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Star Wars LCG


Star Wars Card Comments
A Dark Time for the Rebellion
Today, 12:19 PM by Toqtamish

Jesterlaughing13, on 24 May 2013 - 05:55 PM, said:

I can't decide which deck to use this objective in; Navy swarm with Vader or Sith control. I think it's going to be amazing in either one.

I plan on using it in a Navy Hoth deck with Veers, Vader, AT-AT's and maybe Endor Gambit. Lots of boosts all around to do extra damage. Course will need to wait till July for all of those cards sadly.
A Dark Time for the Rebellion
Today, 11:55 AM by Jesterlaughing13
I can't decide which deck to use this objective in; Navy swarm with Vader or Sith control. I think it's going to be amazing in either one.
The Hunt for Han Solo
Today, 11:45 AM by iscariot
Great set! Z95 are amazing. And Cloud City Incinerator combines with Boba Fett (that card can't be rescured).
MTV-7
Today, 08:05 AM by Toqtamish

leizeQ, on 24 May 2013 - 01:34 PM, said:

so when I attack with this one and other unit which has objective damage and the unit with blast damage strikes first, does MTV-7 gain it's blast?
I would say: yes.

It's a constant effect so as soon as it is turned on it gains that new black blast damage icon.
MTV-7
Today, 07:34 AM by leizeQ
so when I attack with this one and other unit which has objective damage and the unit with blast damage strikes first, does MTV-7 gain it's blast?
I would say: yes.
Weequay Elite
Today, 07:12 AM by Toqtamish

Jesterlaughing13, on 24 May 2013 - 04:46 AM, said:

A Dark Time has added a few awesome Scum and Villainy cards too. I think it's possible to make a workable capture deck mixing Scum with one of the other factions.

I'm currently deck testing one using Boba x2, Weequay x2, Hunt for Han Solo x2, Cruel Interrogations x2, and Counsel of the Sith x2. Giving it a try over the weekend to see how it goes and adjust as needed. I really hope that Scum can finally actually see some play. Especially now that we have a longer wait till Edge of Darkness, July.
Weequay Elite
Yesterday, 10:46 PM by Jesterlaughing13
A Dark Time has added a few awesome Scum and Villainy cards too. I think it's possible to make a workable capture deck mixing Scum with one of the other factions.
The Heart of the Empire
Yesterday, 08:02 PM by flightmaster101
With the new Coruscant objective in A Dark Time, this actually got better. Now you can use your CDF to defend this and the new objectives. Pretty awesome!
Target of Opportunity
Yesterday, 01:07 PM by Doomscizor
Meh, the one in pod 11 is so much better
Weequay Elite
Yesterday, 05:53 AM by Toqtamish
I think no one is really talking about them because most know this is a really good units. It's problem is right now Scum & Villainy are just not that good yet. Hopefully with Edge of Darkness that will change.
Weequay Elite
Yesterday, 03:47 AM by thebrandt
This card is amazing and nobody is talking about them. I play 2x this pod in my Sith Control deck. They can do 2 damage and focus a unit in either order. So that shielded LS unit can either be unshielded and hit for two damage for the kill or you can hit them for two damage to remove the shield and then focus them to keep them out of the battle.
Shadows on the Ice
May 20 2013 03:37 PM by flightmaster101
Succumb would be great for Luke! Or anyone with a "trust your feelings" card.
AAC-1 Speeder Tank
May 20 2013 09:39 AM by Zaidkw
The more shielding the rebels have the better, this guy might be a star for the rebels.
Jawa Trading Crawler
May 20 2013 02:20 AM by Doomscizor
best card in the game.
Lightsaber Deflection
May 19 2013 07:25 AM by Toqtamish

flightmaster101, on 19 May 2013 - 07:55 AM, said:

If I have a nonvehicle unit say believer in the old ways (2 hp), and my opponent attacks me with the royal guard (and wins edge battle) for 2 damage and I use light saber deflection do I still take 1 damage? Or does it cancel all damage and reflect one?

