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Lord of the Rings LCG


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Recent Card Discussion
Wait No Longer
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Feb 14 2017 09:30 PM by RichardPlunkett

the rule for "then" are pretty clear. So, for this one, if you don't find an enemy, you don't get the benefit.

So while sometimes handy, occasionally you pay 2 and get nothing.

Wait No Longer
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Feb 14 2017 03:50 PM by slothgodfather

I know LotR and GoT use different logic sometimes - but since they used the format "Do X, Then Do Y", if X doesn't resolve successfully, the Y part doesn't happen.   I'd say that if you don't find an enemy and put it into play engaged with you, the first part wasn't successful, so the rest of the "Then" sentence fails.   But that's just my interpretation. 

Wait No Longer
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Feb 13 2017 08:25 PM by Friman
I assume you reveal one less encounter card even if you don't find any enemy at all when you look at the top 5 cards... Isn't it?
Peace, and Thought
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Feb 13 2017 05:36 PM by slothgodfather

Correct.  The refresh phase begins, everything readies, and then you have an opportunity to use this card.  That's why it's only 1 cost, because you have to exhaust 2 heroes as the real cost.   This can still work well in Hobbit decks since they have Fast-Hitch and can ready anyways, or decks that use Unexpected Courage or Boromir (tactics).  

Peace, and Thought
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Feb 12 2017 06:28 PM by Felagund
After reading the comments here, I realized that I've been playing this card wrongly. If the correct moment to play this card is after refreshing heroes, I think it isn't a very good deal /-:
Grim Resolve
****-

Feb 11 2017 11:10 PM by Felagund

If I'm not happy to see a card in my opening hand then that's not a card I want in a deck.


Exactly. This is just one of many cards from the core set that have become useless due to the exponential growth of the card-pool (specially I'm talking about all 5-cost cards and Brok Ironfist, but I'm afraid there are more).

I strongly dislike to have dead cards in my pool, so I've thought about reducing the cost of all the 5-cost cards from the core set to 4. Will it make them more appealing? I don't know.
Black Rider
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Feb 06 2017 06:23 PM by slothgodfather

np.  Good luck!  These guys can make this quest pretty challenging.  

Black Rider
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Feb 03 2017 05:07 PM by a101franky

Thx for all...sloth & Pal....

Black Rider
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Feb 03 2017 04:53 PM by Palpa
Characters and other cards only stand during the refresh phase, no matter why they were exhausted. Just like slothgodfather said, you have to stand them outside the refresh phase using card abilities. Besides, if it was different for hide tests, they wouldn't change the game
Black Rider
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Feb 03 2017 04:35 PM by a101franky

...so..they do not automatically ready after the hide test is resolt?...I have to ready them with other cards (like an attachment or event)?....

Black Rider
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Feb 03 2017 04:18 PM by slothgodfather

To commit someone to the hide test, you have to exhaust them.   So if you have means to ready them before/during other phases, yes, you can use them again for other actions.

Black Rider
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Feb 03 2017 03:41 PM by a101franky

Hi guys, a little question...

 

after this card has been revealed, I make the hide test, committing 1 hero and 2 allies. Win the test and, according to the rules, my characters are no longer committed to the hide test. Does this mean that I can use my characters again, for example, to defend or attack in the next phase of the same turn?

 

Thx in advance for any reply

Wait No Longer
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Feb 03 2017 07:35 AM by Palpa

Very cool for Dunedain Decks. Effective cost of 1 considering Mablung and less threat in the staging area. Nice

Blight of Angmar
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Feb 02 2017 10:48 AM by Wlko

correct name is Blight of Carn Dum

Predatory Wolves
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Feb 02 2017 10:20 AM by Wlko

Correct quantity is 3

Wolf's Guardian
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Feb 02 2017 09:10 AM by Wlko

Is quantity correct? Listing 2 quantity, but I believe there is only one card in deck.

A Burning Brand
*****

Feb 01 2017 09:08 AM by DarkPhoenix

I use this with Gloin + Narvi's Belt, helps keeping him from shattering from unlucky shadow card.

Ravenhill Scout
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Jan 30 2017 08:42 PM by Palpa
That's a lot of resources for few effect. And you need progress on the active location to make it work, or do you add more cards to combo? Doesn't sound impressive
Sand Viper
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Jan 30 2017 02:27 AM by LibroRojoBolsonCerrado

The image does not correspond with the Sand Viper Card

Ravenhill Scout
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Jan 28 2017 06:42 PM by DunYoss

Obviously most decks won't want him, but any ally with an exhaust ability has combo potential.  I use him in a Grim Resolve combo deck as a way to destroy locations in the staging area (the deck doesn't have Spirit so can't use Northern Tracker).

Browse Full Sets

Core Set

128 Cards

Khazad-dum

76 Cards

Shadows of Mirkwood


  1. The Hunt for Gollum
  2. Conflict at the Carrock
  3. A Journey to Rhosgobel
  4. The Hills of Emyn Muil
  5. The Dead Marshes
  6. Return to Mirkwood
139 Cards

The Massing at Osgiliath

19 Cards

Dwarrowdelf


  1. The Redhorn Gate
  2. Road to Rivendell
  3. The Watcher in the Water
  4. The Long Dark
  5. Foundations of Stone
  6. Shadow and Flame
154 Cards

The Battle of Lake-Town

24 Cards

The Hobbit


  1. Over Hill and Under Hill
  2. On the Doorstep
163 Cards

Lord of the Rings Saga Expansions


  1. The Black Riders
  2. The Road Darkens
  3. The Treason of Saruman
  4. The Land of Shadow
  5. The Flame of the West
335 Cards

Heirs of Numenor

76 Cards

Against the Shadow


  1. The Steward's Fear
  2. The Drúadan Forest
  3. Encounter at Amon Dîn
  4. Assault on Osgiliath
  5. The Blood of Gondor
  6. The Morgul Vale
159 Cards

The Voice of Isengard

67 Cards

Nightmare Decks


  1. Passage Through Mirkwood Nightmare
8 Cards

The Stone of Erech

27 Cards

The Ring-maker Cycle


  1. The Dunland Trap
  2. The Three Trials
  3. Trouble in Tharbad
  4. The Nin-in-Eilph
  5. Celebrimbor's Secret
  6. The Antlered Crown
154 Cards

The Lost Realm

73 Cards

Angmar Awakened Cycle


  1. The Wastes of Eriador
  2. Escape from Mount Gram
  3. Across the Ettenmoors
  4. The Treachery of Rhudaur
  5. The Battle of Carn Dûm
  6. The Dread Realm
159 Cards

The Grey Havens

81 Cards

Dream-Chaser Cycle


  1. Flight of the Stormcaller
  2. The Thing in the Depths
  3. Temple of the Deceived
  4. The Drowned Ruins
  5. A Storm on Cobas Haven
  6. The City of Corsairs
137 Cards

The Sands of Harad

74 Cards

Haradrim Cycle


  1. The Mûmakil
  2. Race Across Harad
  3. Beneath the Sands
  4. The Black Serpent
  5. The Dungeons of Cirith Gurat
27 Cards


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.