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Call of Cthulhu LCG


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Recent Card Discussion
The Cavern of Flame
****-

Yesterday, 06:40 PM by Track8

Just realized this card goes great with The Door That Will Not Close.  TDTWNC says characters can't "uncommit."  Cavern of Flame doesn't uncommit characters from stories, it removes them from stories.  Quite a nice little loophole.

Cthuloid Spawn
**---

Yesterday, 05:05 PM by Track8

I think the rest of this block has good support for this dude.

 

Noises in the Hills seems made for this guy, as your opponent will go to the story that Cthulhoid Spawn is NOT committed to, then you surprise your opponent with a sudden switcheroo.

 

Also, he can force your opponent into a Beneath the Mire because the Spawn discourages clustering at one story.  And Cave on the Hill let's you change your mind, saving the Spawn for a later use.

 

Outside the Spawn's block, Mariner can suck a bunch of guys to one story, The Door That Will Not Close can be a great friend to the Spawn, and some Serpents like Descendant of Yig and Padma Amrita are actually hoping to get destroyed.

Hanyatl's 1:9
****-

Yesterday, 12:35 PM by Track8

The Dormant keyword is considered a card effect, right?  Hanyatl's 1:9 doesn't specify that it has to be a triggered effect, so I assume Dormant would count.

Master of the Myths
*****

Jun 27 2016 03:56 PM by Danigral

Just to clarify, it is not a "character ability", since as RichardPlunkett said, it is not in play. It is a card effect, specifically a triggered effect. The semantics in terms of the mechanics of the game are important in case anyone tries to cancel a "character ability." What RichardPlunkett probably meant was that the text in a textbox of a card in play, whether it has been historically a triggered ability, constant, or keywords, is generally referred to as it's "ability".

Master of the Myths
*****

Jun 27 2016 01:44 PM by Track8

Thanks, RP.  That last sentence is exactly what I was wondering.  Character ability?  Yes.  Triggered effect?  Yes.  Triggered ability?  No.  

 

I was just hoping you'd tell me this was an example of the Golden Rule. :)

Master of the Myths
*****

Jun 27 2016 09:38 AM by RichardPlunkett

Short answer: Master of Myths and Cathouse don't work together.

 

 

Ability is a word that is very broadly used, especially in the FAQ, and it appears that it could mean almost any card effect, triggered or otherwise.

 

But, a "triggered ability" is well defined by the core rules and specifically means "any triggered effect caused by a card already in play."

 

The "already" part of that makes if pretty clear to me that the Master Of Myths triggered effect isn't a "triggered ability" at the time it is triggered. The use of "already" appears to be intentionally addressing the situation that some effects bring things into play, and excluding those. Btw, the second bit, where he bounces is a "lasting effect", and thus not even a triggered effect at the point it happens.

 

Note that the "time" when Action-type triggered effects are "triggered" is 1f of the Action Window in Detail (from the FAQ), while the card doesn't actually get into play until the effect resolves in step (3). So Master of Myths definitely isn't in play when his effect is "triggered".

So while it's an ability, and it's a triggered effect, in the language of the game, it's not a "triggered ability".

Forgiveness?
**---

Jun 26 2016 02:12 PM by Track8
This card is underpowered unless you can use it with Por XV 14:19 or something similar where the sacrifice is actually helpful.
Master of the Myths
*****

Jun 26 2016 12:11 AM by Track8
For purposes of triggering Cathouse, does Master's ability count as a triggered ability? The core rules say a triggered ability is just a triggered effect that is in play. Does that mean Master's ability is a character ability and a triggered effect, but not a triggered ability? In other words, does Master pair up with Cathouse?
Watcher of Signs
****-

Jun 24 2016 02:02 AM by Zinquox

Yes, neutral cards are non-Cthulhu, as are insane characters.

Burden Bearer
**---

Jun 24 2016 01:16 AM by Track8
The "alone" part of this card really stinks.
Khopesh of the Abyss
*****

Jun 23 2016 05:21 PM by tdnordine

Khopesh is good for keeping the board small, but is, at it's core, rather inefficient.  You are spending 2 cards to remove 2 cards from your opponents board unless you play it on a character with Toughness.  Also, it becomes very inefficient against opponent characters with Toughness, and a pointless waste against Invulnerable characters.  Therefore, it can be useful to keep the board small, but is often not able to deal with your opponents main threats.  There are also many counters that can leave your character wounded and the opponents characters untouched like Andrew Chapman, Performance Artist, etc. 

