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LotR Condensed Spoiler

  • Cards Returned: 100
    Link to this Search: http://www.cardgamedb.com/index.php/lotr/lord-of-the-rings-advanced-card-search?

  • A Bare Patch View Details
    Type: Objective
    Encounter Set: The Lonely Mountain
    Information.
    While attached, Smaug the Magnificent gets -3 [Defense].
    Response: After the players quest successfully, the first player makes a burgle attempt. If successful, attach A Bare Patch to Smaug the Magnificent.
    "Old fool! Why there is a large patch in the hollow of his left breast as bare as a snail out of its shell!" - Bilbo Baggins, The Hobbit
    Illustrator: Mike Nash
    Set: OtD Quantity: 1
  • A Burning Brand View Details
    Type: Attachment
    Sphere: Lore Cost: 2
    Item.
    Attach to a Lore character.

    While attached character is defending, cancel any shadow effects on cards dealt to the attacking enemy.
    "Keep close to the fire, with your faces outward!" cried Strider. "Keep some of th elonger sticks ready in your hands." - The Fellowship of the Ring
    Illustrator: T
    Set: CatC Quantity: 3
  • Type: Quest
    Scenario: Passage Through Mirkwood Encounters: ,Dol Guldur Orcs,Passage Through Mirkwood,Spiders of Mirkwood,
    Quest Points: 0
    When Revealed: Each player must search the encounter deck and discard pile for 1 Spider card of his choice, and add it to the staging area.
    The Players must find and defeat Ungoliant's Spawn to win this game.

    The trail winds into one of the darkest, most tangled parts of the forest...
    You sense that a foul, dark presence is hunting you, and you move quickly in an attempt to avoid its evil.

    The shadows grow darker, and you realize that a foul presence is aiming to draw you from the path. You must defeat it to pass this way.

    Illustrator: Ben Zweifel, Yoann Boissonnet
    Set: Core Quantity: 1
  • Type: Quest
    Scenario: Passage Through Mirkwood Encounters: ,Dol Guldur Orcs,Passage Through Mirkwood,Spiders of Mirkwood,
    Quest Points: 10
    Players cannot defeat this stage while Ungoliant's Spawn is in play. If players defeat this stage, they have won the game.
    The trail winds into one of the darkest, most tangled parts of the forest...
    You sense that a foul, dark presence is hunting you, an dyou move quickly in an attempt to avoid its evil.
    You attempt to follow a secret, hidden trail to avoid the enemy...
    Illustrator: David Lecossu, Yoann Boissonnet
    Set: Core Quantity: 1
  • A Deep Sack View Details
    Type: Objective
    Encounter Set: We Must Away, Ere Break of Day
    Sack.
    When Sacked: Attach to the character (excluding Gandalf) with the highest printed [Willpower] without a Sack attached.
    Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
    Illustrator: David Kegg
    Set: OHaUH Quantity: 1
  • A Foe Beyond View Details
    Type: Treachery
    Encounter Set: Flight from Moria
    When Revealed: The last player deals damage equal to The Nameless Fear's [Attack] to a hero he controls. This effect cannot be canceled.
    Shadow: Deal damage equal to The Nameless Fear's [Attack] to the defending character.
    Illustrator: Ilich Henriquez
    Set: KD Quantity: 4
  • A Fork in the Road View Details
    Type: Quest
    Scenario: Passage Through Mirkwood Encounters: ,Dol Guldur Orcs,Passage Through Mirkwood,Spiders of Mirkwood,
    Quest Points: 2
    Forced: When you defeat this stage, proceed to one of the 2 "A Chosen Path" stages at random.
    As you move through Mirkwood, hounded by spiders, the forest path forks before you...
    Unsure of what lies ahead but spurred by the urgency of your message, you choose a path and proceed...
    Illustrator: Ben Zweifel
    Set: Core Quantity: 1
  • A Foul Sack View Details
    Type: Objective
    Encounter Set: We Must Away, Ere Break of Day
    Sack.
    When Sacked: Attach to the character (excluding Gandalf) with the most attachments without a Sack attached.
    Attached character cannot ready, attack, defend commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
    Illustrator: Diego Gisbert
    Set: OHaUH Quantity: 1
  • A Frightened Beast View Details
    Type: Treachery
    Encounter Set: Conflict at the Carrock
    When Revealed: Each player raises his threat by the total Threat of all cards in the staging area. Any player may choose to discard from play 1 Creature ally card he controls to cancel this effect.
    Then, one of the ponies took fright at nothing and bolted. - The Hobit
    Illustrator: David A. Nash
    Set: CatC Quantity: 3
  • A Good Harvest View Details
    Type: Event
    Sphere: Neutral Cost: 0
    Action: Name a sphere. Until the end of the phase, you can spend resources of any sphere when paying for cards that belong to the named sphere.
    The townlands were rich, with wide tilth and many orchards, and homesteads there were with oast and garner, fold and byre, and many rills rippling through the green from the highlands down to the Anduin.
    -The Return of the King

    Illustrator: Trudi Castle
    Set: TSF Quantity: 3
  • A Knife in the Back View Details
    Type: Treachery
    Encounter Set: The Steward's Fear
    When Revealed: Randomly select 1 ally controlled by the first player, if able. The first player deals X damage to one of his heroes, where X is that ally's [Attack]. Then discard that ally. If no ally is discarded by this effect, A Knife in the Back gains surge.
    Illustrator: Carmen Cianelli
    Set: TSF Quantity: 3
  • A Knife in the Dark View Details
    Type: Campaign
    Scenario: None Encounters:
    The Lord of the Rings Part 2
    You are playing Campaign Mode.

