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Lord of the Rings LCG
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|Recent Card Discussion|
Today, 08:43 PM by GKZhukov
Am I right in thinking you can use Desperate Alliance to allow a 2nd player to trigger the ability and that still counts as once per game?
I've seen it mentioned that this works with Galdor of the Havens' "once per game" ability, and Red Eowyn explicitly states "once per game for the group", so don't see why this wouldn't work?
Yesterday, 04:28 PM by slothgodfather
Yea, I can see the confusion here. Is the "if no attack" supposed to trigger if you are on-course AND/OR if there are no enemy ships engaged? I honestly couldn't say. Have you checked the FFG forums for this yet?
Yesterday, 03:16 PM by Nerdmeister
Would "If no attack is made as a result of this effect" only be relevant if you are off-course? "This effect" referred to being the thing that happens if you are not on-course?
Will the Doomed 2 happen automatically if you are on-course
Could potentially lead to some strange decisions where you decide to stay off-course if your threat is high enough to get you eliminated but your fleet-setup is strong enough to easily withstand an extra attack; seems a bit counter-intuitive to me.
Oct 18 2016 07:58 PM by Palpa
I second this.
Can't think of any rule (or reason) why it should be different than that.
Oct 17 2016 10:44 PM by RichardPlunkett
I don't see why using Windfola would exhaust the character.
The situation of having been committed, then being removed will normally leave the character exhausted, which is likely a major part of why Windfola doesn't have exhausting the character as a cost or as an effect. And without it explicitly addressing the issue, the character's readiness remains in it existing state.
Oct 17 2016 09:23 PM by TheNameWasTaken
If Windfola's rider is ready and committed to the quest and then gets removed, would using Windfola's ability exhaust the rider too? Or does it depend on whether the rider exhausts to quest or not?
Oct 17 2016 06:13 AM by Friman
It could be done in very particular circumstances, such as suffering treachery effects that blank your card text, such as The nine are abroad, IIRC. There's a list of these cards in the Bill the pony entry, but I was mostly joking: no particular interest in having a pony hero. Not until the jump off the shark and give us a Gwaihir hero or something like that.
Oct 17 2016 05:34 AM by GKZhukov
Except you wouldn't be able to attach an attachment to blank no attachments as you'd need no attachments blanked in order to attach the attachment. So such a thing wouldn't make for a Pony Hero alas.
Oct 14 2016 08:32 AM by LoricatusLupus
I actually think that this is a better mount for new Eowyn than Rohan Warhorse, which most people I play with rate as the best. With the amount cards appearing recently which remove characters from the quest, it's vital for such a high Willpower hero to have a way back in. I'm certainly going to skip Snowmane for her in favour of Strider, but obviously that's not a good card if you're running three Heroes.
Oct 14 2016 06:17 AM by Palpa
Thats what I have in mind.
Signs of Gollum
Oct 14 2016 03:25 AM by calumfox89
Ahh ok, this makes sense! Thanks guys!!
Oct 14 2016 12:09 AM by RichardPlunkett
1 cost for 1 WP is fair price. The response is generally useless. If you are running Elfhelm, or have spirit heroes that always quest, and aren't attracting other restricted cards, then it might be playable.
Without Elfhelm, the main obstacle is its lack of punch. I generally want cards to do more than this. For example, it would be far more attractive at costing 2 resources for +2 WP (like Celebrian's). Without lots of card draw, having more than a few 1-cost cards in a deck tends to weaken it, and I wouldn't use that space on this.
Oct 13 2016 11:11 PM by Friman
I'd put Snowmane, Herugrim (both restricted, both on Spirit) or Golden Shield on Spirit Éowyn any day over Windfola. Tactics Éowyn has a lot more attachments to play with. The special effect of Windfola is too specific to matter in most quests, and being unique finally kills it, unless playing along with Théoden and spirit Éowyn and or Elfhelm. The reason I rated it as 1 star is because I misread and thought the only possible character to play it on was Éowyn, so I'm willing now to upgrade my initial rating up to 2 stars, Lord Inquisitor. I hope you curiosity has been slaked 1 for 1 WP is not a bad tradeoff at all, but still I can't find place for this in my spirit Rohan deck without Elfhelm.
Oct 13 2016 09:25 PM by Palpa
1 cost for one willpower, I can't see why you guys complain. OK. It's a card to draw, maybe that's what you don't like about it? But the tradeoff 1/1 is common
Oct 13 2016 08:58 PM by slothgodfather
I'm a fan of running 1x of cards for certain, but they have to offer just enough to warrant inclusion. This 1 cost for 1 WP is rather useless unless you are also using things that trigger off of Mount cards. However, if you are up against an encounter deck that removes questing characters, then this card is golden. It's not a bad card, just one I'd only run in those scenarios.
Oct 13 2016 08:38 PM by Palpa
Any card that will be a one-in-every-deck is a 5 star in my opinion, considering the enormous card pool. Maybe it is due to the fact that in our group we rarely mix factions in single decks, so spirit will always like this card and rarely care about restricted
Oct 13 2016 07:42 PM by Valdemart
Well, you said it yourself - it is restricted, unique and most of the time, a 1 resource for 1 willpower. Makes sense only when Elfhelm is on the table, otherwise I wouldn't throw single copies in a deck. If it wasn't unique - well, then it would have been broken (considering Elfhlem).
I am not saying it is a bad card, but it sure ain't a 5 star ride.
Oh, this card is also a strange case of text inconsistency - the Response effect triggers 'after attached character' is removed from the quest, but you can only use Windfola 'to commit attached hero' to the quest. I guess it was just an omission, however it may also hint at the future release of ally Eowyn. Not that Windfola would be better with her as an ally anyway.
Oct 13 2016 01:39 PM by Palpa
I wonder who rated this card 1 star?
It is perfect for any spirit deck, where the primary task is to provide willpower. Other willpower enhancing Attachments are either out of faction (Celebrians Stone, Dunedain Quest), terminal (Miruvor) restrictive (Star Brooch) or more Expensive (the Favor of the Lady). In addition, it has a nice response that some adventures will trigger.
The restricted keyword is not that a big issue, as there not so many restricted spirit-attachments to cause a problem (especially in classic spirit decks focusing on questing).
I will put at least one copy in any spirit deck. 5/5 stars
Oct 12 2016 06:28 AM by Palpa
Any time encounter cards are “revealed” from the encounter deck, the players should follow the rules for staging as explained on page 14 of the rulebook and rule (1.39) of this document.
After each player has had the opportunity to commit characters to the quest, the encounter deck reveals one card per player. This is known in the game as STAGING. These encounter cards are revealed one at a time, with any “when revealed” effects being resolved before the next card is revealed. Enemy and location cards revealed in this manner are placed in the staging area, treachery cards are resolved and (unless otherwise indicated by the card text) placed in the discard pile. If the encounter deck is ever empty during the quest phase, the encounter discard pile is shufﬂed and reset back into the encounter deck.
Oct 10 2016 03:00 PM by Palpa
Reveal means you also have to add the card to the staging area (location/enemy) or resolve its effect (Treachery).
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