 

I would counter that Plague Stone is the Most Powerful Single Card in the game, as it is a complete board wipe that is also a relic.  It again has the same counters as Khopesh, and a higher cost, but clears the board regardless of invulnerability, toughness, etc.  Savio, Performance Artist, Claret and Chapman are the only common answers.

 

...and in addition, Plague Stone was in at least 3 (probably more) of the top 8 decks from 2015 Worlds, whereas Khopesh was only in 1.

Khopesh of the Abyss
*****

Jun 23 2016 01:37 PM by Track8

I agree with you all.  Khopesh is THE card IMO that anyone, beginner or expert, can own with.  But an opponent with a strong deck design can overcome a Khopesh.  

 

I think what puts Khopesh over-the-top for me is that it keeps coming back.  If it were removed from the game after it left play, that would be something, but it just gets shuffled back into the deck for the opponent to redraw.  And if the opponent has a San Giorgio in Alga, chances are they're going to almost always have a Khopesh on the table, sometimes the very same copy multiple times thanks to hand-fixing tactics such as San Giorgio.  

 

I know shuffling back in is part of the Relic mechanic though.

 

I thought somebody might counter with Stygian Eye or B. Ramsdale Brown or Master of the Myths.  Obviously, it depends on the deck each of these cards is in, but it seems like nobody really feels the need to argue against Khopesh. :)

Khopesh of the Abyss
*****

Jun 23 2016 01:26 PM by dboeren

Khopesh decks are certainly a thing, but Richard is right that I don't recall seeing them win at any high level tournaments.  Basically, it's a tactic which is strong but also obvious and straightforward to use, so players at all levels can get good mileage out of it.  There are plenty of other strong ways to build a deck, but they're less obvious which means they don't always stand out as having any particular OP card.  Their power usually lies more in combinations of cards, unusually good flexibility, nasty tricks, etc...

 

Some of the main vulnerabilities of Khopesh include support destruction, blanking, anything that destroys the character, drives them insane, bounces them, etc...  Weenie decks that can replace their losses easily are another possible way to go.  Anything that takes out the character is getting a 2-for-1 against you too which is good efficiency.

Khopesh of the Abyss
*****

Jun 23 2016 10:53 AM by RichardPlunkett

Okay, I'm going to go ahead and declare the Khopesh to be the Most Powerful Single Card in the Game. Let the debate begin...

There are some cards that would be solid competition, prior to them being errata-ed but given the current FAQ Khopesh really is an incredibly powerful card. It's weird though, while Khopesh decks are truly a challenge to beat they rarely seem to win any tournaments, at least around here.

Khopesh of the Abyss
*****

Jun 22 2016 03:55 PM by Carthoris

A focused Khopesh deck with Cthulhu/Shub drawing on the full card pool is certainly a beast. Especially after all the Resilient/Toughness options in the Thousand Young box.

Khopesh of the Abyss
*****

Jun 22 2016 03:15 PM by Track8
Okay, I'm going to go ahead and declare the Khopesh to be the Most Powerful Single Card in the Game. Let the debate begin...
Bird Demon
****-

Jun 21 2016 12:40 AM by Carthoris

Yeah, I can see this card being a quick grab in a draft.

Bird Demon
****-

Jun 20 2016 11:17 PM by tdnordine
I used Bird Demon to great effect when we held a Highlander tournament a few months ago. Cost to icon ratio is very useful when you can't rely on specific combos.
Bird Demon
****-

Jun 19 2016 01:23 PM by Track8
You can tell the designers were running out of ideas or time or budget. I wonder if they just added the Fast keyword, so the text box wouldn't be completely empty.

I applaud Carthoris for finding ways to make Bird Demon playable. This card is about as uninspiring as they come, and I can't imagine any deck that would actually find room for it. Still, it's so boring it's funny.
Bird Demon
****-

Jun 19 2016 04:29 AM by Carthoris

Let's see, here are a few ways that Bird Demon can be better than Descendant of Eibon:

 

1) Win The Second Dragon (or The Seventh Gate to activate The Second Dragon).

2) Pack Doppelgaengers so that you have virtually six Bird Demons.

3) Play Across Dimensions. 

4) Add to the skill of your Disciples of the Gate.



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