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Arkham Horror: The Card Game


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Recent Card Discussion
Locked Door
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Mar 08 2017 08:19 PM by VonWibble
It says "without a locked door attached" on the card, so you look for the location with the next most clues.
Locked Door
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Mar 08 2017 03:25 PM by Suanko

What if there is already a Locked Door card on the specified location ? Shall I discard the card or attach it to the next matching location ?

Uncovering the Conspiracy
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Mar 07 2017 08:35 PM by TheNameWasTaken

You spawn them.

Uncovering the Conspiracy
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Mar 07 2017 06:56 PM by ReiNijs

When you do the action do you spawn the cultists or put them into victory display right away?

Ephemeral Exhibits
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Mar 05 2017 01:10 AM by RichardPlunkett

I would often prefer to lose 3 actions than to take three horror/wounds.

Duke
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Mar 03 2017 01:40 AM by Gaffa
You paid the cost for the action, so now you must finish it if possible.

However, Attacks of Opportunity only trigger when you are paying the costs for an action that would trigger them (technically they happen immediately after the costs, but before the effect). You've already paid the cost for Duke's action by exhausting him and spending the action, so any enemy that somehow became engaged with you as you move into that location will not have an AOO.
Duke
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Mar 02 2017 05:05 PM by Wiedewiet
When you use Duke's Investigate ability, you are allowed to first move to a connected location. As stated in another post here, that location can be unrevealed, since moving there will reveal it. Now, what happens when you use Investigate on Duke, move to an unrevealed location and a Forced effect there has an Enemy spawn at that location that engages you. Are you obliged/committed to execute the Investigate action that you technically are in the middle of? This would mean an unforeseen Attack of Opportunity that is unavoidable, right? Or does the Attack of Opportunity not trigger? The Enemy did not exist when you made the choice to Investigate, so penalizing that decision seems off in a way?
They’re Getting Out!
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Mar 02 2017 07:14 AM by Peloquin44

Yes I know but I find it strange that the priest ran back and forth, just didn´t feel right. Why would the priest leave the ones he is hunting to get back later? I thought that perhaps for it to be better story-wise we could rephrase the forced ability.

The Clover Club
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Feb 24 2017 05:12 PM by Gaffa
The answer is yes, because the Guard Dog is a card your investigator controls, and thus "you" are doing the damage. However, let's talk about something a bit more interesting, which is just exactly how tough your situation is to pull off in the first place.

All Criminals under Act 1a are Aloof, and thus won't engage with you. You would have to take the engage action to pull one to you and then attack them yourself -- doing damage before your dog had a chance to do so.

Or you could engage one of them and then not attack -- walking to another room would trigger an Attack of Opportunity which would let your Dog get a bite in.

Finally, the easiest way to do this is to have your Guard Dog at your side, and then successfully gain a clue in the same room as the Pit Boss. He'll immediately swing at you, hitting your dog for a counter-bite, and you also get a clue or two for your troubles. That sounds like the best return on investment for your troubles.
The Clover Club
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Feb 24 2017 09:47 AM by CastorJo

If I deal damage with a Guard Dog to a Criminal enemy, can I advance ?

They’re Getting Out!
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Feb 23 2017 09:16 PM by BaraBob

You played it right. If you don't want the ghouls to escape from into the parlor and return to attack, you have to stay engaged with them, or stay in the parlor.

They’re Getting Out!
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Feb 23 2017 08:58 AM by Peloquin44

The last time we played this scenario we encountered a funny procedure.

 

We were fighting the Ghoul Priest in the Hallway. I managed to evade the Ghoul Priest so he was exhausted and unengaged.

 

At the end of the enemy phase we followed the agenda cards instruction: Forced – At the end of the enemy phase: Each unengaged Ghoul enemy moves 1 location towards the Parlor. So the Ghoul Priest moved into the Parlor.

 

But then when he was ready the next turn he moved back into the Hallway as he is a Hunter and engaged us again.

 

Feels like the Forced instruction should read: Each unengaged and ready Ghoul moves 1 location towards the Parlor. In that way the Priest wont move back and forth like that. 

 

Am I missing something from the rules, did we do it wrong? Has anyone else encountered this strange procedure? 

Smite the Wicked
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Feb 22 2017 09:33 PM by Gaffa
You shuffle the encounter discard into the encounter deck whenever the encounter deck is empty (RR p 10, Encounter Deck).
Smite the Wicked
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Feb 22 2017 09:03 PM by jdk5143
Cool that's what I thought. But, just to be sure, you still shuffle the encounter discard into the encounter deck even though all monsters are out of the encounter deck?
Smite the Wicked
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Feb 22 2017 06:50 PM by Gaffa
You discard cards from the encounter deck and look for an enemy. Smite the Wicked doesn't care about enemies in play.

If there are none, then your task is done. Smite the Wicked goes to your discard, and Zoey gets out of having to hunt someone. Hurrah!

After you do that, then you immediately shuffle the encounter discard back into the encounter deck, of course.
Smite the Wicked
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Feb 22 2017 04:59 PM by jdk5143
What happens to this card if there are no enemies left in the encounter deck; do you shuffle the discard deck to make a new encounter deck and keep discarding until there is one? What if all of the enemies available are already in play?

Please note that these are two similar, but different scenarios that can happen, and an answer is needed for both.
Arkham Woods
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Feb 22 2017 04:52 PM by Gaffa
By the wording of the location, it overrides the "skill indicated by the investigation attempt." Which, for Rite of Seeking, is Willpower. And then the Cliffside changes it over to Agility regardless.
Arkham Woods
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Feb 22 2017 12:30 PM by TheNameWasTaken

How does the skill replacement here interact with the skill replacement of Rite of Seeking? Does one of them always take precedence, or is it the lead investigator's choice?

Emergency Aid
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Feb 20 2017 05:26 PM by Jekothalep

"Damage" refers only to physical wounds (Health).

If you could heal both it would also list "horror", just like on the "First Aid" card for example.

Emergency Aid
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Feb 19 2017 05:57 PM by tone23

Can the heal be used on horror OR Physical??