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Lord of the Rings LCG


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Recent Card Discussion
A Burning Brand
*****

Yesterday, 11:51 AM by Palpa

I think it's worth including Song of Wisdom to equip your non-lore hero. Did it in many decks and it payed off every time.

And remmber that it's also playable on lore-Allys

A Burning Brand
*****

Yesterday, 06:47 AM by RichardPlunkett

But for it's requirement it must go on a lore character it would be the best shadow suppression in the game. I have seen many fine Elrond's using this but relatively few other heroes.

A Burning Brand
*****

Jan 20 2017 08:53 PM by Palpa

There are terrible shadows effects on this game and "A Burning Brand" has saved me many times. I almost always add two o three copies of these on my Lore decks.

Yup, it's the strongest card besides the Steward of Gondor, maybe even stronger than unexpected courage
A Burning Brand
*****

Jan 19 2017 04:49 PM by Etemenanki
There are terrible shadows effects on this game and "A Burning Brand" has saved me many times. I almost always add two o three copies of these on my Lore decks.
Ancient Mathom
*****

Jan 15 2017 06:10 AM by Etemenanki
Fantastic card to give card draw to Spirit decks. I added three to my Spirit deck. Great card!
Anduin Passage
*****

Jan 13 2017 09:48 PM by runequester

Vital that the decks include options to deal with locations or gain a lot of willpower, as it is very easy to get location locked in this part of the quest.

 

Northern trackers and Faramir are a must, and If you are making core-set decks only, I'd make sure to bring the Snowbourn scouts and Lorien guides as well.

Ambush on the Shore
****-

Jan 13 2017 09:47 PM by runequester

This can be very "swingy". 

 

You may end up with a mob of big, mean monsters or you may luck out and get only a single band of goblins (or none at all).

 

Make sure to remember to skip staging.

A Test of Will
*****

Jan 13 2017 09:46 PM by runequester

A card that is unlikely to be surpassed for quite a while.

Very cheap and with so many brutal Reveal effects in the game, it lets the heroes survive much longer.

A Light in the Dark
**---

Jan 13 2017 09:45 PM by runequester

Not a great card once some expansions are added but while you are still in the first cycle of the game, having one or two around can help delay an unpleasant fight long enough to get a blocker into play.

Eagles of the Misty Mountains
*****

Jan 11 2017 09:13 PM by Firebird

If you don't have Vassal of the Windlord and Winged Guardian, I would not consider trying to run these or Support.  Are you playing solo or in a group?  If you can get some resource accelleration - like Steward of Gondor - then Gondorian Fire is really good.

 

I usually play solo, but run two decks: Spirit/Lore and Tactics/Leadership (only a little bit of Leadership). I also have a Leadership/Lore deck but don't normally run that one.

 

This is all I have for the time being:

 

2x Core Set
Khazad-Dum Expansion
The Road Darkens
Battle for Laketown
Conflict at the Carrock
Foundations of Stone
The Watcher in the Water
Celebrimbor's Secret
Return to Mirkwood
Shadow and Flame

Eagles of the Misty Mountains
*****

Jan 11 2017 08:12 PM by slothgodfather

If you don't have Vassal of the Windlord and Winged Guardian, I would not consider trying to run these or Support.  Are you playing solo or in a group?  If you can get some resource accelleration - like Steward of Gondor - then Gondorian Fire is really good.

Eagles of the Misty Mountains
*****

Jan 10 2017 09:31 PM by Firebird

Is this thing worth running with Support of the Eagles in a fairly basic Tactics deck (not a dedicated Eagles one, since I don't have all the packs necessary)? Or should I replace this and Support with something else?

Arwen Undómiel
-----

Jan 10 2017 05:28 PM by slothgodfather

On either site your deck likely won't draw attention on it's own.  So I'd suggest publishing the deck - on either/both - and then making a forum post linking to the deck and asking for suggestions.  The FFG forums are quite a bit more active than these are for Lord of the Rings topics.

Arwen Undómiel
-----

Jan 09 2017 07:09 PM by Firebird

Thank you! How are the deck forums here? I want to post my deck lists and what sets I'm working with and see if I can get some suggestions. Unfortunately, after my Spirit/Lore deck and Leadership/Tactics (mostly Tactics) got schooled in Journey Down the Anduin, I think I can probably build them a lot better. But I'd really like to get Dread Realm and Arwen and use her in some way, even if it's in the discard shenanigans stuff. I just really love the Noldor and want to use them. :)

Arwen Undómiel
-----

Jan 09 2017 06:11 PM by slothgodfather

Not at all.  Since it doesn't matter what card you discard, she works in whatever.  She is best if you include 3x of Elven Light since it gives you the opportunity to convert that gained resource into card-draw instead, depending upon your circumstances.

