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Star Wars LCG
Star Wars Card Comments
Snowtrooper Vanguard Yesterday, 08:43 AM by Vanadio Best defensive unit in the game. Efficient and powerful.
If you get two copies of this enhancement out during a game. Do both copies activate seperately once per turn? And if they do, can they be used for a single attacking speeder?
Yes and yes.
Snowspeeder Launch Bay Nov 21 2013 10:38 PM by Miximus If you get two copies of this enhancement out during a game. Do both copies activate seperately once per turn? And if they do, can they be used for a single attacking speeder?
Does 'then' mean you are forced to draw the card you looked at or it is an extra voluntary option to draw that card?
That would only be if you looked at your own command deck. With multiplayer there are alot of decks you could be looking at but you´re only still able to draw from your own command deck.
ISB Liaison Nov 18 2013 04:04 PM by dbmeboy If you use the ability, you must draw a card unless you are unable to look at the top card of an objective or command deck.
ISB Liaison Nov 18 2013 02:53 PM by Miximus Can someone explain how the keyword 'then' works with this card? Does 'then' mean you are forced to draw the card you looked at or it is an extra voluntary option to draw that card? A friend of mine suggested that it would be interesting to use this card in combination with Vader's TIE-Advanced. It would allow you to know what card was going to be added to Vader's TIE.
So as an attacker you can play as many cards as you want into the edge?
Yep, page 18 says an attacker that is unopposed during the edge can still play multiple cards into the edge.
A player must control at least one participating unit
to place cards in the edge battle. If the defending
player controls no defending units, the attacking player
automatically wins the edge battle (although he still has
the option to place cards into the edge battle if
he so desires).
For some reason I always thought you could only ever play one card into the edge battle if unopposed. Live and learn.
Even if unopposed, the attacker can still choose to place edge cards. So your opponent can attack and place 3 force icons worth of cards into an unopposed engagement to clear the bounty.
Iirc you can only place a single card into the edge if your opponent chooses not to defend
Bounty Nov 15 2013 12:27 PM by dbmeboy Even if unopposed, the attacker can still choose to place edge cards. So your opponent can attack and place 3 force icons worth of cards into an unopposed engagement to clear the bounty.
Bounty Nov 15 2013 08:02 AM by Nerdmeister Though your opponent will have the opportunity to declare attacks as well before the capture ability can trigger.
Bounty Nov 15 2013 05:33 AM by jeffhartsell So if you don't partake in any edge battles (all uncontested engagements) do you collect the bounty? Seems like it since you won't have lost by 3 or more.
Nerdmeister, on 11 November 2013 - 08:33 AM, said:
S&V and S&S are tougher affiliations to play but offer the potential of quite powerful combos.
The power level seems appropiate enough to me.
S&S are fine. they are great as a main affiliation and also splashed into rebels or jedi. S&V on the other hand is terrible as a main faction and doesn't splash particularly well into navy. It can besplashed into sith with some success, but regardless, they are the weakest faction, and its not close......
this is why they are virtually unrepresented in the major tournaments and even on the local level i see virtually no S&V at all. As i said above, i see them splashed into Sith on occasion and thats about it. that tells me there is a problem. hopefully FFG rights the ship in the upcoming cycle, but only time will tell.
Last Defense of Hoth - No Cards in Hand Jul 03 2013 07:04 PM by TinyGrimes You may trigger this effect if you have no cards in hand. Last Defense of Hoth Source: Nate, FFG
Wedge can be reduced. May 20 2013 09:59 PM by TinyGrimes If Wedge Antilles is played as an enhancement it's cost is reduced by In You Must Go. Wedge Antilles Source: Nate FFG
Lightsaber Deflection and cannot be damaged. May 20 2013 09:55 PM by TinyGrimes If a unit cannot receive damage (for instance a unit shielded with Preparation for Battle out and the dial at 4 or lower), you cannot use Lightsaber Deflection... Lightsaber DeflectionPreparation for Battle Source: Nate FFG
Renegade Squadron Mobilization Draw May 20 2013 09:49 PM by TinyGrimes When A New Hope is played, you can respond to each unit individually in order to draw a card for each unit that leaves play. A New HopeRenegade Squadron Mobilization Source: Nate FFG
Protection, Shields, and Preparations for Battle May 11 2013 01:42 AM by TinyGrimes You would not be able to use the protect keyword if the protecting unit cannot be damaged. Guardian of PeacePreparation for Battle Source: Nate FFG
Get Me Solo! May 11 2013 01:39 AM by TinyGrimes As the card instructs a player to name a card, he must name the title of the card. Describing a card will not meet the effect's requirement. Get Me Solo! Source: Nate FFG
Welcome one and all to another week of the insanity that is No Disintegrations. I have some good news and some bad news for everyone. The good news is that I recently was accepted for a job position, the bad news is that it is going to require me to step back from writing articles and podcasting for a while. That means that this will be my last article for a while, don’t worry though I will still be active on the forums and at local game nights where I am moving (If you want to know where this is feel free to PM me). It has truly been a honor to write for CardgameDB.
This week we discuss the strong presence of the Sith at Worlds, as well as some general reflections on the event itself and the state of the game. The article closes with advice about how to increase involvement with SW LCG in your local area.