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Legend of the Five Rings LCG
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|Recent Card Discussion|
Dec 28 2018 09:39 AM by Severijn
This character is pretty alright against all clans except for crane, usually. Early on, it will be pretty difficult to muster honored defenders. Even so, as the attacker, it is still alright if your opponent commits their (now high-statted) honored characters to hold this off. You are still coming out ahead in that exchange, if only slightly. Her main drawback is that she is essentially a character that wants to be alone in the assault, and also the following: Implacable magistrate don't work well in pairs. They will set each other to not count towards the resolution of the conflict. Don't do that.
Dec 17 2018 02:41 AM by Roryn
I'd say that he works well in Unicorn too with lots of Yurts and Gaijin Customs, not that I've tested.
I'm guessing that if they make Mantis a faction, they'll redo Yoritomo and maybe some other mantis cards, like how they're making Toturi into a neutral card post-championship.
Chasing the Sun
Dec 11 2018 06:01 AM by Ultramarines
More Unicorn players will play Seeker role with the synergy between the new Stronghold and this card together. Losing Talisman still sucks though.
Chasing the Sun
Nov 25 2018 05:01 AM by Roryn
I think we may start to see some more power and synergy in this card with the upcoming unicorn clan pack. I suspect that a lot of cards will play into this theme of exploration, such as the teased Shinjo Trailblazer.
Nov 19 2018 03:46 PM by Asklepios
For sure, against Scorpion you can bid 3 and profit whether they bid 5 or 1. Scorpion ceases to function when they're not drawing fast, as Lion is better on the table, Scorpion is better in the deck.
Oct 22 2018 12:36 PM by estyles
I was going back and forth on which box, since honoring Kosori and increasing her glory is also good. But I think I settled on Kyuden Isawa. Which yeah, probably means Fearsome Mystic is inferior to the other 4's and 5's available. It's just a little bit sad that she's not even that good if the conflict is usually Air. My big problem with her is that you never get 2 Fate off of enemy characters. You're lucky to get 1 sometimes.
Oct 22 2018 10:06 AM by Severijn
Well, This is a shugenja that you play pretty much only out of the original stronghold, Isawa Mori Seido. In those decks, she is very powerful. Getting her honored, boost her glory and attack in air makes for a 7/9 shugenja, that will void all defenders.
She is also modal, in the sense that if she becomes dishonored, you keep her out of air conflicts and have a respectable 1/3 body to work with.
She fits in any deck that is interested in controlling fate on characters, or as a response to character where many attachments are dumped upon. Her best friend is Favorable Ground so you can pull her in whichever conflict your mark is in. You want to play her with characters that raise the stakes of a challenge, like Asako Diplomat. Finally, she is one of 5 characters in phoenix that can escort the Haughty magistrate after you apply the glory bonus.
So in summary: She is potent, but not quite in a deck that only wants to go air, because high glory certainly has its drawbacks. If you plan to go air all the time, Kudaka's bonus might be better, especially if you are playing this out of Kyuden Isawa.
Oct 21 2018 04:06 AM by estyles
I can't decide if this card is any good. I'm building a deck that's mostly based around Kaito Kosori and making every conflict Air (as much as possible). Kudaka seems better than Fearsome Mystic in the 4 slot, and I'm having trouble finding room for this one, even when my whole deck is based around having 2 to 3 Air conflicts per turn... Am I wrong, or is Fearsome Mystic just underpowered?
Oct 18 2018 06:55 PM by SlaaneshDevotee
Yeah, I'm not that convinced for myself. Composure will make him interesting?
Oct 18 2018 04:20 PM by estyles
I've been sour on this guy because if you're bidding 1, you will tend to only be lower than your opponent on turn 1. And having this guy out telegraphs that you're going to bid 1, right? But then I realized I've been thinking about it all wrong. This guy's prime value isn't in bidding 1, it's bidding 4 (or 3 if they've caught on), allowing you to bleed off a little honor from a 5 bidder while still drawing as much as them. And if your opponent bids 1 to shut him off, as Lion you can weather the honor loss pretty well. It's not the greatest ability in the world, but better than I thought it was and comes with a super cheap body.
Oct 18 2018 01:06 PM by estyles
I love the design of this card. This might be the most consistently interesting duel in the game right now. If you duel a character with equal or up to 2 higher Mil, then the ideal for you is to bid 1 higher than them. So they want to at least tie your bid. But if your opponent bids 5 and you bid 1 or 2, it might win you the game by dishonor.
In the case where you succeed and bid 1 higher than your opponent, it costs you a 2 honor swing to gain +2/+2 and dishonor their character (likely another 2 force swing). AND you've turned on I Can Swim.
Make An Opening
Oct 18 2018 12:52 PM by estyles
Scorpion has a lot of dial tricks coming up (or already existing). Could be good.
Oct 18 2018 12:50 PM by estyles
I guess the window is the same as Tactician's Apprentice, so they combo together well. But yeah, turning off composure (and things like Good Omen), and cancelling your honor gain is not so great. A better version would be "set that opponent's honor dial to any value lower than its current value." (Or maybe just any value between the current value and your dial value?) So you have to reduce it if you use his ability, but you can make it, say, 2-to-1 for giving up minimum card advantage while still having Composure.
As printed, I don't expect he'll see much play.
Oct 18 2018 12:45 PM by estyles
This hurt me the other night in a Crane v. Scorpion matchup, but overall, Scorpion is so good at political, it doesn't seem worth 2 fate.
Oct 18 2018 12:12 PM by estyles
Like I said, she's a little under curve, but the ability more than makes up for it and her keywords are good. Also, talking about total stats misses the point a bit. A 3/3 is not that much better than a 3/1. And a 3/1 is IMO much better than a 2/2. And 1 Glory is better than 3 Glory for this character (and Unicorn in general, at least for now).
Oct 18 2018 06:13 AM by SlaaneshDevotee
I still don't understand the cost to stats ratio for L5R. 4 total plus one glory suits for 3 cost?
Tireless Sōdan Senzo
Oct 18 2018 06:12 AM by SlaaneshDevotee
Yup, she's an absolute staple for me now. Would drop many other cards before I'd drop her.
Oct 18 2018 03:39 AM by Ultramarines
Let's give Scorpion an OP card cause why not.. it's not like they are a top tier clan or anything /s
Oct 18 2018 02:44 AM by estyles
Seems best in Crab, Phoenix, and Scorpion, IMO.
Can be an absolute monster with just a little effort, but seems to be pretty well-balanced for a neutral - that is, good at times, but not good enough to be in every deck.
I'm still incredibly salty that he's a neutral and that Mantis STILL isn't a faction after 2 cycles.
Oct 18 2018 02:36 AM by estyles
I want to be able to claim that I see some use for this that everyone is missing, but seriously... why is this so terrible? 1/4/1 for 2 with no conditions would be a good card for Crane, but still would compete for deck space with some other really good 1- and 2-cost options. 1/2/1 that is 1/4/1 IF you first win a ring? The conditional bonus on Political is just not something Crane needs when they've got plenty of ways of getting political skill from other characters unconditionally.
MAYBE if there's a Hisu Mori Toride-style stronghold that gives an extra political conflict sometime down the line... But again, 1/4/1 for 2 even without conditions would be just good, not amazing, for Crane.
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