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Call of Cthulhu LCG
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|Recent Card Discussion|
Special Agent Clarkston
Yesterday, 07:49 PM by NuFenix
I can see him being used with all the new Government characters announced in For the Greater Good,
The Silver Lance
Sep 27 2014 06:13 PM by NuFenix
Sounds like the 2 stars are fitting then
I imagine I'll try it out some time, but treat it as a bonus.
Smith629 - I do love Josef, so more things for him to get is never a bad thing in my mind.
Orso - It was more the idea of doing it as a defender so they don't buy it back before I have time to abuse their board being reduced.
Sep 27 2014 12:30 PM by NuFenix
This seems like it would be mean with Yithian Scout.
Play him, he immediately gets destroyed, allowing you to use it's response to get another copy. Then you mill them to try and come back out, where if you do, you die again, look for the third copy, and then mill them again, as you are a new copy and so get a new once per round. Repeat until you hit a character card, and wait for next turn.
The Silver Lance
Sep 25 2014 08:49 PM by orso
I played it in combo with Agency. But it triggered not that often. (I think it's a typical "late game card" it has never been my first choice if I could play something else.
In my ST (return to hand) deck it's not working...other effect are much better and faster.
(By the way, you can just succeed on your turn - not as the defending player.)
The Silver Lance
Sep 25 2014 07:27 PM by Smith629
I've had a bit of fun with it. Basically, anything that annoys my opponent makes me happy.
It comes with the caveat that I'd never run it in a deck without Josef Meiger though. It's also about the 3rd thing that he fetches out of the deck. I don't think it's worth either the resource cost or the space in your hand, but if you can ignore both of those, it's great.
The Silver Lance
Sep 25 2014 05:33 PM by NuFenix
Has anyone had success using this?
As the effect is intriguing, to either return your own characters with useful enter/leave play effects, or return their characters (ideally when defending on their turn) to slow them down.
Sep 25 2014 04:33 PM by orso
oh, wow. There is an errata for this card. Indeed. I missed this ...somehow...
This makes it very clear. Thanks guys.
Sep 24 2014 08:07 AM by jeermaster
Well, it's obvious what you were trying to say if the reader knows the FAQ entry. Anyway, no need to argue about such trivialities.
Sep 23 2014 01:27 PM by Kwakkie
I don't think it did. The OP asked where it could trigger from, I said Hand. Where did I imply this was without the erratum? You always use the erratum when defining what a card does.
Sep 23 2014 12:49 PM by jeermaster
Your statement implied that Rich Widow's effect (without erratum) can be triggered from its controller's hand, which is not the case.
Sep 23 2014 11:34 AM by Kwakkie
That is what I said, no?
Sep 23 2014 10:27 AM by jeermaster
Well, the same rule also holds true for triggering effects from your hand. Rich Widow's ability (as printed) doesn't specify that it can be triggered from your hand and therefore doesn't do anything at all. Kinda epitomic of FFG's struggles with rule templates and proofreading.
Fortunately, they addressed the issue in the FAQ and added "from your hand" to the card's text. Now it works as intended.
Sep 21 2014 11:25 AM by Kwakkie
Hand. Cards only trigger from the discard if they state they do.
Sep 20 2014 09:27 PM by orso
Where can she trigger her Response from?
Hand and / or discardpile?
What do you guys think? How do you play this card?
Sep 16 2014 06:01 PM by GomJabbar
Well...low cost characters and maybe some cards that gives you more domains...
Very situationnal but could be really fun hahah
Sep 16 2014 03:36 PM by dboeren
It's a combination of a "for fun" card and sort of an alternate victory condition, which should be hard to pull off. If you use him, you really need to build a very specific deck around it.
Sep 16 2014 12:10 PM by GrahamM
I think he's a fantastic one drop. Kwakkie is to some extent right about the combat/terror thing, but Fall Guy can absorb both, which is awesome. More importantly he can shut down investigation (to make your opponent's attack less effective) and arcane (to weaken their defenses). Plus he generally makes math difficult for your opponent. And, rare for a one drop, he gets better as the game goes on!
In terms of the syndicate, he's one of their best one-costers. Lena is better, but unique. I can see why you would put Clover Club Bouncer in, depending on the deck, but if it doesn't focus on skill then Fall Guy becomes Your Guy. He's way more dynamic and interesting than Patsy.
Sep 15 2014 05:28 PM by GomJabbar
I don't really get this card. Never been in a game where I had 11 characters in play, even less commited...
Sep 15 2014 07:27 AM by Kwakkie
Add degenerate gambler for even more fun.
Sep 15 2014 07:26 AM by Kwakkie
Sure you can, I've done this a lot.
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