest
Scenario: The Massing at Osgiliath Encounters: ,The Massing at Osgiliath,
Quest Points: 7
Setup: Search the encounter deck for 12 Scout cards, and add 3 per player (one of each title), to the staging area. Remove The Witch-king from the encounter deck and set him aside, out of play. Shuffle any unused Scout cards back into the encounter deck.
Players cannot travel to West Bank locaitons.
There are reports of increased Orc activity around Ithilien, and you have been sent to investigate. You enter Osgiliath and cross the river. On the outskirts of the city, you see a horde that surpassses all expectations coming down the Morgul Road.
As the van of the army enters the city, some of the horde's outriders are aware of your presence, and head in your direction. Drawing back, your make a hasty retreat towards the river.
Illustrator:
Set: TMaO Quantity: 1 - • Bifur View DetailsType: Hero
Sphere: Lore Starting Threat: 7
Willpower: 2 Attack: 1 Defense: 2 Hit Points: 3
Dwarf.
Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)
"And winter comes after autumn." - Bifur, The Hobbit
Illustrator: Magali Villeneuve
Set: KD Quantity: 1 - • Bifur View DetailsType: Ally
Sphere: Lore Cost: 3
Willpower: 1 Attack: 2 Defense: 1 Hit Points: 3
Dwarf.
While you control at least 5 Dwarf characters, Bifur gains: "Respnse: After you play Bifur from your hand, draw 2 cards."
"My cousins! Bombur and Bofur - we have forgotten them, they are down in the valley!" - The Hobbit
Illustrator: Taylor Ingvarson
Set: OtD Quantity: 3 - • Bilbo Baggins View DetailsType: Hero
Sphere: Lore Starting Threat: 9
Willpower: 1 Attack: 1 Defense: 2 Hit Points: 2
Hobbit.
The first player draws 1 additional card in the resource phase.
"Well, my dear fellow," said bilbo, "now you've heard the news, can't you spare me a moment? I want your help in something urgent." - The Fellowship of the Ring
Illustrator: Tony Foti
Set: THFG Quantity: 1 - • Bilbo Baggins View DetailsType: Hero
Sphere: Baggins Starting Threat: 0
Willpower: 1 Attack: 1 Defense: 1 Hit Points: 3
Hobbit.
The first player gains control of Bilbo Baggins. Bilbo Baggins cannot gain resources from player card effects.
If Bilbo Baggins leaves play, the players lose the game.
Illustrator: Magali Villeneuve
Set: OHaUH Quantity: 1 - • Bilbo Baggins View DetailsType: Hero
Sphere: Baggins Starting Threat: 0
Willpower: 1 Attack: 1 Defense: 1 Hit Points: 3
Hobbit. Burglar.
Bilbo Baggins does not count against the hero limit and cannot gain resources from non-treasure cards. The first player gains control of Bilbo Baggins.
Action: Spend one [Baggins] resource to search your deck for a treasure card and add it to your hand.
If Bilbo Baggins leaves play, the players have lost the game.
Illustrator: Magali Villeneuve
Set: OtD Quantity: 1 - • Bilbo's Magic Ring View DetailsType: Objective
Encounter Set: Dungeons Deep and Caverns Dim
Artifact. Ring.
Attach to Bilbo Baggins.
Action: When answering a riddle, spend 1 [Baggins] resource to discard an additional player card from the top of your deck.
Action: Exhaust Bilbo's Magic Ring and raise each player's threat by 2 to add 1 [Baggins] resource to Bilbo Baggins' resource pool.
Illustrator: Magali Villeneuve
Set: OHaUH Quantity: 1 - • Bilbo's Magic Ring View DetailsType: Treasure
Sphere: Neutral Artifact. Item. Ring.
Attach to Bilbo Baggins.
Action: Exhaust Bilbo's Magic Ring and raise your threat by 1 to gain 1 [Baggins] resource. (Limit once per round.)
