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Lord of the Rings LCG


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Recent Card Discussion
Hithlain
-----

Today, 10:22 AM by Palpa

I can't imagine to find a slot for that one in any deck, even silvan-bounce-in-and-return-to-hand-decks. Even at 0 costs this card would be crap.

 

What do I miss?

Hummerhorns
*****

Today, 01:30 AM by 4wallz

Or Gandolph.  Boom!  Done.

Hummerhorns
*****

Today, 12:16 AM by RichardPlunkett

The core set has a few ways of dealing with this card, eg

Dunhere can kill them safely while they are still in the staging area.

You could complete the adventure without ever reaching 40 threat.

Citadel plate means a hero could live through 5 damage.

 

Still, they are one of the nastier cards you run into early on.

Legolas
*****

Today, 12:06 AM by RichardPlunkett

Once you buy some more cards, the Blade of Gondolin will stop making your decks, but Legolas remains pretty solid even after all the expansions.

The Brown Lands
*****

Yesterday, 05:01 PM by Friman
Sneak attack or Stand and fight one simple Snowborn Scout at the end of the quest phase and bam, it's gone before resolving questing.
Caught in a Web
*****

Yesterday, 04:57 PM by Friman
Cancel it with a Test of Will as soon at it is revealed, nullify its effects through Unexpected Courage as recommended above or simply get rid of it with an Iron Hills Miner.
The Necromancer's Tower
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Yesterday, 02:17 PM by Palpa

Just noticed I might have been playing this wrong. Does the instruction to shuffle the encounter deck and add one card to each objective is there as a reminder to resolve the guarded effects, or is it in addition to the guarded keyword (in which case there would be two encounter cards attached to each objective)?

We played one additional per objective (guarded+adventure card)

The Necromancer's Tower
-----

Yesterday, 01:44 PM by TheNameWasTaken

Just noticed I might have been playing this wrong. Does the instruction to shuffle the encounter deck and add one card to each objective is there as a reminder to resolve the guarded effects, or is it in addition to the guarded keyword (in which case there would be two encounter cards attached to each objective)?

The Brown Lands
*****

Yesterday, 09:04 AM by omer84

Nobody complained about this card. OMG I personally hate it. Playing just core set, I many times struggled with it's threat level, and if I go into locations lock and have 2 or 3 and one active... I've lost the game in this fashion some many times already.

Legolas
*****

Yesterday, 09:01 AM by omer84

By far my favourite character so far in the game (only have core set). He is so efficient and work brilliantly with Blade of Gondolin, and his skill do the job pretty much every turn. He is great for location lock as well when you have too many and can't get through their threat level. Very efficient.

Hummerhorns
*****

Yesterday, 08:58 AM by omer84

This is a hardcore creature. It goes down easily but at what cost. I laugh to myself each time I draw it, because I know somebody will die in the process.

Horn of Gondor
****-

Yesterday, 08:57 AM by omer84

I've only just started playing this game, and I play on my own in 1 hand solo game, and  must admit that this card is not in the top of my list in tactics. I can see how it can shine in multiplayer, but I still do see it as broken. Maybe if I delve more into expansions and will have more cards to work with it.

Driven by Shadow
**---

Yesterday, 08:54 AM by omer84

I agree art looks very cool, as it goes for the card, I must admit if I see this one to come out I'm normally very happy, and if an encounter card makes you happy it must be weak.

Caught in a Web
*****

Yesterday, 08:51 AM by omer84

Oh this card is so annoying. It is even worse then just getting killed from some vicious encounter card. This card make you watch your heroes die slow and painful death.

Black Forest Bats
***--

Yesterday, 08:49 AM by omer84

Card itself does not present to much threat, but it certainly is one of my favourite card art from the core set.

Raiment of War
-----

Sep 22 2016 09:41 PM by slothgodfather

yea you are right.   but still, for 4 cost that is really good.  The trouble is drawing both those things.  I really like the idea, but I haven't brought myself to run it yet.   For me, Beregond is still typically in my hero line-up in Tactics, so defense is mostly taken care of.  I do think it would be good in a split sphere deck though.  Maybe lore so you could have the drawing power to get the pieces and healing to make sure Rammas doesn't bleed out.  

Raiment of War
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Sep 22 2016 08:29 PM by Palpa

Yea, it is definitely an ally attachment.  Paying 4 for a 6 shield, 3 HP guy though seems really worth it.

5 shield, unfortunately, they didn't design it according to my wish ;)

But yeah, it's a really nice combo
Raiment of War
-----

Sep 22 2016 03:54 PM by slothgodfather

Yea, it is definitely an ally attachment.  Paying 4 for a 6 shield, 3 HP guy though seems really worth it.

Raiment of War
-----

Sep 21 2016 09:36 PM by Palpa
It depends. I think Amarthiul will more likely go with Armored Destrier, as he will be in a deck facing multiple enemies. Azain will always attack, so the dwarrowdelf axe is the better option. The fact that it restricts two slots at once is hard. If it would be +2 hit points and +2 defense, then... The best thing is, as you implied, that it can be attached to Allies as well.
Raiment of War
-----

Sep 21 2016 09:36 PM by slothgodfather

Getting this on a Defender of Rammas is an amazing feeling.  

Browse Full Sets

Core Set

128 Cards

Khazad-dum

76 Cards

Shadows of Mirkwood


  1. The Hunt for Gollum
  2. Conflict at the Carrock
  3. A Journey to Rhosgobel
  4. The Hills of Emyn Muil
  5. The Dead Marshes
  6. Return to Mirkwood
139 Cards

The Massing at Osgiliath

19 Cards

Dwarrowdelf


  1. The Redhorn Gate
  2. Road to Rivendell
  3. The Watcher in the Water
  4. The Long Dark
  5. Foundations of Stone
  6. Shadow and Flame
154 Cards

The Battle of Lake-Town

24 Cards

The Hobbit


  1. Over Hill and Under Hill
  2. On the Doorstep
163 Cards

Lord of the Rings Saga Expansions


  1. The Black Riders
  2. The Road Darkens
  3. The Treason of Saruman
  4. The Land of Shadow
  5. The Flame of the West
335 Cards

Heirs of Numenor

76 Cards

Against the Shadow


  1. The Steward's Fear
  2. The Drúadan Forest
  3. Encounter at Amon Dîn
  4. Assault on Osgiliath
  5. The Blood of Gondor
  6. The Morgul Vale
159 Cards

The Voice of Isengard

67 Cards

Nightmare Decks


  1. Passage Through Mirkwood Nightmare
8 Cards

The Stone of Erech

27 Cards

The Ring-maker Cycle


  1. The Dunland Trap
  2. The Three Trials
  3. Trouble in Tharbad
  4. The Nin-in-Eilph
  5. Celebrimbor's Secret
  6. The Antlered Crown
154 Cards

The Lost Realm

73 Cards

Angmar Awakened Cycle


  1. The Wastes of Eriador
  2. Escape from Mount Gram
  3. Across the Ettenmoors
  4. The Treachery of Rhudaur
  5. The Battle of Carn Dûm
  6. The Dread Realm
159 Cards

The Grey Havens

81 Cards

Dream-Chaser Cycle


  1. Flight of the Stormcaller
  2. The Thing in the Depths
  3. Temple of the Deceived
  4. The Drowned Ruins
  5. A Storm on Cobas Haven
  6. The City of Corsairs
80 Cards

The Sands of Harad

0 Cards

Haradrim Cycle


  1. The Mûmakil
  2. Race Across Harad
  3. Race Across Harad
0 Cards


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.