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Call of Cthulhu LCG
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|Recent Card Discussion|
Mar 26 2017 12:59 AM by Track8
I guess you need cards like this in order to appreciate the good and mediocre cards.
Mar 24 2017 03:22 AM by Track8
It has the potential to be a 4-token swing, so you never know. If nothing else, it means Dirk takes the wound, leaving BB to steal more tokens next turn. BB isn't a great card, but I think he's kind of fun.
I've tried to figure out why Dirk is unique. He's cool, but he's also pretty bad. Even non-unique, he wouldn't compete with Master of Myths.
Mar 24 2017 01:05 AM by RichardPlunkett
I agree it works. But I don't think that it working is enough, it doesn't seem to me to be an especially strong or obvious combo.
Mar 23 2017 10:11 PM by Track8
Ah, I see your point.
The reason I think Dirk works with the Burden Bearer is the BB says "...where Burden Bearer WAS committed alone,..." Why use the word "was?" What would've happened in between the Terror Struggle and the Combat Struggle that would've removed the BB from the story? I take it the "was" is referring to some past event such as the act of committing to the story. For similar reasoning, I think Swimming in the Deep would combo well with BB.
Now, if it said "is" instead of "was," then I don't think Dirk (nor Swimming in the Deep) would combo well with the BB. In that case, your best way to leverage the BB would be to either add Terror struggles, give him Toughness, or give him some Combat icons. That's my interpretation, but I could be wrong.
Mar 23 2017 03:09 PM by Track8
I like Iod in a Ghoul deck because a lot of the best Ghouls have high skill. Plus, you can tie in the thematic Book of Iod, which works well with the Ghoul strategy of seeding the graveyard.
Mar 23 2017 02:41 PM by blinovitch
I'm trying to puzzle this out. Since Dirk takes an action to jump into play, that has to be triggered before going to story resolution, right? Wouldn't that mean that Burden Bearer's ability won't trigger? Or does the wording on Burden Bearer only care whether Burden Bearer was the only character committed at the comitment step?
Mar 23 2017 01:12 AM by Track8
Seems like Dirk is meant to be paired with Burden Bearer.
Budding Dark Young
Mar 22 2017 02:23 PM by Track8
The first impulse I had with this card was to drop a high-cost/low-skill Dark Young onto the table for free. Unfortunately, there aren't many good candidates for that (Ancient Guardian being probably the best).
However, a more attractive approach soon presented itself in the forms of Ferocious Dark Young and Hungry Dark Young. Both these dudes have "enters play" Responses, and the latter especially pairs well with Budding Dark Young. Put 3 copies of each of these 3 cards together, and you instantly have the core of your Dark Young deck, if that's your kind of thing.
Mar 20 2017 08:36 PM by Track8
Whoever rated Forced Compliance 4/5 stars must know something that I don't. This is an expensive Event that can only be played during your operations phase. Already, we're not doing so hot, so you know the effect better be pretty awesome.
First of all, slightly less than 1/3 of the game's characters have printed Terror icons (so, leaving out the occasions where cards can gain icons). FC can't do anything to those characters without help from Lena di Boerio, etc. Second, you're presumably only choosing a standing character because you'll want the ability to actually attack with it. Lastly, your opponent has final say of whether or not you'll get to attack with his character at the cost of sacrificing it.
This isn't a terrible card, but it would actually be playable if you could delete the operations phase restriction. As it is, you can't block with the character you're getting, which is what this card really wants to do. And at the cost of 3, there are plenty of better choices out there for spending my resources.
Mar 16 2017 01:39 PM by Track8
Gets direct competition from Constricting Elder Thing, which is far superior. The only way Lodge Housekeeper competes is if you're using a lot of self-bouncing, so you can get repeated use out of the Housekeeper's ability. Cards that depend upon the rest of the deck that much for maximum effectiveness are seldom a good strategy though.
Mar 15 2017 02:32 PM by Track8
Might be my favorite art in the game, and this is a game with a ton of great art. His ability probably won't trigger often even with Nyarlathotep doing his thing. Baron Samedi does work well with jumpers though, and he creates one of the few circumstances where you'd probably rather have a Tommy Malloy or even Ambushing Ghoul in your hand rather than a Black Dog.
Underwhelming icons and keywords, but such a cool card doesn't need extra reason to build a deck around it.
Mar 13 2017 11:20 PM by RichardPlunkett
Even events that benefit from surprise are still usually good to have. I would rather have a Shotgun Blast or Small Price to Pay that my opponent knows about than not have one.
Mar 13 2017 01:56 PM by Track8
The fact that Pious Carabiniere is non-unique is his strong selling point. Compare him to Special Agent Clarkston: the Carabiniere's ability will trigger less often and removes the inherent surprise element of an event, while Clarkston's ability triggers often in the right deck and can be awesome if you're not using Wilson Stewart. Clarkston suffers from Loyal and the fact that you can only have 1 of him on the table. Meanwhile, you can have 3 Carabinieres on the table at once, which means you'd be hurting for arcane, but you'd be pretty tough otherwise.
While I don't like losing the surprise element of the event I'm fetching, this side-effect can be mitigated somewhat with the right events. Torch the Joint can't be used as a surprise anyway, and something like Eldritch Nexus doesn't really need to be a surprise. He's also great for splashing into a dual-faction deck where Agency is the minor faction, and he can retrieve events from other factions. Definitely worth a look.
Mar 10 2017 05:27 AM by RichardPlunkett
As a matter of rules, If at any point a player has no cards remaining in their deck, they are immediately eliminated from the game. (see draw phase description).
This is a somewhat uncommon victory method but does prevent games ending in a stalemate of some kind. And some proportion of decks/strategies actively attempt to make the opponent lose this way, rather than winning by the various other ways.
This strategy is also called 'milling' by some people, especially with a MtG background.
Mar 08 2017 09:10 PM by Track8
Decking means depleting your opponent's deck to the point that he loses the game. If that's your main strategy, then you don't really care about trading in your won story cards for big effects. You're not planning to win by the conventional "3 story" strategy anyway. Decking your opponent isn't usually the preferred strategy though, so in most cases I agree that Howard's ability seems cost-prohibitive.
Welcome to Call of Cthulhu, by the way!
Mar 08 2017 07:05 AM by JustinCharles
Track8, what do you mean "decking" your opponent? I'm pretty new to the game.
Mar 02 2017 03:39 PM by GrahamM
Back in the day there were some MU/Hastur pure shutdown decks that would use Museum Curator and then all the shutdown imaginable (70 steps, flux stabilizer, arkham asylum +lunatics, etc). Prepared Alienist was pretty good in that deck
Mar 02 2017 12:15 PM by Track8
Mar 02 2017 05:58 AM by Windopaene
Use it to shut down Hastur decks.
Mar 02 2017 05:57 AM by Windopaene
Would by nice if FFG, which owns this website, would update it. Card should be restricted, no?
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