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Star Wars LCG


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Recent Card Discussion
Entangled
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Today, 12:40 PM by BobaFett

This is such a strange card. Often it's dead for me in this Jedi Mains world, but every once in awhile it goes off in a way that lets me dodge tactics and that makes me happy :)

This is true, against Jedi or any deck that generally only strikes with single big units each engagement, it's pretty worthless.   

 

Having said that, I played my speeder/fighter deck a few times this past weekend and it was used on me a few times and was very annoying and effective.

Entangled
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Today, 09:19 AM by pantsyg

This is such a strange card. Often it's dead for me in this Jedi Mains world, but every once in awhile it goes off in a way that lets me dodge tactics and that makes me happy :)

Entangled
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Today, 09:07 AM by MikeKami
+1 Boba' I would have totally played this draw a card regardless. Thematically makes sense though, which is why I'm loving this game, Flavor overload!
Zekka Thyne
*****

Today, 01:26 AM by TheNameWasTaken

Man, someone (who is not you) would have to be seriously far out on the autism spectrum to insist that an infinite loop would be the result of just writing "destroy all units in play".  If you are playing with someone who insists on that, time to collect your cards and find someone who's not insane.

 

But technically an infinite loop would indeed form, since an interrupt resolves before its triggering condition. It would mostly not matter, but what if there was an objective or enhancement in play that did something every time a unit was destroyed? That effect would also trigger an infinite amount of times.

Entangled
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Today, 01:07 AM by BobaFett
Of course the person who played the card draws a card, it would say otherwise if that was the case. Also, note that you don't get to draw a card if you can't force your opponent to strike with a different unit.
Zekka Thyne
*****

Today, 12:47 AM by ahen

Keeps him from becoming an infinite loop where he destroys himself again, triggering his own forced reaction, destroying himself again, triggering the reaction, etc

Man, someone (who is not you) would have to be seriously far out on the autism spectrum to insist that an infinite loop would be the result of just writing "destroy all units in play".  If you are playing with someone who insists on that, time to collect your cards and find someone who's not insane.

Entangled
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Today, 12:29 AM by ahen

Then the opponent draws one card?  Or then I, the person who plays this card, draws one card?

Security Check point
*****

Yesterday, 12:42 PM by MonteKev
correct.

if this enhancement is in play, and a unit is committed to the force, that unit gains keyword Edge [1].

The "Edge" keyword is always followed by a value is the number of additional force icons the card's controller counts in an edge battle resolved during an engagement in which the card with the "Edge" keyword participates.
Security Check point
*****

Yesterday, 12:40 PM by Majestaat

I assume in gaining Edge 1, the additional edge does not mean they get more pips for the force struggle, correct?

Correct. This just affects the edge battle.

Security Check point
*****

Yesterday, 12:21 PM by ahen

I assume in gaining Edge 1, the additional edge does not mean they get more pips for the force struggle, correct?

Trooper Assault
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Mar 29 2015 06:57 PM by MikeKami

Cheers mate. I'm glad to see that we played it correctly. I myself said if it was indeed the second scenario it would just be insanely powerful- nigh on broken (in mtg terms ;) ).

 

Yeah we focused all participating units, but he had held other 'trooper' types back for defence. What Im loving abut this game (other then the SW goodness) is its difference from mtg and how amazingly deep the mechanics are, the combat feels awesome.

 

Also if the pages your talking about are the turn/phases 'map' at the back of the rules, yes it has been very helpful, especially the action window between declaring attackers/declaring defenders. and the one right at the end of a turn during force commitment (for force choking stuff). Im finding the one thing were struggling with and keeps tripping a few of us up is- unlike mtg the is only x1 deployment phase before combat. where all good mtg players keep there good stuff back for after combat, and Im like nope!

Trooper Assault
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Mar 29 2015 06:27 PM by Wrath87
When someone declares an attack on an objective it becomes an engagement. When the combat eg edge, striking, unopposed damage is finished for that objective the engagement is over. So this event only lasts for that 1 objective battle. Secondly: all units in the engagement must strike. Does not matter if they won't do anything or have no target for their icons. They must focus to strike for the engagement to end. Hope this makes sense. The best way to understand timing and all the terms coming from magic is read page 30 & 31 in the rule book. That explains when everything happens, what it's call and when the action windows are (this one has been the biggest bit to get around for most people I know who play mtg) If you need help with anything else don't hesitate to ask mate
Trooper Assault
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Mar 29 2015 05:01 PM by MikeKami

Hey guys, Had this come up in a game recently and wasn't sure how to play it, can any one help?

 

1} We did end up playing it as this: We thought that the 'combat phase' was called the 'engagement phase' but played this as a single combat against 1 location.

 

2} Because he had troopers left unfocused, and used them to attack another location, we questioned if the buff from TA was still in effect on the now attacking troopers?

 

We play mtg primarily and effects like this last until end of turn and hit everything you own. Im hoping we played it correct (1) but would like to make sure for future play.

E-Web Heavy Repeating Blaster
*****

Mar 28 2015 06:53 PM by dbmeboy

Also the reverse, use Smuggler's Run to grab the Enhancement for LS, then use the Battlefield Engineers to clear it.  Of course, LS has significantly fewer troopers than DS, so you won't have many options to use it.

E-Web Heavy Repeating Blaster
*****

Mar 28 2015 05:26 PM by BobaFett
For a crazy, super random way to do it, you could use join me to steal a battlefield engineer and then unfocus it when he is declared as an attacker.
E-Web Heavy Repeating Blaster
*****

Mar 28 2015 04:45 PM by TheNameWasTaken

Bounty Collection can do it. Not sure what kind of deck that'd be, though.

E-Web Heavy Repeating Blaster
*****

Mar 28 2015 04:13 PM by life

 Is their a way to remove a focus token off a enchancement? 

E-Web Heavy Repeating Blaster
*****

Mar 28 2015 02:36 PM by TheNameWasTaken

You can still do it multiple times if you somehow manage to remove the focus token, though.

E-Web Heavy Repeating Blaster
*****

Mar 28 2015 02:21 PM by BobaFett
No, you focus it to use it at which point the card is exhausted.
Blizzard Force AT-ST
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Mar 28 2015 02:15 PM by ahen

Picture: Unit Damage.  Card: Blast Damage.  Go figure.



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