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Star Wars: Destiny


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Recent Card Discussion
Imperial Discipline
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Jun 26 2017 04:39 AM by JMAS

Another card that FFG attributed to the wrong artist. This artwork is by Anthony Devine.

Gaffi Stick
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Jun 24 2017 06:21 PM by JMAS

I know the card says the artist is Joel Hustak, but it isn't. FFG has made these incorrect artist attributions before. This image is by Tony Foti, as evidenced here: http://www.facebook....?type=3

Blackmail
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Jun 13 2017 03:54 PM by pstalker

Important Card Clarifications:

 

1.  An opponent can give you one resource after each time you reroll Blackmail as well as roll it into your pool

 

2.  Can I roll in a Blackmail (D23) die and resolve it with Fast Hands (D150) before an opponent can give me a resource to remove it? -- Yes. The abilities are simultaneous so you can choose to resolve either one in order of your choice.

Collateral Damage
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Jun 07 2017 06:58 AM by Sniddy

One thing to consider

 

If you have an enemy on 2 damage and one on full health for one action you could resolve say 3 melee dice  dealing 2 damage to one, 2 damage to another and the loose a resource 

It's not an amazing card but versatile and basically adds a kicker to some damage and gives you some options on how to resolve multiple dice as action efficiency 

Collateral Damage
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Jun 06 2017 01:59 AM by ikeebear

I agree with Abyss. Compare this wording with that used on the Secret Facility - Scarif battlefield - 'Resolve up to 3 of your dice showing damage'.

Unpredictable
*****

Jun 06 2017 12:31 AM by ikeebear

Doubt is currently a very good control card against some common dice in the meta (especially dice with lots of modified sides or pay sides if you can catch them when they have no resources). Meanwhile, Unpredictable is very flexible. You can obviously use it to potentially improve one or your own rolls rather than trying to worsen an opponent's. So it's not as strong for control because they can reroll into something as good or even better and it never removes the die so it can be rerolled or manipulated at any rate. Which you use would therefore strongly depend on the deck you're playing and the role you hope the card will play in your overall strategy. 

 

Generally, I think I'd include Unpredictable in more decks, but Doubt would always be my choice in a more control-oriented villain deck.

Unpredictable
*****

Jun 05 2017 08:15 PM by newbie

Doubt provides removal and is a great target for Vibroknife, Overkill, Lure of Power, Holocron, etc. Unpredictable can help fix a die and resolve it before your opponent can answer with their own mitigation, or potentially mitigate an opponent's die.

 

I'd say run Unpredictable in your yellow deck unless you need an answer to vibroknife.

Collateral Damage
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Jun 03 2017 05:12 AM by Abyss

Wow, sorry. Shows what I get for assuming, rather than actually reading the card. I'd thought it was just one dice, like most effects.

 

I'd say no. 'Either' in this case I think means you have to pick one; otherwise it could have just been 'Resolve one or more of your dice showing melee or ranged damage', and would have had the same effect.

Collateral Damage
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Jun 03 2017 01:07 AM by Twztyd

But the card reads "Resolve one or more of your dice..."

Collateral Damage
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Jun 02 2017 06:36 AM by Abyss

Resolve *one* of your dice - So while you can resolve dice with either kind of damage, it will only let you resolve one dice.

Collateral Damage
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Jun 01 2017 04:38 PM by Twztyd

Does this card let me resolve BOTH melee and ranged dice since its says either or?

Unpredictable
*****

May 31 2017 10:00 PM by crabshack101

My friend and I are debating this card vs Doubt if you have to choose one. Any opinions here?

“Fair” Trade
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May 24 2017 03:53 PM by tunewalker

Does a modified resource die still work for this card?

no because you can not resolve a modified side without a base said, the card specifically tells you to RESOLVE the resource die. The fun combo I thought with this is in a villain deck with one quarter portion. you can remove a die give them a resource and then "Fair" trade and give yourself more resources lol.

Lure of Power
*****

May 24 2017 09:24 AM by Asklepios

Seems like a good fit for Dooku/Jabba to me. Speeds up mill, or generates a load of resources or focus, or pushes damage. Versatile.

“Fair” Trade
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May 23 2017 05:57 PM by Fakesmiles

Does a modified resource die still work for this card?

Lure of Power
*****

May 19 2017 07:37 PM by Jazy

I have found this to be a good upgrade for characters who die/dice has damage split between melee and range, I mainly use it on Jango and if he rolls damage and a mod side on this die you can deal some damage straight away as Jango gets to roll his dice when an opponent activates a character so you get to use it straight away, it's fast become my fave combo.   

Use the Force
*****

May 16 2017 12:45 AM by Jazy

yes he can 

Use the Force
*****

May 14 2017 01:22 AM by Casvian

so the blind guy can use the force :)

Personal Shield
****-

May 09 2017 12:51 AM by ikeebear

It's A LOT worse against melee decks, which now have access to Vibroknife to make shields a lot less effective too. I'd struggle to find room for it, even though it could be decent in certain situations.

Personal Shield
****-

May 08 2017 09:09 PM by Whingewood

At first glance I didn't think much of this card, but after trying it out in my Jabba/Unkar deck I'm totally sold on it for slower control decks.

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