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Android: Netrunner LCG


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Recent Card Discussion
Architect
*****

Today, 12:23 PM by Bobolequiff

That's fair. Until there's a clarification I guess it's coin flip territory.

Aesop's Pawnshop
****-

Yesterday, 09:44 PM by Meadbeard

Hey everyone,maybe this was indirectly answered but I 'd like to double-check it. If I have a Cortez chip installed ("trash: choose a piece of ice. The corp must pay 2 cr. as an additional cost...") and my turn begins, can I first declare that I am choosing an ice for the cortez chip and then trash it in order to have both effects, the 3 credits gain and the additional rez cost?

 

Nope. You can trash it as the cost of its effect or you can feed it to Aesop's: no double-dipping.

Aesop's Pawnshop
****-

Yesterday, 07:49 PM by dimithrone
Hey everyone,maybe this was indirectly answered but I 'd like to double-check it. If I have a Cortez chip installed ("trash: choose a piece of ice. The corp must pay 2 cr. as an additional cost...") and my turn begins, can I first declare that I am choosing an ice for the cortez chip and then trash it in order to have both effects, the 3 credits gain and the additional rez cost?
Hudson 1.0
***--

Yesterday, 05:16 PM by Meadbeard

I have this crazy idea. Let's say, Hudson 1.0 triggers and a Kitsune lures right behind him. Kitsune forces the runner to access a card from HQ, which disables any access to cards in this server, effectively protecting an Agenda.

 

That's a funny once-off combo: probably not too easy to be competitive with it (it's a limited combo -- it needs other support to keep the Runner from just running right through it again, etc.). As you indicated, it has to be protecting a remote with Kitsune (Eater, Keyhole, Account Siphon, etc. will not care). Probably better in Jinteki than Haas, since it'll be easier to push the ICE around where you need it; fits the "smoke and mirrors" approach better too.

 

I like it as an experiment: do tell if you get it to fire / make a difference.

NeoTokyo Grid
**---

Yesterday, 05:08 PM by Meadbeard

When using it with trick of light, do you get 2 credits if you move 2 adv. tokens on, say, an ageda? Do the credits you get stack if they are 2 or more at the same time?

 

I would say "no." The wording of the card is "first time" and "an advancement token." You get 1 per turn. You could use this ability on the Runner's turns, however, and not just your own.

Tennin Institute: The Secrets Within
****-

Yesterday, 05:04 PM by Meadbeard

Can I place an adv. token on Tennin using its ability and then remove it with Trick of Light to place it in an agenda or asset?

 

You can place the token on any card, even Runner cards, then use Trick of Light to move up to 2 of those onto any other card that can be advanced (ICE, Agenda, Asset).

 

Keep in mind that it's an advancement token, not a hosted counter, etc.

Tennin Institute: The Secrets Within
****-

Yesterday, 04:36 PM by dimithrone

Can I place an adv. token on Tennin using its ability and then remove it with Trick of Light to place it in an agenda or asset?

NeoTokyo Grid
**---

Yesterday, 04:34 PM by dimithrone

When using it with trick of light, do you get 2 credits if you move 2 adv. tokens on, say, an ageda? Do the credits you get stack if they are 2 or more at the same time?

Architect
*****

Yesterday, 03:58 PM by Meadbeard

I don't think that's right. The card specifies "while installed" and the card is installed the second you put it down on a server. Once Architect is on the table it stays there.

 

The issue is that the text isn't active when it's face-down on the table. It doesn't have subroutines either. It does have "type" (it's ICE and can only be installed protecting a server).

 

"When accessed" text is a specific exception to card text being inactive when not rezzed. In this case, there needs to be an official clarification, since ICE cannot be "accessed." The question that needs to be answered is whether the "When installed" text here functions like "When accessed" text does or not. There are perfectly good arguments either way on this.

Jackson Howard
*****

Yesterday, 03:41 PM by Meadbeard

Hey everyone! I was just thinking after a recent game, isn't JH's ability a paid ability? Therefore, my two crucial questions are:

1) He should be installed and active in order to remove him from the game, right? What if he is in the Archives? Cards in Archives are inactive, so you cannot remove him.

2) If he is in the Corp's hand, can he be removed? My guess is again no, since he is not installed. Removing from game and removing from play seems to be two totally different situations.

 

Yes, it is a paid ability.

