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Star Wars LCG
Today, 02:02 AM by flightmaster101
With the new Coruscant objective in A Dark Time, this actually got better. Now you can use your CDF to defend this and the new objectives. Pretty awesome!
Yesterday, 11:53 AM by Toqtamish
I think no one is really talking about them because most know this is a really good units. It's problem is right now Scum & Villainy are just not that good yet. Hopefully with Edge of Darkness that will change.
Yesterday, 09:47 AM by thebrandt
This card is amazing and nobody is talking about them. I play 2x this pod in my Sith Control deck. They can do 2 damage and focus a unit in either order. So that shielded LS unit can either be unshielded and hit for two damage for the kill or you can hit them for two damage to remove the shield and then focus them to keep them out of the battle.
May 20 2013 09:37 PM by flightmaster101
Succumb would be great for Luke! Or anyone with a "trust your feelings" card.
May 20 2013 03:39 PM by Zaidkw
The more shielding the rebels have the better, this guy might be a star for the rebels.
May 19 2013 01:25 PM by Toqtamish
flightmaster101, on 19 May 2013 - 07:55 AM, said:
1 point only is moved.
May 19 2013 07:55 AM by flightmaster101
If I have a nonvehicle unit say believer in the old ways (2 hp), and my opponent attacks me with the royal guard (and wins edge battle) for 2 damage and I use light saber deflection do I still take 1 damage? Or does it cancel all damage and reflect one?
May 17 2013 03:41 PM by Laxen
This card is so amazingly useful. I love it with Battlefield Engineers too
May 17 2013 03:28 PM by Laxen
Yup, I believe it's a very solid card too. Not too good, but fills several utility roles (tactics, shielding and 2 force icons) making it worth its cost in most game. Playing multiple copies of them sometimes makes it hard to win some actual combats though (good thing they are well suited for edge battles instead then).
May 17 2013 03:14 PM by Seksibro
I seriously went cross-faction in my Imperial Navy deck (technically its a Sith deck) just because the art for this card features rock concert Vader, which is the awesomest of all the core set art. ...and the fact that The Heart of the Empire also features that other card which features the 2nd awesomest piece in the core set.
May 17 2013 11:26 AM by Toqtamish
I have only used them so far in Smugglers/Jedi deck but they are great defenders with that two unit damage. Heck last night I even put an Old Bens Spirit on them lol.
May 17 2013 02:48 AM by TinyGrimes
Are you talking primarily about rebels or jedi or both?
May 16 2013 01:58 PM by Toqtamish
This unit continues to amaze me with how good a defender it is.
May 16 2013 11:28 AM by Toqtamish
Nerdmeister, on 15 May 2013 - 12:25 PM, said:
Wether you can capture him after he has been saved by OBS, I don´t know.
This does work, the choice is either to let Yoda die or be captured.
May 16 2013 03:19 AM by TinyGrimes
There is actually an official ruling from Nate on this issue in the rules clarifications thread that I will add to this card. In short, Yoda does not die, so Boba can capture him. Sorry your TO didn't get this one correct. What regional did this happen at?
May 15 2013 07:41 PM by TinyGrimes
But he did not kill him right? Ben's Spirit functions like a save does in AGOT so there is no kill. At least that's how I'm seeing the interaction. Perhaps an official answer from FFG is needed.
May 15 2013 12:25 PM by Nerdmeister
You can´t capture that which you kill with Boba Fett.
Wether you can capture him after he has been saved by OBS, I don´t know.
Technically if Boba Fett has to activate his ability before OBS but can´t (because he killed the character in the progress) then I´m not too sure he can activate his ability again after OBS has been activated.
Thematically Boba would leave his opponent for dead when he isn´t
May 14 2013 03:58 PM by flightmaster101
TinyGrimes, on 14 May 2013 - 07:36 AM, said:
It sounds to me like your TO made an incorrect ruling. Old Ben's Spirit has the text when would be destroyed, instead discard enhancement. So your opponent has the choice. Let Yoda die, or save him and Boba captures him, since the enhancement prevents him from dying.