 

http://ringsdb.com/

 

That site has a real easy way of searching deck lists that include particular cards you want to use.  And if it is by Seastan, it's likely to be a very good deck.  That guy is pretty brilliant when it comes to deck-building. 

Hummerhorns
*****

Jan 09 2017 04:06 AM by Firebird

Hands Upon the Bow and Legolas can easily take care of this thing before it can hurt you.

Arwen Undómiel
-----

Jan 09 2017 12:58 AM by Firebird

So, does she absolutely need the discard-style deck to function? Could I use her with Glorfindel and/or Galadriel? Can anyone tell me where I could find some good deck lists for a Spirit/Lore deck (particularly one that runs Ringmaker cycle, which I need to get more of)? I've tried putting together the best of what I can, but I have been waiting for an Arwen Hero and I really want to run her.

Vigilant Dunadan
-----

Dec 22 2016 07:43 AM by Palpa

What's so irrelevant about playing Narya on OH&UH Gandalf? He can stay in play for a while, potentially many turns if you have enough threat reduction.

Vilya and Nenya are truly irrelevant since after you play them on their respective Ally versions, they eventually leave play.

It's irrelevant in the discussed case: they add ressource icons, but not to the Vigilant Dunadan

Vigilant Dunadan
-----

Dec 21 2016 11:07 PM by slothgodfather

Well Narya on Gandalf is irrelevant - in regards to giving a resource icon - since it can't be used unless you also add Sword-thain, so the same could be said for Nenya and Vilya.   I never play the ally versions of Galadriel or Elrond, so I completely forgot about their rings being able to go on them, otherwise I would have considered it. ;)

Hama
-----

Dec 21 2016 04:36 PM by flightmaster101

It gets better than that: Hama can block twice with 5 defense

 

There is an action window after shadow cards are revealed but before combat resolves. 

1) exhaust Hama to block

2) reveal shadow card

3) Will Hama survive without using his action?

3a) yes; do not ready, keep Hama around for another day

3b) no; ready Hama, improve defense, he survives

4) block with Hama a second time before he leaves play at the end of the phase. 

People said you can block twice, and I didnt understand.  Thanks for listing the procedure out, because now that I see it put in steps my eyes popped out of my head!

Browse Full Sets

Core Set

128 Cards

Khazad-dum

76 Cards

Shadows of Mirkwood


  1. The Hunt for Gollum
  2. Conflict at the Carrock
  3. A Journey to Rhosgobel
  4. The Hills of Emyn Muil
  5. The Dead Marshes
  6. Return to Mirkwood
139 Cards

The Massing at Osgiliath

19 Cards

Dwarrowdelf


  1. The Redhorn Gate
  2. Road to Rivendell
  3. The Watcher in the Water
  4. The Long Dark
  5. Foundations of Stone
  6. Shadow and Flame
154 Cards

The Battle of Lake-Town

24 Cards

The Hobbit


  1. Over Hill and Under Hill
  2. On the Doorstep
163 Cards

Lord of the Rings Saga Expansions


  1. The Black Riders
  2. The Road Darkens
  3. The Treason of Saruman
  4. The Land of Shadow
  5. The Flame of the West
335 Cards

Heirs of Numenor

76 Cards

Against the Shadow


  1. The Steward's Fear
  2. The Drúadan Forest
  3. Encounter at Amon Dîn
  4. Assault on Osgiliath
  5. The Blood of Gondor
  6. The Morgul Vale
159 Cards

The Voice of Isengard

67 Cards

Nightmare Decks


  1. Passage Through Mirkwood Nightmare
8 Cards

The Stone of Erech

27 Cards

The Ring-maker Cycle


  1. The Dunland Trap
  2. The Three Trials
  3. Trouble in Tharbad
  4. The Nin-in-Eilph
  5. Celebrimbor's Secret
  6. The Antlered Crown
154 Cards

The Lost Realm

73 Cards

Angmar Awakened Cycle


  1. The Wastes of Eriador
  2. Escape from Mount Gram
  3. Across the Ettenmoors
  4. The Treachery of Rhudaur
  5. The Battle of Carn Dûm
  6. The Dread Realm
159 Cards

The Grey Havens

81 Cards

Dream-Chaser Cycle


  1. Flight of the Stormcaller
  2. The Thing in the Depths
  3. Temple of the Deceived
  4. The Drowned Ruins
  5. A Storm on Cobas Haven
  6. The City of Corsairs
137 Cards

The Sands of Harad

74 Cards

Haradrim Cycle


  1. The Mûmakil
  2. Race Across Harad
  3. Beneath the Sands
  4. The Black Serpent
  5. The Dungeons of Cirith Gurat
0 Cards


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.