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Android: Netrunner LCG
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Quetzal: Free Spirit
Today, 12:35 AM by trevaur
I personally really like her so far. Splashing 2 E3's is easy, and it makes large barriers next to worthless unless you have multiple on the same server, which is difficult to accomplish, and can leave your other servers open. Furthermore, the E3's you are splashing synergize really well with D4V1D, which makes it even more difficult to use big ice to keep you out (Also, E3 makes Knight better, and has the obvious benefits against bioroids). Combo that with the standard Anarch suite which excels at breaking low strength ice....
I find this type of deck really good against Blue Sun because they are going to have a really hard time oversighting anything when you are all over them with E3's and D4V1D's from the get-go. Plus, Blue Sun tends to rely on large barriers like Hadrian and Curtain Wall as their primary defense, which this type of deck laughs at.
Dec 19 2014 10:32 PM by Meadbeard
Foiled again by you meddling kids!
die, whizzard . . . ah well . . .
Dec 19 2014 10:23 PM by CommissarFeesh
Noise doesn't trash cards - he makes the corp do it
Dec 19 2014 07:00 PM by Meadbeard
Die, Noise, die!
Here's the target for License Acquisition: right here; this one.
Executive Boot Camp
Dec 19 2014 02:17 AM by Vol
And when I say Ice I mean Asset!
Executive Boot Camp
Dec 19 2014 12:11 AM by Vol
This card works wonders in my Asset heavy Foundry Deck.
You have to love that trash cost on this ice and in HB you don't have a problem getting this card back
Dec 17 2014 05:01 PM by KillerShrike
As good as Andy? Yeah, not likely. Andy is just OP, in my opinion. The only thing that is going to tone Andy down is more hate cards like Sweeps Week.
Better than Gabe? Yeah, actually, I think Leela has the potential to be better than Gabe or at least competitive with him...depending on the meta.
At this point I've only played half a dozen games with Leela, so my opinion will likely evolve over time, but I played a lot of Gabe early on after release, and my gut feel is that I feel a lot more in control of the game with Leela than I did with Gabe. With Gabe it was always run run run and try to win before the Corp locks me out. I didn't go back to Gabe after Knight and try that variant, but I've played against it and thus know that the Gabe lockout isn't as much of a thing as it used to be. But still; for me Gabe is all about the rush and I'm more of a control player.
Leela is very control oriented; she's all about making the right runs vs running everything, and her ability rewards player skill / ability to manipulate board state. So, I'm predisposed to like her better personally. I'll be paying attention to the tournament winning deck lists to see if the tourney players find success with her, but either way I'll likely still prefer her to Gabe for my own play.
Snatch and Grab
Dec 17 2014 04:48 PM by KillerShrike
Specific, sure. Niche? Well, obviously it goes with tag punishment, so ok...it fits in the tag punishment niche. It kills a loaded Supplier. It kills a loaded Kati. It kills a ProCo before it pays for itself. And even against an aggro crim, a lot of them run John Massanori (or at least the ones I've seen). If the runner takes the tag, scorch em or close their accounts or even bad times...things like that. We'll see, but I think we're going to see some new meta changing connections in sansan as well, what with the street level regional theme.
Anyway, it is a good tech card to have in the pool as a meta choice. It's not an auto-include by any means, but it offers an answer to certain problems for a deck that can punish the runner even if they opt to get tagged.
Dec 17 2014 04:12 PM by Kajotex
You dont need to 'tap' the card. That symbol indicates 'Recuring Credits'. At the start of the runners turn, if he has less credits on the card than the number of recuring credits (2 in this case) he puts the maximum number on (2 in this case. There are never more than 2 credits on this card)
You can use these credits potentially at any time, but you may only use them for icebreakers as indicated on the card itself. And as aciebreakers are normaly only used during runs it would make most sense to use them during runs
You can use one credit and never use the other one if you want to. It's up to you how you distribute the recuring credits. You can even choose to not use them at all So If you use one for an icebreaker for the first ice and another one for an icebreaker for the next ice, thats completely ok.
As stated above, at the start of the runners turn, recuring credits reappear. I usually just put two credit markers on the card and when used turn them over to the advancement side. Then, on the start of the game, I just flip them over again.
