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Call of Cthulhu LCG


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Recent Card Discussion
Hidden Agenda
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Today, 09:24 PM by Track8
I think it could work. My version is a mono-ST, but it's also heavily Lodge characters because a lot of ST cards only work with the Lodge subtype. I use H.O.S.T. In combo with all the "enters play" guys that ST offers, and it works pretty well from what I've seen.
Hidden Agenda
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Today, 08:29 PM by Daevar

Question is (and I don't have an answer yet): Is ST at a level that it can (basically) run a mono deck? Since Loyal 4 in non-mono is basically a no-go. Should just give it a try, maybe it's ready to be carried by the boatload of 3 cost characters that basically constitute the best-of-the-best of characters in the game...

The Peel Association
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Today, 04:24 AM by Track8
Don't agree with you there. I think the green, silver, red, and yellow ones are quite strong as long as you're not paying more than 4 for any of them. The purple one could be good on the right deck.

H.O.S.T. Is especially powerful IMO. Bouncing AND card draw? For ST? Say no more!
The Peel Association
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Today, 03:50 AM by RichardPlunkett

There is a set of cards of this form  - costing 6 but reducing as you are losing.

They are all pretty weak, but they also improve a bit if you are playing a 3 player variant (or more I guess, but I have never played with more than 3).

Hidden Agenda
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Today, 12:49 AM by Track8
I really like that this card is ST. With as much arcane as ST can win, you should be able to attack, ready, and then attack again, probably for the win at that point. Anything that can basically let you take two turns in a row at stories has serious power potential.
The Peel Association
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Yesterday, 06:34 PM by Track8
The problem with this card is two-fold. It's slow, but it also doesn't help your board situation. The opponent has won a story or two for you to play this guy, and then this guy comes in to keep things from getting worse. Unfortunately, you still have your opponent's board to deal with, the same board that won him those stories.
The Peel Association
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Yesterday, 01:31 PM by FunkeXMix

 

  • Danigral - 2 out of 5. Too expensive for what you get. With some extra attachments he can be a nice beat stick, but you can get something better for the cost (not to mention being easier to play) for cost 6 or even cost 4. His ability sounds nice, until you realize that you opponent just has to spend 1 card to make any resource match he wants. It might be good with Torch the Joint to get rid of any colored resource your opponent plays...but this is really reactive play for late game.
  • dboeren - 4 out of 5. Nasty effect on your opponent’s largest domain making them waste cards re-activating it.
  • Ire & WWDrakey - 4 out of 5 - We’re hedging our bets on the fact that more worthwhile Government support is on the way, but this is definitely one of the more complicated Societies, with plenty of possibility to be extremely irritating.
  • Wilbur - 3 out of 5 - A super nasty effect, but hard to play before your fate is looking grim. With serious cost reduction, Peel Association could definitely go up a notch, so I’m prepared to revise this evaluation once the recently announced Agency box and Lt. Wilson Stewart enters the cardpool. Still, in true Agency fashion, it’s got a subpar icon spread: at cost 6, it can’t defend a story from Degenerate Serpent Cultist (assuming it was left for defense last turn, since it can’t ready itself, either). Still, might be a part of the Agency resource destruction strategy that has always been a piece or two short.
The Great Work
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Yesterday, 01:18 PM by FunkeXMix

Yup, that seems to be the case.

Interrogator
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Yesterday, 12:00 PM by FunkeXMix

This guy has often been useful in my Government deck in case I don't have a perfect start. This guy can slow things down for the opponent just enough to get board advantage back and counters Syndicate skill shananigans and Ancient Ones very nicely.

Small Price to Pay
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Yesterday, 11:23 AM by FunkeXMix

Good cost, good effect, and a small price to pay.

7 Thomas Street
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Feb 05 2016 02:26 AM by Track8
The perfect home for a Failed Initiate.
Cthulhu
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Feb 05 2016 02:22 AM by Track8
I have the big boy here in a mono-Cthulhu Cultist deck. Just wondering if anyone has come up with a unique approach to using The Sleeper Below. Plus, I wanted to be the first to comment on Cthulhu. 😋
Gentleman's Club
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Feb 04 2016 10:50 PM by RichardPlunkett

This may have been okay once, but anyone who ever did use it would now likely use Archmage Attache instead.

Fregoli Delusion
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Feb 04 2016 10:21 PM by Track8

I think this card is the BFF of Ardois-Bonnot.

The Bootleg Whiskey Cover-Up
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Feb 04 2016 10:20 PM by Track8

Yes.  Your opponent won't want to commit his guys that have Willpower, Toughness, Invulnerability, etc. to this conspiracy.

Gentleman's Club
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Feb 04 2016 10:17 PM by Track8

Probably not.

Military Advisor
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Feb 04 2016 10:17 PM by Track8

Wouldn't work so well with LT Wilson Stewart though since he only reduces Agency characters.  Agent Clarkson would work fine though.

Military Advisor
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Feb 04 2016 09:34 PM by Carthoris

Hell, he could target a few Ancient Ones.

Military Advisor
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Feb 04 2016 09:25 PM by FunkeXMix

Would not worry about the cost too much in a government deck with cost reduction. And targeted wounding is always nice. Plenty of targets with that skill count.

Gentleman's Club
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Feb 04 2016 09:22 PM by FunkeXMix

Is this worth it for factions who lack card draw?



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