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Android: Netrunner LCG


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Recent Card Discussion
Tracker
****-

Mar 20 2017 06:52 AM by dr00

Also makes "Street Magic" viable.

i think Street Magic helps this a lot more than it helps Street Magic, but either way, they do very different things really.  i doubt many decks want to consider both of them.

anything with etr that you can't break, you just let etr resolve first.  if you bypass that sub with Tracker, the rest are going to resolve anyway

Show of Force
***--

Mar 15 2017 01:38 PM by TimTim

I am using this with my brain damage Cybernetics Division deck and I am loving it! It forces the runner to take insane risks if having low handsize limit. With conjuction of several punishing traps the runner is really soaking in sweat when making the decisions to run or not to run.

 

Of course meat damage prevention and wanky "I draw cards when you try to damage me" nullifies this card somewhat. But then there is the new NEXT Wave 2 to finish the job, if needed.

NEXT Wave 2
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Mar 15 2017 01:28 PM by TimTim

This is one of those few cards that can threaten the runner in certain kill-decks. With defective brainchip this can really be painful in the long run. And it could be the finishing damage if runners handsize is zero.

Kakugo
*****

Feb 23 2017 05:52 PM by Toper

Bypassing still passes the ice and triggers the text!  It's very hard to avoid without net damage protection.  On the other hand, it's cheap to break and not dangerous to facecheck.

The Archivist
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Feb 23 2017 04:34 PM by Actaeon

Since some of the most common agendas in the game fall into these categories, it's a safe bet this will fire at least once during a game. The link the card adds guarantees the trace is at least even for all runners, and in a deck with extra link it puts the corp at a disadvantage. The high influence cost is probably going to keep it in Anarch decks only (maybe a Sunny deck could include 1 copy?), but still lots of potential.

Also I find it funny that it triggers off of Clone Retirement and Veterans Program.

Jemison Astronautics
*****

Feb 22 2017 08:32 PM by Actaeon

Looks like this has some crazy possibilities. The obvious one is the ability to safely 'trade' low value agendas for high ones, but that requires a good mix of different value agendas and therefore a higher number of agendas in the deck.

You would want agendas with 'When scored' effects since you will only be keeping the high point agendas around, so 24/7 News Cycle is doubly useful here. You'll also need cards which forfeit agendas like Archer or Corporate Town, but won't always be guaranteed a good agenda (or any agenda at all) to throw away, so Eliza's Toybox is also probably a good card to import as well.

But if the identity works right, you can dedicate your ICE to central and Asset defense and score 3 pointers out of hand. Obviously Clot is a big problem for this play style, so Cyberdex Virus Suite is also a good idea.

 

Huh, didn't mean to start building a deck when I began this comment.

Network Exchange
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Feb 22 2017 08:09 PM by Actaeon

Worth noting it's not unique: if you can dedicate three slots to it you increase the chances of getting it early when it will hurt the corp the most and get the potential to raise the extra cost even further. That said, if the corp is playing wide and shallow it won't have a big effect. Probably works well with ICE destruction effects like cutlery, though.

Kakugo
*****

Feb 22 2017 08:04 PM by Actaeon

Fantastic design, stopper in the early game, taxer mid to late, and pretty easy to rez. The only way to avoid both downsides is to bypass.

Also AP, so combos well with Synth DNA Modification.

“Freedom through Equality”
**---

Feb 18 2017 01:55 PM by AdorablePython

newbie question: this event must be played before the agenda would be stolen right?

 

Yes.

“Freedom through Equality”
**---

Feb 18 2017 08:20 AM by Cloud

newbie question: this event must be played before the agenda would be stolen right?

Ṣifr
*****

Feb 10 2017 09:19 PM by Actaeon

Now that I think about it, this could find a home in a Sunny deck, using the GS breakers to get through any ICE for 2 credits once per turn. Security Nexus can make money while you skip ICE with the right setup, but in the early game this is probably more reliable and easier to get out. The MU isn't needed, but maybe that could be a benefit...? (3 Memstrips and recurred Overminds?)

Reaver
****-

Feb 09 2017 09:58 PM by AvantCard
Actually, it works when you trash a corp installed card too. Cutlery, ParaSifrSucker, Trashing Assets and all.
Peace in Our Time
***--

Feb 09 2017 07:39 PM by AdorablePython

Pretty good if you've stolen an Agenda last turn and need to recover. Also has a nice synergy with Beth Kilrain-Chang and Tapwrm. Could see some play in big rig decks.

Reaver
****-

Feb 06 2017 06:41 PM by AdorablePython

I can see this out-of-faction, too. With Aesop's, Chop Bot 3000 or Whizzard. It only says "an installed card". Heck, even SMC counts.

Psychokinesis
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Feb 05 2017 03:49 PM by TimTim

Actually, the card Awakening Center lets you install Ice in a server (hosted on Awakening Center, itself installed in a server as an upgrade).

 

I stand corrected.

Violet Level Clearance
****-

Feb 05 2017 06:12 AM by AdorablePython

Seems like this fits great into Industrial Genomics: overdrawing helps the ID and the low trash cost is mitigated.

 

I've tested it and can confirm this.

Psychokinesis
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Feb 04 2017 08:14 PM by AvantCard

ICE cant still be installed in a remote server and the accessed ability is relevant only when accessed from R&D or HQ.
 
To put it simply, if a card itself says it can do things normally not possible (like advancing cards normally impossible), it overrules the rulebook. But there is no ICE (or any other card for that matter) that says ICE can be installed in a server, so no ICE can be installed in a server.

Actually, the card Awakening Center lets you install Ice in a server (hosted on Awakening Center, itself installed in a server as an upgrade).
Psychokinesis
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Feb 04 2017 10:17 AM by TimTim

but some cards let you advance cards that can not normally be advanced.....so why can not install an ice that can not normal be install in server.. only a few ice would matter then ones thats have that new when accessed ability ...

 

ICE cant still be installed in a remote server and the accessed ability is relevant only when accessed from R&D or HQ.

 

To put it simply, if a card itself says it can do things normally not possible (like advancing cards normally impossible), it overrules the rulebook. But there is no ICE (or any other card for that matter) that says ICE can be installed in a server, so no ICE can be installed in a server.

Psychokinesis
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Feb 03 2017 07:56 PM by Actaeon

The intent of this card is clearly meant to be that only an agenda, asset, or upgrade may be installed. The wording "if any of those cards are agendas, assets, or upgrades you may install 1 of those cards in a remote server." means that only cards which meat the requirement (agenda, asset, upgrade) are valid choices for the install effect.

As per Advancement Tokens vs. Ice in a server, there is no effect which lets you Advance a card which cannot be Advanced, only effect which put advancement tokens on cards regardless of whether they can be Advanced. There is a subtle but important difference here because Advancing cards is an action which is restricted by the game rules.

Likewise, ICE is restricted by the rules to being installed in front of a server, not in it. Theoretically, a card could allow you to install a piece of ICE in a server (perhaps an Ambush/ICE hybrid) but such a card would clearly state that possibility in its text since it is a violation of the normal rules.

Psychokinesis
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Feb 03 2017 12:36 PM by Evermore

but some cards let you advance cards that can not normally be advanced.....so why can not install an ice that can not normal be install in server.. only a few ice would matter then ones thats have that new when accessed ability ...



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