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Call of Cthulhu LCG


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Recent Card Discussion
Howard Ludvinski
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Yesterday, 11:15 PM by RichardPlunkett

Story effects have generally gotten weaker with time and as such, this card has become increasingly unplayable.

Howard Ludvinski
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Feb 20 2017 09:33 PM by Track8
Correct. It would be an awful ability if the story effect never resolved. You would never trigger it. It's not often you'd use the ability as it is unless your strategy is decking your opponent.
Howard Ludvinski
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Feb 18 2017 01:42 AM by JustinCharles

If I'm reading this right, the story card's effects still resolve, after the card goes back into the story deck right.

This would mean you use his ability to sacrifice one of your own story cards for the sake of enacting it's effect?

Kau'uli Warriors
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Feb 18 2017 12:48 AM by JonDigman
Combine this with Halflings of D'haz... you will know what is on top fast.
Kau'uli Warriors
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Feb 16 2017 12:51 PM by Track8
Okay, that makes more sense then, even if it's a bit counter-intuitive. That definitely helps this card. It's still weak, but it's no longer horrendous. Thanks for the clarification.
Kau'uli Warriors
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Feb 16 2017 12:32 PM by RichardPlunkett

Ah, I can see why you would think that and why it would make the character seem even more unattractive - it would be a remarkable anti-synergy with itself.

But from the rules: "the player who loses a Combat struggle must immediately choose one of his characters (committed to that story) to take a wound, if able."

Assuming this wound kills/destroys something, which it usually does, it is the loser that has destroyed a character due to a combat struggle. Since the response needs the opponent to be doing the destroying, we want to win the struggle for this Response to have the chance to trigger.

 

And if it triggers we can get another combat heavy guy to help us win more, which is almost useful.

Kau'uli Warriors
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Feb 16 2017 01:51 AM by Track8
No, it says the opponent has to destroy a character. You have to lose combat in spite of all the skulls you have on your side. And it's even dependent upon destruction through combat. A Khopesh wouldn't even trigger the effect... Because that would be OP?

If you got to fetch another Warriors by winning combat, that would help this character a ton. Maybe this card was a joke when they first started printing it, but then they forgot to stop the printers and it just went out like this.
Kau'uli Warriors
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Feb 15 2017 11:22 PM by RichardPlunkett

The response can only trigger when you win a combat struggle, which the character gives you a decent shot at. But as you say, the effect is kind of disappointing. Given it's high cost it should definitely have at least fetched to hand, not to the top of deck.

Kau'uli Warriors
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Feb 15 2017 03:47 PM by GrahamM

I think many of the worst cards in the game are probably 4+ cost characters. Jacques Artois, Mr. Ngambe, and Professor Smith are also terrible without really the potential to become good in specific decks built around them.

Kau'uli Warriors
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Feb 15 2017 01:59 PM by Track8

Yeah, it's probably not the worst, but I don't think Top 10 worst is out of the question.  If the Kau'uli Warriors cost 3, that would obviously help, but you still have a ton of things wrong with them.  The Warriors will often need a posse to come with them - one friend to absorb the Terror struggle, and another friend to die from combat.  That is, if the Warriors' redundant combat icons don't keep you from losing the combat struggle in the first place.  Such a conflicted card.

 

The topper to me is that it fetches another Kau'uli Warriors rather than any Shub character, so you can eventually have lots of combat icons on the table and very little else.  And the Warriors they fetch don't even go into your hand - you still have to draw them on your next turn.  I'd much rather have Gibbering Soul or even Jaguar Warrior.

Kau'uli Warriors
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Feb 14 2017 11:18 PM by RichardPlunkett

Worst? That's a pretty low bar.

I would like to argue, but a cursory review shows it likely the worst 4-cost Shub character, so it's at least in the running

 

Sill, this card would be respectable, but probably unplayed at cost 3, and wildly undercosted at 2. And surely there are plenty of other cards out there over-costed by between 1 and 1.5?

Kau'uli Warriors
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Feb 14 2017 10:15 PM by Track8

Worst card in the game?  Gotta be Top 10.

Dr. Laban Shrewsbury
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Feb 13 2017 07:52 PM by Track8
I could make the case for the good doctor here to be a 3x in any deck that's at least 1/3 Miskatonic. That's especially true if your deck can draw lots of cards. Literally the only time you might regret drawing him is if you draw two of him in the same turn and you already have one in your hand. And against Mythos decks, Laban can be a free Pushed against your opponent's biggest baddies. 5/5 all day long.
Mask of Rakinui
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Feb 11 2017 04:57 PM by GrahamM

Especially in Shub, which totally already has the struggle order it wants. Possibly run it in Shub/Misk, but Misk has better tools for accomplishing the presumed goal (getting investigation and arcane before you die/go insane).

Sergeant Donnelly
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Feb 11 2017 01:15 PM by mic

Alhazred lamp.dutch courage, fortifying ouzo

Sergeant Donnelly
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Feb 10 2017 02:06 AM by Track8
I wish Donnelly had some kind of protection. 4 cost for a character without Willpower or Toughness and whose ability is dependent upon committing - that's a dangerous game.
Mask of Rakinui
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Feb 09 2017 09:57 PM by Track8

I can't figure out why this card is a Relic.  Did the game designers just over-estimate the effectiveness of this card?  Its effect seems pretty underwhelming.

Working a Hunch
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Feb 08 2017 03:20 AM by Track8
I defer to your experience as I don't have much of my own with this game. Drawing on my general experiences with other card games, I just really like this card a lot and am never sad to draw it.
Working a Hunch
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Feb 07 2017 09:36 PM by GrahamM

The tremendous downside to Working a Hunch is that it's one use event. The character you kill with Working a Hunch is sometimes going to be as good as the character you kill with Black Dog, other times it will be worse.

 

Let's say there are two main sorts of Agency decks, Rush and Build, with Rush going as fast possible and Build looking to play The Foundation/Heroic Hunter Lady. In either deck, the card advantage of not having to discard Black Dog after use is tremendously good, particularly in draw-lite Agency.

 

In Rush, you would never want to waste a 2 domain for arcane/investigation because you need a lot of bodies out fast and you shouldn't much care what an opponent is doing on their turn (if you really care about mounting some token defense, Black Dog is still the better choice).

 

In Build, you need card efficiency in your stall because you're devoting a fair portion of your cards to expensive things you can't play for awhile. Black Dog crushes Working in efficiency.

 

Plus in Agency you have San Marco's which is Arcane on a stick and can be used as much as you want it to be, unlike Working

Medico Della Peste
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Feb 06 2017 10:07 PM by Track8

Why didn't MU ever get good Day support?  Desperate Search isn't bad, but MU has as much love for Night as it does for Day.  Visiting Professor was underpowered from the moment it hit bookshelves while Night Class, a real animal of an Event card, can't jive with Day at all.

 

All I know is I have numerous Night decks, and none of the Mythos factions are left out.  Meanwhile, I have 2 Day decks (not for lack of interest, mind you), and while I can excuse ST for being the new kid on the block, what's MU's excuse?  Oh well.



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