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Star Wars LCG


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Recent Card Discussion
A Little Maneuver
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Sep 03 2015 03:26 PM by BobaFett

We still resolve fate cards, right? For edge battles, the last step is to count force icons which should be when a winner is determined.

Yes, you certainly have to resolve fate cards before determining the winner of the edge battle.  Some of them affect the outcome of the edge battle, like supporting fire, twist of fate, prince's scheme.

 

Also, can this be played if LS defender lets the engagement go unopposed?

I don't see why not.  You still have an edge battle even if only 1 player is participating in the engagement.

A Little Maneuver
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Sep 03 2015 03:09 PM by theChony

Also, can this be played if LS defender lets the engagement go unopposed?

A Little Maneuver
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Sep 03 2015 03:03 PM by theChony

We still resolve fate cards, right? For edge battles, the last step is to count force icons which should be when a winner is determined.

Lost Master
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Sep 03 2015 01:09 PM by tierdal

Ya all jedi need is more ways to push through unopposed :P Great Set!!

Lost Master
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Sep 03 2015 12:37 PM by Marginal0

I kinda like these guys, if only for the fact that they give 4 cheap force user slots. Could be a good support pod for a mono-jedi deck along with the upcoming Mysteries of the Rim. Too bad there will only be one Force Illusion. :P

Information Broker
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Sep 02 2015 10:28 PM by dbmeboy

That said, it would certainly have been really cool if the combo had worked. :-)

Information Broker
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Sep 02 2015 10:12 PM by theChony

Thanks, should've refreshed myself with pg 27 In play and Out of play rules. Been playing with too much Imperial Beauracracy

Information Broker
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Sep 02 2015 09:50 PM by dbmeboy

I'm assuming this can gain force icons when flipped with Gamor Run. Or is there something I don't know?

Can't do that.  Cards cannot use their abilities while out of play unless the ability specifically allows itself to do so.

Information Broker
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Sep 02 2015 09:28 PM by theChony

I'm assuming this can gain force icons when flipped with Gamor Run. Or is there something I don't know?

Give in to Your Anger
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Sep 02 2015 09:26 PM by theChony

Winter is coming...

Give in to Your Anger
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Sep 02 2015 03:39 PM by life

this card rocks

Arden Lyn
****-

Sep 02 2015 09:47 AM by Boreas

Dark Precognition combo!

Give in to Your Anger
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Sep 02 2015 09:44 AM by Boreas

New Force Choke!

Arden Lyn
****-

Sep 02 2015 05:07 AM by Fayde

I am really liking the combos that are available in this pod...

Directed Fire
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Sep 01 2015 07:35 PM by pantsyg

"When you would choose a unit to strike" refers to the timing of the strike; there is no requirement that you have a unit capable of striking in the engagement, as both players have framework-defined times to resolve strikes that don't check whether they have units in the engagement. See the flowchart on p. 31 of the rulebook. 

 

Basically "when you would choose a unit to strike" = "when it would be your turn to strike in an engagement."

Directed Fire
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Sep 01 2015 03:36 PM by theChony

I would think so. Can anyone else confirm?

Hidden Backup
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Sep 01 2015 03:35 PM by theChony

Yes, that satisfies the condition.

Directed Fire
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Sep 01 2015 11:58 AM by Swirek

Is this card working if you have no defenders?

Hidden Backup
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Sep 01 2015 11:57 AM by Swirek

Is this card working if you have no defenders at all?

Boba Fett
*****

Aug 31 2015 06:01 PM by pantsyg

Not quite. Red 2 refreshes after an objective is destroyed; Boba refreshes immediately after he strikes. The engagement doesn't end as soon as the objective is destroyed; you still have to go through all the steps, including striking with ready units until all units are focused, even after the objective is gone. Red 2 can refresh in some circumstances because he can trigger in a step after the engagement itself is over (check for unopposed); Boba can't. 



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