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Darksbane

Star Wars LCG


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Recent Card Discussion
A Journey to Dagobah
****-

Yesterday, 06:20 PM by Etaywah
 

Assuming that I am not missing something, this card allows the DS player to make as many as 4--possibly 5--different engagements in one turn.

 

 

The ability is an Interrupt: and as an interrupt, it is up to you to use this ability. If they are poised to do more damage and destroy more objectives, you can pass and choose to not use the reaction. This is true for all Interrupt: and Reaction: abilities, but not for Forced Interrupt: and Forced Reaction: abilities.

A Journey to Dagobah
****-

Yesterday, 06:05 PM by Wh0isTh3D0ct0r

Assuming that I am not missing something, this card allows the DS player to make as many as 4--possibly 5--different engagements in one turn.

The Slimiest Scheme
*****

Yesterday, 02:51 PM by Toqtamish

Does the target unit have to be in play, or can it be from the discard pile?

 

Yes as it does not say that you can effect the discard pile. 

Native Support
*****

Yesterday, 09:43 AM by starhawk77

This card is pretty hilarious when combined with the Communications Droids from A Deep Commitment. Turns Ewok Companions into machine guns, or Ewok Lookouts into objective-killing monsters. Add Asteroid Base and Force Barrier for extra lulz. Leia's pod and Ferus Olin's set really have some terrific synergy.

Chain Reaction
-----

Yesterday, 12:18 AM by deathinc

Uses for this card in an S&V deck:

BOSSK (note you don't have to double focus him again?!?)

Zuckus

Crumb

Palace Security

The Slimiest Scheme
*****

Yesterday, 12:13 AM by deathinc

Does the target unit have to be in play, or can it be from the discard pile?

IG-88
*****

Aug 26 2014 03:52 PM by Etaywah

I have mixed feelings about this set. On the one hand, I like Sonic Detonation as another capture event, the objective's reaction is pretty useful, IG-88 has pretty great stats, and Echoes of the Force is always great for shenanigans. On the other hand, IG-88 is a 5 cost unit, and I'd rather play Slave 1 or Jabba the Hutt for that cost. I don't particularly like the Reprogrammed Droids, either, though at least they only cost 1. I've had good success with this set as a 1 one of in my Scum deck, but I think I'll replace it with The Slimiest Scheme.


Try pairing it with a couple Echoes of the force sets like Dark trooper project and Victory or death, I paired these with a couple other "force-related" sets (Zuckuss is a nice start), Slave trade, etc.

The idea is to use your 6 echoes of the force to commit your reserve troopers, uncommit their units for targetted strike, commit their junky 1-force bubble units to the force (Then never direct any damage to them) and steal their other force cards. You're basically toying with their force struggle economy and winning by default because they have no means to hold it.

Works pretty well against may the force be with you (when they are planning to attack, then commit during the force struggle to ready them for defense) etc etc.

IG-88
*****

Aug 26 2014 01:57 PM by TaranWanderer

I have mixed feelings about this set. On the one hand, I like Sonic Detonation as another capture event, the objective's reaction is pretty useful, IG-88 has pretty great stats, and Echoes of the Force is always great for shenanigans. On the other hand, IG-88 is a 5 cost unit, and I'd rather play Slave 1 or Jabba the Hutt for that cost. I don't particularly like the Reprogrammed Droids, either, though at least they only cost 1. I've had good success with this set as a 1 one of in my Scum deck, but I think I'll replace it with The Slimiest Scheme.

IG-88
*****

Aug 23 2014 06:53 AM by Darksbane

I haven't been able to play much lately but this seems like a very solid oSet for Scum. I've always liked IG-88 ever since I read the EU story where he tried to take over the Death Star Computer Core

Heart of a Wookiee
-----

Aug 23 2014 06:46 AM by Darksbane

Really looking forward to an eventual all wookiee deck

Millennium Falcon
*****

Aug 16 2014 05:40 PM by Majestaat

Yes, I know:

 

But:

Isn't the word action a bold precursor?

If no, then could you give me an example of a card with not a constant effect?

