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Arkham Horror: The Card Game
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|Recent Card Discussion|
Jan 29 2019 01:01 PM by Doovies
He only has 3 cards out of his reach in the Rogue Pool of cards and Suggestion would never make the cut anyway. He also has access to 5 out of class cards from TWO other factions. Not very limiting at all.
Jan 29 2019 04:18 AM by Nerdmeister
Regarding deck-building aren´t the only illicit cards rogue anyway, practically limiting Finn in a big way, till more cards enter the pool?
Oct 31 2018 06:49 AM by RichardPlunkett
The Prey can affect how you move and who you engage with if there are multiple available choices. Obviously this prey clause doesn't do the second, but it can still affect movement. Hunters prefer the closest investigator, but if there are investigators at two+ equidistant locations then it moves towards the one of those that is closest to Mouth of K’n-yan.
The Forced is likely only active when a Basilisk is in play. A Vengeance Hunter is a pretty nasty thing, and this effect limits the amount of time it's on the table a little.
Oct 29 2018 12:51 PM by SirWalterManny
Cheers. Yes, been playing that way (ie not counting in-hand, decal or discard) but after reading several discussions online wasn’t sure, and couldn’t see any clarification in FAQs or errata.
Oct 27 2018 11:42 PM by RichardPlunkett
I don't think they count.
That second rule you quote being the important one. When doing the counting for the elder sign effect it can only count Tomes in play.
Oct 27 2018 10:26 PM by Virgil2oct
1. What is the point of prey? If it’s at a location with multiple investigators, aren’t they equidistant from all other locations? 2. Does the forced ability only activate while the basilisk is at a location? Only when in the victory display? Or both?
Oct 26 2018 05:30 PM by Doma0997
Because he has an encounter card back, the encounter set still 'owns' him, so when he dies he's going to go to the encounter card discard pile. No return shenanigans.
Oct 26 2018 02:44 PM by SirWalterManny
Question: [Elder Sign] effect: Do ‘Tome’ cards in Daisy’s deck/discard pile count? “+0. If you succeed, draw 1 card for each Tome you control” 2 relevant rules I can see: RRG p16: “A player controls the cards located in his or her out-of-play game areas (such as the hand, deck, discard pile)” RRG p2: “Card abilities only interact with other cards that are in play, unless the ability specifically references an interaction with cards in an out-of-play area”
Oct 15 2018 12:27 PM by Bloodsteel
I think so yes.
Unless you pull off a return from discard pile combo such as using the ability of William Yorick.
Oct 12 2018 04:32 PM by FreakFire74
So, just to be clear. If Jazz dies, the only way to succesfully complete the scenario would be to kill the Experiment right? We lost him last night before we could even open up one of the extra areas..
Sep 27 2018 08:45 AM by BaraBob
No, the cards committed to the skill test only goes to the discard pile at the end of the test, i.e. after Yorick's ability would trigger.
Sep 21 2018 07:52 PM by SynnerG
If I use an asset with a skill icon committed to a Fight check that kills an enemy, can I play that card (paying its cost) to my play area?
Jul 23 2018 08:03 AM by RichardPlunkett
Ok, I put two copies of 0XP Archaic Glyphs in my deck at the start of the campaign. At some point I fulfill the criteria to: Record in your Campaign Log that “you have translated the glyphs.”
There are currently two kind of upgraded Archaic Glyphs (Guiding Stones and Prophecy Foretold), both costing 3XP. Being a devout gambler I decide to trust my deck's future to the luck gods and when I find myself with 3xp to spare decide to upgrade both cards (instead of just one). This costs just 3xp, instead of the usual 6xp. But, instead of choosing which ones I want, I shuffle all the upgraded Glyphs into a pile (there are 2x2=4 cards in this instance) and draw two at random. Those two go in my deck, and thus I am stuck with the almost inevitably sub par results.
So, that's all easy enough. You can do the same for the Strange Solution, and there are 2x3=6 cards to draw from there.
This all assumes you have an entire play set to yourself, a reasonable but not guaranteed state. But I reckon that if someone else has already taken one then you should just draw randomly from what is left.
Jul 14 2018 01:24 AM by RichardPlunkett
It says "after you perform an action other then the => below [suffer bad effects]".
That effect applies to the person who drew it. So they can use [Combat] test Action on the card to try to get rid of it without suffering the penalty, or they can do other stuff and suffer the penalty.
Failure at the [Combat] test lists no penalty, so the only downside to trying to remove it safely is lost time. Consequently, Getting the strongest person in the room to remove it would make good sense.
Jul 12 2018 10:15 AM by aquadrehz
Does it always deal 1 damage to you if you try to discard this treachery?
Jun 19 2018 08:33 PM by jdk5143
Alright, I blink. Can someone give an example or two of how this works.
Jun 12 2018 06:50 PM by VonWibble
Yeah, comboing 3 cards, 2 of which alone aren't that great? I'm not sold.
May 25 2018 09:39 AM by bern1106
That's a good point about combining with On the Hunt, if you throw Mano o Mano into the mix as a first action, 3 damage and not even a hair out of place and defeats those damned odd numbered critters.
The Chthonian Stone
May 24 2018 11:01 AM by manthos88
Thanks for the info.
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