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Star Wars LCG


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Recent Card Discussion
Asteroid Pursuit
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Sep 12 2014 02:38 AM by Majestaat
Troopers will be receiving more shielding and maybe even more capture. Expect this set to become much better in the future.
Asteroid Pursuit
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Sep 11 2014 11:50 AM by Etaywah
I tried putting this in a "shield piett and heal my objectives" deck including 6 battle for hoths and all it did was piss me off. That Capitol ship is a POS.
Asteroid Pursuit
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Sep 10 2014 04:04 AM by GreyLeader

Thanks for the help Majestaat.

Asteroid Pursuit
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Sep 09 2014 11:44 PM by Majestaat
Yes to both.
Asteroid Pursuit
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Sep 09 2014 03:53 PM by GreyLeader

Two questions: 1) Since the objective destroys itself does that mean it counts towards a LS victory?

 

                         2) f you did damage to it before it was destroyed does it count toward the LS victory?

Liberty
****-

Sep 04 2014 03:47 PM by BobaFett

I think this cards, and the whole sets problem is really just this meta.  there are tons of echoes and seeds floating around and with every deck running PotP these days, the objective is basically just countered.  maybe in the coming months it will take a few steps forward with all the new vehicles and pilots coming in the upcoming cycle.

Liberty
****-

Sep 04 2014 04:51 AM by yankeefan1355

Shields help protect Liberty from tactics.  Echoes is a potential problem but DS has to decide first if LS has an Echoes too in the edge battle.  Liberty tends to work best attacking with an Echoes in your edge stack that commits it.  In a perfect scenario you commit Liberty with Echoes, win the edge Battle, and strike first.  This tends to happen rarely.  It's a nice weapon in the arsenal but it's hard to use.

Liberty
****-

Sep 03 2014 01:14 PM by Disguise

Unfortunately, a single tactics or echoes of the force just kills this card.

 

I wouldn't say that not triggering the ability "kills this card", more like "reduces it to a strictly better version of the Imperial I-class Star Destroyer".  It may not be the greatest card without it's ability, but I don't think it's unplayable. 

Chain Reaction
*****

Sep 01 2014 11:14 PM by CarsonFlintlock

I'm really looking forward to using this on the Aqualish Thug. 4 objective damage without ever attacking...and if Slimiest Scheme is in play, oh boy!

A Journey to Dagobah
****-

Aug 30 2014 04:20 AM by Etaywah
 

Assuming that I am not missing something, this card allows the DS player to make as many as 4--possibly 5--different engagements in one turn.

 

 

The ability is an Interrupt: and as an interrupt, it is up to you to use this ability. If they are poised to do more damage and destroy more objectives, you can pass and choose to not use the reaction. This is true for all Interrupt: and Reaction: abilities, but not for Forced Interrupt: and Forced Reaction: abilities.

A Journey to Dagobah
****-

Aug 30 2014 04:05 AM by Wh0isTh3D0ct0r

Assuming that I am not missing something, this card allows the DS player to make as many as 4--possibly 5--different engagements in one turn.

The Slimiest Scheme
*****

Aug 30 2014 12:51 AM by Toqtamish

Does the target unit have to be in play, or can it be from the discard pile?

 

Yes as it does not say that you can effect the discard pile. 

Native Support
*****

Aug 29 2014 07:43 PM by starhawk77

This card is pretty hilarious when combined with the Communications Droids from A Deep Commitment. Turns Ewok Companions into machine guns, or Ewok Lookouts into objective-killing monsters. Add Asteroid Base and Force Barrier for extra lulz. Leia's pod and Ferus Olin's set really have some terrific synergy.

Chain Reaction
*****

Aug 29 2014 10:18 AM by deathinc

Uses for this card in an S&V deck:

BOSSK (note you don't have to double focus him again?!?)

Zuckus

Crumb

Palace Security

The Slimiest Scheme
*****

Aug 29 2014 10:13 AM by deathinc

Does the target unit have to be in play, or can it be from the discard pile?

IG-88
*****

Aug 27 2014 01:52 AM by Etaywah

I have mixed feelings about this set. On the one hand, I like Sonic Detonation as another capture event, the objective's reaction is pretty useful, IG-88 has pretty great stats, and Echoes of the Force is always great for shenanigans. On the other hand, IG-88 is a 5 cost unit, and I'd rather play Slave 1 or Jabba the Hutt for that cost. I don't particularly like the Reprogrammed Droids, either, though at least they only cost 1. I've had good success with this set as a 1 one of in my Scum deck, but I think I'll replace it with The Slimiest Scheme.


Try pairing it with a couple Echoes of the force sets like Dark trooper project and Victory or death, I paired these with a couple other "force-related" sets (Zuckuss is a nice start), Slave trade, etc.

The idea is to use your 6 echoes of the force to commit your reserve troopers, uncommit their units for targetted strike, commit their junky 1-force bubble units to the force (Then never direct any damage to them) and steal their other force cards. You're basically toying with their force struggle economy and winning by default because they have no means to hold it.

Works pretty well against may the force be with you (when they are planning to attack, then commit during the force struggle to ready them for defense) etc etc.

IG-88
*****

Aug 26 2014 11:57 PM by TaranWanderer

I have mixed feelings about this set. On the one hand, I like Sonic Detonation as another capture event, the objective's reaction is pretty useful, IG-88 has pretty great stats, and Echoes of the Force is always great for shenanigans. On the other hand, IG-88 is a 5 cost unit, and I'd rather play Slave 1 or Jabba the Hutt for that cost. I don't particularly like the Reprogrammed Droids, either, though at least they only cost 1. I've had good success with this set as a 1 one of in my Scum deck, but I think I'll replace it with The Slimiest Scheme.

IG-88
*****

Aug 23 2014 04:53 PM by Darksbane

I haven't been able to play much lately but this seems like a very solid oSet for Scum. I've always liked IG-88 ever since I read the EU story where he tried to take over the Death Star Computer Core

Heart of a Wookiee
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Aug 23 2014 04:46 PM by Darksbane

Really looking forward to an eventual all wookiee deck

Millennium Falcon
*****

Aug 17 2014 03:40 AM by Majestaat

Yes, I know:

 

But:

Isn't the word action a bold precursor?

If no, then could you give me an example of a card with not a constant effect?

It is a bold precursor. When the rules say "other card abilities of an exhausted card" it refers to any that don't require it to focus to take place.

 

Example of constant effects...

Shifty Lookout --> DS is considered to have one more card in his hand. In this particular case, however, the constant effect has a restriction: this unit must be ready.

 

Phase I Dark Trooper --> this one is considered commited to the Force since it entered play, and it will keep that status until it leaves play.



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