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Star Wars LCG


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Recent Card Discussion
E-Web Heavy Repeating Blaster
*****

Yesterday, 10:53 PM by dbmeboy

Also the reverse, use Smuggler's Run to grab the Enhancement for LS, then use the Battlefield Engineers to clear it.  Of course, LS has significantly fewer troopers than DS, so you won't have many options to use it.

E-Web Heavy Repeating Blaster
*****

Yesterday, 09:26 PM by BobaFett
For a crazy, super random way to do it, you could use join me to steal a battlefield engineer and then unfocus it when he is declared as an attacker.
E-Web Heavy Repeating Blaster
*****

Yesterday, 08:45 PM by TheNameWasTaken

Bounty Collection can do it. Not sure what kind of deck that'd be, though.

E-Web Heavy Repeating Blaster
*****

Yesterday, 08:13 PM by life

 Is their a way to remove a focus token off a enchancement? 

E-Web Heavy Repeating Blaster
*****

Yesterday, 06:36 PM by TheNameWasTaken

You can still do it multiple times if you somehow manage to remove the focus token, though.

E-Web Heavy Repeating Blaster
*****

Yesterday, 06:21 PM by BobaFett
No, you focus it to use it at which point the card is exhausted.
Blizzard Force AT-ST
***--

Yesterday, 06:15 PM by ahen

Picture: Unit Damage.  Card: Blast Damage.  Go figure.

E-Web Heavy Repeating Blaster
*****

Yesterday, 06:08 PM by ahen

I assume you can do this multiple times per turn, correct?

Pay Out
****-

Yesterday, 05:26 PM by BobaFett
Or scum affiliated resource enhancement, or scum resource chud.
Pay Out
****-

Yesterday, 05:25 PM by pantsyg

I like this to free up Slimy Scheme in a deck with Snoova or Bossk.

Pay Out
****-

Yesterday, 04:45 PM by ahen

Nice Card to play on your affiliation card.  Low cost.  Effective.

Derek “Hobbie” Klivian
***--

Yesterday, 04:13 AM by BobaFett

no, edge cards aren't in play.  

Derek “Hobbie” Klivian
***--

Yesterday, 03:29 AM by SeeThreebilbo

Do I get to put this back into my hand if I play it as an edge card? I'm guessing no, but I figured I'd ask. Thank you!

181st TIE Interceptor
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Mar 27 2015 02:51 PM by leizeQ

I would say yes.

Rules: "Each player now adds the number of Force icons on his ready units that are committed to the Force. This number is his force total."

 

1. I doesnt say it wouldn't. Only requirement is that it has a pilot.

2. Abilities on cards work even when focused (if they dont require focusing as a cost)

3. This unit isn't even commited and its pilot still contributes

181st TIE Interceptor
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Mar 27 2015 02:48 PM by TheNameWasTaken

Yes. When in doubt, always take the most literal interpretation of a card's effect.

181st TIE Interceptor
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Mar 27 2015 02:47 PM by BobaFett
Yes. The pilot enhancement can be focused, the interceptor can be focused, it does not matter.

The 181st tie intercepters only requirement for its card text to function is that's it's piloted.
181st TIE Interceptor
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Mar 27 2015 02:31 PM by sdrewthomson

If this unit is exhausted, does its Pilot enhancement still contribute its Force icons to your side during the Force struggle?

Rogue Squadron Assault
****-

Mar 26 2015 04:28 PM by GreyLeader

yes, you would draw 2 cards if you had 2 out.  This was covered in the FAQ some time ago.  Anything that is limit once per turn/phase etc, is per card you have, but if it says limit 1 per turn then you can only use 1 of that card per turn.  force choke for instance is limit 1 per turn, hence you can only use 1 force choke each turn, where as attack pattern delta is limit once per turn, so you can use each copy once each turn, just like rogue squadron.  this objective is amazing imo.  With 2 out, you essentially have 2x counsel of the siths that activate on your turn.   Thing is, you can activate it on your opponents turn also with cards like stay on target, or attack pattern delta, and card draw in this game is so powerful.  It also works wonders with Defense of Yavin 4 as you can recoup discarded cards used to make vehicles cheaper.  Amazing all around and should only get better as we get more pilots and good rebel fighters in this cycle.

 

This set has been very good for me so far and i think its the best in the pack.

Thanks for the help. To be honest when I have questions about the game I look at the FAQ only if somebody hasn't said anything on the site.

Smuggler's Run
***--

Mar 26 2015 02:32 PM by TheNameWasTaken

Smuggler's Run doesn't say to move the card to any out-of-play location, so it stays in play and on your side on the board. And then you can use those resources - they're just not going to provide any resource matches for you since you, as the light side player, are definitely not playing any Navy cards.

Smuggler's Run
***--

Mar 26 2015 01:50 PM by ahen

Can anyone explain further "take control of a target enemy enhancement"  Does this mean that if I "take control" of a dark side Control Room card with 2 resources, that I as the light side can USE those resources?

 

Also, where do cards that I "control" go on the board?  Over to my side I would assume, but since this is not a "capture" card I wouldn't put it under my objectives.



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