    Resolution: Starting with the first player, each player may choose one of the following boon cards and attach it to a hero he controls: Tireless Ranger, Skilled Healer, Valiant Warrior, Noble Hero. The chosen cards have been earned by the players.
    Black horsemen have passed through Bree. On Monday one came down the Greenway, they say; and another appeared later, coming up the Greenway from the south.
    –Aragorn, The Fellowship of the Ring

    At that moment Frodo threw himself forward on the ground, and he heard himself crying aloud: O Elbereth! Gilthoniel! At the same time he struck at the feet of his enemy. A shrill cry rang out in the night; and he felt a pain like a dart of poisoned ice pierce his left shoulder. Even as he swooned he caught, as through a swirling mist, a glimpse of Strider leaping out of the darkness with a flaming brand of wood in either hand. With a last effort Frodo, dropping his sword, slipped the Ring from his finger and closed his right hand tight upon it.
    –The Fellowship of the Ring

    Illustrator: Darek Zabrocki
    Set: TBR Quantity: 1
  • A Large Sack View Details
    Type: Objective
    Encounter Set: We Must Away, Ere Break of Day
    Sack.
    When Sacked: Attach to the character (excluding Gandalf) with the highest printed hit points without a Sack attached.
    Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
    Illustrator: Florian Stitz
    Set: OHaUH Quantity: 1
  • A Light in the Dark View Details
    Type: Event
    Sphere: Spirit Cost: 2
    Action: Choose an enemy engaged with a player. Return that enemy to the staging area.
    The light of the torches and the fire flickered around them... - The Hobbit
    Illustrator: Erfian Asafat
    Set: Core Quantity: 2
  • A New Terror Abroad View Details
    Type: Quest
    Scenario: The Hunt for Gollum Encounters: ,Journey Down the Anduin,Sauron's Reach,The Hunt for Gollum,
    Quest Points: 10
    Forced: At the beginning of the quest phase, the first player looks at the top 2 cards of the encounter deck. Reveal and add 1 of those cards to the staging area, and discard the other.
    The wood was full of the rumor of him, dreadful tales even among beasts and birds. The Woodmen said that there was some new terror abroad, a ghost that drank blood. - The Fellowship of the Ring

    Rumors have led you to the eaves of Mirkwood Forest, where the Woodmen whisper of a new terror in the night...

    Illustrator: David A. Nash
    Set: THFG Quantity: 1
  • A Nice Pickle View Details
    Type: Treachery
    Encounter Set: We Must Away, Ere Break of Day
    Doomed 1.
    When Revealed: Place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is equal to twice the number of players in the game.
    Shadow: Shuffle this card into the encounter deck.
    Illustrator: Ilich Henriquez
    Set: OHaUH Quantity: 2
  • Type: Quest
    Scenario: Flight from Moria Encounters: ,Hazards of the Pit,Plundering Goblins,Flight from Moria,Deeps of Moria,
    Quest Points: -
    Setup: Prepare the quest deck. Add The Nameless Fear to the staging area. Remove all copies of A Foe Beyond from the encounter deck. Then, shuffle 1 copy of A Foe Beyond per player back into the encounter deck.

    When Revealed: Reveal 1 encounter card per player, and add it to the staging area. Then, add A Presence in the Dark to your victory display.
    You have discovered the fate of the Dwarven colony, and seek to leave Moria. But exiting may not be as simple as entering...
    As you leave the Seventh Level, the air grows thick and drums begin to roll from the deeps. A man-shape shadow, yet greater, masses at the end of the hall, and begins to head straight for you.

    Illustrator: Igor Kieryluk
    Set: KD Quantity: 1
  • A Prisoner View Details
    Type: Objective
    Encounter Set: The Steward's Fear
    Clue.
    Action: Exhaust a hero to claim this objective, add it to the victory display, and place 2 resource tokens on the current quest.

    Victory 1.
    Illustrator: Even Mehl Amundsen
    Set: TSF Quantity: 1
  • A Scrap of History View Details
    Type: Objective
    Encounter Set: The Steward's Fear
    Clue.
    Action: Exhaust a hero to claim this objective, add it to the victory display, and place 1 resource token on the current quest.

    Victory 1.
    Illustrator: Aurelien Hubert
    Set: TSF Quantity: 1
  • Type: Campaign
    Scenario: None Encounters:
    The Lord of the Rings Part 1
    You are playing Campaign Mode.
    Setup: Attach Mr. Underhill to the Ring-bearer. Add Gandalf's Delay to the staging area. Shuffle Gildor Inglorion and The Ring Draws Them into the encounter deck.

    Resolution: Choose Gandalf's Delay or The Ring Draws Them and add it to the Campaign Pool. Then, choose Gildor Inglorion or Mr. Underhill and add it to the Campaign Pool. The chosen cards have been earned by the players.
    "The Shire, he may be seeking for it now, if he has not already found out where it lies. Indeed, Frodo, I fear that he may even think that the long-unnoticed name of Baggins has become important."
    –Gandalf, The Fellowship of the Ring

    The ferry-boat moved slowly across the water. The Buckland shore drew nearer. Sam was the only member of the party who had not been over the river before. He had a strange feeling as the slow gurgling stream slipped by: his old life lay behind in the mists, dark adventure lay in front. He scratched his head, and for a moment had a passing wish that Mr. Frodo could have gone on living quietly at Bag End.
    –The Fellowship of the Ring

    Illustrator: Cristi Balanescu
    Set: TBR Quantity: 1
  • A Short Rest View Details
    Type: Quest
    Scenario: None Encounters: ,Western Lands,Over the Misty Mountains Grim,Misty Mountain Goblins,The Great Goblin,
    Quest Points: 0
    Setup: Shuffle the Over the Misty Mountains Grim and Western Lands encounter sets into one encounter deck and make it the active encounter deck. Then, shuffle the The Great Goblin and Misty Mountain Goblins encounter sets into a second encounter deck and set it aside, inactive.

