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Android: Netrunner LCG
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Full Immersion RecStudio
Jun 23 2016 04:02 PM by Valdemart
1. FIRecS (I will shorten the name) can host a total of two cards, which can be one of these combinations - two agendas, an agenda and an asset, two assets. If you want to install a third card, you have to trash one of the cards (as if you were installing in an occupied server).
2. The Runner accesses everything in the remote server, no matter the state, and he can choose the order of access - meaning that he can first access the hosted cards, and then access FIRecS(if you want to trash it, this is the way, because after you have accessed/trashed cards that are hosted the trash cost of this asset will be reduced), or he can first access FIRrecS and trash it, but then the cards hosted will directly go to the Archives.
Note that given the above, if you host two assets with 0 trash cost on the FIRecS and the Runner knows that (and wishes to access them), he can trash the whole composition for only 3 credits.
This card can be a real beast in a glacier server, if the Runner can't afford to pay 6 credits after passing all ice. Then you can safely host an agenda, and even if it gets stolen, the trash cost of the Studio will drop to 6 - if it is not trashed, the Runner must access the second hosted card, which can be any trap you want. Given the above this card would have been really awesome in Gagarin, but it is 4 influence - another wasted opportunity (and it could have been Alliance...).
Full Immersion RecStudio
Jun 22 2016 10:46 PM by mnemic
So some clarification on this card just to be sure:
I assume it can only host a total of 2 assets, it can't host 2 assets, and then also 2 agendas?
When the runner accesses this card, do they access everything hosted on this card as well? Meaning agendas and traps? I assume this is part of the purpose, but what access rules makes this happen?
Jeeves Model Bioroids
Jun 21 2016 05:16 PM by EricF101
I believe this only works with single actions that cost 3 clicks, not using three clicks to do the same action 3 times.
So, that would be Melange, Purging Virus Counters, Domestic Sleepers, Eliza's Toybox, etc.
The Black File
Jun 20 2016 09:09 PM by Valdemart
Works only on Programs or Hardware and Black File is a Resource. If you want to keep it up, your best bet is to trash it with Aesop's at the start of the 3rd turn and then Deja Vu it back from the Heap. Or you can Levy it back and search for it with Artist Colony, or you can Trope it back. Still it is a lot of work, but might be an interesting deck idea to see.
The Black File
Jun 20 2016 07:05 PM by happyam
Jun 20 2016 06:57 PM by happyam
Question .... do we have a ruling on Swapping?
Jun 18 2016 12:54 AM by MightyToenail
The one influence is really the killer here.
Jun 18 2016 12:54 AM by MightyToenail
This is still a great card, even if the ability is hard to fire. We still play Wall of Static, and this is a direct upgrade on it in the new Yog-less meta!
Jun 17 2016 07:59 PM by Kingnoodle
I can see that if you were playing as HB and had walls of static in your deck you'd swap for this but I think the only times I've ever had parasite played against me has been in combination with datasuckers to instantly kill ice. I do have a question though, if there's no runner cards on the board then am I right in thinking that this steals your bioroid efficiency research / oversight ai?
Jun 17 2016 06:13 PM by TimTim
Man, that sounds cool! And impractical. Now I want to try it too.
The Turning Wheel
Jun 17 2016 05:45 PM by Grimstringer
This is really really nice with Snitch/Au Revoir!
Jun 16 2016 04:42 PM by JonathanFolkert
As a fan of Adam, I feel like this should have been a Run event.
Jun 16 2016 01:15 PM by fb339
I'm trying to get gravedigger, progenitor w/hivemind, and 2 breeding grounds out asap. Mill 2 cards from RD a turn, then Hades shard archives. It would be hilarious to win without any ice-breakers.
Jun 16 2016 05:29 AM by bozfoogle
Why is an asset ridiculous compared to this? You say it's meta dependant, but Parasite will always be in the meta. The companion cards you've suggested that enable this one are mostly assets and upgrades, and more than that, most of them are practically unplayable.
