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Star Wars LCG
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Today, 02:11 PM by BobaFett
Absolutely. Scum is the capture affiliation after all, however we're sure to see lots of new mechanics as well. We've already seen the eater of luck spoiled that lets you capture a card when you lose edge battles as the attacker so there we're bound to see many more mechanics. Plus, Sith do already have another set besides the investigation that has capture in it (navy has one as well) so, i think its very possible to see more capture out of scum too.
Feb 28 2015 12:43 AM by BobaFett
He gains a combat icon of your choice for EACH captured card on him. if you have multiple captured cards on him, then you can get any combination of tactics, blast, or unit damage.
Feb 28 2015 12:43 AM by Crouton
You can choose two different icons. 1 card = 1 combat icon of your choice.
Feb 27 2015 05:12 PM by idey
If there are, for example, two cards captured under Dengar, can I choose two different combat icons (for each captured card severally, say a blast damage and a tactic), or I choose a single combat icon, and Dengar gains it twice?
Feb 27 2015 10:36 AM by grundius
You know, I totally missed that on Xizor's objective . I meant Xizor for his ability to control the board with his tactics. Also, his pod can trigger his own ability quite nicely. Boba would be more as a one-off drop for some punching power just in case. And as I said in my first post, the power cards from the Investigation are all Sith - splashing them in Scum is risky without the Sith affiliation card. If they made the ability of the objective itself weaker, I think they could have removed the limit-1.
Still I do think that any (future) deck including the Investigation would have to have a Scum part. I think Sith is not going to get more capture stuff... their toolbox is good enough and filled with better tools. On the other side, BtS Obi-Wan seems to be tailor-made to punish decks which have a large non-affiliation component so this could be the gateway to something completely new...Sith capturing cards when they _lose_ a force struggle?
Feb 25 2015 02:06 PM by BobaFett
Xizor is scum and villainy only, so splashing sith into scum would be dangerous, and there isn't very much capture in sith, so xizor+ investigation in a sith heavy desk doesn't really work. Boba fett has zero capture in it, so synergy wise, that's not a great fit either. As you said, the hunters with investigation makes the hunters blank.
At the moment, I just think this set isn't quite ready to go into a deck, not necessarily because of any issues with it, bit more so, but because many of the scum capture sets are lacking in one or more departments (edge, resources, reliable/consistent capture, good chuds/mains etc)
Feb 25 2015 08:37 AM by grundius
Fortunately Scum get some good reinforcements with BtS. Xizor, the new Boba, can do some damage. Xizor is the Scum Emperor and his set contains Shadows of the Empire which not only triggers his ability but can get rid of any pesky objective. So I am thinking Scum/Sith control has a future and the investigation fits in nicely, but what I said in my first post still should be considered, I think.
Feb 23 2015 12:07 PM by BobaFett
It can work with quite a few scum sets. Jabbas orders is another one as the units let you look at your opponents hand which gives you more ways to "get me Solo", tatooine crash because of the auto capture each turn and a few others. I have built a few decks with it and when it you get your investigation/isard combo running its really tough for the LS but since shes just a 1x, its not going to happen alot and the problem is, without her stopping your opponent from putting out too many big units, you get over run by jedi and don't really have any answers because capture as a whole isn't great still. Its certainly not as good as straight up removal like sith has.
The Jedi’s Resolve
Feb 23 2015 04:56 AM by grundius
Exactly...defensively this card is strong to deny your opponent his force phase. And if he cannot commit in his turn, it will make winning the struggle the normal way easier on your next turn. I think the tough decision comes when you have to win that one offensive edge battle and want to have a normal force struggle afterwards...do you put in the stack and skip the FP or risk losing the edge battle?
Feb 23 2015 04:49 AM by grundius
Or perhaps its worth it if there are more Sith objectives in the deck. I cannot remember now who build it (sorry) but I read about a Sith/Scum deck using Zuckuss that won tournaments; maybe in such a deck this is worth including. Thinking Findsman Intuition x2, Slave Trade x2 The Investigation and good Sith/Scum support.
The Jedi’s Resolve
Feb 22 2015 08:23 PM by dbmeboy
I love having it available on defense... I can use Yoda to defend, toss this into the edge battle, and now there's no force struggle so I keep the force into my turn (also possibly denying my opponent the chance to commit Mara). Not an auto-use still with the loss of the trigger for My Ally, BotF Obi-Wan, the Wolfmen, Hyperspace Marauder, force resources, etc.
Feb 22 2015 07:04 PM by BobaFett
Since they made it a 1 of I don't think you should be building decks around it because it's so inconsistent, and in that same vein, I don't think you should sacrifice other sets in your deck just to add it in.
Hopefully as we get more scum sets this will go into more decks and have good synergy.
Feb 22 2015 03:09 PM by grundius
I am still not sure if I should like this set or not. Imho it works best in a capture heavy deck and then you would go Scum right? But if you drop this in scum as a one-of you would have to run the Sith affiliation, because of Isard. This basically makes all your units except Isard susceptible to the new BtS Obi-Wan. What happens when the LS player sacrifices a near-dead force user to Noble Sacrifice burying Boba Fett and killing Xizor? I would weep
Also, there is a real risk that you flip this objective when LS destroys one (or if you use Masterful Manipulation) and turn off cards such as The Hunters that require 3 Scum objectives. Other cards get less usefull when this is out (Pay out for instance). The sad thing is, that with this game text, you want it out!
So what do you think, is it worth it? Or am I missing something (which would not surprise me )
The Jedi’s Resolve
Feb 22 2015 02:54 PM by grundius
If you need to win the struggle to get some event (My Ally is the Force anyone?) this card hurts you. But there are plenty of situations where just grabbing the Force is all you want...
Imagine this card being in a Rebel Alliance set triggering of of unique RA cards
Feb 22 2015 02:41 PM by grundius
Cycling Luke (or any unique LS Character for that matter) with Heroes and Legends works to get rid of it (and other nasty Sith Enhancements) as well
Feb 21 2015 09:02 AM by Miximus
Woops, wrong card. These comments can be deleted XD
Feb 21 2015 09:01 AM by Miximus
Just to be sure, the 'ready' part of the card text only refers to objectives. Right? So it would only damage onfocussed objectives.
Feb 21 2015 08:49 AM by Miximus
Just to be sure, this event only targets unfocussed objectives right? The 'ready' part of the text is not just meant for the units, I assume.
A Hero’s Trial
Feb 18 2015 08:26 PM by dbmeboy
A Hero’s Trial
Feb 18 2015 07:57 PM by Fayde
Just to clearify, this means to play an Enhancement from your hand and pay for it, right? Do to the words "put into play" is not present, it simply allows you to play an Enhancement outside the diployment phase. Or am I mistaken?
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