    When Revealed: Each player may search his deck for 1 treasure card and add it to his hand, then shuffle his deck. Advance to stage 2A.
    After a refreshing stay in the House of Elrond, Bilbo and his companions resumed their quest for the Lonely Mountain. But to reach Erebor, they first had to climb the high pass over the Misty Mountains.
    Illustrator: Magali Villeneuve
    Set: OHaUH Quantity: 1
  • Type: Quest
    Scenario: A Shadow of the Past Encounters:
    Quest Points: 14
    When Revealed: The first player searches the encounter deck and discard pile for a Black Rider, reveals it (cannot be canceled), and adds it to the staging area.
    Shuffle the encounter deck.
    When a player makes a Hide test, add 1 to the total [Threat] for each ally that player controls.
    When a player fails a Hide test, each Nazgûl enemy in the staging area engages
    that player. (Trigger Forced effects after resolving this effect.)
    As Frodo watched he saw something dark pass across the lighter space between two trees, and then halt. It looked like the black shade of a horse led by a smaller black shadow. The black shadow stood close to the point where they had left the path, and it swayed from side to side. Frodo thought he heard the sound of snuffling. The shadow bent to the ground, and then began to crawl towards him. –The Fellowship of the Ring
    Illustrator: Chris Rahn
    Set: TBR Quantity: 1
  • A Smelly Sack View Details
    Type: Objective
    Encounter Set: We Must Away, Ere Break of Day
    Sack.
    When Sacked: Attach to the ally (excluding Gandalf) with the highest printed cost without a Sack attached.
    Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
    Illustrator: Derek Zabrocki
    Set: OHaUH Quantity: 1
  • A Strong Sack View Details
    Type: Objective
    Encounter Set: We Must Away, Ere Break of Day
    Sack.
    When Sacked: Attach to the character (excluding Gandalf) with the highest printed [Attack] without a Sack attached.
    Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
    Illustrator: Adam Lane
    Set: OHaUH Quantity: 1
  • A Suspicious Crow View Details
    Type: Enemy
    Encounter Set: Western Lands
    Threshold: 25
    Threat: 1 Attack: 1 Defense: 1 Hit Points: 1
    Creature.
    When Revealed: Reveal the top card of the encounter discard pile and add it to the staging area, if able.
    Shadow: If this attack deals at least 1 damage, shuffle this card back into the encounter deck.
    Illustrator: Dean Spencer
    Set: OHaUH Quantity: 3
  • A Test of Will View Details
    Type: Event
    Sphere: Spirit Cost: 1
    Response: Cancel the "when revealed" effects of a card that was just revealed from the encounter deck.
    "There is naught that you can do, other than to resist with hope or without it." - Elrond, The Fellowship of the Ring
    Illustrator: Ryan Barger
    Set: Core Quantity: 2
  • A Tough Sack View Details
    Type: Objective
    Encounter Set: We Must Away, Ere Break of Day
    Sack.
    When Sacked: Attach to the character (excluding Gandalf) with the highest printed [Defense] without a Sack attached.
    Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
    Illustrator: Ignacio Bazan Lazcano
    Set: OHaUH Quantity: 1
  • A Very Good Tale View Details
    Type: Event
    Sphere: Leadership Cost: 0
    Action: Exhaust 2 allies you control to shuffle your deck and discard the top 5 cards. Put up to 2 allies discarded by this effect into play under your control. The total cost of the allies put into play cannot exceed the total cost of the allies exhausted to pay for this effect.
    "I was coming over the mountains with a friend or two..." - Gandalf, The Hobbit
    Illustrator: Magali Villeneuve
    Set: OHaUH Quantity: 3
  • A Warm Welcome View Details
    Type: Quest
    Scenario: The Lonely Mountain Encounters: ,Wilderland,The Lonely Mountain,
    Quest Points: -
    Setup: Search the encounter deck for Smaug the Golden, Smaug the Magnificent, The Lonely Mountain, and A Bare Patch. Set Smaug the Magnificent and A Bare Patch aside, out of play. Add Smaug the Golden and The Lonely Mountain to the staging area. Shuggle the five Erebor treasure cards and stack them facedown under The Lonely Mountain.
    Skip the Quest pahse.
    Forced: At the end of round, advance to stage 2.
    So one day, although autumn was now getting far on, and winds were cold, and leaves were falling fast, three large boats left Lake-town, laden with rowers, dwarves, Mr. Baggins, and many provisions. - The Hobbit
    Illustrator: Ben Zweifel
    Set: OtD Quantity:
  • A Watchful Peace View Details
    Type: Event
    Sphere: Spirit Cost: 1
    Response: After a location leaves play as an explored location, return it to the top of the encounter deck.
    Illustrator: Titus Lunter
    Set: HON Quantity: 3
  • A Way Up View Details
    Type: Quest
    Scenario: Into the Pit Encounters: ,Into the Pit,Twists and Turns,Hazards of the Pit,Goblins of the Deep,
    Quest Points: 12
    Heroes do not collect resources during the resource phase.
    If the players defeat this stage, they win the game.
    You have captured a member of the patrol, and press the wounded Goblin for information about the Dwarves. It gives a nasty laugh, and with a mouthful of blood spits out "Balin can be found in the chamber of records!" It can say no more.
    The Chamber of Records is on the Seventh Level of Moria. The way up is treacherous, and you are accompanied by a sense of unease and vague dread.

    Illustrator: Ben Zweifel
    Set: KD Quantity: 1
  • Type: Treachery
    Encounter Set: The Dead Marshes
    Escape.
    When Revealed: Place 2 resource tokens on Gollum. Any player may exhaust a [Lore] hero to reduce this effect to 1 resource token.
    Escape: 4
    Presently it grew altogether dark; the air itself seemed black and heavy to breathe. When lights appeared Sam rubbed his eyes: he thought his head was going queer. He first saw one with the corner of his left eye, a wisp of pale sheen that faded away... - The Two Towers
    Illustrator: Carolina Eade
    Set: TDM Quantity: 3
  • A Worn Sack View Details
    Type: Objective
    Encounter Set: We Must Away, Ere Break of Day
    Sack.
    When Sacked: Attach to hero with the most resources without a Sack attached.
    Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
    Illustrator: Blake Henriksen
    Set: OHaUH Quantity: 1
  • Abandoned Camp View Details
    Type: Location
    Encounter Set: Passage Through Mirkwood Nightmare
    Threat: 2 Quest Points: 2
    Mirkwood.
    Immune to player card effects.
    Forced After Abandoned Camp leaves play, each player must deal 2 damage to teach exhausted character he controls.
    Shadow: If this attack is undefended, discard all attachment cards players control.
    Illustrator: Dana Li
    Set: PTMN Quantity: 3
  • Abandoned Mine View Details
    Type: Location
    Encounter Set: The Long Dark
    Threat: 3 Quest Points: 3
    Underground. Dark.
    Lost: Return the top 2 Goblin enemies in the encounter discard pile to the staging area, if able.

    PASS
    "The wealth of Moria was not in gold and jewels, the toys of the Dwarves; nor in iron, their servant." - Gandalf, The Fellowship of the Ring
    Illustrator: Paulo Peggini
    Set: TLD Quantity: 3
  • Abandoned Tools View Details
    Type: Objective
    Encounter Set: Flight from Moria
    Tools.
    Guarded. Restricted.
    Action: Exhaust a her to claim this objective if it has no encounters attached. Then, attach Abandoned Tools to that hero. (If detached, return Abandoned Tools to the staging area.)
    Illustrator: Stu Barnes
    Set: KD Quantity: 1
  • Advance Warning View Details
    Type: Event
    Sphere: Lore Cost: 2
    Play only if each hero you control has a printed [Lore] resource icon.
    Action: Until the end of the phase, enemies do not make engagement checks.
    Suddenly he halted and listened. Had he heard a whistle or not? Or was it the call of some strange bird? - The Two Towers
    Illustrator: Adam Lane
    Set: TDF Quantity: 3
  • Against the Shadow View Details
    Type: Event
    Sphere: Spirit Cost: 2
    Play only if each hero you control has the printed [Spirit] resource icon.
    Action: Until the end of the phase, [Spirit] characters use their [Willpower] instead of [Defense].
    "Courage will now be your best defense against the storm that is at hand..." - Gandalf, The Return of the King
    Illustrator: Andrew Ryan
    Set: TDF Quantity: 3
  • Against the Trolls View Details
    Type: Quest
    Scenario: Conflict at the Carrock Encounters: ,Conflict at the Carrock,
    Quest Points:
    When Revealed: Place the unique Troll cards previously set aside into theh staging area.
    Players cannot defeat this stage if there are any Troll enemies in play.
    You approach the Carrock, and find that the Trolls have been watching you from the top of the rocky river landmark.
    As you approach, the Trolls close in and attack!