1 point only is moved.
Lightsaber Deflection
May 19 2013 01:55 AM by flightmaster101
If I have a nonvehicle unit say believer in the old ways (2 hp), and my opponent attacks me with the royal guard (and wins edge battle) for 2 damage and I use light saber deflection do I still take 1 damage? Or does it cancel all damage and reflect one?
Echo Caverns
May 17 2013 09:41 AM by Laxen
This card is so amazingly useful. I love it with Battlefield Engineers too :)
AAC-1 Speeder Tank
May 17 2013 09:28 AM by Laxen
Yup, I believe it's a very solid card too. Not too good, but fills several utility roles (tactics, shielding and 2 force icons) making it worth its cost in most game. Playing multiple copies of them sometimes makes it hard to win some actual combats though (good thing they are well suited for edge battles instead then).
There Is No Escape
May 17 2013 09:14 AM by Seksibro
I seriously went cross-faction in my Imperial Navy deck (technically its a Sith deck) just because the art for this card features rock concert Vader, which is the awesomest of all the core set art. ...and the fact that The Heart of the Empire also features that other card which features the 2nd awesomest piece in the core set.
Renegade Squadron Operative
May 17 2013 05:26 AM by Toqtamish
I have only used them so far in Smugglers/Jedi deck but they are great defenders with that two unit damage. Heck last night I even put an Old Bens Spirit on them lol.
Renegade Squadron Operative
May 16 2013 08:48 PM by TinyGrimes
Are you talking primarily about rebels or jedi or both?
Renegade Squadron Operative
May 16 2013 07:58 AM by Toqtamish
This unit continues to amaze me with how good a defender it is.
Boba Fett
May 16 2013 05:28 AM by Toqtamish

Nerdmeister, on 15 May 2013 - 12:25 PM, said:

You can´t capture that which you kill with Boba Fett.
Wether you can capture him after he has been saved by OBS, I don´t know.

This does work, the choice is either to let Yoda die or be captured.
Boba Fett
May 15 2013 09:19 PM by TinyGrimes
There is actually an official ruling from Nate on this issue in the rules clarifications thread that I will add to this card. In short, Yoda does not die, so Boba can capture him. Sorry your TO didn't get this one correct. What regional did this happen at?
Boba Fett
May 15 2013 01:41 PM by TinyGrimes
But he did not kill him right? Ben's Spirit functions like a save does in AGOT so there is no kill. At least that's how I'm seeing the interaction. Perhaps an official answer from FFG is needed.
Boba Fett
May 15 2013 06:25 AM by Nerdmeister
You can´t capture that which you kill with Boba Fett.
Wether you can capture him after he has been saved by OBS, I don´t know.
Technically if Boba Fett has to activate his ability before OBS but can´t (because he killed the character in the progress) then I´m not too sure he can activate his ability again after OBS has been activated.
Thematically Boba would leave his opponent for dead when he isn´t
Boba Fett
May 14 2013 09:58 AM by flightmaster101

TinyGrimes, on 14 May 2013 - 07:36 AM, said:


It sounds to me like your TO made an incorrect ruling. Old Ben's Spirit has the text when would be destroyed, instead discard enhancement. So your opponent has the choice. Let Yoda die, or save him and Boba captures him, since the enhancement prevents him from dying.

I thought so!
Boba Fett
May 14 2013 01:36 AM by TinyGrimes

flightmaster101, on 13 May 2013 - 10:02 PM, said:

How does Boba work with Old Ben's Spirit? I damaged (killed) Yoda with OBS and tried to capture him, my opponent said I killed not captured therefore he discarded OBS and kept Yoda in play, I wanted to capture Yoda, discard all his enhancements (OBS x2 and trust your feelings), but the TO sided with him. I'm pretty sure I was right, my capture triggers before his OBS can.

