Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Star Wars LCG
|Search for Cards|
|Recent Card Discussion|
The Forgotten Masters
Feb 05 2016 10:06 AM by Majestaat
The Forgotten Masters
Feb 04 2016 10:52 PM by Rafe03
If someone attacks while this objective is out and the other side doesn't or can't block, does the attacker win an unopposed edge battle and get the balance of the force?
Feb 04 2016 05:02 PM by Wrath87
Mine is to drop in EOD chewie then hit him with a wookie life debt or 2 to wipe out whatever was attacking or defending and then he goes back to hand and I play him out next turn on full health
Feb 04 2016 09:50 AM by MonteKev
my fav move is attack with a sacrificial chud, let the defending complete all strikes....then use infiltration to drop in a heavy hitter like freeholders or Dash.
Ties of Blood
Feb 03 2016 05:22 PM by kiramode
Yup! Puts real pressure on DS to be aggressive if you flop two. A nice answer to the Navy Fortress.
Feb 03 2016 09:27 AM by Grrorgh
It's very thematic indeed. But destroying is also different mechanic then dealing damage. You can always play a card that prevents any amount of damage.
Feb 02 2016 04:57 PM by pantsyg
This is a great move to make with a unit that has black tactics (any Han, Cracken, Winter, Jan, Lando, etc). You get a free tactics on their board for your next turn, and if your unit has some guns, maybe take out one of their units in the bargain!
Feb 02 2016 04:11 PM by Majestaat
Feb 02 2016 03:55 PM by Darikgrey
So, with the way the Action windows work, if I am defending but I have no units in the Engagement, after my opponent strikes, can I play this to put a unit into the battle as a defender?
Feb 02 2016 02:02 AM by MaxRebo
One of my new favourite cards!
Feb 01 2016 05:12 PM by MaxRebo
Yeah definitely! I agree. I've been playing a deck with the spice trade, xizor, and palp. Once you have doole, palp and xizor in play every time an objective is destroyed you get a whole ton of triggers. I also have the imperial bureaucracy in there as well. Endless bureaucracy triggers on masterful, shadows of the empire and spice trade (when destroyed) so you can get a myriad of uses out of it! Can't say enough good things about sate himself too.
Feb 01 2016 10:37 AM by pantsyg
In my mind, this is a finisher set. Consider running this in Sith with Palpatine. Once you get toward the endgame, the Spiders give you a way to push damage; Palp and Doole both react to objectives leaving, paving the way for more attacks by freeing up units and putting removal into your hand.
Also, since Spiders are cheap, if you see them in the early game they may be good candidates for Aggression once they're focused.
Feb 01 2016 09:04 AM by yodaman
Cheap DS blast. Even if you only get to use them once, just think of them like putting Yularen into play or playing a Imperial Fist and they can do their job well.
Feb 01 2016 09:02 AM by yodaman
I'm just waiting until I have the chance to trigger Hallucination with Imperial Fist and toss 6 damage back at LS.
Jan 31 2016 08:24 PM by chunkygorillas
They are great fun to hit with spice visions.
Jan 31 2016 10:39 AM by MasterJediAdam
Did I mention they have 2 Force pips? I think these are interesting cards indeed, but of limited use. I would love to see them hit spice visions as well.
Jan 31 2016 12:02 AM by pantsyg
These icons are probably worth at least 4, so using Tarkin to clear them up 3 consecutive turns is probably worth, if you don't mind the opportunity cost of not blanking an opposing thing. Similarly with Motti, if you're not needing to use him as 2 resources each turn, freeing these up seems worthwhile.
Jan 30 2016 03:44 PM by unlimitedpower
Thank you for confirming.
Jan 30 2016 01:49 PM by Majestaat
Well, if you're continuously spending 1 extra resource it's not really 1 cost, but I agree that between Motti and Tarkin you can get huge value out of the spiders (even more than normally, anyway).
Jan 30 2016 12:22 PM by MasterJediAdam
What another great card for Tarkin to exploit! A 1 cost 4 health, 4 black combat icon unit.
|Browse Full Sets|