    Illustrator:
    Set: CatC Quantity: 1
  • Type: Objective
    Encounter Set: Peril in Pelargir
    Scroll.
    If unattached, return Alcaron's Scroll to the staging area and it gains: "Action: Exhaust a hero to attack Alcaron's Scroll to that hero."
    Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack, attach Alcaron's Scroll to that enemy.
    Illustrator: Jason Ward
    Set: HON Quantity: 1
  • Type: Quest
    Scenario: Road to Rivendell Encounters: ,Road to Rivendell,Plundering Goblins,Misty Mountains,
    Quest Points: 20
    Setup: Put Arwen Undomiel into play under the control of the first player. Shuffle the encounter deck. Reveal 1 card from the encounter deck per player, and add them to the staging area.
    Your party has braved the snows of the pass, but now must travel North along the Misty Mountains for league upon league as you escort Arwen to her father's house.

    This is a wild and perilous country, and it is dangerous to follow the roads. The mountains rise up on the right, impassively watching your slow trek among their foothills.

    Illustrator: Ben Zweifel
    Set: RtR Quantity: 1
  • Ambush View Details
    Type: Quest
    Scenario: Return to Mirkwood Encounters: ,Return to Mirkwood,Spiders of Mirkwood,Wilderlands,
    Quest Points: 2
    Forced: At the beginning of the combat phase, all enemies in play engage the player guarding Gollum.
    Players cannot defeat this stage if there are any enemies in play. If players defeat this stage, they have won the game.
    As you make the final push to Thranduil's Palace, your enemies make a desperate attempt to ambush your party, and seize Gollum for themselves.
    Illustrator: John Gravato with Dmitri Bielak
    Set: RtM Quantity: 1
  • Ambush in Ithilien View Details
    Type: Quest
    Scenario: Into Ithilien Encounters: ,Into Ithilien,Brooding Forest,Creatures of the Forest,Southrons,
    Quest Points: 15
    Setup: Add Celador to the staging area. Search the encounter deck for a copy of Ithilien Road and make it the active location. Each player must search the encounter deck for a copy of Southron Company and add it to the staging area. Shuffle the encounter deck.

    Battle. (Characters use [Attack] instead of [Willpower] when questing.)

    If the players complete this stage with Celador in the staging area, advance to stage 3A (bypassing stage 2).
    You've arrived in Ithilien with a sealed message for Faramir, only to learn that he has gone north to defend Cair Andros from massing enemy forces.

    Faramir has left a company of rangers in Ithilien, tasked on ambushing Southrons as the march toward Cair Andros. Their captain, Celador, offers to lead you to Cair Andros after the approaching enemy is destroyed...

    Illustrator: Jeff Lee Johnson
    Set: HON Quantity: 1
  • Ambush on the Shore View Details
    Type: Quest
    Scenario: Journey Down the Anduin Encounters: ,Dol Guldur Orcs,Journey Down the Anduin,Sauron's Reach,Wilderlands,
    Quest Points: 0
    When Revealed: Reveal 2 encounter cards per player, and add them to the staging area.
    Skip the staging step of the quest phase for the remainder of the game.
    Once there are no enemies in play, the players have won the game.
    The ongoing harassment from your enemies has forced your raft to the shore, and you must now confront their ambush head on. If you survive this attack, the path to the Golden Wood should be open before you...
    Illustrator: David A. Nash
    Set: Core Quantity: 1
  • • Amon Hen View Details
    Type: Location
    Encounter Set: The Hills of Emyn Muil
    Threat: X Quest Points: 5
    Emyn Muil.
    X is double the number of players in the game.

    While Amon Hen is the active location, players cannot play events.
    Victory 5.
    Illustrator: Vincent Proce
    Set: THoEM Quantity: 1
  • • Amon Lhaw View Details
    Type: Location
    Encounter Set: The Hills of Emyn Muil
    Threat: X Quest Points: 5
    Emyn Muil.
    X is double the number of players in the game.
    While Amon Lhaw is the active location, treat all attachments as if their printed text boxes were blank.
    Victory 5.
    Illustrator: Vincent Proce
    Set: THoEM Quantity: 1
  • An Evil Wound View Details
    Type: Objective
    Encounter Set: Flight to the Ford
    Morgul.
    Attach to the Ring-bearer. Attached hero cannot be healed.
    When attached hero would take any amount of damage, reduce the Ring-bearer'slife by an equal amount instead.
    If the Ring-bearer’slife reaches zero, the players lose the game.
    Illustrator: Darek Zabrocki
    Set: TBR Quantity: 1
  • An Unexpected Party View Details
    Type: Quest
    Scenario: We Must Away, Ere Break of Day Encounters: ,We Must Away, Ere Break of Day,Western Lands,
    Quest Points: 7
    Setup: Remove and shuffle the 7 Sack cards into a Sack deck and set it aside face down. Remove the 3 Troll enemies and the Troll Cave from the encounter deck and set them aside out of play. Then, shuffle the encounter deck. Each player reveals 1 card from the top of the encounter deck and adds it to the staging area.
    The wizard Gandalf has chosen Bilbo Baggins to join Thorin and company on their quest to the Lonley Mountain.
    At first they had passed through hobbit-lands, a wild respectable country inhabited by decent folk, with good roads, an inn or two, and now and then, a dwarf or a farmer ambling by on business. Then they came to lands where people spoke strangely, and sang songs Bilbo had never heard before. - The Hobbit.

