Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Arkham Horror: The Card Game


Search for Cards
Text:
Order By:
More Search Options
Type:
Class:
Set:

Player/Scenario:
Unique:
Slot:
Cost:
Level:
Willpower:
Intellect:
Combat:
Agility:
Wild:
Health:
Sanity:
Encounter Set:
Fight:
Evade:
Damage:
Horror:
Shroud:
Clue:
Victory:
Hide Search Options
Recent Card Discussion
Knuckleduster
-----

Nov 15 2017 07:49 AM by Greatsageishere

 I also think it's probably waiting for a 4 or 5 strength Rogue. 

or, a rogue who receives bonuses to skill tests on illicit cards. I've been thinking about this for a while.

Knuckleduster
-----

Nov 14 2017 06:29 PM by phillosmaster

It's good for weak enemies with a lot of HP.  Many strictly human enemies and ghouls have about 2 or 3 fight and 2+ HP.   Save your Rogue firearms for the tough to hit enemies.  I think it's a scenario call whether you think it will be useful.  I also think it's probably waiting for a 4 or 5 strength Rogue.  Some bruiser that doesn't have access to the Guardian card pool.  That's not a bad idea for Mike McGlen if he gets printed.  .32 Colt does some good work in my Mark deck so I can see this having a very similar function for Rogues.

 

Right now I think all the investigators who can take this have better options available to them unfortunately.

Knuckleduster
-----

Nov 11 2017 10:41 PM by RichardPlunkett

I agree that it looks pretty awful. But to defend it's existence, if you compare it to the .32 Colt, it is cheaper and doesn't run out of ammo or if you compare it to the zero-xp Switchblade it does damage every attack, not just on +2 over-successes.

So it isn't strictly worse than some other available choices and we just have to balance those advantages vs the disadvantage of retaliate.

Still whenever I do that it comes out much worse and I think I would rather have a Kukri, or maybe even a Knife.

Knuckleduster
-----

Nov 11 2017 02:35 PM by amberan

What is the reason for this cards existence? Do I miss something? It's expensive, weak and with no exceptional skill bonus...

Song of the Dead
-----

Nov 07 2017 08:38 PM by amberan

If you miss and deal no damage, the +2 obviously does nothing - you can't hurt a monster with a miss. But misses can do damage to other investigators, and in those circumstances it does apply. The +2 is not limited to successes, eg the way switch blade is.

I see. Nasty :-)

Song of the Dead
-----

Nov 06 2017 06:19 PM by RichardPlunkett

If you miss and deal no damage, the +2 obviously does nothing - you can't hurt a monster with a miss. But misses can do damage to other investigators, and in those circumstances it does apply. The +2 is not limited to successes, eg the way switch blade is.

Song of the Dead
-----

Nov 06 2017 01:40 PM by amberan

I disagree, the +2 damage seems to work regardless of success/failure. As noted, is it a separate clause, and it has no documented dependency on success (unlike eg. switchblade).

Fortunately, this only marginally constrains its use. On most adventures the [Skull] symbol is manageable and even if it is troublesome you will know its an issue before you decide to attack and risk your friend's life.

Thematically, this is death magic and the [Skull] represents a local spike in power that is usually favorable, but not always.

 

I believie it says "+2 damage", and in case of failed attack you are not inflicting any base damage to which you can add those +2...

Combat Training
-----

Oct 28 2017 08:14 AM by RichardPlunkett

No. This only restricts you choosing to assign horror to your investigator, it says nothing that stops you sticking it on Ally/Items/etc.

Combat Training
-----

Oct 27 2017 12:22 PM by Jenemai

If you have an Ally etc. do you still have to put the horror onto this card first or can you put it onto the ally?

Dr. William T. Maleson
-----

Oct 21 2017 08:55 PM by stahlwolle
Is this Anton Torres of FFG?
Song of the Dead
-----

Oct 18 2017 02:31 PM by slothgodfather

It's also more viable in a scenario with more skull tokens in the bag in general. 

Song of the Dead
-----

Oct 17 2017 09:38 PM by swornabsent

I've only seriously played this out of Jim with Grotesque Statues to maximize skulls, and even then I'd just as soon see a Shriveling, so that tells me all I need to know about its effectiveness. Good points regarding it being a viable combat substitute for investigators like Daisy though. I suspect as the card pool grows we'll see it become more viable in Jim/whatever Mystic with more token draw shenanigans, and less viable for the likes of Daisy as she continues to get better in-class substitutes.

Devotee of the Key
-----

Oct 13 2017 05:24 PM by slothgodfather

yep.  The Hunter keyword checks to see if they are exhausted or not.  This ability does not.

Act 1 – Saracenic Script
-----

Oct 10 2017 06:59 PM by Apophenia

There is an errata to "Blood on the Altar" which solves this issue and has Dr. Hentry Armitage survive the Dunwich Legacy if he was not sacrificed. See the faq for more exact text.

Orne Library
-----

Oct 10 2017 12:51 PM by TheNameWasTaken

That's the old ruling. The OP's assumption is correct. Check the updated official FAQ, top of page 4.

 

I stand corrected. Thanks, I'll try to keep this in mind!

Act 1 – Saracenic Script
-----

Oct 08 2017 06:11 AM by Nerdmeister

Bit of a strange development for me here but neither of the above statements on 1B are true for me...

At "Blood on the Altar" I didn´t get the clues and neither did I kill Silas Bishop, so I was instructed to proceed to the next scenario without reading the "Survivors" interlude. An interlude which would have included the phrase "Dr. Armitage survived the Dunwich legacy". However neither was Armitage sacrificed as I had saved him earlier and thus were able to keep him in my deck; he wasn´t placed among the potential sacrifices, so under "Sacrificed to Yog-Sothoth" he was actually the only story guy who wasn´t listed.

Going by logic I had to proceed as though one of the statements were true and opted for "survived" (I did have him on the table at the time). Safe to assume that this is just an oversight by the devs?

Devotee of the Key
-----

Oct 08 2017 06:02 AM by Nerdmeister

So I´m assuming that this guy will still move at the end of the enemy phase, even if exhausted, seeing as this ability seems to take place outside of the normal framework?

Orne Library
-----

Oct 07 2017 12:59 PM by Greatsageishere
You do, actually.
Orne Library
-----

Oct 04 2017 03:38 PM by slothgodfather

Thanks NameWasTaken - so the official answer is No, you do not pay the additional cost if you moved there with Duke.

Orne Library
-----

Oct 02 2017 08:57 PM by Greatsageishere

http://www.cardgamed...e-2#entry299332


That's the old ruling. The OP's assumption is correct. Check the updated official FAQ, top of page 4.