It sounds to me like your TO made an incorrect ruling. Old Ben's Spirit has the text when would be destroyed, instead discard enhancement. So your opponent has the choice. Let Yoda die, or save him and Boba captures him, since the enhancement prevents him from dying.
Boba Fett
May 13 2013 04:02 PM by flightmaster101
How does Boba work with Old Ben's Spirit? I damaged (killed) Yoda with OBS and tried to capture him, my opponent said I killed not captured therefore he discarded OBS and kept Yoda in play, I wanted to capture Yoda, discard all his enhancements (OBS x2 and trust your feelings), but the TO sided with him. I'm pretty sure I was right, my capture triggers before his OBS can.
Leia Organa
May 10 2013 05:15 AM by veider222

Toqtamish, on 09 May 2013 - 09:40 PM, said:



When a card is captured it has no text of any kind. It is blank. So she is no longer in play when captured as the card is not Leia anymore it is just a captured card. Rules page 26.
Tnx
Categories

Core

222 Cards

The Hoth Cycle


  1. The Desolation of Hoth
  2. The Search for Skywalker
  3. A Dark Time
  4. Assault on Echo Base
96 Cards

Recent Rulings and Errata
  • Wedge can be reduced.
    May 20 2013 09:59 PM by TinyGrimes
    If Wedge Antilles is played as an enhancement it's cost is reduced by In You Must Go.
    Wedge Antilles
    Source: Nate FFG
  • Lightsaber Deflection and cannot be damaged.
    May 20 2013 09:55 PM by TinyGrimes
    If a unit cannot receive damage (for instance a unit shielded with Preparation for Battle out and the dial at 4 or lower), you cannot use Lightsaber Deflection...
    Lightsaber Deflection Preparation for Battle
    Source: Nate FFG
  • Renegade Squadron Mobilization Draw
    May 20 2013 09:49 PM by TinyGrimes
    When A New Hope is played, you can respond to each unit individually in order to draw a card for each unit that leaves play.
    A New Hope Renegade Squadron Mobilization
    Source: Nate FFG
  • Protection, Shields, and Preparations for Battle
    May 11 2013 01:42 AM by TinyGrimes
    You would not be able to use the protect keyword if the protecting unit cannot be damaged.
    Guardian of Peace Preparation for Battle
    Source: Nate FFG
  • Get Me Solo!
    May 11 2013 01:39 AM by TinyGrimes
    As the card instructs a player to name a card, he must name the title of the card. Describing a card will not meet the effect's requirement.
    Get Me Solo!
    Source: Nate FFG
  • Refresh reactions turn 1.
    Apr 16 2013 08:16 PM by TinyGrimes
    The reaction can be triggered during the LS player's first turn. Only step 1 of the refresh phase is skipped.
    A Message from Beyond Fleeing the Empire Last Minute Rescue Mobilize the Squadrons Questionable Contacts Tribal Support
    Source: Rulebook pg. 12
  • Fear Ruling
    Apr 12 2013 04:52 AM by TinyGrimes
    When this card is played remove the force card from the attached character.
    Fear
    Source: Nate French Email
  • Fleeing The Empire Errata
    Apr 12 2013 01:23 AM by Darksbane
    Should read: “Reaction: After your refresh phase ends, ...”
    Fleeing the Empire
    Source: Star Wars The Card Game FAQ v1.1

Recent Star Wars Articles

No Disintegrations - Rebel Evolution

21 May 2013 - 05:31 AM

Welcome back once again to another week of No Disintegrations, this week I wanted to go over the evolution of a deck from its first creation back when all we had access to was the core set up until our current card pool (Search for Skywalker). I chose to use a Rebel deck for this article for two reasons, 1) in my opinion Rebel decks have changed the most over the course of the 2 force packs and 2) I am personally a huge fan of Rebel decks, especially the vehicle variety. So without further ado let’s go over some of the changes that have been brought about over the past few months.

abUse the Force - Regionals Reflections

22 May 2013 - 12:49 PM

As Regionals season winds down, let’s take a look back on a few of the most commonly played Sith and Jedi decks, and reflect on the most popular decks that splash Sith or Jedi.



Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.