    Illustrator: Chris Rahn
    Set: OHaUH Quantity: 1
  • An Untimely End View Details
    Type: Quest
    Scenario: The Drúadan Forest Encounters: ,The Drúadan Forest,
    Quest Points: 17
    Archery damage must be assigned to allies, if able.
    As you move deeper into the forest, the wilderness quickly swallows all trace of civilization. Pushing through a dense patch of undergrowth, you came upon a dark and tangled grove. The scent of death strikes you.
    In the grove, the fleeing traitors lie slain, pierced by poisoned arrows. As you search the pain-wracked corpses for the body of their leader, the ominous echo of drums begins to sound among the trees. You desperately begin to retrace your steps from the woods, lest the fate of the traitors becomes your own.

    Illustrator: Adam Lane
    Set: TDF Quantity: 1
  • • Anborn View Details
    Type: Ally
    Sphere: Lore Cost: 4
    Willpower: 1 Attack: 3 Defense: 1 Hit Points: 3
    Gondor. Ranger.
    Action: Exhaust Anborn to return 1 Trap card from your discard pile to your hand.
    "I sent my keenest huntsmen to seek him, but he slipped them, and they had no sight of him till now, save Anborn..." –Faramir, The Two Towers
    Illustrator: Ilich Henriquez
    Set: TBoG Quantity: 3
  • Ancestral Clearing View Details
    Type: Location
    Encounter Set: The Drúadan Forest
    Threat: 4 Quest Points: 3
    Forest.
    The cost to play each player card is increased by 1.
    Travel: Exhaust a hero to travel here.
    "They still haunt the Druadan forest..." - Elfhelm, The Return of the King
    Illustrator:
    Set: TDF Quantity:
  • Ancestral Knowledge View Details
    Type: Event
    Sphere: Lore Cost: 1
    Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)
    "There is the land where our fathers worked of old, and we have wrought the image of those mountains into many works of metal and of stone, and into many songs and tales." - Gimli, The Fellowship of the Ring
    Illustrator: Cristi Balanescu
    Set: KD Quantity: 3
  • Ancient Forest View Details
    Type: Location
    Encounter Set: Ancient Forest
    Threat: 2 Quest Points: 5
    Forest.
    While Ancient Forest is in the staging area, each Forest location in the staging area gets +1 [Threat] and +3 quest points. This ability does not stack with other copies of Ancient Forest.
    Shadow: Defending player exhausts a character he controls.
    Illustrator: Ben Zweifel
    Set: VOI Quantity: 3
  • • Ancient Harbor View Details
    Type: Location
    Encounter Set: Assault on Osgiliath
    Threat: 1 Quest Points: 5
    Osgiliath.
    The players cannot travel here.

    Combat Action: Exhaust a hero to place 1 progress token on Ancient Harbor.

    Forced: After the player who controls Ancient Harbor lets an attack go undefended, return Ancient Harbor to the staging area.
    Illustrator: Michael Rasmussen
    Set: AoO Quantity: 1
  • Ancient Mathom View Details
    Type: Attachment
    Sphere: Spirit Cost: 1
    Mathom.
    Attach to a location.
    Response: After attached location is explored, the first player draws 3 cards.
    The Mathom-house it was called; for anything that Hobbits had no immediate use for, but were unwilling to throw away, they called a mathom. Their dwellings were apt to become rather crowded with mathoms... - The Fellowship of the Ring
    Illustrator: Anna Mohrbacher
    Set: AJtR Quantity: 3
  • Anduin Crossing View Details
    Type: Quest
    Scenario: The Massing at Osgiliath Encounters: ,The Massing at Osgiliath,
    Quest Points: 1
    Progress tokens from card effects cannot be placed on this quest card or the active location.
    Players cannot travel to East Bank or West Bank locations.
    In order to commit characters to the quest, a player must first choose a hero or 1 Ranger of Ithilien card he controls. Discard each chosen card from play.
    The cold waters of the Anduin river rush before you, but the current is weaker here and you have to cross. The outriders and van of the Dark Lord's army are closing fast behind, and their archers will make the attempted crossing even more dangerous. The bravest members of your band turn back to distract the oncoming horde, so that the rest of you might escape.
    Illustrator:
    Set: TMaO Quantity: 1
  • Anduin Passage View Details
    Type: Quest
    Scenario: Journey Down the Anduin Encounters: ,Dol Guldur Orcs,Journey Down the Anduin,Sauron's Reach,Wilderlands,
    Quest Points: 16
    Reveal 1 additional card from the encounter deck each quest phase. Do not make engagement checks during the encounter phase. (Each player may still optionally engage 1 enemy each encounter phase.)
    After defeating the Troll, you are able to board the raft and embark upon a river voyage. As you depart, your enemies pursue, harassing the small vessel as you attempt to navigate the river...

    As your enemies harass the raft, it is difficult to maintain balance and effectively fight them off.

