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Star Wars: Destiny


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Recent Card Discussion
Resistance HQ
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Feb 20 2017 12:49 AM by Asklepios

Nice!

 

A couple of Force Throws for disrupt seems sensible too.

 

How can we draw cards to max out the damage? Award Ceremony? Splash third colour for Don't Get Cocky?

Commanding Presence
****-

Feb 18 2017 03:14 PM by H00D4M4N

This is pretty awesome on Grievous.  A better chance of landing his damage with the Focus sides, and the special makes his damage output even scarier.

Resistance HQ
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Feb 18 2017 12:42 PM by Kaloo

This looks kinda useless until you remember Quin Gon exists. With him its 5 damage a turn if you catch opponent without resources. Take single die Quin Gon, two rebel troopers for defense and abuse resistance HQ, survival gear and all other red stuff that gives shields,

 

Interesting idea. I suppose it could be expanded further given cards like Award Ceremony and Don't Get Cocky (assuming you take a Hired Gun instead of 2 Troopers) to increase the hand size

Resistance HQ
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Feb 17 2017 03:55 PM by DarthBlade

I agree it could be helpful but you will technically mill yourself out if you abuse this. Not sure i'd want to use it more than a few times maybe just to kill their weakest character to snowball the match. Doing any more and you could be running a risky tactic. But solid point none the less. 

Cunning
****-

Feb 17 2017 03:53 PM by DarthBlade

Yep. You could do four damage to Darth Anakin with Cunning's special, or one damage to Darth Anakin and three damage to another character.

Don't be so sure. You literally have nothing to base this on other than thermal and grenades example which are different because they are required to discard thus keeping a person from never using the special but cunning THEIR OWN to spam it without losing it. I am very very confident cunning the vader special will do damage to the person cunning' it or no kickback damage at all. 

Cunning
****-

Feb 14 2017 03:24 AM by ikeebear

Yep. You could do four damage to Darth Anakin with Cunning's special, or one damage to Darth Anakin and three damage to another character.

Resistance HQ
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Feb 13 2017 05:57 PM by Redblock

This looks kinda useless until you remember Quin Gon exists. With him its 5 damage a turn if you catch opponent without resources. Take single die Quin Gon, two rebel troopers for defense and abuse resistance HQ, survival gear and all other red stuff that gives shields,

Cunning
****-

Feb 13 2017 05:53 PM by MathewB

What are people's thoughts to the use of the cunning special to enable the young Darth Vader special?

 

The way that it has been ruled for thermal detonators is that the detonators are discarded.  Is this the same for Darth Vader - i.e. does he take the additional damage or does it go on the character with the cunning?

First Order Stormtrooper
*****

Feb 13 2017 01:46 PM by CLSMerc

Just curious, how did all 4 Storm Troopers have the F-11D Rifles and Infantry Grenades?  Wouldn't that be 4 of each card in the deck?  Thanks, just wanted to make sure I wasn't missing or misreading something.

I think he means that all 4 weapons were attached to the troopers. Wording is a little misleading though .

Close Quarters Assault
****-

Feb 13 2017 09:52 AM by Kaloo

As mentioned, eDooku / eJabba is the best place for this card currently as it goes with the theme of the deck quite nicely. Given you're probably running 1x Kylo's Saber + Force Training/Lightsaber + On The Hunt, along with his 2 base dice, it's certainly possible to get the 2 cards discarded needed for this to provide a return on investment.

 

Having said that, it could be interesting in a Padme double Padawan deck given their high number of melee sides and access to Rey's Staff, as well as Padme's inherent lack of hand discard.

One with the Force
*****

Feb 11 2017 12:57 PM by mic

I agree. would say best in the game atm

One with the Force
*****

Feb 10 2017 10:03 PM by OhThatGuyAgain

Clearly one of the best cards available to Blue Hero at this time.  Perfect for upgrading Rey just before she bites it.

Diplomatic Immunity
****-

Feb 10 2017 10:00 PM by OhThatGuyAgain

No one calls Elite Jango"The character that does one and 1/3 damage on average."  If you can manage to get Diplomatic Immunity on to the field, it will go a long way towards keeping your characters alive.  

 

The real issue is gauging whether 4 resources is worth it.  Unless you've got other tricks, like Qui-gon or "Your Eyes Can Deceive You," I don't think it is.

Close Quarters Assault
****-

Feb 10 2017 09:39 PM by OhThatGuyAgain

This card pairs well with an elite Count Dooku.  It can proc on a lot of modified sides too, like Force Training and On the Hunt.  As long as you get your opponent to discard 2+, or whatever they have remaining in their hand, it's a good value for 0 resources.

First Order Stormtrooper
*****

Feb 09 2017 09:16 PM by Darikgrey

This guy has 50% damage results on his die. That's pretty great for 7 points in the character build, LOL!

Diplomatic Immunity
****-

Feb 09 2017 09:12 PM by Darikgrey

The two disrupt can also be clutch versus a Crime Lord deck...

Defensive Stance
*****

Feb 09 2017 09:10 PM by Darikgrey

It's great in a deck with QuiGonJin himself....otherwise it is only decent.

Confiscation
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Feb 09 2017 09:09 PM by Darikgrey

This card is an excellent counter to Sith Holocron.

Close Quarters Assault
****-

Feb 09 2017 09:07 PM by Darikgrey

Weird card this. It fits badly with existing mill deck possibilities, so I guess we're stuck with using it as an interference effect for melee heavy decks (e.g. Vaderx2+Raider). Hardly seems worth playing discard effects if not aiming for mill though.

It can be useful to get cards out of your opponent's hand before they can play their dice mitigation or just to disrupt their plans. Also, it's fun to do with some melee dice in a deck that includes Admiral Ackbar LOL!

Award Ceremony
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Feb 09 2017 09:05 PM by Darikgrey

One thing this can be useful for is drawing some cards after you've activated dice, but before you've resolved dice so you can have some cards in hand to possibly discard to reroll. Even if you've played several cards, or the cards you're holding are ones you don't want to discard, you can make sure to have more options on what to discard for a reroll.

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Awakenings

174 Cards