 

His text is not active unless he is installed and rezzed.

 

You can rez him and use his "remove from game" ability in the same window.

 

If he is the only card in a server (with no ICE) and you remove him from the game during a timing window, the run is terminated and is neither successful nor unsuccessful, as the server ceases to exist mid-run.

 

"Remove from game" applies only to that specific copy of the card; another copy can be played later.

Jackson Howard
*****

Yesterday, 02:26 PM by dimithrone

Hey everyone! I was just thinking after a recent game, isn't JH's ability a paid ability? Therefore, my two crucial questions are:

1) He should be installed and active in order to remove him from the game, right? What if he is in the Archives? Cards in Archives are inactive, so you cannot remove him.

2) If he is in the Corp's hand, can he be removed? My guess is again no, since he is not installed. Removing from game and removing from play seems to be two totally different situations.

Architect
*****

Yesterday, 02:01 PM by Bobolequiff

From the FAQ: 

So ambushes trigger but architect wouldn't.

I don't think that's right. The card specifies "while installed" and the card is installed the second you put it down on a server. Once Architect is on the table it stays there.

Architect
*****

Yesterday, 11:10 AM by Neacau

From the FAQ: 

So ambushes trigger but architect wouldn't.

I believe that's correct, thank's for pointing out the reference I was missing.

 

In other words, the way I see FAQ and the rulebok now, only instant abilities have a chance of triggering outside of their card being active (rezzed for corp) like "when accessed" or "prevent" types or smth like Tyr's hand.

But if the ability appears constant even if it defined with the word "when" (like on architect) it does not work if the card is not/active.

Constellation Protocol
**---

Yesterday, 05:47 AM by Meadbeard

NeoTokyo Grid for a weird economy along with this token shell game; Commercialization when the time is right; Several of these out could do something clunky, but might be distracting for the runner (or just click along making money).

 

Scratch NeoTokyo, as it only deals with cards in the server . . . meh.

Hudson 1.0
***--

Yesterday, 01:14 AM by AdorablePython

I have this crazy idea. Let's say, Hudson 1.0 triggers and a Kitsune lures right behind him. Kitsune forces the runner to access a card from HQ, which disables any access to cards in this server, effectively protecting an Agenda.

Architect
*****

Mar 30 2015 05:54 PM by Jmrburgard

From the FAQ: 

When Accessed Abilities A card with an ability that triggers when the card is accessed does not have to be active in order for the ability to trigger. When resolving such an ability, simply follow the instructions on the card.

 

So ambushes trigger but architect wouldn't.

Architect
*****

Mar 30 2015 05:01 PM by MagisterWrigley

I had the same reasoning but then a friend of mine pointed out that ambushes don't need to be rezzed to work. Wording on those cards say "when accessed" however, so here we have "while installed" and in the situation I described it is installed. So what is the difference? After all, Architect cannot be trashed while installed and not while rezzed.

 

That's a very good point. I'm not sure if the interaction with accessing un-rezzed cards is unique or if you can extend the logic in that way. Would be curious to hear what the ruling is.

Architect
*****

Mar 30 2015 06:37 AM by Neacau

Card text doesn't matter if a card is unrezzed. It's a piece of ice that is essentially blank. So an FAO will force a trash because "Cannot be trashed while installed" is only active when the card is rezzed.

 

I had the same reasoning but then a friend of mine pointed out that ambushes don't need to be rezzed to work. Wording on those cards say "when accessed" however, so here we have "while installed" and in the situation I described it is installed. So what is the difference? After all, Architect cannot be trashed while installed and not while rezzed.

Errand Boy
***--

Mar 30 2015 12:44 AM by AdorablePython

This certainly is an interesting piece of ice, especially in Cerebral Imaging. You can - in the middle of the run - increase Ashigaru's number of subroutines or IQ's strength, by drawing up cards. And if the runner goes for your Agenda-flooded HQ, you can draw up to decrease the chance of getting one stolen. Other than that, this is taxing ice and it even pays its own rez costs.

Bifrost Array
****-

Mar 29 2015 05:04 PM by Ereshkigal

How does Bifrost Array interact with an overscored Project Vitruvius?


I believe it cannot interact. Hosted agenda counters are not advancement tokens. So, if you already have an overscored Project Vitruvius with three agenda counters on it, you cannot put an extra counter after scoring Bifrost Array.


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