    Illustrator: Ben Zweifel
    Set: Core Quantity: 1
  • Anfalas Herdsman View Details
    Type: Ally
    Sphere: Lore Cost: 1
    Willpower: 0 Attack: 0 Defense: 0 Hit Points: 1
    Outlands.
    Each Outlands character you control gets +1 hit point.
    From the Anfalas, the Langstrand far away, a long line of men of many sorts, hunters and herdsmen and men of little villages... - The Return of the King
    Illustrator: Blake Henriksen
    Set: TSF Quantity: 3
  • Angry Huorn View Details
    Type: Enemy
    Encounter Set: Into Fangorn
    Threshold: 38
    Threat: 3 Attack: 5 Defense: 4 Hit Points: 8
    Huorn.
    Hinder. Cannot have attachments.
    Forced: At the beginning of each resource phase, Angry Huorn attacks the engaged player.
    "I should be terrified of meeting them, if there were no true Ents about to look after them." –Merry, The Two Towers
    Illustrator: Jim Pavelec
    Set: VOI Quantity: 3
  • Type: Quest
    Scenario: Into Ithilien Encounters: ,Into Ithilien,Brooding Forest,Creatures of the Forest,Southrons,
    Quest Points: 15
    If any player's threat is 37 or higher, Approaching Cair Andros gains siege.
    Forced: At the end of each round, raise each player's threat by 2.
    If the players defeat this stage, they have won the game.
    The island fortress of Cair Andros rises from the middle of the Anduin. From a distance all is quiet, but as you near the island and night approaches a raucous cry is heard on the wind. The horns of Mordor sound in response. The enemy is moving on Cair Andros, and the assault will soon begin. You must reach it before all hope is lost.
    Illustrator: Emrah Elmasli
    Set: HON Quantity: 1
  • Type: Quest
    Scenario: Road to Rivendell Encounters: ,Road to Rivendell,Plundering Goblins,Misty Mountains,
    Quest Points: 13
    When Revealed: Reveal 1 card from the encounter deck per player, and add it to the staging area.
    Characters cannot be healed.
    If the players defeat this stage, they have won the game.
    Orcs and other creatures have hounded you since fighting your way free of the orc outpost. Soon you will reach the safety of Rivendell's borders, but supplies have dwindled and you are dead weary from sleepless nights of keeping watch, as dark forms shadow your camp.
    Illustrator: Noah Bradley
    Set: RtR Quantity: 1
  • • Aragorn View Details
    Type: Hero
    Sphere: Leadership Starting Threat: 12
    Willpower: 2 Attack: 3 Defense: 2 Hit Points: 5
    Dunedain. Noble. Ranger.
    Sentinel.
    Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.
    "I am Aragorn son of Arathorn; and if by the life or death I can save you I will." - The Fellowship of the Ring.
    Illustrator: John Stanko
    Set: Core Quantity: 1
  • • Aragorn View Details
    Type: Hero
    Sphere: Lore Starting Threat: 12
    Willpower: 2 Attack: 3 Defense: 2 Hit Points: 5
    Dunedain. Ranger.
    Sentinel.
    Refresh Action: Reduce your threat to your starting threat level. (Limit once per game.)
    I am older than I look. I might prove useful." - The Fellowship of the Ring
    Illustrator: Tony Foti
    Set: TWitW Quantity: 1
  • • Arwen Undomiel View Details
    Type: Objective
    Encounter Set: The Redhorn Gate
    Noldor. Noble. Ally.
    The first player gains control of Arwen Undomiel, as an ally.
    Response: After Arwen Undomiel exhausts, choose a hero. Add 1 resource to that hero's resource pool.
    If Arwen Undomiel leaves play, the players are defeated.
    Illustrator: Magali Villeneuve
    Set: TRG Quantity: 1
  • • Arwen Undomiel View Details
    Type: Objective
    Encounter Set: Road to Rivendell
    Noldor. Noble. Ally.
    The first player gains control of Arwen Undomiel, as an ally.
    Response: After Arwen Undomiel exhausts, choose a hero. Add 1 resource to that hero's resource pool.
    If Arwen Undomiel leaves play, the players are defeated.
    Illustrator: Magali Villeneuve
    Set: RtR Quantity: 1
  • • Arwen Undomiel View Details
    Type: Ally
    Sphere: Spirit Cost: 2
    Willpower: 2 Attack: 0 Defense: 1 Hit Points: 2
    Noldor. Noble.
    Response: After Arwen Undomiel exhausts, choose a character. That character gains sentinel and +1 [Defense] until the end of the round.
    ...in whom it was said that the likeness of L'thien had come on earth again... for she was the Evenstar of her people. - The Fellowship of the Ring
    Illustrator: Magali Villeneuve
    Set: TWitW Quantity: 3
  • • Asfaloth View Details
    Type: Attachment
    Sphere: Lore Cost: 2
    Mount.
    Attach to a Noldor or Silvan hero.
    Action: Exhaust Asfaloth to place 1 progress token on any location. (2 tokens instead if attached hero is Glorfindel.)
    Suddenly into view below came a white horse, gleaming in the shadows, running swiftly. In the dusk its headstall flickered and flashed as if it were studded with gems like living stars. - The Fellowship of the Ring
    Illustrator: Sandara Tang
    Set: FoS Quantity: 3
  • Astonishing Speed View Details
    Type: Event
    Sphere: Spirit Cost: 3
    Action: Until the end of the phase, all Rohan characters get +2 [Willpower]
    With astonishing speed and skill they checked their steeds, wheeled, and came charging round. - The Two Towers
    Illustrator: Anna Christenson
    Set: RtM Quantity: 3
  • Athelas View Details
    Type: Objective
    Encounter Set: A Journey to Rhosgobel
    Item.
    Guarded.
    Action: Exhaust a hero to claim this objective if it has no encounters attached. Then, attach Athelas to that hero.
    Illustrator: Sara Biddle
    Set: AJtR Quantity: 4
  • Attercop, Attercop View Details
    Type: Enemy
    Encounter Set: Return to Mirkwood
    Threshold: 44
    Threat: 2 Attack: 8 Defense: 4 Hit Points: 6
    Creature. Spider.
    Forced: At the beginning of the encounter phase, Attercop, Attercop automatically engages the player guarding Gollum, regardless of his threat.
    "Attercop! Attercop! Won't you stop..." - Bilbo Baggins, The Hobbit
    Illustrator: Aaron B. Miller
    Set: RtM Quantity: 3
  • Avalanche! View Details
    Type: Treachery
    Encounter Set: The Redhorn Gate
    Snow.
    When Revealed: Exhaust each ready character and if it is the quest phase commit them to the quest.
    Every now and again they heard a dull rumble, as a great boulder rolled down from hidden heights.
    -The Fellowship of the Ring

    Illustrator: David Lecossu
    Set: TRG Quantity: 1
  • • Éomer View Details
    Type: Hero
    Sphere: Tactics Starting Threat: 10
    Willpower: 1 Attack: 3 Defense: 2 Hit Points: 4
    Rohan. Noble. Warrior.
    Response: After a character leaves play, Éomer gets +2 [Attack] until the end of the round. (Limit once per round.)
    "I am named Éomer son of Éomund, and am called the Third Marshal of Riddermark." –The Two Towers
    Illustrator: Magali Villeneuve
    Set: VOI Quantity: 1
  • Backtrack! View Details
    Type: Treachery
    Encounter Set: Passage Through Mirkwood Nightmare
    Surge.
    When Revealed: The topmost enemy or location card in the encounter discard pile is returned to the staging area.
    Deal and resolve the topmost Shadow effect in the encounter discard pile for this attack.
    Illustrator: Magali Villeneuve
    Set: PTMN Quantity: 2
  • • Bag End View Details
    Type: Location
    Encounter Set: A Shadow of the Past
    Threat: 0 Quest Points: 3
    Shire.
    Response: After Bag End leaves play, each player draws 1 card for each Hobbit hero he controls.

