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Star Wars LCG


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Recent Card Discussion
Mercenary Support
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Today, 06:21 PM by Solaris

I might consider this for my pilot Boba Fett deck then.

Mercenary Support
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Today, 12:53 PM by AegonTargaryen

The Evasive Maneuvers rules insert explicitly states under "New Keyword: Pilot [X]" that

 

"When a card with the Pilot [x] keyword is put into play by a card effect, the player resolving the effect chooses whether it enters play as a unit or as a Pilot enhancement."

Mercenary Support
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Today, 11:34 AM by Majestaat

FFG and their rules always seem to outweight what I deem logical. It is what it is then, and it's actually cool.

Mercenary Support
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Today, 07:50 AM by BobaFett

Nope, because when a card is being played as a pilot it is treated as an enhancement.

 

I'm pretty sure this is incorrect.  I believe it was ruled that effects that put units into play, could put the pilots into play as enhancements because of the order of the steps.  let me see if i can find it in the rules clarifications.

 

 

EDIT:  found it.  very top post of the last page of the official rules clarifications thread.

 

here is the exact post by chiller.

 

"Question #2: If Infiltration or Secret Guardian is used to put a unit with the Pilot keyword into play, can that unit enter play as an enhancement? If so, will it need to return to the player's hand at the end of the phase, even though it is now an enhancement?

 

ANSWER: 

Effects that put a Pilot card into play are somewhat different in that having the pilot (X) keyword allows you have the Pilot card enter play as an enhancement. Up until Step 6 of effect resolution, the Pilot card retains its printed card type (exclusively “unit” right now). Thus, cards that put units into play (Millennium Falcon (0332), Infiltration (0575), etc) from your hand can target Pilot units within your hand. When you arrive at Step 6 and the Pilot unit is put into play, upon entering play, you can choose to have the Pilot unit become a Pilot enhancement so long as you have a legal friendly Vehicle for it to attach to. From that point forward, it is aPilot enhancement.
 
If you use a card like Infiltration, at the end of the round, the delayed effect of Infiltration looks for the unit it put into play, but cannot find it. The Pilot unit you chose for Infiltration is now a Pilot enhancement. As Infiltration’s effect cannot find a unit to return to your hand, the effect expires and nothing else happens. (Thus, the Pilot enhancement remains in play)."
 
 
 
so this tells us, that units with the pilot keyword (not trait), are units in your hand until the final step of the process, and only become an enhancement upon entering play.  so this also means, with merc support, just as infiltration and secret guardian, at the end of the phase, the effect can't "find" the unit, since its an enhancement, and it stays in play.  I believe these interactions also work with the black squadron pilot, hoth luke, and wedge because of the errata to their cards.
 
This is also the reason i've been trying to put together a good deck with this set, plus fetts set, splashed into navy.  its another way to get Fett into play at action speed.  so even if you only play a single vehicle turn 1, just leave a resource open and as soon as they drop that yoda or luke, or whoever, take an action, drop fett in and grab that main.
Mercenary Support
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Today, 07:03 AM by Majestaat

Nope, because when a card is being played as a pilot it is treated as an enhancement.

Mercenary Support
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Today, 06:08 AM by Arkard

Can it put Boba into play as a pilot?

I Have You Now
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Yesterday, 01:06 PM by Solaris

Although I like this card, so far I haven't been able to use it to destroy a participating unit because I always lose the Edge battle when I have this in my hand. This pod, except for Vader, doesn't have a lot of Force pips, which I guess it's their way of balancing out the power of this Fate card. 

I Have You Now
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Yesterday, 12:27 PM by life

its a powerful fate card, at the disadvantage of low edge.

A Deep Commitment
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Jul 01 2015 08:19 AM by pantsyg

The first one. Force icons on units are only added to the total if the unit is ready, this effect just adds one icon to each unit's printed icons.

 

Your interpretation would need to read "Each shielded unit you control contributes one Force icon to your side during the Force struggle." This would be a pretty cool effect, but isn't what this card does. 

A Deep Commitment
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Jul 01 2015 08:18 AM by BakaMatt

The unit gains the icon directly. It will only count towards the force struggle if the unit is committed and ready (unfocused).

A Deep Commitment
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Jul 01 2015 08:03 AM by jakube

Gains means just +1 force econ for this unit if its under force or to general pool it just adds +1 (even if focused)?

Use the Force, Luke
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Jun 30 2015 08:32 AM by BobaFett

I wonder if Luke's ability can target the trench ...

 

Thaliak has it right.  %100 no.  His ability specifically says the damage is done to the engaged objective so it certainly doesn't work against the trench run enhancement.

Use the Force, Luke
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Jun 30 2015 07:52 AM by Thaliak

If you mean the Trench Run enhancement, the answer is no.

Use the Force, Luke
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Jun 30 2015 07:14 AM by MasterJediAdam

I wonder if Luke's ability can target the trench ...

I Have You Now
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Jun 30 2015 04:11 AM by Majestaat

It would be amazing in the high-edge factions. In Rebels and Navy, while still powerful, it's rather difficult to trigger.

I Have You Now
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Jun 30 2015 01:02 AM by pantsyg

It's been pretty good in my experience, though it really shines in a swarm deck where every fighter is helping you win the edge. Interestingly it's quite good on defense against Jedi mains like Yoda; a few TIEs with Precision Flying and/or Fel can enable this card to snipe a main you might not have had the guns to take down. 

I Have You Now
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Jun 29 2015 08:20 PM by BobaFett

It's not the best fate card in the world but certainly better than a 1.  I'd probably rate it a 3ish.  Its got a couple problems, if you don't win the edge it does nothing, and at 1 force pip, its certainly not helping you win that edge.....

Darth Vader
*****

Jun 29 2015 07:43 PM by Fayde

Quick clarification - shielding initiates when the unit is declared. So while you can't shield in an engagement with Vader, you will be able to shield when declaring an attack, since Vader would join as a defender after you've already declared your attacking units and placed shield tokens.

That is how I understand it, because Shielding resolves before defenders are declared and therefore before Vader is a participating unit.

I Have You Now
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Jun 29 2015 07:39 PM by Fayde

Who would rate this a "1" star?
Is there something I'm missing? Seems like an amazing Fate card, thematically and practically.

TIE Attack Squadron
*****

Jun 29 2015 06:42 PM by BobaFett

I'm aware, i just don't count cards in challenge decks as star wars LCG cards.  I believe we'll get a actual death star unit at some point in the single player game though.



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