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Call of Cthulhu LCG
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|Recent Card Discussion|
Jun 16 2019 03:30 AM by periodico
And I think if multiple characters, they would have written 'all other...' not 'any other...'.
Jun 05 2019 02:38 PM by KrytenKoro
Where is the flavor text from? Is this a separate printing?
May 09 2019 11:10 AM by RichardPlunkett
I believe it means *one* other character. I think/hope they would have written 'characters' if they meant every other character.
May 07 2019 06:57 PM by KrytenKoro
Possibly a stupid question, but is it any *one* character you control, or *every* character you control? And if so, is it the max per one card, or the sum of all of them?
May 07 2019 06:55 PM by KrytenKoro
My understanding is that the "if able" means that so long as the card is going insane *if it can*, then you are sufficiently fulfilling the requirement. If it can't go insane, it's still "going insane if able".
Apr 22 2019 08:37 AM by RichardPlunkett
heh, when I read your comment I (wrongly) thought you were referring to the illustrator being on drugs to produce this image - which I (again wrongly) thought was a little harsh given the flavor text.
Now I see you are referring to the data entry. They have placed the flavor text in the 'Illustrator' field, instead of Julian Kok. Poor Julian.
Apr 22 2019 08:30 AM by RichardPlunkett
I suspect he was mis-entered as being in the core, then they noticed him missing and entered him again, then they noticed the core version and change it to the correct pack and now we have two listed in the pack.
Sir Jon Scott
Apr 18 2019 07:35 PM by KrytenKoro
Why's this listed as "Sir Jon Scott"?
Apr 16 2019 09:00 PM by KrytenKoro
the illustrator bit is messed up here.
Apr 15 2019 09:20 PM by KrytenKoro
Is this supposed to appear twice?
Mar 02 2019 08:17 PM by snarkherder
I think this is right. From the FAQ, "Stories will resolve only if the active player has characters at that story." So if the active player does not commit characters to any stories, the Forced Response is not triggered.
The Guardian of the Key
Mar 02 2019 06:20 AM by snarkherder
This works well with Prize Pistol, no?
Old Sea Dog
Feb 27 2019 04:33 AM by snarkherder
I like this with Crescent Blade. It's like a budget Khopesh that does not wound your own characters.
The Cats of Ulthar
Feb 27 2019 12:35 AM by snarkherder
And with Marcus Jamburg, you could potentially create a quasi-endless Cats of Ulthar Zoog destruction loop. Way too bouncy for competitive play, but could be fun.
Neil's Curiosity Shop
Feb 12 2019 10:15 PM by KrytenKoro
The "Kingsport's Haunted Houses" ad indicates that this card is meant to be able to copy the effects of the other Locations in that pack, which reference themselves. I think it's clear that self-references aren't meant to be an obstacle.
Feb 05 2019 04:00 PM by snarkherder
Ah, that makes sense. Thanks!
Feb 02 2019 08:12 AM by RichardPlunkett
I believe normal (framework action) Story commits generally happen all at once, not in sequence.
A Forced Response that triggers after an event (most do) are higher priority than responses, but otherwise quite similar. So it would happen after resolving the framework action of committing everyone that you chose to commit.
Jan 31 2019 05:32 AM by snarkherder
What happens if you commit Tunnel Lurker to a story, then another character? From my reading of the FAQ re actions, responses, forced responses, and disrupts, forced responses act more like disrupts than responses, so it shouldn't affect the characters committed afterwards, but that seems...wrong to me...
Experiment Subject #613b
Jan 28 2019 07:21 PM by KrytenKoro
I feel like this is a reference to Stitch.
Dec 30 2018 02:27 AM by Jamiejame911
The original CCG version is functionally the same and does have the "Attachment" keyword, but it doesn't say it needs to be attached to a character. You may think this was an oversight, except the next card in the set (Flare Gun) has the Attachment keyword and yet explictly states that it needs to "Attach to a character you control." The card before Pocket Telescope (Whateley's Diary) is also an Attachment, but like PT, doesn't demand that the card attach to a character. So, I think the original version didn't require this and is therefore a much, much better card.
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