Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Android: Netrunner LCG


Search for Cards
Name:
Order By:
More Search Options
Type:
Subtype:
Text:
Faction:
Set:

Unique:
Side:
Restricted:
Cost:
Strength:
Influence:
Memory Units:
Agenda Points:
Hide Search Options
Recent Card Discussion
Titanium Ribs
***--

Yesterday, 09:37 PM by DeadFish

How will this work with the new Jinteki identity at the end of this cycle?

Snitch
***--

Yesterday, 09:13 PM by KillerShrike

I just thought of this as a good counter to Replicating Perfection.  They love stacking those taxing ICE on centrals, this allows you to not have to deal with it before checking remotes.

 

Snitch is decent against glacier in general, Jinteki particularly, and RP especially. It's a good card for a cautious runner. But, it is overhead, and if you are knowledgeable enough about the card pool and common deck builds it can be an unnecessary safety net. Also waiting around for a snitch before putting pressure on the corps is a big tempo loss. Especially in criminal, where Faerie offers a relatively easy way to run early without fear of sentries. 

 

 

Having said that, Snitch does combo well with several other cards, and in a context where you are leveraging its synergy with other cards it can be solid.

Crowbar
*----

Yesterday, 09:07 PM by KillerShrike

3 of these, 3 Spike and 3 Shiv mean Str 9 breakers that break 3 subroutines a time. Further str boosts with Zu.13 and Creeper. E3 takes care of any extra subroutines. Needs a deck with a heavy focus on recursion but they make a decent breaker suite that is cheap and scales well into late game. These are better than people give them credit for.

 

The first one you use would be at that strength, but the strength of each subsequent one used during a run would cascade down. We'd call that a cascading failure in my line of work, and it's a bad thing. Also, that's terrible tempo, both to build up in the first place and to recur. If they were in-faction Shaper or Anarch it might be doable as both factions get mechanisms to recur programs, but are you really going to import a full recursion suite into criminal just to keep these brittle breakers online?

 

Personally, no. I think they work better as includes over a more durable breaker suite as late game efficiency tricks to score a clutch agenda, and even then I'd rather stimhack or similar. 

 

I mean, we'll see and I'm open to being pleasantly surprised of course. But I remain unconvinced with what we know today.

Analog Dreamers
*----

Yesterday, 07:45 PM by Meadbeard

Would be useful in conjunction with expose effects to get rid of traps like Snare, but its of such limited use it'll never see play!

 

If you expose a Snare, you'd never want to put that Snare back into R&D, where you might actually hit it. OK, maybe if it's sitting in a server with a Shell Corporation . . . but that's highly situational (and highly debatable as the right choice -- just Vamp the Corp and walk in there, or do a Singularity Run, etc. There are better solutions already in place).

 

If they come out with 6 or 8 more trap cards that hit you when you expose them, like Psychic Field, maybe this would do something, but it's probably better just to try to mitigate the damage through other means.

Crowbar
*----

Yesterday, 07:21 PM by BigAl0213
Yeah I think a cloud breaker suite is finally a thing. I tried Spike in an Exile deck this past weekend. It worked out well, and since Zu.13 and all of these new cloud breakers are cheap you will have plenty of cloud programs to boost strength.
Snitch
***--

Yesterday, 06:56 PM by StephenBall

I just thought of this as a good counter to Replicating Perfection.  They love stacking those taxing ICE on centrals, this allows you to not have to deal with it before checking remotes.

Crowbar
*----

Yesterday, 06:38 PM by theamazingmrg
3 of these, 3 Spike and 3 Shiv mean Str 9 breakers that break 3 subroutines a time. Further str boosts with Zu.13 and Creeper. E3 takes care of any extra subroutines. Needs a deck with a heavy focus on recursion but they make a decent breaker suite that is cheap and scales well into late game. These are better than people give them credit for.
Brain Cage
***--

Yesterday, 06:34 PM by theamazingmrg
Even with the brain damage its a net gain of +2 hand size. The question is, why take this over Public Sympathy? Simply because its Hardware so better protected?
Analog Dreamers
*----

Yesterday, 06:32 PM by theamazingmrg
Would be useful in conjunction with expose effects to get rid of traps like Snare, but its of such limited use it'll never see play!
Corporate Town
**---

Yesterday, 04:35 PM by AdorablePython

@dimithrone: "(cannot be prevented)."

Corporate Town
**---

Yesterday, 04:11 PM by dimithrone
Calling my fallguy right now!
Oaktown Renovation
***--

Yesterday, 03:39 PM by Meadbeard
*I initially thought that this card had synergy with the Shipments from Kaguya and SanSan and Trick of the Light, but they place / move advancement tokens rather than advance...a subtle but crucial difference. Same thing with Matrix Analyzer for that matter.

 

I thought the same with Mushin No Shin, alas. Still -- interesting

Chrome Parlor
**---

Yesterday, 01:50 PM by KillerShrike

Seems odd that it isn't unique.

Self-destruct Chips
***--

Yesterday, 01:28 PM by KillerShrike

The flavor correlation is wonky, but maybe HB braindamage will finally be a thing.

Titanium Ribs
***--

Yesterday, 01:22 PM by KillerShrike

Hey...I was just asking for this effect (on Synthetic Blood). I like it.

Turntable
*****

Yesterday, 01:20 PM by KillerShrike

I'm literally laughing out loud. Mwah ha ha. This thing is crazy powerful. This might just challenge Desperado for the title of "best console".

Quicksand
****-

Yesterday, 01:18 PM by KillerShrike

I've been looking forward to this since it was spoiled. This is pretty good parasite bait; the runner needs to respond to it before it gets pumped up. Power counter based cards are also becoming more of a thing, so I expect it to get some more synergies as the card pool grows.

 

I think it is best over R&D vs shaper, and over HQ vs crim and and anarch. They also stack nicely with themselves.

Ryon Knight
****-

Yesterday, 01:14 PM by KillerShrike

I just imagine Colonel Klink saying in a really cheesy German accent, "We are Haas-Bioroid, ya? We have ways of making you spend clicks." 

Oaktown Renovation
***--

Yesterday, 12:56 PM by KillerShrike

Could be decent Midseasons bait. But getting the overall agenda package right for the deck would be very tricky. 

 

This agenda would have been awesome in NBN, in a Beale deck with Midseasons + Psychographics.

 

 

The math on this card is interesting...

 

Install advance advance = -2 credits -2 clicks, +4 credits == ~break even 

 

If the runner does not steal, advance advance advance score = -3 credits -3 clicks +6 credits == ~break even, +2 agenda points 

 

You could also leave it out and keep advancing it to make a slight profit, playing chicken with the runner. If for instance they had already seen or otherwise knew you were going for the Midseasons tag storm and weren't prepared for it yet.

 

 

I dunno...definitely the most interesting agenda we've seen in a while. 

 

 

 

 

*I initially thought that this card had synergy with the Shipments from Kaguya and SanSan and Trick of the Light, but they place / move advancement tokens rather than advance...a subtle but crucial difference. Same thing with Matrix Analyzer for that matter.

Oaktown Grid
***--

Yesterday, 12:52 PM by KillerShrike

Ash likes it.



Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.