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Star Wars LCG


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Recent Card Discussion
X-Wing Escort
*****

Today, 07:10 AM by GreyLeader

Fantastic card, got rid of a Death Squadron Star Destroyer that way. Annoyed the heck out of my opponent.

Home One
*****

Today, 07:09 AM by GreyLeader

Wish the core set had more Rebel capital ships in it.

Rigged to Explode
*****

Today, 07:07 AM by GreyLeader

A fantastic card, wiped out one of my opponents offensive line that way.

Rebel Ambush Team
****-

Today, 07:05 AM by GreyLeader

A great card, love the reaction it has.

Decoy Wing
-----

Today, 07:03 AM by GreyLeader

Not as good as Decoy Wing in the Core set but still useful in the long run.

Chain Reaction
*****

Yesterday, 09:35 AM by MasterJediAdam

Uses for this card in an S&V deck:

BOSSK (note you don't have to double focus him again?!?)

Zuckus

Crumb

Palace Security

That is correct. It states on the card that you ignore the cost and can choose a new target!

Across the Jundland Wastes
****-

Sep 17 2014 10:16 PM by Boreas

2 cards  = 2 extra focus tokens

Across the Jundland Wastes
****-

Sep 17 2014 08:08 PM by jamiesolo

If I have two of this set out do the focused characters get two extra focus tokens, right?

I guess it's two different card reacting on the same triggering condition.

Asteroid Pursuit
**---

Sep 16 2014 01:39 AM by KennedyHawk

This set is a great economy boost in a rush deck for the DS. Like Majestaat mentioned when trooper decks get a few more buffs this set will come up big.

Asteroid Pursuit
**---

Sep 12 2014 02:38 AM by Majestaat
Troopers will be receiving more shielding and maybe even more capture. Expect this set to become much better in the future.
Asteroid Pursuit
**---

Sep 11 2014 11:50 AM by Etaywah
I tried putting this in a "shield piett and heal my objectives" deck including 6 battle for hoths and all it did was piss me off. That Capitol ship is a POS.
Asteroid Pursuit
**---

Sep 10 2014 04:04 AM by GreyLeader

Thanks for the help Majestaat.

Asteroid Pursuit
**---

Sep 09 2014 11:44 PM by Majestaat
Yes to both.
Asteroid Pursuit
**---

Sep 09 2014 03:53 PM by GreyLeader

Two questions: 1) Since the objective destroys itself does that mean it counts towards a LS victory?

 

                         2) f you did damage to it before it was destroyed does it count toward the LS victory?

Liberty
****-

Sep 04 2014 03:47 PM by BobaFett

I think this cards, and the whole sets problem is really just this meta.  there are tons of echoes and seeds floating around and with every deck running PotP these days, the objective is basically just countered.  maybe in the coming months it will take a few steps forward with all the new vehicles and pilots coming in the upcoming cycle.

Liberty
****-

Sep 04 2014 04:51 AM by yankeefan1355

Shields help protect Liberty from tactics.  Echoes is a potential problem but DS has to decide first if LS has an Echoes too in the edge battle.  Liberty tends to work best attacking with an Echoes in your edge stack that commits it.  In a perfect scenario you commit Liberty with Echoes, win the edge Battle, and strike first.  This tends to happen rarely.  It's a nice weapon in the arsenal but it's hard to use.

Liberty
****-

Sep 03 2014 01:14 PM by Disguise

Unfortunately, a single tactics or echoes of the force just kills this card.

 

I wouldn't say that not triggering the ability "kills this card", more like "reduces it to a strictly better version of the Imperial I-class Star Destroyer".  It may not be the greatest card without it's ability, but I don't think it's unplayable. 

Chain Reaction
*****

Sep 01 2014 11:14 PM by CarsonFlintlock

I'm really looking forward to using this on the Aqualish Thug. 4 objective damage without ever attacking...and if Slimiest Scheme is in play, oh boy!

A Journey to Dagobah
****-

Aug 30 2014 04:20 AM by Etaywah
 

Assuming that I am not missing something, this card allows the DS player to make as many as 4--possibly 5--different engagements in one turn.

 

 

The ability is an Interrupt: and as an interrupt, it is up to you to use this ability. If they are poised to do more damage and destroy more objectives, you can pass and choose to not use the reaction. This is true for all Interrupt: and Reaction: abilities, but not for Forced Interrupt: and Forced Reaction: abilities.

A Journey to Dagobah
****-

Aug 30 2014 04:05 AM by Wh0isTh3D0ct0r

Assuming that I am not missing something, this card allows the DS player to make as many as 4--possibly 5--different engagements in one turn.



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