Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Call of Cthulhu LCG


Search for Cards
Name:
Order By:
More Search Options
Subtype:
Text:
Set:

Unique:
Type:
Faction:




Restricted:
Cost:
Skill:
Icons:
Resource Modifier:
Steadfast:
Hide Search Options
Recent Card Discussion
Doctor Marama Riwhi
**---

Yesterday, 09:34 PM by Track8

I agree there are a couple cards in SotM that could fit in the right build.  I think the cards are all just so niche that there aren't many decks that want to use them.  It's telling that you and I aren't using any of the cards, and I'm curious if anyone would be eager to honestly pound the table for any of them.

 

Just a throw-away pack I guess.

Doctor Marama Riwhi
**---

Yesterday, 06:57 PM by RichardPlunkett

It has a couple that almost look playable, a couple that I have actually seen in other players' decks (eg Wooden Homunculus, Naval Tactics). But I don't think I have even opened my packet, meaning that not only am I not using any of its cards but I never even seriously considered using any of them.

Doctor Marama Riwhi
**---

Yesterday, 04:07 AM by Track8
How bad was the Shadow of the Monolith set? I'm not using a single card from it. Take The Doctor here - not even close to par for a 5-cost character. I can't even say it's a really old card that just became obsolete- this card was never good. I guess the Ancient Relics block used up all their awesomeness on the Relics.
Howard Ludvinski
*----

Feb 21 2017 11:15 PM by RichardPlunkett

Story effects have generally gotten weaker with time and as such, this card has become increasingly unplayable.

Howard Ludvinski
*----

Feb 20 2017 09:33 PM by Track8
Correct. It would be an awful ability if the story effect never resolved. You would never trigger it. It's not often you'd use the ability as it is unless your strategy is decking your opponent.
Howard Ludvinski
*----

Feb 18 2017 01:42 AM by JustinCharles

If I'm reading this right, the story card's effects still resolve, after the card goes back into the story deck right.

This would mean you use his ability to sacrifice one of your own story cards for the sake of enacting it's effect?

Kau'uli Warriors
*----

Feb 18 2017 12:48 AM by JonDigman
Combine this with Halflings of D'haz... you will know what is on top fast.
Kau'uli Warriors
*----

Feb 16 2017 12:51 PM by Track8
Okay, that makes more sense then, even if it's a bit counter-intuitive. That definitely helps this card. It's still weak, but it's no longer horrendous. Thanks for the clarification.
Kau'uli Warriors
*----

Feb 16 2017 12:32 PM by RichardPlunkett

Ah, I can see why you would think that and why it would make the character seem even more unattractive - it would be a remarkable anti-synergy with itself.

But from the rules: "the player who loses a Combat struggle must immediately choose one of his characters (committed to that story) to take a wound, if able."

Assuming this wound kills/destroys something, which it usually does, it is the loser that has destroyed a character due to a combat struggle. Since the response needs the opponent to be doing the destroying, we want to win the struggle for this Response to have the chance to trigger.

 

And if it triggers we can get another combat heavy guy to help us win more, which is almost useful.

Kau'uli Warriors
*----

Feb 16 2017 01:51 AM by Track8
No, it says the opponent has to destroy a character. You have to lose combat in spite of all the skulls you have on your side. And it's even dependent upon destruction through combat. A Khopesh wouldn't even trigger the effect... Because that would be OP?

If you got to fetch another Warriors by winning combat, that would help this character a ton. Maybe this card was a joke when they first started printing it, but then they forgot to stop the printers and it just went out like this.
Kau'uli Warriors
*----

Feb 15 2017 11:22 PM by RichardPlunkett

The response can only trigger when you win a combat struggle, which the character gives you a decent shot at. But as you say, the effect is kind of disappointing. Given it's high cost it should definitely have at least fetched to hand, not to the top of deck.

Kau'uli Warriors
*----

Feb 15 2017 03:47 PM by GrahamM

I think many of the worst cards in the game are probably 4+ cost characters. Jacques Artois, Mr. Ngambe, and Professor Smith are also terrible without really the potential to become good in specific decks built around them.

Kau'uli Warriors
*----

Feb 15 2017 01:59 PM by Track8

Yeah, it's probably not the worst, but I don't think Top 10 worst is out of the question.  If the Kau'uli Warriors cost 3, that would obviously help, but you still have a ton of things wrong with them.  The Warriors will often need a posse to come with them - one friend to absorb the Terror struggle, and another friend to die from combat.  That is, if the Warriors' redundant combat icons don't keep you from losing the combat struggle in the first place.  Such a conflicted card.

 

The topper to me is that it fetches another Kau'uli Warriors rather than any Shub character, so you can eventually have lots of combat icons on the table and very little else.  And the Warriors they fetch don't even go into your hand - you still have to draw them on your next turn.  I'd much rather have Gibbering Soul or even Jaguar Warrior.

Kau'uli Warriors
*----

Feb 14 2017 11:18 PM by RichardPlunkett

Worst? That's a pretty low bar.

I would like to argue, but a cursory review shows it likely the worst 4-cost Shub character, so it's at least in the running

 

Sill, this card would be respectable, but probably unplayed at cost 3, and wildly undercosted at 2. And surely there are plenty of other cards out there over-costed by between 1 and 1.5?

Kau'uli Warriors
*----

Feb 14 2017 10:15 PM by Track8

Worst card in the game?  Gotta be Top 10.

Dr. Laban Shrewsbury
***--

Feb 13 2017 07:52 PM by Track8
I could make the case for the good doctor here to be a 3x in any deck that's at least 1/3 Miskatonic. That's especially true if your deck can draw lots of cards. Literally the only time you might regret drawing him is if you draw two of him in the same turn and you already have one in your hand. And against Mythos decks, Laban can be a free Pushed against your opponent's biggest baddies. 5/5 all day long.
Mask of Rakinui
**---

Feb 11 2017 04:57 PM by GrahamM

Especially in Shub, which totally already has the struggle order it wants. Possibly run it in Shub/Misk, but Misk has better tools for accomplishing the presumed goal (getting investigation and arcane before you die/go insane).

Sergeant Donnelly
**---

Feb 11 2017 01:15 PM by mic

Alhazred lamp.dutch courage, fortifying ouzo

Sergeant Donnelly
**---

Feb 10 2017 02:06 AM by Track8
I wish Donnelly had some kind of protection. 4 cost for a character without Willpower or Toughness and whose ability is dependent upon committing - that's a dangerous game.
Mask of Rakinui
**---

Feb 09 2017 09:57 PM by Track8

I can't figure out why this card is a Relic.  Did the game designers just over-estimate the effectiveness of this card?  Its effect seems pretty underwhelming.



Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.