Response: After Bilbo Baggins exhausts to defend an attack, exhaust Bilbo's Magic Ring and raise your threat by 3 to cancel all damage from this attack.
Illustrator: Magali Villeneuve
Set: OtD Quantity: 1 - Bitter Wind View DetailsType: Treachery
Encounter Set: Misty Mountains
When Revealed: The first player must discard 3 resources from each hero he controls.
Shadow: Defending player must discard 2 resources from each hero he controls.
Illustrator: Anthony Palumbo
Set: KD Quantity: 3 - • Black Arrow View DetailsType: Attachment
Sphere: Tactics Cost: 0
Artifact. Item.
Limit 1 per deck. Attach to a hero with Ranged.
Response: After attached hero declares an attack, add Black Arrow to the victory display to give attached hero +5 [Attack] for this attack.
Victory 1.
"I have saved you to the last..." -Bard, The Hobbit
Illustrator: Melissa Findley
Set: OtD Quantity: 3 - Black Forest Bats View DetailsType: Enemy
Encounter Set: Passage Through Mirkwood
Threshold: 15
Threat: 1 Attack: 1 Defense: 0 Hit Points: 2
Creature.
When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)
They could not stand that, nor the huge bats, black as a top-hat, either... - The hobbit
Illustrator: David Lecossu
Set: Core Quantity: 1 - Black Forest Bats View DetailsType: Enemy
Encounter Set: A Journey to Rhosgobel
Threshold: 26
Threat: 1 Attack: 1 Defense: 0 Hit Points: 2
Creature.
Only Eagle characters or characters with ranged can attack or defend against Black Forest Bats.
Shadow: If this attack is undefended, the damage must be placed on Wilyador.
Illustrator: Aurelien Hubert
Set: AJtR Quantity: 5 - Black Uruks View DetailsType: Enemy
Encounter Set: Misty Mountains
Threshold: 32
Threat: 2 Attack: 3 Defense: 3 Hit Points: 2
Uruk. Orc.
When Revealed: The first player must choose and discard an attachment from a questing character, if able.
Shadow: If this attack is undefended, deal 2 additional shadow cards to attacking enemy.
Illustrator: Jake Murray
Set: KD Quantity: 4 - Blade Mastery View DetailsType: Event
Sphere: Tactics Cost: 1
Action: Choose a character. Until the end of the phase, that character gains +1 ATK and +1 DEF.
Throwing back his cloak, he laid his hand on the hilt of a sword that had hung concealed by his side. They did not dare to move. - The Fellowship of the Ring
Illustrator: Leonardo Borazio
Set: Core Quantity: 3 - Blade of Gondolin View DetailsType: Attachment
Sphere: Tactics Cost: 1
Item. Weapon.
Attach to a hero. Restricted.
Attached hero gets +1 ATK when attacking an Orc.
Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest.
It was rather splendid to be wearing a blade made in Gondolin for the goblin-wars of which so many songs had sung... - The Hobbit
Illustrator: David Lecossu
Set: Core Quantity: 2 - Blocking Wargs View DetailsType: Treachery
Encounter Set: Into Ithilien
Surge.
When Revealed: Deal 1 damage to each character committed to the quest. (If the current quest has the battle or siege keyword, shuffle this card back into the encounter deck.)
Shadow: Deal 1 damage to the defending character.
Illustrator: Marica George-Begdan
Set: HON Quantity: 3 - Blood of Numenor View DetailsType: Attachment
Sphere: Spirit Cost: 0
Condition.
Attach to a Gondor or Dunedain hero.
Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 [Defense] for each resource in its resource pool until the end of the phase. (Limit once per phase.)
"Believe not that in the land of Gondor the blood of Numenor is spent, nor all its pride and dignity forgotten." - Boromir, The Fellowship of the Ring
Illustrator: Magali Villeneuve
Set: HON Quantity: 3 - Bodyguard of Bolg View DetailsType: Enemy
Encounter Set: The Battle of Five Armies
Threshold: 35
Threat: 2 Attack: 4 Defense: 2 Hit Points: 5
Goblin. Orc.