I thought so!
May 14 2013 07:36 AM by TinyGrimes
flightmaster101, on 13 May 2013 - 10:02 PM, said:
It sounds to me like your TO made an incorrect ruling. Old Ben's Spirit has the text when would be destroyed, instead discard enhancement. So your opponent has the choice. Let Yoda die, or save him and Boba captures him, since the enhancement prevents him from dying.
May 13 2013 10:02 PM by flightmaster101
How does Boba work with Old Ben's Spirit? I damaged (killed) Yoda with OBS and tried to capture him, my opponent said I killed not captured therefore he discarded OBS and kept Yoda in play, I wanted to capture Yoda, discard all his enhancements (OBS x2 and trust your feelings), but the TO sided with him. I'm pretty sure I was right, my capture triggers before his OBS can.
May 10 2013 11:15 AM by veider222
Toqtamish, on 09 May 2013 - 09:40 PM, said:
When a card is captured it has no text of any kind. It is blank. So she is no longer in play when captured as the card is not Leia anymore it is just a captured card. Rules page 26.
May 09 2013 09:40 PM by Toqtamish
veider222, on 09 May 2013 - 07:59 PM, said:
I mean if you have her in your hand when she leaves play, can you play her again next turn????
When a card is captured it has no text of any kind. It is blank. So she is no longer in play when captured as the card is not Leia anymore it is just a captured card. Rules page 26.
May 09 2013 07:59 PM by veider222
veider222, on 09 May 2013 - 07:58 PM, said:
May 09 2013 07:58 PM by veider222
Can you deploy this character when she is captured????
May 09 2013 06:14 PM by veider222
Toqtamish, on 09 May 2013 - 05:58 PM, said:
If you mean with Force Choke and Vader's Reaction then yes you would do 2 damage a turn with that combination.
It doesn't matter when the event card is played as Vader's Reaction does not have any limitation on when it can be triggered in the turn just as long as it is only once per turn.
May 09 2013 05:58 PM by Toqtamish
veider222, on 09 May 2013 - 05:32 PM, said:
So with Darth's ability I can make 2 damage per player's turn..... I also can activate Darth's ability whenever I play a Sith event, regardless if the event is played during an engagement, am I right???
If you mean with Force Choke and Vader's Reaction then yes you would do 2 damage a turn with that combination.
It doesn't matter when the event card is played as Vader's Reaction does not have any limitation on when it can be triggered in the turn just as long as it is only once per turn.
May 09 2013 05:55 PM by Toqtamish
Reactions unless they say Forced are always optional. Those are both Sith event cards so you could choose when to trigger his Reaction.
May 09 2013 05:38 PM by veider222
Can I activate Darth's ability whenever I want???
EXAMPLE: I deploy Darth Vader, I play Force Choke, then Dark Precognition. Can I activate Darth's ability when I play Dark Precognition which is the second event in turn or I must deal Vader's damage during the first event I played????
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Core |
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The Hoth Cycle |
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No Disintegrations - Rebel Evolution
21 May 2013 - 05:31 AM
Welcome back once again to another week of No Disintegrations, this week I wanted to go over the evolution of a deck from its first creation back when all we had access to was the core set up until our current card pool (Search for Skywalker). I chose to use a Rebel deck for this article for two reasons, 1) in my opinion Rebel decks have changed the most over the course of the 2 force packs and 2) I am personally a huge fan of Rebel decks, especially the vehicle variety. So without further ado let’s go over some of the changes that have been brought about over the past few months.
abUse the Force - Regionals Reflections
22 May 2013 - 12:49 PM
As Regionals season winds down, let’s take a look back on a few of the most commonly played Sith and Jedi decks, and reflect on the most popular decks that splash Sith or Jedi.














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