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Call of Cthulhu LCG


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Recent Card Discussion
O'Bannion's Ledger
**---

Aug 21 2018 08:19 PM by snarkherder
I like the surprise factor though. Oh you thought you won that story? Boom! No, and all your characters committed to it are dead. I could be misreading it though. I could see the effect being triggered at the time all characters are committed rather than being a continuing effect. In which case it’s a not great defensive card.
O'Bannion's Ledger
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Aug 17 2018 12:21 AM by Track8
That could be effective, but an even better pairing might be the skill reduction of Hastur, which is second only to Syndicate at skill manipulation. See Palpable Unhappiness, Demon Lover, The Guzheng, etc.
O'Bannion's Ledger
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Aug 11 2018 03:41 AM by snarkherder

Suddenly Called to the Sea looks a lot better.

Nug
*****

Jul 31 2018 01:47 AM by snarkherder

Old thread but my reading of it is:

 

Day cards can only be targeted by night cards.  Nug does not target any specific card.  Its a shotgun blast at all Day cards.  Otherwise, its effect makes no sense.

Obsessive Detective
***--

Jul 21 2018 02:50 AM by Jasper3d
Sweet soul patch
Hastur
****-

Jul 06 2018 10:34 PM by Track8
This artwork is a contender for scariest in the game. Scariest for Hastur for sure IMO. Who knows what is hidden under that ratty cloak.
Pulled from the Beyond
***--

May 27 2018 10:03 PM by Track8
The Large Man's favorite Event as he makes it better in multiple ways. On its own, Pulled isn't great, but that changes with The Large Man.
Hermetic Scholar
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May 27 2018 09:52 PM by Track8
I might be in the minority here, but I've always liked this dude. He sets up both discard piles for future recursion or to help with decking. His icons are rare in faction, and his skill is very solid. Plus, his ability isn't limited to just being played. He's a solid role player in the right deck. 3/5 stars
Irem
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May 13 2018 12:09 AM by Track8
That tends to work in Cthulhu's favor, seeing as how the biggest characters in the game are green. I get to wipe the board and still keep my Cthulhu and my Cthylla. In a 2-on-2 match-up, I like my chances.
Irem
**---

May 12 2018 01:30 PM by periodico

Not very good. This card make each player still having two characters in play.

Irem
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May 09 2018 01:27 AM by Track8
The best Lost Civilization to pair with US Archaeological Society, Irem can come out early and often. Not an all-world combo or anything but fun if you can pull it off.
Pervasive Toxemia
*****

Apr 27 2018 02:23 PM by periodico

Maybe you're right...It's a massive pity.

Pervasive Toxemia
*****

Apr 26 2018 05:07 PM by Track8

Check out the comments for Nigel St. James.  I thought the same as you when it came to Nigel's interaction with Khopesh of the Abyss.  RichardPlunkett corrected me on that one, and the interaction between PT & Infirmary is pretty much the same.  Like I said, I wish it worked, but it doesn't.

Pervasive Toxemia
*****

Apr 26 2018 01:28 PM by periodico

I always think Infirmary can pay PT's cost. Infirmary's replacement effect does not prevent the wound, but just the result of the destruction. The wound was successfully done (If not why destruction?).PT says : "...instead of destroying it." not instead of wound.

Pervasive Toxemia
*****

Apr 25 2018 02:30 PM by Track8

I know Pervasive Toxemia has been discussed to death, but somehow it feels wrong that PT and Infirmary don't work together.  Thematically and mechanically, they seem like they'd be best buds.  Technically, PT can feed Infirmary, but then the Infirmary's ability would prevent you from paying PT's cost.  Bummer.

Thunder in the East
****-

Apr 24 2018 10:20 PM by RichardPlunkett

Yep. The operations phase constraint is an inconvenience at times, but being 1-cost makes it so much more playable early game, and the card draw means you get card advantage every time you play this. Very nearly an auto-include for pure Shub decks, and a serious contender for many two-faction decks.

Thunder in the East
****-

Apr 22 2018 07:03 PM by Track8
This card is the reason I'll never use Burrowing Beneath. I have a hard time using an inferior card when a better version exists. I don't care about the timing limitation here. That minor hindrance is well worth the low cost and the free card.
Wraith
***--

Apr 17 2018 01:07 AM by Track8
Wrath is a solid card that I sadly couldn't find a place for. It's probably best paired with your own sacrifice effects to ensure the discard effect triggers on time. Excellent blocker too. 2/5
A Fortunate Accident
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Apr 07 2018 07:51 PM by Track8
It's interesting that this effect is present on three different cards, and none of them are good cards. No matter how they tried, FFG couldn't get this effect to work.
Ritual of Exclusion
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Apr 05 2018 10:50 PM by Track8
I'm a bit surprised at the low rating here. Of all the ST Rituals, this is one of the most playable to me. Easy to build up tokens, a useful effect, and relatively inexpensive. I give it a 3/5 stars.


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