    Victory 1.
    ...it was popularly believed, whatever the old folk might say, that the Hill at Bag End was full of tunnels stuffed with treasure. –The Fellowship of the Ring
    Illustrator: Tiziano Baracchi
    Set: TBR Quantity: 1
  • • Balin View Details
    Type: Hero
    Sphere: Leadership Starting Threat: 9
    Willpower: 2 Attack: 1 Defense: 2 Hit Points: 4
    Dwarf.
    Response: Pay 1 resource from Balin's resource pool to cancel a shadow effect just triggered during an attack. Then, deal the attacking enemy another shadow card. (Limit once per attack.)
    "Well, it is the first time that even a mouse has crept along carefully and quietly under my very nose and not been spotted." - The Hobbit
    Illustrator: Winona Nelson
    Set: OtD Quantity: 1
  • • Bamfurlong View Details
    Type: Location
    Encounter Set: A Shadow of the Past
    Threat: 2 Quest Points: 2
    Shire.
    Response: After the players travel to Bamfurlong, each player engaged with a Nazgûl enemy may ready a hero he controls.

    Victory 1.
    "This is Bamfurlong, old Farmer Maggot’s land."
    –Pippin, The Fellowship of the Ring

    Illustrator: Sabin Boykinov
    Set: TBR Quantity: 1
  • Banks of Morthond View Details
    Type: Location
    Encounter Set: The Stone of Erech
    Threat: 2 Quest Points: 7
    Blackroot Vale. Riverland.
    While Banks of Morthond is the active location, each location in the staging area gets –1 [Threat].
    Shadow: If this attack destroys a character, add 1 progress to the current Night objective.
    Illustrator: Alyn Spiller
    Set: TSoE Quantity: 2
  • Banks of the Anduin View Details
    Type: Location
    Encounter Set: Journey Down the Anduin
    Threat: 1 Quest Points: 3
    Riverland.
    Forced: If Banks of the Anduin leaves play, return it to the top of the encounter deck instead of placing it in the discard pile.
    here and there through openings Frodo could catch sudden glimpses of rolling meads, and far beyond them hills in the sunset, and away on the edge of sight a dark line, where marched the southernmost ranks of the Misty Mountains. - The Fellowship of the Ring
    Illustrator: Ben Zweifel
    Set: Core Quantity: 2
  • • Bard the Bowman View Details
    Type: Hero
    Sphere: Tactics Starting Threat: 11
    Willpower: 2 Attack: 3 Defense: 2 Hit Points: 4
    Esgaroth. Warrior.
    Ranged.
    When Bard the Bowman makes a ranged attack, the enemy he attacks gets -2 [Defense] until the end of the phase.
    Now he shot with a great yew bow, till all his arrows but one were spent. - The Hobbit
    Illustrator: Magali Villeneuve
    Set: OtD Quantity: 1
  • Type: Ally
    Sphere: Lore Cost: 2
    Willpower: 1 Attack: 0 Defense: 1 Hit Points: 3
    Bree.
    If each hero you control has the Hobbit trait, damage from undefended attacks against you may be assigned to Barliman Butterbur.
    "But spooks or no spooks, they won't get in The Prancing Pony so easy." - The Fellowship of the Ring
    Illustrator: Owen William Weber
    Set: TBR Quantity: 3
  • Barren Hills View Details
    Type: Location
    Encounter Set: Road to Rivendell
    Threat: 2 Quest Points: 4
    Hills.
    While Barren Hills is the active location, ignore ambush.
    Shadow: Return attacking enemy to the staging area after it attacks.
    Illustrator: David Lecossu
    Set: RtR Quantity: 2
  • Battering Ram View Details
    Type: Event
    Encounter Set: The Siege of Cair Andros
    Cost:
    Besieger.
    Doomed 2.
    When Revealed: If the active location is a Battleground, deal 3 damage to it.
    Shadow: Deal 2 damage to The Approach if it is in play. Otherwise, attacking enemy gets +2 [Attack].
    Illustrator: Lin Bo
    Set: HON Quantity: 3
  • Battle in the Dale View Details
    Type: Quest
    Scenario: The Battle of Five Armies Encounters: ,The Lonely Mountain,The Battle of Five Armies,
    Quest Points: 8
    Players cannot advance from this stage unless stage 2 and stage 4 are complete.
    Battle. (Characters use [Attack] instead of [Willpower] when questing here.)
    Forced: If there is no progress on this stage at the end of the round, the first player adds the topmost enemy in the discard pile to the staging area, if able.
    As soon as the host of their enemies was dense in the valley, they sent against it a shower of arrows, and each flickered as it fled as if with stinging fire. Behind the arrows a thousand of their spearmen leapt down and charged. The yells were deafening. The rocks were stained black with goblin blood. - The Hobbit
    Illustrator: Adam Schumpert
    Set: OtD Quantity:
  • Type: Quest
    Scenario: Flies and Spiders Encounters: ,Flies and Spiders,Wilderland,
    Quest Points: 3
    When Revealed: Add The Spider's Glade to the Staging area.
    Unconscious characters cannot quest, attack, defend, collect resources, trigger abilities, be poisoned, or ready (except by effects that target unconscious characters).
    Progress cannot be placed on this stage while The Spider's Glade is in play
    Action: Spend 2 [Baggins] resources to ready an unconscious character you control.

    If the players defeat this stage, they have won the game and discovered the treasure card Bilbo's Magic Ring.
    Then the battle began. Some of the dwarves had knives, and some had sticks, and all of them could get stones; and Bilbo had his elvish dagger. Again and again the spiders were beaten off, and many of them were killed. But it could not go on for long. - The Hobbit
    Illustrator: Derek Zabrocki
    Set: OtD Quantity:
  • Bee Pastures View Details
    Type: Location
    Encounter Set: Conflict at the Carrock
    Threat: 1 Quest Points: 2
    Wilderlands.
    Response: After you travel to Bee Pastures, search the encounter deck and discard pile for Grimbeorn the Old and add him to the staging area. Then shuffle the encounter deck.
    Illustrator: David Lecossu
    Set: CatC Quantity: 3
  • Behind Strong Walls View Details
    Type: Event
    Sphere: Tactics Cost: 1
    Action: Ready a defending Gondor character. That character gets +1 [Defense] until the end of the phase.
    ...seven walls of stone so strong and old that it seemed to have been not builded by carven by giants out of the bones of the earth. - The Return of the King
    Illustrator: Matt Smith
    Set: HON Quantity: 3
  • Belching Fire View Details
    Type: Treachery
    Encounter Set: The Lonely Mountain
    When Revealed: Each Dragon enemy in the staging area makes an immediate attack against the player with the highest total [Willpower] committed to the quest. (Do not deal a shadow card for this attack.)

    Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's type and cost.
    Illustrator: Christina Davis
    Set: OtD Quantity:
  • Type: Quest
    Scenario: Foundations of Stone Encounters: ,Foundations of Stone,Twists and Turns,Goblins of the Deep,Deeps of Moria,
    Quest Points: 5
    When Revealed: Create you own staging area. Reveal 4 cards from the encounter deck and add them to your staging area.
    Forced: After the 5th progress token is placed on Old One Lair, join another player at the beginning of the travel phase. If you cannot join another player, all players continue on to stage 5 together.
    The river has deposited you at...
    Illustrator: Cristi Balanescu
    Set: FoS Quantity: 1
  • Type: Quest
    Scenario: Foundations of Stone Encounters: ,Foundations of Stone,Twists and Turns,Goblins of the Deep,Deeps of Moria,
    Quest Points: 11
    When Revealed: Create your own staging area. Reveal 2 cards from the encounter deck and add them to your staging area.
    Forced: After the 17th progress token is placed on The Endless Caves, join another player at the beginning of the travel phase. If you cannot join another player, all players continue on to stage 5 together.
    The river has deposited you at...
    Illustrator: Cristi Balanescu and David Lecossu
    Set: FoS Quantity: 1
  • Type: Quest
    Scenario: Foundations of Stone Encounters: ,Foundations of Stone,Twists and Turns,Goblins of the Deep,Deeps of Moria,
    Quest Points: 17
    When Revealed: Create your own staging area. Discard all resources from your heroes.
    Forced: After the 17th progress token is placed on The Endless Caves, join another player at the beginning of the travel phase. If you cannot join another player, all players continue on to stage 5 together.
    The river has deposited you at...
    Illustrator: Cristi Balanescu
    Set: FoS Quantity: 1
  • Type: Quest
    Scenario: Foundations of Stone Encounters: ,Foundations of Stone,Twists and Turns,Goblins of the Deep,Deeps of Moria,
    Quest Points: 7
    When Revealed: Create your own staging area. Discard your hand. Reveal 2 cards from the encounter deck and add them to your staging area.
    Forced: After the 7th progress token is placed on The Shivering Bank, join another player at the beginning of the travel phase. If you cannot join another player, all players continue on to stage 5 together.
    The river has deposited you at...
    Illustrator: Cristi Balanescu
    Set: FoS Quantity: 1
  • • Beorn View Details
    Type: Ally
    Sphere: Tactics Cost: 6
    Willpower: 1 Attack: 3 Defense: 3 Hit Points: 6
    Beorning. Warrior.
    Action: Beorn gains +5 ATK until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)
    "I don't need your service, thank you... but I expect you to need mine." - The Hobbit
    Illustrator: Tiziano Baracchi
    Set: Core Quantity: 1
  • • Beorn View Details
    Type: Hero
    Sphere: Tactics Starting Threat: 12
    Willpower: 0 Attack: 5 Defense: 1 Hit Points: 10
    Beorning. Warrior.
    Sentinel. Cannot have attachments.
    Immune to player card effects.
    Beorn does not exhaust to defend.
    The roar of his voice was like drums and guns; and he tossed wolves and goblins from his path like straws and feathers. - The Hobbit
    Illustrator: Emrah Elmasli
    Set: OHaUH Quantity: 1
  • Beorn's Hospitality View Details
    Type: Event
    Sphere: Lore Cost: 5
    Action: Choose a player. Heal all damage on each hero controlled by that player.
    "... and my house is open to you, if ever you come back this way again." - Beorn, The Hobbit
    Illustrator: David A. Nash
    Set: Core Quantity: 1
  • Beorning Beekeeper View Details
    Type: Ally
    Sphere: Tactics Cost: 4
    Willpower: 1 Attack: 2 Defense: 1 Hit Points: 3
    Beorning.
    Action: Discard Beorning Beekeeper from play to deal 1 damage to each enemy in the staging area.
    "We are getting near," said Gandalf. "We are on th eedge of his bee pastures." - The Hobbit
    Illustrator: John Matson
    Set: CatC Quantity: 3
  • • Beravor View Details
    Type: Hero
    Sphere: Lore Starting Threat: 10
    Willpower: 2 Attack: 2 Defense: 2 Hit Points: 4
    Dunedain. Ranger.
    Action: Exhaust Beravor to choose a player. That player draws 2 cards.
    But in the wild lands beyond Bree there were mysterious wanderers. The Bree-folk called them Rangers, and knew nothing of their origin. - The Fellowship of the Ring
    Illustrator: Tiziano Baracchi
    Set: Core Quantity: 1
  • • Beregond View Details
    Type: Hero
    Sphere: Tactics Starting Threat: 10
    Willpower: 0 Attack: 1 Defense: 4 Hit Points: 4
    Gondor. Warrior.
    Sentinel.
    Lower the cost to play Weapon and Armor attachments on Beregond by 2.
    "It is over-late to send for aid when you are already besieged." - The Return of the King
    Illustrator: Magali Villeneuve
    Set: HON Quantity: 1
  • • Bert View Details
    Type: Enemy
    Encounter Set: We Must Away, Ere Break of Day
    Threshold: 23
    Threat: 3 Attack: 5 Defense: 2 Hit Points: 10
    Troll.
    Players cannot play attachment cards on Troll enemies.
    Forced: After Bert engages a player, sack 1.
    Forced: Return Bert to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect

    Victory 3
    Illustrator: Mike Nash
    Set: OHaUH Quantity: 1
  • Beyond Expectations View Details
    Type: Quest
    Scenario: The Massing at Osgiliath Encounters: ,The Massing at Osgiliath,
    Quest Points: 7
    Setup: Search the encounter deck for 12 Scout cards, and add 3 per player (one of each title), to the staging area. Remove The Witch-king from the encounter deck and set him aside, out of play. Shuffle any unused Scout cards back into the encounter deck.

    Players cannot travel to West Bank locaitons.
    There are reports of increased Orc activity around Ithilien, and you have been sent to investigate. You enter Osgiliath and cross the river. On the outskirts of the city, you see a horde that surpassses all expectations coming down the Morgul Road.

    As the van of the army enters the city, some of the horde's outriders are aware of your presence, and head in your direction. Drawing back, your make a hasty retreat towards the river.

    Illustrator:
    Set: TMaO Quantity: 1
  • • Bifur View Details
    Type: Hero
    Sphere: Lore Starting Threat: 7
    Willpower: 2 Attack: 1 Defense: 2 Hit Points: 3
    Dwarf.
    Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)
    "And winter comes after autumn." - Bifur, The Hobbit
    Illustrator: Magali Villeneuve
    Set: KD Quantity: 1
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