It is a bold precursor. When the rules say "other card abilities of an exhausted card" it refers to any that don't require it to focus to take place.

 

Example of constant effects...

Shifty Lookout --> DS is considered to have one more card in his hand. In this particular case, however, the constant effect has a restriction: this unit must be ready.

 

Phase I Dark Trooper --> this one is considered commited to the Force since it entered play, and it will keep that status until it leaves play.

Rancor
****-

Aug 16 2014 05:32 PM by Majestaat

Does it mean that Rancor may destroy the lowest cost unit of BOTH sides? So Rancor can beat a Dark side card?

The lowest cost unit in one side OR the other. Examples...

 

1. Light side has a 3 cost character in play. You only have Rancor and you just refreshed. The forced reaction must trigger and it would destroy the light side unit, as it has the lowest cost.

 

2. Same case but light side has a 5 cost character instead. Rancor would destroy itself.

 

3. Light side has a 2 cost character in play. You have Rancor and a 2 cost character as well. You may choose which 2 cost unit to destroy with Rancor's reaction. Normally, that would be the light side unit.

Trust Your Feelings
*****

Aug 16 2014 05:27 PM by Majestaat

I'm a bit confused.

First, I pay two focus tokens to enhance a unit with this card.

Then, after an engagement or enemy's actions I can focus this enhancement to remove the focus token from the card this enhancment enhances? Am I right?

 

Suppose, after some actions they both get focused. Then what about the refresh phase? Should I take off the focus from the enhancement card or from the enhanced one?

You can use TYF action at any action window. Example... you strike with a unit enhanced with this, then you use your action window to focus TYF and remove a focus token from the unit, enabling it to strike again.

 

During the refresh phase your remove 1 focus token from every card you control (2 if card is elite or has some other effect). Therefore, you would remove 1 token from the unit and 1 token from this enhancement.

Darth Vader
*****

Aug 16 2014 05:23 PM by Majestaat

In other words, from the moment I play or put into play this card?

And what if this card is focused?

Doesn't matter if Vader is focused or not, as the reaction doesn't require you to focus him for it to take effect. As long as Vader is on the table and you play a Sith event, you can trigger his reaction (with the limit once per turn). He could have a million focus tokens on him and you could still trigger his reaction.

 

 

One more question: after I deal 1 damage to a target unit should I focus Darth Vader?

No. As said, his reaction doesn't demand you to focus him.

Rancor
****-

Aug 16 2014 04:16 PM by BoogieMan

Does it mean that Rancor may destroy the lowest cost unit of BOTH sides? So Rancor can beat a Dark side card?

Han Solo
*****

Aug 16 2014 12:27 PM by Toqtamish

As I understand, this unit can deal ONE damage to a unit not engaged in the battle and TWO damages to a unit engaged? Right?


He can do his two damage to a unit outside engagement as well. He has Targeted Strike.
Han Solo
*****

Aug 16 2014 10:06 AM by BoogieMan

As I understand, this unit can deal ONE damage to a unit not engaged in the battle and TWO damages to a unit engaged? Right?

Millennium Falcon
*****

Aug 16 2014 09:44 AM by BoogieMan

Yes, I know:

 

However, other card abilities of an exhausted card

may still be triggered, and its constant effects (if any) are still active, as long as such abilities do not require the card to focus, to be ready, or are not otherwise prohibited by the card text. 

 

But:

 

Many cards simply announce an effect, with no bold precursor. Such effects, called constant effects, become active as soon as their enabling card comes into play and remain active as long as that card is in play. 

Isn't the word action a bold precursor?

If no, then could you give me an example of a card with not a constant effect?

Trust Your Feelings
*****

Aug 16 2014 09:30 AM by BoogieMan

I'm a bit confused.

First, I pay two focus tokens to enhance a unit with this card.

Then, after an engagement or enemy's actions I can focus this enhancement to remove the focus token from the card this enhancment enhances? Am I right?

 

Suppose, after some actions they both get focused. Then what about the refresh phase? Should I take off the focus from the enhancement card or from the enhanced one?

Log Trap
-----

Aug 16 2014 09:17 AM by BoogieMan

Thanks! I got it!



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