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Legend of the Five Rings LCG
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|Recent Card Discussion|
Fire Tensai Initiate
Sep 10 2018 08:58 AM by estyles
I didn't feel like I had enough 1-drop Shugenja before Ethereal Dreamer, and I pretty much still don't. Also Ethereal Dreamer has 0 glory.
Fire Tensai Initiate
Sep 09 2018 04:41 PM by Asklepios
Gotta admit, wasn't feeling the card was worthwhile even before Ethereal Dreamer, but I agree its even more redundant now.
Fire Tensai Initiate
Sep 08 2018 01:43 AM by Severijn
Turns out I was right about the deck with supernatural storm, but you don't need this card in that deck. Having played this little runt, I do not think it is worth the dynasty draw and fate investment most of the time. 2 glory is nice, shugenja is nice, scholar is okay, fire is useful. But it does not do anything on its own except contribute 2 glory, and we already have other cards that do that, but better. Now that we have a third 1 cost shugenja for phoenix in ethereal dreamer, you will need a good reason to consider this card in addition to the 6 other, better 1 cost shugenja.
Fire Tensai Initiate
Sep 06 2018 09:08 AM by estyles
2 Glory towards the favor for 1 Fate is not a bad trade.
Way of the Lion
Sep 06 2018 09:05 AM by estyles
Yesterday, I had a Matsu 7th Legion (brought in via Spiritcaller, of course) with WotL (14 mil) actually lose a conflict vs. Phoenix. I was devastated. At least I stopped him from playing his Path of Man...
Aug 29 2018 02:29 AM by Asklepios
It's not THAT situational.
As you say, if you are second player, and you defend the first conflict against you, then your first conflict as water will allow you to ready a character that just defended.
Also if you use Benten's Touch or Tattered Missive (or at a stretch, Being and Becoming) during your water conflict, you could ready the character that bowed as the cost. Notably Benten's Touch synergises very nicely with this character having 3 Glory.
Or (and pushing it now, I know) you might have a character that has been proactively bowed (by For Shame, or LPB, or AFWTD) that needs to be readied, with more options generally if you have Favourable Ground. Though of course, practically speaking this is reducing opponent play options for the turn rather than countering them reactively.
Even if you can't match that situation, being able to open water on first conflict and bow ANY character is really strong in itself. Likewise, getting a high glory character stood to win Favor is not to be underestimated when Phoenix relies on Censures for cancels, and can needs favour so much with Sanpuku Seido and Kanjo District.
Sure, it's all fiddly combos and synergies, but in my experience, that's where phoenix shines - having so many fiddly combos and synergies that they tend to emerge at high frequency.
Agree with that. Also, it's a lot easier to win water conflicts now that Feral Ningyo is about.
Aug 28 2018 02:16 AM by Severijn
I think Azunami has gotten better now that there is Taryu-Jiai, the glory duel between shugenja which can give you your water ring without having to get into a conflict. You'll need the old stronghold to increase your glory for the duel, as well as because you want synergistic cards like Fearsome mystic for Taryu-Jiai.
The issue in the mirror with charge vs against the waves exists, but is mitigated because you are playing less shugenja than the usual, because the several of the best charge targets(Shiba Tsukune, Fushicho, Chikai Order Protector) aren't shugenja. Plus, you will have access to fight on! if you are splashing crab for reprieves. As an extra bonus: If you get bowed by ATW, you can Taryu-Jiai to unbow with the water ring. Especially with Azunami!
Aug 26 2018 02:16 PM by DVeider
In order to accomplish 100% of Azunami's ability you have to attack with water in your second conflict or have a bowed character if you play second in the round which is situational especially when you play first in the round. Isawa Kaede is a bit better of Azunami despite the fact that she isnt an elemental master. I prefer 2 attacks or an attack and defence with my shugenja (& keep it for a couple of rounds) rather than 1 attack or 1 defence and leave in the end of the round. Especially when in mirror matches the charge deck has a major disadvantage vs the atw deck.
Aug 21 2018 02:23 PM by Hakkor
Aug 19 2018 07:41 AM by Solaris
Where's Lion's equivalent of Bayushi Liar? This is way too good as a 1 drop.
Aug 17 2018 02:51 PM by Asklepios
Sure, definitely depends on the deck and the clan. I find that the decks where I cut below 2 copies of Assassination invariably become less efficient, however.
Aug 17 2018 02:49 PM by Asklepios
The best 1-drop! No disputing this card's quality, but I think that makes for an interesting conversation.
Personally I'd say that the following are marginally stronger:
Ethereal Dreamer, for being 3/3 for 1, with an equally useful trait.
Hiruma Skirmisher, for creating untelegraphed covert, and being in a position to attack on its own then be followed by a Charge.
Kaiu Envoy for being such an efficient combo-piece for so many Crab sacrifice effects.
Meek Informant because information is power.
Iuchi Wayfinder, because information is power, and because it lets decks play Cloud the Mind.
Aug 17 2018 02:43 PM by Asklepios
Agree totally. This character is one of the main reasons that I still stand by the original stronghold while all the cool kids are recursing their spells.
Spies at Court
Aug 17 2018 02:41 PM by Asklepios
This card is really strong these days, as the current meta has 1-bids being much more common and so a 2-card discard is far more impactful. Also, the increased number of ways to offset or remove dishonor reduce the drawback. I actually think that Crane and Scorpion decks should run at least two copies each.
Aug 17 2018 02:38 PM by Asklepios
For sure, it's a pretty solid province for its effect, but let's not overstate the power here. Policy Debate is great because right at the first action of the first conflict you can gain hand information and a targeted card removal that will let you dominate the entire turn. This card, on the other hand, will typically trigger at the end of the opponent's second conflict, so that information and card removal is far less impactful on the turn's tempo.
That's not to say it's a bad province, though.
Aug 14 2018 07:59 AM by Ignithas
Given the synergies within Scorpion I personally think that this card is the best 1 drop. Naive Student is situational better though, because 2 glory on a 1 cost character that can also draw a card is pretty nutty.
Aug 14 2018 07:55 AM by Ignithas
Since the first cycle people stopped playing Assassination 3 times and some decks don't even run the card anymore. With insane cards like Hurricane Punch it is really hard to find room for Assassination.
Aug 14 2018 04:44 AM by Severijn
Two cycles in, and it is time to talk about Assassination.
Dishonor has become more prevalent as a powerful strategy, so we need to re-investigate whether you would run it 3 times as mentioned in the reviews above.The other thing that has happened is that there are more 1 cost characters that are eminently playable, and there are new ways to spend honor with Unleash the Djinn and Spreading the Darkness.
There is a limit of how much honor you can spend using this, and whether you want to throw this on a 1 cost character with no fate. I think most decks can still run 1 of these, since they want this in some occasions, but they will never want a second copy. Crane, crab and scorpion easily want a second or third copy depending on their gameplan.
Solid card for any deck that wants to trade honor for the opponent's fate. This is the main reason why you should be wary to invest too much on a 2 cost character in the early game.
Aug 14 2018 04:38 AM by Severijn
Contender for best 1 cost character in the game. This is likely one of the last cards to leave the scorpion dynasty deck. It provides value and is good at political conflicts. The dash on the card makes it immune to dueling. The two similar cards, Doji Whisperer and Naive student can only dream of the heights that this card finds itself at. And those two cards are both also excellent cards within their factions.
Aug 14 2018 04:35 AM by Severijn
I know this is late, but it's the first option. You can play the card as long as you are in the conflict phase.
The holding itself is a bad forgotten library. But even a bad forgotten library is still a playable card.
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