Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Lord of the Rings LCG

Search for Cards
Order By:
More Search Options

Encounter Set:

Willpower - Threat:
Hit - Quest Points:
Hide Search Options
Recent Card Discussion

Yesterday, 09:07 PM by Felagund

The new tactics event is extremely solid with his ability, allowing him to do some considerable dmg with repeated attacks.   But I agree.  I'm also torn on which to include.  Atm, I've built an ent deck using Treebeard, Tactigorn and Mablung.  As to be expected with ents, it is a little slow to start, but then gets to hit pretty heavy

Which new tactics event?


Yesterday, 08:58 PM by Felagund

No, it's the same with elrond and 0 cost allies. It has been answerd by Caleb before. It is a pitty nevertheless.

I don't get why slothgodfather's example doesn't work with Entmoot, since Entmoot actually has the Ent trait printed on it. Could you please explain yourself?


Yesterday, 05:08 PM by Felagund

Sadly this heroe became useless after a few expansions appeared. I really would like to make this version usable again. What would you guys think about changing the "Limit once per round" restriction to "Limit once per phase", or even removing this restriction completely?

Wait No Longer

Feb 14 2017 09:30 PM by RichardPlunkett

the rule for "then" are pretty clear. So, for this one, if you don't find an enemy, you don't get the benefit.

So while sometimes handy, occasionally you pay 2 and get nothing.

Wait No Longer

Feb 14 2017 03:50 PM by slothgodfather

I know LotR and GoT use different logic sometimes - but since they used the format "Do X, Then Do Y", if X doesn't resolve successfully, the Y part doesn't happen.   I'd say that if you don't find an enemy and put it into play engaged with you, the first part wasn't successful, so the rest of the "Then" sentence fails.   But that's just my interpretation. 

Wait No Longer

Feb 13 2017 08:25 PM by Friman
I assume you reveal one less encounter card even if you don't find any enemy at all when you look at the top 5 cards... Isn't it?
Peace, and Thought

Feb 13 2017 05:36 PM by slothgodfather

Correct.  The refresh phase begins, everything readies, and then you have an opportunity to use this card.  That's why it's only 1 cost, because you have to exhaust 2 heroes as the real cost.   This can still work well in Hobbit decks since they have Fast-Hitch and can ready anyways, or decks that use Unexpected Courage or Boromir (tactics).  

Peace, and Thought

Feb 12 2017 06:28 PM by Felagund
After reading the comments here, I realized that I've been playing this card wrongly. If the correct moment to play this card is after refreshing heroes, I think it isn't a very good deal /-:
Grim Resolve

Feb 11 2017 11:10 PM by Felagund

If I'm not happy to see a card in my opening hand then that's not a card I want in a deck.

Exactly. This is just one of many cards from the core set that have become useless due to the exponential growth of the card-pool (specially I'm talking about all 5-cost cards and Brok Ironfist, but I'm afraid there are more).

I strongly dislike to have dead cards in my pool, so I've thought about reducing the cost of all the 5-cost cards from the core set to 4. Will it make them more appealing? I don't know.
Black Rider

Feb 06 2017 06:23 PM by slothgodfather

np.  Good luck!  These guys can make this quest pretty challenging.  

Black Rider

Feb 03 2017 05:07 PM by a101franky

Thx for all...sloth & Pal....

Black Rider

Feb 03 2017 04:53 PM by Palpa
Characters and other cards only stand during the refresh phase, no matter why they were exhausted. Just like slothgodfather said, you have to stand them outside the refresh phase using card abilities. Besides, if it was different for hide tests, they wouldn't change the game
Black Rider

Feb 03 2017 04:35 PM by a101franky

...so..they do not automatically ready after the hide test is resolt?...I have to ready them with other cards (like an attachment or event)?....

Black Rider

Feb 03 2017 04:18 PM by slothgodfather

To commit someone to the hide test, you have to exhaust them.   So if you have means to ready them before/during other phases, yes, you can use them again for other actions.

Black Rider

Feb 03 2017 03:41 PM by a101franky

Hi guys, a little question...


after this card has been revealed, I make the hide test, committing 1 hero and 2 allies. Win the test and, according to the rules, my characters are no longer committed to the hide test. Does this mean that I can use my characters again, for example, to defend or attack in the next phase of the same turn?


Thx in advance for any reply

Wait No Longer

Feb 03 2017 07:35 AM by Palpa

Very cool for Dunedain Decks. Effective cost of 1 considering Mablung and less threat in the staging area. Nice

Blight of Angmar

Feb 02 2017 10:48 AM by Wlko

correct name is Blight of Carn Dum

Predatory Wolves

Feb 02 2017 10:20 AM by Wlko

Correct quantity is 3

Wolf's Guardian

Feb 02 2017 09:10 AM by Wlko

Is quantity correct? Listing 2 quantity, but I believe there is only one card in deck.

A Burning Brand

Feb 01 2017 09:08 AM by DarkPhoenix

I use this with Gloin + Narvi's Belt, helps keeping him from shattering from unlucky shadow card.

Browse Full Sets

Core Set

128 Cards


76 Cards

Shadows of Mirkwood

  1. The Hunt for Gollum
  2. Conflict at the Carrock
  3. A Journey to Rhosgobel
  4. The Hills of Emyn Muil
  5. The Dead Marshes
  6. Return to Mirkwood
139 Cards

The Massing at Osgiliath

19 Cards


  1. The Redhorn Gate
  2. Road to Rivendell
  3. The Watcher in the Water
  4. The Long Dark
  5. Foundations of Stone
  6. Shadow and Flame
154 Cards

The Battle of Lake-Town

24 Cards

The Hobbit

  1. Over Hill and Under Hill
  2. On the Doorstep
163 Cards

Lord of the Rings Saga Expansions

  1. The Black Riders
  2. The Road Darkens
  3. The Treason of Saruman
  4. The Land of Shadow
  5. The Flame of the West
335 Cards

Heirs of Numenor

76 Cards

Against the Shadow

  1. The Steward's Fear
  2. The Drúadan Forest
  3. Encounter at Amon Dîn
  4. Assault on Osgiliath
  5. The Blood of Gondor
  6. The Morgul Vale
159 Cards

The Voice of Isengard

67 Cards

Nightmare Decks

  1. Passage Through Mirkwood Nightmare
8 Cards

The Stone of Erech

27 Cards

The Ring-maker Cycle

  1. The Dunland Trap
  2. The Three Trials
  3. Trouble in Tharbad
  4. The Nin-in-Eilph
  5. Celebrimbor's Secret
  6. The Antlered Crown
154 Cards

The Lost Realm

73 Cards

Angmar Awakened Cycle

  1. The Wastes of Eriador
  2. Escape from Mount Gram
  3. Across the Ettenmoors
  4. The Treachery of Rhudaur
  5. The Battle of Carn Dûm
  6. The Dread Realm
159 Cards

The Grey Havens

81 Cards

Dream-Chaser Cycle

  1. Flight of the Stormcaller
  2. The Thing in the Depths
  3. Temple of the Deceived
  4. The Drowned Ruins
  5. A Storm on Cobas Haven
  6. The City of Corsairs
137 Cards

The Sands of Harad

74 Cards

Haradrim Cycle

  1. The Mûmakil
  2. Race Across Harad
  3. Beneath the Sands
  4. The Black Serpent
  5. The Dungeons of Cirith Gurat
27 Cards

© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.