Dec 17 2014 02:28 PM by KillerShrike
I tend to stick it on a trap Asset and dare the runner to get rid of it. Its been working for me in Jinteki and Weyland as a sort of Marked Accounts equivalent. I also tried it in a HB brain damage deck that uses Mushi, Cerbral Overwriter, and a couple of other nasty little traps to see how it compared to Adonis and it actually worked ok due to the trap-baiting feature but was obviously less click efficient. I switched it back to Adonis for the efficiency but I could go either way in that particular deck.
Dec 17 2014 12:24 PM by Jubei
I have three questions about this card
The Professor: Keeper of Knowledge
Dec 17 2014 11:59 AM by theamazingmrg
Basically it means he can have one copy of every program in his deck (3 copies of Shaper programs). Any other copies are subject to his Influence limit of 1.
Simply put, it doesn't affect him at all. The Professor and Andromeda are the two Runners who aren't affected by Cerebral Static because their abilities affect deckbuilding and the starting hand, but have no further effect on the game. The Professors lack of Influence doesn't matter once the game started. A deck that was legal to begin with can't suddenly become illegal just because your opponent plays a card, regardless of what that card is.
Dec 17 2014 07:07 AM by Nerdmeister
Though Sahasrara takes up memory which will turn into a problem if you are running alot of programs
Cerberus “Cuj.0” H3
Dec 17 2014 03:38 AM by KillerShrike
Yeah, without the Pawnshop sell back to break even this card makes a lot less sense. I almost always run Pawnshop in Anarch however, as I almost always run Imp, and I've been really liking David as well. So...there's an incentive to favor cards that exhaust themselves and get fed to Pawnshop...but in this case it's a break even on the install and potentially a reinstall later so loss of click efficiency compared to Mimic. In the deck I'm running it in though, I ultimately bounce out Overminds and I want maximum counters on it, so an early game Cujo that gets pawned once Ekomind is ready and Overmind is about to drop works ok (though, yeah, its a janky deck).
One small advantage over Mimic is that it can safely facecheck an Ichi, Grim, Shinobi (etc) without sucker support, though not cheaply.
Dec 16 2014 10:29 PM by Krystman
This card is fantastic with Leela Patel. It is also fantastic against Blue Sun. Corp thought server was secure with huge ICE in front? You just walk trough and get that agenda. And then you twist the knife by bouncing the ICE.
Dec 16 2014 09:40 PM by trevaur
I'm having a hard time judging her, but I have an even harder time seeing her being as good as Andy or Gabe.
Dec 16 2014 09:32 PM by trevaur
Its ability to disrupt combos, like SEA+Scorch, is interesting because it will deter the Corp from even trying it. Do you really want to spend 10 creds on a SEA if you're not sure if you'll be able to finish them off? Unfortunately, as mentioned, the fact that you can only include 1 makes it unreliable.
Snatch and Grab
Dec 16 2014 09:27 PM by trevaur
Pretty niche, cause it'll be a dead card quite a lot of the time (Aggro Crims don't really care at all, and can you really afford to have a dead card against them?). Sure, it will sometimes be nice, but I'm going to have a hard time finding deck space for a card that's "sometimes nice". If you have a really specific matchup that you're worried about that relies heavily on connections, yeah sure, throw this card in. Seems really niche, though.
Dec 16 2014 09:22 PM by trevaur
At first I thought this card was crap cause I thought it was an Asset, but now that I know it's an upgrade I definitely think it has potential. Definitely a bit niche, though, cause you need a way to protect it.
A problem that I see when I compare it to Kati is that the runner has full control over when they need creds (ie, they know exactly when they're going to be installing/running), whereas the corp doesn't know when they will need creds for rezzing ice. If I don't have enough money to rez the ice that I need, I'm really not too interested in investing for later. Sure, when you're already set up this helps you solidify your advantage, but it seems like a bit of a win-more card. For example, against Criminal there's no way you're going to be able to use this in the early-midgame cause it's just too risky. That's just my initial impression, though.
Dec 16 2014 09:19 PM by trevaur
Yeah, I'd probably rather just play Ichi 1.0...
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