Jun 16 2016 05:08 AM by Meadbeard
Why would you want to trash a Parasite? That just puts Parasite into the recursion stream. This card effectively removes it from the game. Make the Runner actually work. If the Runner wants it back, make him or her come get it.
Run it with Test Ground. You don't even have to draw Test Ground, but it's nice if you do.
An asset is ridiculous compared to this. An asset is meta-dependent. If Parasite is not in the game, this is still a piece of ICE that ends the run. It sits at 1 influence. In a game with no Parasites, this is still a good draw early.
What are you doing with your Parasite when I rez, then derez, this? Are you guys really only seeing EBC here? I can think of 4 or 5 ways to rez this without doing a search. Is the Runner not running? Is this a card game for ants?
It's 1 influence. Put it anywhere. Shoot the Moon with it. Stick it in Amazon. Mutate? Eliza's?
Jun 15 2016 06:15 PM by KillerShrike
If we got a few such effects into the card pool, cumulatively they could be enough of a threat to make Parasite impractical as the odds of encountering such an effect in a given game would go up considerably and the diversity of card types carrying the effect (ice, asset, event, etc) would make it too difficult to tech against.
Jun 15 2016 06:12 PM by KillerShrike
This does not end Parasite. It may curb Parasite a bit if enough people play it, but it isn't strong enough as a hoser to end Parasite outright.
It's a good card, and if it had been released back in the day when all of the Caissa rolled out and Parasite was even more dominant it would have been a power card, but now its interesting and good to have in the card pool, it may even have a flash in the pan where it sees heavy play, but I think it will ultimately settle down to an occasionally played card rather than a staple that sometimes waxes again as a meta response hoser to a particular deck archetype and then wane again.
Basically, it will turn into a meta dependent card, is what I'm getting at.
Jun 15 2016 06:03 PM by KillerShrike
Action advantage manipulation cards (like bounce effects) need to be cheap to be effective. If you consider the action equivalent cost of what it took to get a card into play vs the action equivalent cost of what it took to bounce it, the later needs to be lower to even be feasible. I.e it's only a tempo gain for the player if they gain an action advantage over the opponent in the exchange, otherwise it is a tempo loss.
Then you further compound that with the idea of impact, even if you succeed in gaining some action advantage with a bounce did it impact your odds of winning the game. I.e., sure you did it, but did it really matter?
This card is not cheap and represents a large sunk cost of action advantage. It can in ideal situations bounce multiple things and thus eventually overcome this, but it isn't a likely scenario in most games. Advanceable barriers are the exception to this as they can represent a large sunk cost of action advantage to the corp and this card wrecks them.
Impact would depend on board state and is thus difficult to predict. However destructive effects that remove ice entirely vs bounce them do exist which is generally more impactful and it is pretty obviously true that a greater impact would generally be had from ice removal effects vs ice bounce effects, and the pricing of most of those effects is better. Therefore impact for this card would seem to be generally unfavorable, despite certain niche scenarios where it may be a wash or slightly better.
There are some secondary considerations; bounce effects can flood HQ, but only if the corps is at or near max hand size, and worst case scenario for the corps they can just discard the ice that was bounced if necessary so it is easily mitigated.
On the other hand, the corps might also reinstall the ice that was bounced in a different position that may prove to be more favorable to them overall.
So these two mild considerations basically wash each other out, in my opinion, for no net pro or con overall.
Basically, the edge cases where this card can be impactful and efficient are vs advanced barriers, high rez cost barriers with low-to-mid strength and few-to-one subroutines, and barriers that are installed deep enough on their server such that the corp had to pay a non-trivial install cost when they first installed it. That's a pretty barren sweet spot, and thus this card just does not seem playable. Maybe if Weyland advanceable finally gets to the point of dominance this card gets better, but otherwise...
Jun 15 2016 12:14 PM by AdorablePython
Strange card. I think you want to use it with as few cards in HQ as possible, to avoid unnecessary losses.
I prefer Corporate Shuffle, though.
Jun 15 2016 08:03 AM by Valdemart
Noise always mills better, and cheaper, if that is your main strategy. This guy is way too expensive, not that I won't try and find a way of using him though.
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