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Legend of the Five Rings LCG

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Recent Card Discussion
Duel to the Death

Dec 18 2019 05:54 PM by Thaliak

No. From the Rules Reference Guide:

"If the effect text of a card ability contains a sentence that includes the word 'to,' then the text that follows the word 'to' can only be resolved if the preceding text was successfully resolved in full."

Opponents can't dishonor a character who is already dishonored, so they have no way to refuse the duel.

Sage of Gisei Toshi

Dec 18 2019 05:47 PM by Thaliak

No. If something appears after "Then," it only occurs if the preceding part occurred. From the rules reference guide:

"If the effect text of a card ability includes the word “then,” the text preceding the word then must be successfully resolved in full (i.e. the game state must change to reflect the intent of the pre-then aspect of the effect in its entirety) before the remainder of the effect described after the word “then” can be resolved. ... If the pre-then aspect of an effect does not successfully resolve in full, the post-then aspect does not attempt to resolve."

Sage of Gisei Toshi can't move home if it's not in the conflict, so the "Then" doesn't happen.

Sage of Gisei Toshi

Nov 09 2019 02:46 PM by EdTheMad

If this character is home, can you use his action?

Duel to the Death

Nov 05 2019 07:58 PM by EdTheMad

If the target opponent is already dishonored, can they refuse the duel?

In Defense of Rokugan

Jul 21 2019 09:31 PM by Severijn

The current rules say the following: "When a value is “set” to a specific number, the set modifier overrides all non-set modifiers (including any new non-set modifiers that are added during the duration of the set value). If multiple set modifiers are in conflict, the most recently applied set modifier takes precedence."


The set to skill 0 overrides all other bonuses, no matter the order in which those were applied, and without regard to the bonus coming from honor tokens, actions or attachments.

In Defense of Rokugan

Jul 20 2019 02:20 PM by aqurk

When  you "set" a skill to 0, does that mean attachments on that character also won't count it's skill?

And what if I play Banzai on the character after IDoR is played. Will I get the skill-bonus, or will it be negated by IDoR?

Adorned Barcha

Jun 19 2019 11:48 AM by Severijn

So this card looks pretty powerful. Adorned Barcha comes with a hefty set-up cost of 2 fate, restricted, limited and needs unique characters, but the ability is pretty spectacular. The point-and-click nature of the bowing of an opposing character is powerful, and adding this on top of mobility makes it a house. This card is hard to stop asides from attachment removal. Your opponent has to decide whether you have it in hand otherwise, and needs to think just how much they should commit based on that estimation. On the defensive, this is a nice response to someone going all-in with a legion of one and way of the lion, and also very strong against covert which will often target your big named character either way. 


That said, this is not without downsides. The cost of it is prohibitive, and some clans have easy answers against this in ready for battle and against the waves. It is also something that only does things in military conflicts, which is perhaps not the biggest issue for unicorn. 

Asako Maezawa

May 11 2019 07:32 AM by Severijn

This is a contender for the best courtier in the game. It is easily the best courtier that Phoenix has, and they're no slouch with the likes of Asako Diplomat, Naive Student, Radiant Orator and Meddling Mediator. With the Isawa Mori Seido stronghold, this is a 2/6 in most cases. It gets even better when there is a character with higher base political like a Fearsome Mystic or even Fushicho.

There are other contenders as well, of course, but this one has the compromise of a relative low cost for 6 and upwards of political strength. Its strength is that it wins conflicts like no other for that price. When you play this character, you want to focus on grabbing a fire ring with this and get it honored if the situation presents itself. A 4/8 or 6/10 is not something most decks can deal with without spending several cards and/or fate.
Thinking about support, Maezawa is great all by himself. You don't need anything to help him, though I would recommend running a couple of Magnificent Kimonos. It is easy to get these to work in your favor. If there is any other card that you want to put in there as support, it would be Clarity of Purpose, so that you can project his power twice.

Magnificent Kimono

Apr 02 2019 08:24 AM by Severijn

This is the card that can best leverage pride of all cards in the game. You add it to your character when you know the conflict will be won by you (i.e. not enough defenders, an attack to provoke defenders or they are going for Display of Power or so). There are several excellent bearers of this card in phoenix, and these are either hard to defend against (haughty magistrate, Fearsome Mystic, radiant orator) or that participate in multiple conflicts (Prodigy of the Waves, Chikai Order Protector). Characters in this latter category are prime targets for getting dishonored, specifically because they participate in multiple conflicts. You will find yourself adding the kimono to these when they get dishonored the first time, after which pride is just pure upside. 


Magnificent Kimono is a good card, but you have to play it with Isawa Mori Seido, and you want characters that really want that bonus. Its major downside is not that pride is bad, but more that its effect isn't felt in the conflict in which you play it. 


Also, if you play your cards right, your character is leaving play honored. This in turn means you have more honor to burn on drawing cards. This makes Magnificent Kimono barely cost a card.


