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Call of Cthulhu LCG
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|Recent Card Discussion|
Yesterday, 08:02 PM by Mulletcheese
Good skill + icons for the cost, toughness is nice too. I can see him in a few decks.
Ascension to Zura
Yesterday, 07:58 PM by Mulletcheese
Sadly the ability on gug cards aren't very good, using an event spot to remove a wound from a gug so I can use his ability again seems a bit wasteful. Using the event spot for some recursion or return to hand effect would be a better choice. I could still get additional uses from my gug but also have the option to do something useful instead.
Yesterday, 07:48 PM by Mulletcheese
A powerful support ability that can easily fit into any hastur deck. Repeatable cancel is a fantastic ability.
Dreams Within Dreams
Yesterday, 11:53 AM by dboeren
Yes, that's ultimately what makes it a "fun" card rather than a viable one. If it could swap with a story from the story deck, or if you had another way to fetch the story you wanted from the story deck, it would be stronger.
Yesterday, 08:43 AM by Corwin81
Cards letting the opponent choose the kind of threat or penalty they are facing are rarely viable in a competitive deck...
Yesterday, 04:57 AM by jeermaster
"the ability to play an unexpected effect from a mono deck is worthy of recognition."
Okay, let's go with this.
Dreams Within Dreams
Mar 31 2015 10:31 PM by Mulletcheese
The card pool has definitely evolved to a point where a lot of fun can be had with this card. Even taken in isolation the effect can be really powerful, but it's at the mercy of which stories are drawn so can't be relied on.
The Woman of His Dreams
Mar 31 2015 10:27 PM by Mulletcheese
Not a card I'm likely to use. Useless subtypes, skill less than cost, no use in a fight and no way of getting additional success tokens. MU have lots of cheaper characters who are much better.
Mar 31 2015 08:04 PM by Mulletcheese
Crooked treasurer would be bad in any faction/deck. Crooked cop however fills an important hole in an otherwise strong mono agency build, the fact that he is in a faction that has bad draw makes him a better card. This card is not sub par, in a few ways it's better than single glimpse, and the ability to play an unexpected effect from a mono deck is worthy of recognition.
Mar 31 2015 05:26 PM by Danigral
You can always make a character a dreamer using Ancient Zoog (ItDoN).
Mar 31 2015 04:22 PM by jeermaster
Well, a faction's weaknesses don't greatly affect how we evaluate the individual power level of cards in said faction. For example, only because Silver Twilight is light on actual card draw doesn't make Crooked Treasurer playable. Sure, there are cases where an inefficient card might be the best choice for the lack of in-faction alternatives. However, most of the time there's just no need to run subpar cards, especially considering that combining and splashing more efficient cards from other factions is very affordable in CoC.
Mar 31 2015 07:12 AM by Mulletcheese
Every faction has things they are strong at and things they are weak at, MU are weak at sacrificing and discarding cards from your opponents deck. This is the only sacrifice effect that MU have and one of a couple of discard from deck effects. It's quite reliable against a mono deck and there are reveal abilities that can improve the targeting, MU can also get cards back from the discard for multiple uses. This is anti prophecy tech and when the next box lands it becomes anti resilient tech, that's when this card will see lots of play.
Mar 30 2015 09:01 PM by Mulletcheese
Fear of shotguns has won me many a game for agency, I'd rate this 4 stars but only because prized pistol is hogging the 5 star spot. When using a basilica + nexus build you can make use of a shotgun on both attack and defence plus you get extra ammo.
Mar 30 2015 08:47 PM by Mulletcheese
Agency Don't have enough dreamers to make the ability worthwhile but they do have an abundance of 1 cost characters. This won't make the cut in most decks but if you wanted to make a 1 cost agency deck he fits in nicely.
Mar 30 2015 08:37 PM by Mulletcheese
Free to play events are a good way to catch your opponent unprepared. Timed right the can leave your opponent unable to defend a story and it even works on ancient ones.
Mar 30 2015 08:35 PM by mnBroncos
is this really only a two star card? It seems rather solid to me.
Mar 30 2015 08:24 PM by Mulletcheese
It can be useful but unless you know the deck you are up against you don't know if it's worth saving/playing/resourcing. I think I'd rather go for a more permanent form of control.
Mar 30 2015 08:15 PM by Mulletcheese
Possibly one of the worst cards ever made. I doubt even Tom capor could make this work in a deck, next time there's a decide my deck thread I'll nominate zoogs and see if he can prove me wrong.
Mar 30 2015 07:59 PM by Mulletcheese
A truly awful card. If it had the dreamlands subtype it would help enable your other cards, without it it can't even enable its own ability.
Mar 30 2015 07:44 PM by Mulletcheese
The power of this card should be obvious, this gives every other restricted card a run for its money. Expect to see this a lot, especially if your meta is removal heavy.
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