Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Arkham Horror: The Card Game


Search for Cards
Text:
Order By:
More Search Options
Type:
Class:
Set:

Player/Scenario:
Unique:
Slot:
Cost:
Level:
Willpower:
Intellect:
Combat:
Agility:
Wild:
Health:
Sanity:
Encounter Set:
Fight:
Evade:
Damage:
Horror:
Shroud:
Clue:
Victory:
Hide Search Options
Recent Card Discussion
Song of the Dead
-----

Aug 30 2017 06:07 PM by VonWibble

Ah, I missed the + and just saw a 2! 

Song of the Dead
-----

Aug 29 2017 05:55 PM by Apophenia

Remember that the corner case is 3 damage not 2 damage. (Since it does +2 damage on a skull) Doing 3 damage can be huge but the cost and unlikeliness does work against the card. 

 

(I did play it in a Jim deck and it worked fairly well but I was also not the primary combatant)

Victoria Devereux
-----

Aug 28 2017 05:25 PM by slothgodfather

Killing her like normal will also put her in the victory display.

Song of the Dead
-----

Aug 28 2017 09:31 AM by VonWibble

Exactly. Having an upgrade that only causes 1 damage per attack (OK, cornercase 2 but really unlikely) when you can take Blinding Light for an evade that damages instead, and make use of Strange Solution, I've Got a Plan!, Disk of Itzamma, Mind Over Matter to evade - just not an option for me with all of these sound alternatives. Maybe if it's solo Daisy, otherwise her partner (or 1 of her partners) should be doing the job of looking after her, after all she contributes to the win condition in so many scenarios that in a 3/4 player game you can afford one of them to be at slightly lower efficiency just to be at her location. 

 

I don't have a Holy Rosary or Shrivelling on Daisy in the first place, its too many card slots for something she still doesn't do that well. 

 

With Jim its still at best 3/16 odds (assuming no tokens are added to the bag), that is pretty wasteful. In Agnes I don't think I have ever played the Heirloom, it has decent icons for skill checks and 3 resources is expensive for her when you want Rite of Seeking/Shrivelling/Pete out. 

 

Can't stress enough that any fight card that expects to do 1 damage is bad.

Victoria Devereux
-----

Aug 26 2017 04:40 PM by adrian142

Will I be only able to add her to my victory display if I use Action:Parley?

How about being victorious in a combat?

Song of the Dead
-----

Aug 25 2017 05:47 PM by slothgodfather

I actually still like it in an Agnes deck.  I want more spells anyways due to her Heirloom and that there are so many charges available.  It's also decent with Jim since he can convert the Elder Sign into a skull token, giving you an increased chance at the additional dmg. 

 

That is a good idea with Daisy, but I tend to not stray to far from my guardian when playing her so other than the upgraded Strange Solution and an occasional I've Got a Plan!, she doesn't have to fight too often.

Song of the Dead
-----

Aug 25 2017 11:44 AM by RichardPlunkett

I have always rated it low too, but you may well be right about Daisy.

My team's Daisy has wasted many an action on Fights or Evades that needed an Elder sign to pass, just because she had no other viable options. A Song of the Dead might have come in handy on such occasions.

Song of the Dead
-----

Aug 24 2017 05:09 PM by LoricatusLupus
Ah, and of course that's probably true for any dedicated mystic with access to better Shrivelling! However it's a superb support card for Daisy: doesn't take a hand slot but instead a non-competitive arcane one; REPLACES her poor combat stat (which would still only be doing one damage on a successful fight, tops); comes with more charges (this is really important when it's one of the few cards in the deck she can rely on to do damage with) and finally gives her that boost to Willpower. Seriously that final point cannot be overstated once you start getting experience and want to swap out the expensive Holy Rosiary that's only there to help her Shrivel things. You're right about it seeming like a poor Level 0 card but I've found it becomes more valuable as an upgrade because it can replace more than one card, and with a 30 card limit that's really important!
Song of the Dead
-----

Aug 23 2017 06:09 PM by VonWibble

Seems a very weak card in general. Any attack card that expects to only deal 1 damage isn't worth it for me, just take Overpower for early game Rats. Spending experience for it just makes it worse, I don't think I'd find room if it were level 0. 

