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Star Wars LCG


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Recent Card Discussion
Fall of the Jedi
*****

Nov 27 2014 08:28 PM by whittaker007

yes, I get it now - the discard happens before the draw to reserve, not after. I originally read it as effectively reducing your reserve.

Sith Holocron
*****

Nov 27 2014 12:14 PM by Toqtamish

What do you mean you redraw all your used cards?


You always draw up to your reserve value in SW during the Draw phase. Unlike GoT.
Sith Holocron
*****

Nov 27 2014 10:10 AM by whittaker007

What do you mean you redraw all your used cards?

Decoy at Dantooine
***--

Nov 25 2014 09:45 PM by JediKnight28

Ah, its effect is an interrupt, so it comes first.

Decoy at Dantooine
***--

Nov 25 2014 09:44 PM by JediKnight28

Does the death star dial decrease even after this objective is destroyed? Is the death star dial first increased for the dark side destroying an objective (and he then wins for example) or is the dial first decreased?

Anzati Elite
*----

Nov 25 2014 03:39 AM by whittaker007

Might be worth it if Anzati Elite actually was an Elite unit.

Trandoshan Security Team
*****

Nov 24 2014 01:57 AM by Majestaat

I presume you still have to focus the TST to strike with it outside an engagement?

That's right, so tactics will affect him just like it would against any participating unit.

Trandoshan Security Team
*****

Nov 24 2014 01:22 AM by whittaker007

I presume you still have to focus the TST to strike with it outside an engagement?

Fall of the Jedi
*****

Nov 23 2014 09:02 PM by Haxxson

Along with the game mechanic that allows you to discard a card, before drawing up to 6 this lets you basically do the same thing without giving information about your hand to your opponent. Also, like Majestaat said, It lets you get to your better cards faster without needing to be able to empty your hand each turn.

Fall of the Jedi
*****

Nov 23 2014 03:48 AM by Majestaat

It's not a forced reaction, so you can choose not to use it if you like every card in your hand. Nevertheless, the objective is always strong to cycle through your deck faster to get those cards you really want to see.

Fall of the Jedi
*****

Nov 23 2014 03:00 AM by whittaker007

I take it this objective is rated so highly purely because of the other cards contained in the set? Because the negative reaction makes this the first objective I've encountered that I wouldn't want to have in play if I could help it.

Repair Droid
****-

Nov 22 2014 04:55 PM by Haxxson

Nope, actions will be clear when focussing a unit (or something) is part of the cost.

Repair Droid
****-

Nov 22 2014 10:07 AM by JediKnight28

Do I have to focus the droid to use the ability (sorry, newbie :-)) ?

ET-74 Communications Droid
****-

Nov 13 2014 02:43 PM by dbmeboy

Don't forget that the refresh phase happens in specific steps.  You remove a focus token from each unit, objective, and enhancement, then you remove all shield tokens (Droid could react here), then you replace destroyed objectives.

Commando Operations
*****

Nov 06 2014 10:53 PM by Majestaat

I think this effectively kills twist of fate. Interesting. It would seem not to matter much but still a great effect.

It does, and while it only lasts while undamaged, the decks that play Twist the most don't usually want to attack. Forcing them to do so can be a big help to get a clear strike.

Cloud City Operative
****-

Nov 06 2014 10:51 PM by Majestaat

1st unit is any unit. Correct? And 2nd unit obviously is cost 2 or lower, probably for good reason. Paying for this card with a unit-resource and then moving it to a target card is so satisfying.

Correct, making it great to refresh one of your big units and exhaust an enemy weenie in the process.

Commando Operations
*****

Nov 06 2014 10:44 PM by swtke

I think this effectively kills twist of fate. Interesting. It would seem not to matter much but still a great effect.

Cloud City Operative
****-

Nov 06 2014 10:38 PM by swtke

1st unit is any unit. Correct? And 2nd unit obviously is cost 2 or lower, probably for good reason. Paying for this card with a unit-resource and then moving it to a target card is so satisfying.

ET-74 Communications Droid
****-

Nov 06 2014 07:42 PM by swtke

  That is true I didn't even think about that. So if a card says put a focus token on it to do some effect, you would be able to do that when it's exhausted, but because this card reads "focus this unit", you cannot because he is exhausted and that specifically prevents the act of focusing. 

 

 

  I would also think that because of what it says under 'Reactions', that if you were to un-focus him he would not be able to move another shield during refresh since the refresh shields step occurs and then is over, regardless of how slowly someone takes tokens off cards. However, if later on someone causes them to remove a shield (IE Tie Scout), then it should be no problem to do a second one at that point. I think.

ET-74 Communications Droid
****-

Nov 06 2014 07:28 PM by Aicedosh

I think that the reason why you can't use this guy more than once per turn is because exhausted cards cannot be focused to activate abilities.

 

According to rulebook:

A card that is exhausted (i.e. has one or more focus 
tokens on it) cannot be focused to pay for card effects, 
cannot focus to strike, and cannot generate resources.
 
However if you somehow manage to remove a focus from him you should be able to activate his ability twice.


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