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Star Wars: Destiny
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|Recent Card Discussion|
Jun 26 2017 04:39 AM by JMAS
Another card that FFG attributed to the wrong artist. This artwork is by Anthony Devine.
Jun 13 2017 03:54 PM by pstalker
Important Card Clarifications:
1. An opponent can give you one resource after each time you reroll Blackmail as well as roll it into your pool
2. Can I roll in a Blackmail (D23) die and resolve it with Fast Hands (D150) before an opponent can give me a resource to remove it? -- Yes. The abilities are simultaneous so you can choose to resolve either one in order of your choice.
Jun 07 2017 06:58 AM by Sniddy
One thing to consider
If you have an enemy on 2 damage and one on full health for one action you could resolve say 3 melee dice dealing 2 damage to one, 2 damage to another and the loose a resource
Jun 06 2017 01:59 AM by ikeebear
I agree with Abyss. Compare this wording with that used on the Secret Facility - Scarif battlefield - 'Resolve up to 3 of your dice showing damage'.
Jun 06 2017 12:31 AM by ikeebear
Doubt is currently a very good control card against some common dice in the meta (especially dice with lots of modified sides or pay sides if you can catch them when they have no resources). Meanwhile, Unpredictable is very flexible. You can obviously use it to potentially improve one or your own rolls rather than trying to worsen an opponent's. So it's not as strong for control because they can reroll into something as good or even better and it never removes the die so it can be rerolled or manipulated at any rate. Which you use would therefore strongly depend on the deck you're playing and the role you hope the card will play in your overall strategy.
Generally, I think I'd include Unpredictable in more decks, but Doubt would always be my choice in a more control-oriented villain deck.
Jun 05 2017 08:15 PM by newbie
Doubt provides removal and is a great target for Vibroknife, Overkill, Lure of Power, Holocron, etc. Unpredictable can help fix a die and resolve it before your opponent can answer with their own mitigation, or potentially mitigate an opponent's die.
I'd say run Unpredictable in your yellow deck unless you need an answer to vibroknife.
Jun 03 2017 05:12 AM by Abyss
Wow, sorry. Shows what I get for assuming, rather than actually reading the card. I'd thought it was just one dice, like most effects.
I'd say no. 'Either' in this case I think means you have to pick one; otherwise it could have just been 'Resolve one or more of your dice showing melee or ranged damage', and would have had the same effect.
Jun 03 2017 01:07 AM by Twztyd
But the card reads "Resolve one or more of your dice..."
Jun 02 2017 06:36 AM by Abyss
Resolve *one* of your dice - So while you can resolve dice with either kind of damage, it will only let you resolve one dice.
Jun 01 2017 04:38 PM by Twztyd
Does this card let me resolve BOTH melee and ranged dice since its says either or?
May 31 2017 10:00 PM by crabshack101
My friend and I are debating this card vs Doubt if you have to choose one. Any opinions here?
May 24 2017 03:53 PM by tunewalker
no because you can not resolve a modified side without a base said, the card specifically tells you to RESOLVE the resource die. The fun combo I thought with this is in a villain deck with one quarter portion. you can remove a die give them a resource and then "Fair" trade and give yourself more resources lol.
Lure of Power
May 24 2017 09:24 AM by Asklepios
Seems like a good fit for Dooku/Jabba to me. Speeds up mill, or generates a load of resources or focus, or pushes damage. Versatile.
May 23 2017 05:57 PM by Fakesmiles
Does a modified resource die still work for this card?
Lure of Power
May 19 2017 07:37 PM by Jazy
I have found this to be a good upgrade for characters who die/dice has damage split between melee and range, I mainly use it on Jango and if he rolls damage and a mod side on this die you can deal some damage straight away as Jango gets to roll his dice when an opponent activates a character so you get to use it straight away, it's fast become my fave combo.
Use the Force
May 16 2017 12:45 AM by Jazy
yes he can
Use the Force
May 14 2017 01:22 AM by Casvian
so the blind guy can use the force
May 09 2017 12:51 AM by ikeebear
It's A LOT worse against melee decks, which now have access to Vibroknife to make shields a lot less effective too. I'd struggle to find room for it, even though it could be decent in certain situations.
May 08 2017 09:09 PM by Whingewood
At first glance I didn't think much of this card, but after trying it out in my Jabba/Unkar deck I'm totally sold on it for slower control decks.