Lucky Dice
-----

Aug 16 2017 10:53 PM by Apophenia

You can't use it if you draw an auto fail on your first token. That is because this card has been errata'd. See the FAQ.

 

This card’s [reaction] ability should read: “When you reveal a non-[auto-fail] chaos token, spend 2 resources: Ignore that chaos token and reveal another one to resolve. If that token has a [auto-fail] symbol, remove Lucky Dice from the game (cannot be ignored/canceled).”

Song of the Dead
-----

Aug 16 2017 02:53 PM by slothgodfather

So I just went back and reread the OP after Richard msg'd me (thanks!) and I think I misunderstood the intent of the original question.  The +2 dmg is absolutely there if you drew the skull token. So for purposes of attacking an enemy engaged with another, if you draw a skull token and it causes you to fail, you are doing 3 dmg to the engaged investigator. However, if the enemy is engaged with you and you fail after drawing the Skull token, zero damage is dealt. Sorry for the confusion and headache.  I will assume I didn't have enough coffee when originally replying.   :wacko:

Lucky Dice
-----

Aug 16 2017 12:07 PM by Greatsageishere

So if your first token is the the "auto fail", this is always worth it?


This cannot cancel an auto fail. There's an errata in the FAQ.
Song of the Dead
-----

Aug 16 2017 09:58 AM by LoricatusLupus
Great, that's what I thought as it's got to the point with the FF games where they're being careful about how they phase things - I don't feel like I'm turning poor wording into my advantage. For context, I'm using this in a Daisy deck to (gasp) replace Shrivelling as it seems more thematic and I'd rather have a better chance of doing ANY damage than a lower one of doing a bit more but also possibly gaining Horror. I like the way that the [Skull] could cause you to fail but still deal the damage, potentially to a friend!
Song of the Dead
-----

Aug 15 2017 04:52 PM by RichardPlunkett

I disagree, the +2 damage seems to work regardless of success/failure. As noted, is it a separate clause, and it has no documented dependency on success (unlike eg. switchblade).

Fortunately, this only marginally constrains its use. On most adventures the [Skull] symbol is manageable and even if it is troublesome you will know its an issue before you decide to attack and risk your friend's life.

Thematically, this is death magic and the [Skull] represents a local spike in power that is usually favorable, but not always.

Song of the Dead
-----

Aug 15 2017 01:56 PM by slothgodfather

I'm pretty sure it has to be successful, but have no rules proof to back that assumption up other than intent of the card.  shhhh.  nothing to see here.

Song of the Dead
-----

Aug 15 2017 12:34 PM by LoricatusLupus
Does the +2 damage happen even you fail the skill test? There's no mention of having to succeed and grammatically it's a seperate clause.
Lucky Dice
-----

Aug 15 2017 10:16 AM by RichardPlunkett

Probably. But if you have no real chance of success and the scenario had harmful effects for any of: [Skull], [Cultist], [Tablet] or [Elder Thing], then you may just take the fail.

Lucky Dice
-----

Aug 14 2017 05:35 PM by LoricatusLupus
So if your first token is the the "auto fail", this is always worth it?
Springfield M1903
-----

Aug 13 2017 08:46 PM by VonWibble

If you only have 4 exp to spend rather than 5 (or 8 and want 2 copies early) you could get this and then spend later exp to upgrade this to the Lightning Gun though. 

Springfield M1903
-----

Aug 12 2017 02:20 PM by LoricatusLupus
Yeah especially considering that both are only usable by Guardian characters, it's not as if you have to think about taking a slightly worse options because that's all you could take. Plus the Lightning Gun is WAY COOLER. I can see the point about a pre-emptive strike being valid though. Also not really helpful solo either unless you want to evade first...