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Star Wars LCG


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Recent Card Discussion
Imperial Raider
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Today, 03:17 PM by TheNameWasTaken

Yes, the Raider doesn't combo with the Decimators. However, the ability to shield something if it turns out the edge battle didn't go your way after all shouldn't be underestimated. Even more so due to the fact that it's out on the table and your opponent must plan their engagements with this ability in mind even if you never end up using it.

 

And that "Limit once per turn" is for the sake of Tractor Beam and other unfocusing tools.

Dark Genocide
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Today, 12:44 PM by beliar34

Hehe... I think with "Confronting the Terror" in your light side deck, that's quite a risky mission for the dark side;)

Show of Force
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Today, 10:58 AM by Arkard

I guess you'd want to wipe the board first with Zekka and then hit with everything.

Imperial Raider
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Today, 09:16 AM by jamiesolo

It seems to be recently we played this unit the wrong way. I just saw the official response:

 

"The new Imperial Raider has a reaction that allows it to be declared as a defender after losing an edge battle. Does the Raider need to be ready to use this Reaction?

The Imperial Raider must be ready in order to be declared as a defender. This is true whether you declare him in the normal framework game step “Declare Defenders” or if you use its Reaction. Rulebook, page 18: “The defending player…declares which of his ready units will engaged.” (emphasis in original)

Erik Dahlman
LCG Developer
"

 

I guess it can be interpreted like that according to the rulebook. We thought that the reaction is not just giving me an opportunity to declare it as a defernder but the triggering condition immediately puts the Imperial raider into combat right after the losing edge battle even if its exhausted, of course triggering its shielding.

I understand that I cannot declare a unit defender if it is focused but we thought it's not the same situation since it "jump into" the engagement. Otherwise we couldn't really explain the Limit 1 per turn ability since if it gets focused in the first engangement it jumps in it can't jump in later anyway. (not counting extreme situations when it leaves the engagement)

 

Well rules are rules so we have to accept that. Now this unit seems to be a really bad one for 3 resources the weak icons and the shielding doesn't compensate its basicly useless ability. I know it can shield itself and hit 3 pistols with 2 of its objectives out but still weak. Its ability is just lame if I stay unfocused and wait for losing an edge. What if I'm commited to the force and gets Seeds of decay?! Its ability doesn't even combo with its onjective set counterpart, the Decimator because I have to declare it after the lost edge battle, but in this case the Decimator is not defending alone any more and can't strike first.

 

It's not that I could complain because it is still a decent objective set with goot objective, 2X awesome defenders, good enhancements for a capital ship deck. But its main unit seems to be really weak by this ruling. Anyway 2 icons is always good for an edge battle :)

Dark Genocide
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Today, 04:59 AM by life

I thought they made a typo

Show of Force
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Today, 04:58 AM by life

its good cause it cost 5 lol

Zekka Thyne
*****

Yesterday, 10:32 PM by BobaFett

defense protocol is another option

Zekka Thyne
*****

Yesterday, 10:04 PM by KennedyHawk

Another not so great option is IG88's objective. If he has 2 damage on him you can position yourself for a board wipe. Sith options are generally better as you want to kill him after your opponent deploys.

Show of Force
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Yesterday, 09:39 PM by KennedyHawk

Pretty much nailed it. With 4 head hunters in the discard this event can be quite the headache for the LS, especially if you played agressivly before they entered the discard and already have some damage on objectives. Keep in mind this will not trigger when destroyed reactions when things leave play but it will trigger enters play reactions. This really only effects Snoova but with him and Bousch in discard you can get another bonus dial tick out of this.

Show of Force
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Yesterday, 04:51 PM by Thaliak

I don't play Scum much, so I've only used it once. However, when I did, it won the game. If I remember correctly, I attacked an objective I didn't care about to bait my opponent into defending with everything he had, then deliberately lost edge so he'd kill Xizor. Show Of Force brought Xizor, Bousch and a Black Sun Headhunter into play, giving me enough blast to destroy the remaining two objectives and close the game.

Of course, I was playing a Jedi deck that may have wiped my board with My Ally is the Force. Show of Force might come up less frequently in other match-ups, but since it has three pips, that doesn't bother me.

Show of Force
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Yesterday, 03:37 PM by Arkard

Has anyone actually played this? Is it good? I've always thrown edged it and I've played with Hunters a ton. I've been meaning to try an all Black Sun deck, but haven't got around to it. I've noticed I always have a ton of units on board with scum decks towards the end of the game anyway.

Show of Force
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Feb 10 2016 08:41 PM by BobaFett

Yes, you are correct.  His interrupt requires that he be destroyed, so discarding , sacrificing or any other non-destruction removal etc does not cause his ability to go off.  Another thing to note is that ALL black sun are discarded at the end turn, not just black sun units that were put into play via the discard pile by this event.

Show of Force
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Feb 10 2016 07:31 PM by Thaliak

Yes. It's an expensive card, but late in the game, it can give you enough units to win. Early on, it's a 3-pip edge card.

You're right that "discard" and "destroy" have separate meanings. Discarding or sacrificing Zekka Thyne won't trigger his reaction. His reaction only goes of if he is destroyed through damage or effects that say "destroy," such as Force Lightning and Deadly Sight.

Show of Force
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Feb 10 2016 06:19 PM by Darikgrey

So this is your big finisher, right? You defend a few times to keep the dial ticking up and then Black Sun Bomb to destroy several objectives on the same turn to move the dial for the win, eh?

 

I note this says to "discard" each Black Sun unit you control, so I assume this does NOT trigger the Forced Reaction on Zekka Thyne, correct? Discard =/= Destroy in this game, right?

Zekka Thyne
*****

Feb 10 2016 04:58 PM by Thaliak

While I wouldn't call it a great option, you can use Spice Visions to damage Zekka when he focuses to strike or gets hit with tactics. This can let you bring him in as a surprise defender. So can Spice Blitz.

Zekka Thyne
*****

Feb 10 2016 04:53 PM by Majestaat

Nothing I found after a quick glance.

Sith have all the tools: Lighting, Deathly Sight, even Force Choke if Zekka is almost there.

Zekka Thyne
*****

Feb 10 2016 04:17 PM by Darikgrey

Are there any good options for Scum and Villainy to destroy Zekka on demand themselves? I know that there's Force Lightning, but what if I don't want to include Sith cards in my deck?

Precision Fire
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Feb 10 2016 02:45 PM by Majestaat

Actually, that's wrong. Only affects troopers that are in play when the event is played.

 

For reference:

http://www.cardgamed...hats-or-clouds/

Precision Fire
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Feb 10 2016 02:38 PM by MasterJediAdam

Precision Fire will continue to check for troopers to affect until the end of an engagement. So if the scout trooper comes in during the engagement then it would be affected.

Precision Fire
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Feb 10 2016 02:33 PM by GooeyChewie

Suppose I play Precision Fire while I have a Scout Trooper in my hand.  If that Scout Trooper comes into play during that engagement via its own text, will Precision Fire still affect it?  Or does it only impact Troopers I have in play when I play the event?



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