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Legend of the Five Rings LCG
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Duel to the Death
Dec 18 2019 05:54 PM by Thaliak
No. From the Rules Reference Guide:
Sage of Gisei Toshi
Dec 18 2019 05:47 PM by Thaliak
No. If something appears after "Then," it only occurs if the preceding part occurred. From the rules reference guide:
Sage of Gisei Toshi
Nov 09 2019 02:46 PM by EdTheMad
If this character is home, can you use his action?
Duel to the Death
Nov 05 2019 07:58 PM by EdTheMad
If the target opponent is already dishonored, can they refuse the duel?
In Defense of Rokugan
Jul 21 2019 09:31 PM by Severijn
The current rules say the following: "When a value is “set” to a specific number, the set modifier overrides all non-set modifiers (including any new non-set modifiers that are added during the duration of the set value). If multiple set modifiers are in conflict, the most recently applied set modifier takes precedence."
The set to skill 0 overrides all other bonuses, no matter the order in which those were applied, and without regard to the bonus coming from honor tokens, actions or attachments.
In Defense of Rokugan
Jul 20 2019 02:20 PM by aqurk
When you "set" a skill to 0, does that mean attachments on that character also won't count it's skill?
And what if I play Banzai on the character after IDoR is played. Will I get the skill-bonus, or will it be negated by IDoR?
Jun 19 2019 11:48 AM by Severijn
So this card looks pretty powerful. Adorned Barcha comes with a hefty set-up cost of 2 fate, restricted, limited and needs unique characters, but the ability is pretty spectacular. The point-and-click nature of the bowing of an opposing character is powerful, and adding this on top of mobility makes it a house. This card is hard to stop asides from attachment removal. Your opponent has to decide whether you have it in hand otherwise, and needs to think just how much they should commit based on that estimation. On the defensive, this is a nice response to someone going all-in with a legion of one and way of the lion, and also very strong against covert which will often target your big named character either way.
That said, this is not without downsides. The cost of it is prohibitive, and some clans have easy answers against this in ready for battle and against the waves. It is also something that only does things in military conflicts, which is perhaps not the biggest issue for unicorn.
May 11 2019 07:32 AM by Severijn
This is a contender for the best courtier in the game. It is easily the best courtier that Phoenix has, and they're no slouch with the likes of Asako Diplomat, Naive Student, Radiant Orator and Meddling Mediator. With the Isawa Mori Seido stronghold, this is a 2/6 in most cases. It gets even better when there is a character with higher base political like a Fearsome Mystic or even Fushicho.
Apr 02 2019 08:24 AM by Severijn
This is the card that can best leverage pride of all cards in the game. You add it to your character when you know the conflict will be won by you (i.e. not enough defenders, an attack to provoke defenders or they are going for Display of Power or so). There are several excellent bearers of this card in phoenix, and these are either hard to defend against (haughty magistrate, Fearsome Mystic, radiant orator) or that participate in multiple conflicts (Prodigy of the Waves, Chikai Order Protector). Characters in this latter category are prime targets for getting dishonored, specifically because they participate in multiple conflicts. You will find yourself adding the kimono to these when they get dishonored the first time, after which pride is just pure upside.
Magnificent Kimono is a good card, but you have to play it with Isawa Mori Seido, and you want characters that really want that bonus. Its major downside is not that pride is bad, but more that its effect isn't felt in the conflict in which you play it.
Also, if you play your cards right, your character is leaving play honored. This in turn means you have more honor to burn on drawing cards. This makes Magnificent Kimono barely cost a card.
Also, Against the Crane Stronghold, anything that adds one political will usually elevate your character to 3 pol. It's a small upside, but it is certainly an upside. Another trick is to play this together with Favorable grounds. It is common that you can honor your character a second time just by throwing them in as a participant.
Mar 03 2019 10:24 AM by Skyknight
It's below her - they fight their duels on very small ponies...
Mar 01 2019 08:50 PM by Caldera
Cavalry - but not a horse in sight...
The Mirror’s Gaze
Feb 22 2019 02:56 PM by DVeider
Only one question I have. Does the "dishonor a friendly character.........' is a cost??? So it is ignored, right??
Dec 28 2018 09:39 AM by Severijn
This character is pretty alright against all clans except for crane, usually. Early on, it will be pretty difficult to muster honored defenders. Even so, as the attacker, it is still alright if your opponent commits their (now high-statted) honored characters to hold this off. You are still coming out ahead in that exchange, if only slightly. Her main drawback is that she is essentially a character that wants to be alone in the assault, and also the following: Implacable magistrate don't work well in pairs. They will set each other to not count towards the resolution of the conflict. Don't do that.
Dec 17 2018 02:41 AM by Roryn
I'd say that he works well in Unicorn too with lots of Yurts and Gaijin Customs, not that I've tested.
I'm guessing that if they make Mantis a faction, they'll redo Yoritomo and maybe some other mantis cards, like how they're making Toturi into a neutral card post-championship.
Chasing the Sun
Dec 11 2018 06:01 AM by Ultramarines
More Unicorn players will play Seeker role with the synergy between the new Stronghold and this card together. Losing Talisman still sucks though.
Chasing the Sun
Nov 25 2018 05:01 AM by Roryn
I think we may start to see some more power and synergy in this card with the upcoming unicorn clan pack. I suspect that a lot of cards will play into this theme of exploration, such as the teased Shinjo Trailblazer.
Nov 19 2018 03:46 PM by Asklepios
For sure, against Scorpion you can bid 3 and profit whether they bid 5 or 1. Scorpion ceases to function when they're not drawing fast, as Lion is better on the table, Scorpion is better in the deck.
Oct 22 2018 12:36 PM by estyles
I was going back and forth on which box, since honoring Kosori and increasing her glory is also good. But I think I settled on Kyuden Isawa. Which yeah, probably means Fearsome Mystic is inferior to the other 4's and 5's available. It's just a little bit sad that she's not even that good if the conflict is usually Air. My big problem with her is that you never get 2 Fate off of enemy characters. You're lucky to get 1 sometimes.
Oct 22 2018 10:06 AM by Severijn
Well, This is a shugenja that you play pretty much only out of the original stronghold, Isawa Mori Seido. In those decks, she is very powerful. Getting her honored, boost her glory and attack in air makes for a 7/9 shugenja, that will void all defenders.
She is also modal, in the sense that if she becomes dishonored, you keep her out of air conflicts and have a respectable 1/3 body to work with.
She fits in any deck that is interested in controlling fate on characters, or as a response to character where many attachments are dumped upon. Her best friend is Favorable Ground so you can pull her in whichever conflict your mark is in. You want to play her with characters that raise the stakes of a challenge, like Asako Diplomat. Finally, she is one of 5 characters in phoenix that can escort the Haughty magistrate after you apply the glory bonus.
So in summary: She is potent, but not quite in a deck that only wants to go air, because high glory certainly has its drawbacks. If you plan to go air all the time, Kudaka's bonus might be better, especially if you are playing this out of Kyuden Isawa.
Oct 21 2018 04:06 AM by estyles
I can't decide if this card is any good. I'm building a deck that's mostly based around Kaito Kosori and making every conflict Air (as much as possible). Kudaka seems better than Fearsome Mystic in the 4 slot, and I'm having trouble finding room for this one, even when my whole deck is based around having 2 to 3 Air conflicts per turn... Am I wrong, or is Fearsome Mystic just underpowered?
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