Also, Against the Crane Stronghold, anything that adds one political will usually elevate your character to 3 pol. It's a small upside, but it is certainly an upside. Another trick is to play this together with Favorable grounds. It is common that you can honor your character a second time just by throwing them in as a participant. 

Honest Challenger

Mar 03 2019 10:24 AM by Skyknight

It's below her - they fight their duels on very small ponies...

Honest Challenger

Mar 01 2019 08:50 PM by Caldera
Cavalry - but not a horse in sight...
The Mirror’s Gaze

Feb 22 2019 02:56 PM by DVeider
Only one question I have. Does the "dishonor a friendly character.........' is a cost??? So it is ignored, right??
Implacable Magistrate

Dec 28 2018 09:39 AM by Severijn

This character is pretty alright against all clans except for crane, usually. Early on, it will be pretty difficult to muster honored defenders. Even so, as the attacker, it is still alright if your opponent commits their (now high-statted) honored characters to hold this off. You are still coming out ahead in that exchange, if only slightly. Her main drawback is that she is essentially a character that wants to be alone in the assault, and also the following: Implacable magistrate don't work well in pairs. They will set each other to not count towards the resolution of the conflict. Don't do that.


Dec 17 2018 02:41 AM by Roryn

Seems best in Crab, Phoenix, and Scorpion, IMO.


Can be an absolute monster with just a little effort, but seems to be pretty well-balanced for a neutral - that is, good at times, but not good enough to be in every deck.


I'm still incredibly salty that he's a neutral and that Mantis STILL isn't a faction after 2 cycles.


I'd say that he works well in Unicorn too with lots of Yurts and Gaijin Customs, not that I've tested.


I'm guessing that if they make Mantis a faction, they'll redo Yoritomo and maybe some other mantis cards, like how they're making Toturi into a neutral card post-championship.

Chasing the Sun

Dec 11 2018 06:01 AM by Ultramarines

More Unicorn players will play Seeker role with the synergy between the new Stronghold and this card together.  Losing Talisman still sucks though.

Chasing the Sun

Nov 25 2018 05:01 AM by Roryn

I think we may start to see some more power and synergy in this card with the upcoming unicorn clan pack. I suspect that a lot of cards will play into this theme of exploration, such as the teased Shinjo Trailblazer.

Tactician’s Apprentice

Nov 19 2018 03:46 PM by Asklepios

I've been sour on this guy because if you're bidding 1, you will tend to only be lower than your opponent on turn 1. And having this guy out telegraphs that you're going to bid 1, right? But then I realized I've been thinking about it all wrong. This guy's prime value isn't in bidding 1, it's bidding 4 (or 3 if they've caught on), allowing you to bleed off a little honor from a 5 bidder while still drawing as much as them. And if your opponent bids 1 to shut him off, as Lion you can weather the honor loss pretty well. It's not the greatest ability in the world, but better than I thought it was and comes with a super cheap body.


For sure, against Scorpion you can bid 3 and profit whether they bid 5 or 1. Scorpion ceases to function when they're not drawing fast, as Lion is better on the table, Scorpion is better in the deck. 

Fearsome Mystic

Oct 22 2018 12:36 PM by estyles

I was going back and forth on which box, since honoring Kosori and increasing her glory is also good.  But I think I settled on Kyuden Isawa.  Which yeah, probably means Fearsome Mystic is inferior to the other 4's and 5's available.  It's just a little bit sad that she's not even that good if the conflict is usually Air.  My big problem with her is that you never get 2 Fate off of enemy characters.  You're lucky to get 1 sometimes.

Fearsome Mystic

Oct 22 2018 10:06 AM by Severijn

Well, This is a shugenja that you play pretty much only out of the original stronghold, Isawa Mori Seido. In those decks, she is very powerful. Getting her honored, boost her glory and attack in air makes for a 7/9 shugenja, that will void all defenders.


She is also modal, in the sense that if she becomes dishonored, you keep her out of air conflicts and have a respectable 1/3 body to work with.


She fits in any deck that is interested in controlling fate on characters, or as a response to character where many attachments are dumped upon. Her best friend is Favorable Ground so you can pull her in whichever conflict your mark is in. You want to play her with characters that raise the stakes of a challenge, like Asako Diplomat. Finally, she is one of 5 characters in phoenix that can escort the Haughty magistrate after you apply the glory bonus.


So in summary: She is potent, but not quite in a deck that only wants to go air, because high glory certainly has its drawbacks. If you plan to go air all the time, Kudaka's bonus might be better, especially if you are playing this out of Kyuden Isawa.

Fearsome Mystic

Oct 21 2018 04:06 AM by estyles

I can't decide if this card is any good.  I'm building a deck that's mostly based around Kaito Kosori and making every conflict Air (as much as possible).  Kudaka seems better than Fearsome Mystic in the 4 slot, and I'm having trouble finding room for this one, even when my whole deck is based around having 2 to 3 Air conflicts per turn...  Am I wrong, or is Fearsome Mystic just underpowered?