Bolg cannot take damage.
Forced: When this enemy attacks, deal it an additional shadow card for each quest stage in play with no progress tokens on it.
...with them came the bodyguard of Bolg, goblins of huge size with scimitars of steel. - The Hobbit
Illustrator: Aurelien Hubert
Set: OtD Quantity: - • Bofur View DetailsType: Ally
Sphere: Spirit Cost: 3
Willpower: 2 Attack: 1 Defense: 1 Hit Points: 3
Dwarf.
Quest Action: Spend 1 [Spirit] resource to put Bofur into play from your hand, exhausted and committed to a quest. If you quest successfully this phase and Bofur is still in play, return him to your hand.
"Get up lazy-bones..." - The Hobbit
Illustrator: Ilich Henriquez
Set: TRG Quantity: 3 - • Bofur View DetailsType: Ally
Sphere: Tactics Cost: 3
Willpower: 2 Attack: 2 Defense: 0 Hit Points: 3
Dwarf.
Action: Exhaust Bofur to search the top 5 cards of your deck for 1 Weapon attachment. Add that card to your hand and shuffle the other cards back into your deck.
There is no knowing what a dwarf will not dare and do for revenge or the recovery of his own. - The Hobbit
Illustrator: David A. Nash
Set: OHaUH Quantity: 3 - • Bolg View DetailsType: Enemy
Encounter Set: The Battle of Five Armies
Threshold: 50
Threat: X Attack: 6 Defense: 3 Hit Points: 8
Goblin. Orc.
X is the number of players in the game.
Immune to player card effects.
Cannot leave the staging area.
The first Goblin revealed each round gains surge.
Illustrator: Jim Pavelec
Set: OtD Quantity: - • Bombur View DetailsType: Ally
Sphere: Lore Cost: 3
Willpower: 0 Attack: 0 Defense: 1 Hit Points: 3
Dwarf.
Action: Exhaust Bombur to choose a location. That location gets -1 [Threat] until the end of the phase. (That location does not contribute its [Threat] instead if it is an Underground location.)
Illustrator: Winona Nelson
Set: RtR Quantity: 3 - • Bombur View DetailsType: Hero
Sphere: Lore Starting Threat: 8
Willpower: 0 Attack: 1 Defense: 2 Hit Points: 5
Dwarf.
When counting the number of Dwarf characters you control, Bombur counts as two.
"Bombur is fattest and will do for two, he had better come alone and last." - Gandalf, The Hobbit
Illustrator: Jeff Lee Johnson
Set: OtD Quantity: 1 - • Book of Mazarbul View DetailsType: Objective
Encounter Set: The Seventh Level
Item. Artifact.
Restricted.
Action: Exhaust a hero to claim this objective. Then, attach Book of Mazarbul to that hero. (If detached, return Book of Mazarbul to the staging area.)
Attached hero cannot attack and does not exhaust to commit to a quest.
Illustrator: Sara Biddle
Set: KD Quantity: 1 - Boots from Erebor View DetailsType: Attachment
Sphere: Neutral Cost: 0
Item.
Attach to a Dwarf or Hobbit character.
Limit 1 Boots from Erebor per character.
Attached character gets +1 hit point.
The Hobbits of that quarter, the Eastfarthing, were rather large and heavy-legged, and they wore dwarf-boots in muddy weather. - The Fellowship of the Ring
Illustrator: Carolina Eade
Set: KD Quantity: 3 - Born Aloft View DetailsType: Attachment
Sphere: Tactics Cost: 0
Condition.
Attach to an ally.
Action: Discard Born Aloft from play to return attached ally to its owner's hand.
"Very well," said Gandalf. "Take us where and as far as you will!" - The Hobbit
Illustrator:
Set: CatC Quantity: 3
© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.














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