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Star Wars LCG


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Recent Card Discussion
Major Bren Derlin
*****

Jun 25 2016 06:33 AM by RoyalAegis

The main problem I'm finding with Bren is that even though he's a solid card and his set is pretty good overall that he's just not a solid main. He can't take out any other mains with 2 unit damage and if he's played on turn one you're just setting yourself up for death unless you have a seeds or heat of battle in your edge stack.

Major Bren Derlin
*****

Jun 23 2016 12:41 PM by Boreas

He is such a good unit. I really like this set, only Strike Team Specialist is not good.

Major Bren Derlin
*****

Jun 23 2016 12:18 PM by dbmeboy

Does this count Twist or is it only checking the edge battle afterwards that has been reset?

It counts Twist. It even counts fate cards you placed but never got to resolve because of DS Twist. Works just like TIE Assault Squadron.
Major Bren Derlin
*****

Jun 23 2016 12:00 PM by Arkard

Does this count Twist or is it only checking the edge battle afterwards that has been reset?

Visage of the Dark Lord
-----

Jun 20 2016 06:20 PM by Majestaat

Well, that's the absolutely perfect scenario.

The card is strong, but it's not without weaknesses. You need a unique, it has a single pip and won't go past shields, as you mention. Can only affect participating units as well. 

 

So, while it's super strong, there are many cases in which a Seeds of Decay can be just as good if not better.

Visage of the Dark Lord
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Jun 20 2016 04:37 PM by Darikgrey

This card looks amazing -- and the effect can be deadly.

 

If there's only one non-shielded light side unit in the fight, you can just place this and (barring Twist of Fate from Light Side) don't even care about winning the edge battle.

Inspiring Presence
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Jun 19 2016 06:53 PM by LackOfVision

Ah, thanks. I hadn't seen that.

Inspiring Presence
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Jun 19 2016 05:50 PM by TheNameWasTaken

http://www.cardgamed...iring-presence/

Inspiring Presence
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Jun 19 2016 05:28 PM by LackOfVision

Question - Does this give the enhanced unit itself the "Elite" keyword, or just the other cards in that objective set? The way it's worded, my guess would be no, but it seems a little bit ambiguous.

Darth Vader
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Jun 18 2016 05:18 AM by chauncey

but exhausted just means it has a force token on it. so you could tactics a unit and then resolve the damage

Darth Vader
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Jun 17 2016 03:24 PM by dbmeboy

I actually misread Boreas' question and dmeboy's answer. I thought Boreas was talking about using the ability even if there were no exhausted non-particating enemy units. Like using the ability to not strike with Vader.

Anyway, good explanations.

Ah, yes. In that case there isn't even a legal target, so you wouldn't have been able to use the Interrupt even before the addition of section 3.6 to the FAQ.
Darth Vader
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Jun 16 2016 09:06 PM by grundius
I actually misread Boreas' question and dmeboy's answer. I thought Boreas was talking about using the ability even if there were no exhausted non-particating enemy units. Like using the ability to not strike with Vader. Anyway, good explanations.
Darth Vader
-----

Jun 16 2016 08:08 PM by dbmeboy
#2 is the relevant one here, but both are correct.
Darth Vader
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Jun 16 2016 06:19 PM by TheNameWasTaken

Is this so? Is it not so that if you cannot, at the moment of activating an effect, completely execute it, that you cannot activate it?

Not quite.

1) You don't need to be able to completely execute an effect to be able to activate it; being able to resolve at least one independent aspect of that effect is enough.

2) Combat icons are a framework thing, not a card effect and thus this rule doesn't apply. Tactics and unit damage are always resolved, even when there are no eligible targets, and blast damage gets resolved for the attacker even if the engaged objective is gone. The only exception is blast on the defender - that is never resolved.

Hunted
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Jun 16 2016 12:32 PM by dbmeboy

A single damage or a single tactics.  Yes, the combo works.  Beyond the work it takes to set up the combo though, it also can be short circuited by either preventing a damage or a focus token with a shield or preventing damage with Protect.

Planning the Attack
*****

Jun 15 2016 05:18 PM by JonofPDX

Resource acceleration, card draw and a twist. A+ pod. 

Darth Vader
-----

Jun 15 2016 04:11 PM by grundius

Yes.  The unit damage icons get resolved when there's no defender, they just don't do anything.

Is this so? Is it not so that if you cannot, at the moment of activating an effect, completely execute it, that you cannot activate it?

Hunted
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Jun 15 2016 03:52 PM by grundius

Good points.

 

You only need one Ghosts of the Dark Side to have 2 Dark Memories though. Combine it with other sets and you can solve the resource issue. You get Force Shockwave in the mix, although that is no great selling point. So that would be 3 sets to pull of the combo twice. 

 

As for asigning the enhanced unit to the force: that excludes it from combat AND turns Seeds into 'Kill target character comited to the force' :D

 

Nonetheless, you are right: it is not OP.

Hunted
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Jun 15 2016 03:24 PM by Thaliak

It's a neat combo, but you're spending two cards worth three pips and either a focus token, blaster, or damaging effect to kill one character. The combo does nothing against vehicles, creatures, or droids, and requires two sets without resources and one without a high-impact unit. Also, the Light Side could commit the unit you enhance to the force and use it as a force hound without any ill effects. The combo is good, but I don't think it's overpowered.

Hunted
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Jun 15 2016 08:56 AM by grundius

If you combine this with Dark Memories...does it not kill a character outright?

 

Look at this scenario:

 

A focus token is placed. The reaction of Dark Memories causes damage. Reacting to that damage, you place a focus token wtih Hunted. Then, Dark Memories reacts to cause damage, etc. etc.

 

Granted, you need the combo in your hands. But once you have it, a single damage can take out any character. Seems a little OP to me. Am I mistaken?



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