I've updated this thread with information about the 2nd edition reboot. Let me know if I missed anything. Thanks.
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Community FAQ & Resources: Podcasts, Game Video & Much More
#41
Posted 11 November 2014 - 02:17 PM

#42
Posted 01 December 2014 - 10:12 PM

#43
Posted 31 May 2015 - 08:13 PM

I've made some major updates to prepare for 2nd Edition. Let me know how it looks. Thanks!
#44
Posted 03 June 2015 - 02:28 AM

#45
Posted 07 June 2015 - 08:38 PM

#46
Posted 08 June 2015 - 02:24 AM

Well, the fact that the game had two long delays between deluxe edition and and new cycle didn't help the game's popularity, either.Part of the problem with Star Wars is just that there are SO MANY PEOPLE who are just buying the cards, but not playing with them. Oh well. At least they're keeping the game's sales up.
- IdeYoshiya likes this
#47
Posted 08 June 2015 - 07:57 PM

#48
Posted 08 June 2015 - 10:00 PM

Is there information available on how many core sets will be needed for a playset, and how many cards per faction will be in the core?
#49
Posted 08 June 2015 - 10:24 PM

- IdeYoshiya likes this
#50
Posted 19 June 2015 - 09:03 PM

For most unique characters, didn't people usually use only two copes max per deck? Unless it was a really powerful and central character to the deck.
For some locations you might want 3 copies and Street of sisters one per each deck you'll build, right?
#51
Posted 19 June 2015 - 11:53 PM

For most unique characters, didn't people usually use only two copes max per deck? Unless it was a really powerful and central character to the deck.
Most unique characters were one copy each, yes. However in second edition I expect we'll see that change because duplicates can now be setup AND duplicate saves cannot be cancelled. The small card pool initially will also necessitate multiple copies of unique characters.
#52
Posted 28 June 2015 - 11:41 AM

#53
Posted 29 June 2015 - 06:42 AM

because its too straight forward, attack with everything you got hoping the defending player kneels everything he's got so you don't get hit back
It just doesn't work like that. As the first player, sometimes you want to push a challenge through, sometimes you want to make the opponent kneel characters, sometimes you prefer to keep characters for defense; as the second player, you might want to defend a challenge at all costs, or just oppose, or let it through unopposed in prevision of your own challenges. It's already strategic as it is and your idea would reduce the strategy of choosing a first player.
#54
Posted 29 June 2015 - 02:57 PM

H'es vomited this idea into about five threads here and another five on the official boards. Cut and paste style.
#55
Posted 02 July 2015 - 05:31 AM

#56
Posted 02 July 2015 - 05:44 AM

Don't think there's any need to be rude about it. He clearly just wants to discuss his idea.
Of course we should be civil. But ScionMatty is right, the idea has been reposted in so many places, in several threads both here and on the official FFG boards. pipeLLR likely would have done better to post a new topic on the idea (which he did as well) and just leave it at that.
#57
Posted 03 July 2015 - 08:55 PM

don't know about you guys,
but i would love a change in the draw phase, instead of drawing all your cards at once, and the other player just drawing,
it would be better if it swapped drawing cards between the players, that makes the draw game more strategical, and also if you're the second player you still got a chance to do some serious draw, not only withstand the drawing.
might be only for just mode (1vs.1). because its too straight forward, draw with everything you got hoping the draws player draws everything he's got so you don't get draw back
if you alternate the draw during the phase, cards that doesn't draw all at once still might get drawn in the sake of drawing one after the other.
they can even print a card with all the draw icons and you can count witch one you've already started (even wined) by placing coins or power tokens.
it might sound far-fetched but i think its a good idea
- istaril and davedave like this
#58
Posted 05 July 2015 - 08:39 PM

Don't think there's any need to be rude about it. He clearly just wants to discuss his idea.
It's not a matter of being uncivil - when you capret-bomb a cut and paste idea into a half dozen threads in two boards, at least half of which have no bearing on the idea you are posting, you are simply vomiting your idea, hoping people latch on and discuss it. You're actually derailing other threads. Like this one, for example.
- Shethek and JoeyJellico like this
#59
Posted 16 July 2015 - 03:40 PM

This is a really nice resource! Thank you so much for putting it together.
I'm a new player, and I've been wondering which faction will suit me best. When I used to play Magic, I played white the most, with either green or black. Star Wars is my main LCG, and I play Jedi.
Basically, I don't like to rush, and I like to keep my guys safe with some countering, saving/healing, and some benefits like card draw when possible. So, defensive control as opposed to offensive control, if that makes sense.
I think I"m going to be pretty Nedly. Should be fun. x3
#60
Posted 17 July 2015 - 02:00 AM
