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Warhammer 40,000: Conquest


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Recent Card Discussion
Shard of the Deceiver
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Jan 10 2017 10:28 PM by Kaloo

Does the 'at this planet' part of the reaction apply to both phases and combat rounds?

 

No, it applies to the combat round only. The phase part of the reaction applies wherever it is.

Shard of the Deceiver
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Jan 10 2017 08:55 AM by Skyknight

It applies to combat rounds, Kaloo is right. You still have to pay for phases when it lounges in your HQ though, so it's not exactly cheap to employ this chap.. Consider it a desperate gamble sometimes.

Last night, I was forced to deploy it turn three as a means of soaking up most of some eleven points of damage from a Smasha Gun.. In reply, my opponent deployed a second Smasha Gun. Luckily it was a 19/19 at the time, so it ended up taking 18 damage (I had other army units, they all died) during the deploy phase and then contributing heavily towards winning the fight on the first planet during the combat round. When it was destroyed it was a 31/31.

Damnable Smashas :D

Shard of the Deceiver
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Jan 10 2017 02:15 AM by Intolerance

Does the 'at this planet' part of the reaction apply to both phases and combat rounds?

Shard of the Deceiver
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Jan 09 2017 10:39 PM by Kaloo

Just keep in mind that it does run a mafioso-style protection scheme where you either pay or it won't help you, but make you sorry instead

 

Nah it's actually just a male stripper, constantly demanding payment to keep the show going. Have you seen those abs?

Shard of the Deceiver
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Jan 09 2017 09:11 AM by Skyknight

Well I can only encourage people to try it out. Just keep in mind that it does run a mafioso-style protection scheme where you either pay or it won't help you, but make you sorry instead. Let's make the C'tan great again!

[cough]

Shard of the Deceiver
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Jan 08 2017 03:05 PM by Kaloo

Anyone have any experience with the C'tan by now? I played it first time today, and it ended up being a decisive factor in securing the win by being a 24/24, but it was kinda standing on a knife's edge regarding it draining all cards and then effectively ensuring a loss..

 

By the way, hypothetically, if you blank out its text box, say, using Salaine's signature event or Twisted Laboratory, it instantly dies right? 

 

Not had a chance to play it myself just yet, but yes, blanking its text would result in it instantly being defeated.

Shard of the Deceiver
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Jan 07 2017 09:48 PM by Skyknight

Anyone have any experience with the C'tan by now? I played it first time today, and it ended up being a decisive factor in securing the win by being a 24/24, but it was kinda standing on a knife's edge regarding it draining all cards and then effectively ensuring a loss..

 

By the way, hypothetically, if you blank out its text box, say, using Salaine's signature event or Twisted Laboratory, it instantly dies right? 

Corrupted Teleportarium
*****

Jan 05 2017 06:48 PM by Kaloo

Really depends on your deck. Worr, Eldorath and Kith, for example, would focus on controlling the elites (with Worr also trying to destroy the support) whereas Ku'gath and Nazdreg will instead try to kill them off. Committing to non-blues is the easiest way to deal with them, especially if one of the non-blues is not important to the game's victory condition, but it's obviously dependent on whether or not you're able to.

 

I had one game with my Nazdreg against Varun's Ku'gath where first turn my only play was a Squiggoth to planet 1. He played a Possessed to 2or3 + Teleportarium, so I decided to just commit in front of the Possessed to prevent it going to 1 just in case Ku'gath also committed there. Sure enough, Ku'gath commits down the line and I win 1, but at the planet with the Possessed I decide to attack the elite head on with Nazdreg. He swings back, I triple shield, then I Kommando Sneakaz'd in for the kill. It was a pretty stupidly risky play to make since a Warpstorm would have bloodied me (and I was a little tipsy during the match) but it got rid of the elite and kept him on the back foot for the rest of the game. 

Corrupted Teleportarium
*****

Jan 05 2017 08:37 AM by Stefan2581

Support Destruction became more important than ever.

Corrupted Teleportarium
*****

Jan 03 2017 05:15 PM by Skyknight

*Exhaust tricks - Min War, Suppressive Fire, Emperor's Warrant, Repent!

 

*Move the teleported Elite away again - Daemonettes, Cry of the Wind

 

*Subdual

 

*Exterminatus

 

*Squiggify

 

*Remove/switch out the blue planets - Declare the Crusade, Warp Rift

 

*Prayer..

 

In hindsight the Corrupted Teleportarium should probably have been limited or a 2-cost, but such is life.

I don't think it is that big of a problem though and certainly not on a break-the-game level :)

Corrupted Teleportarium
*****

Jan 03 2017 03:57 PM by FightingWalloon

This is a meta-defining card to my mind.

 

So how do you deal with it? What are some of the tools that you need?

 

*Careful play -- lure elites to places where they cannot use the Teleport. Very hard with so much mobility in the game.

 

*Support destruction

 

*Movement denial/punishment -- very limited options here

 

*Kill the elites -- can't teleport a corpse

 

What else? How do you cope with this support?

Backlash
*****

Jan 03 2017 04:50 AM by Ultramarine

Kraktoof Hall's ability reads, "Combat Action: Exhaust this support to move 1 damage from a target unit you control to another target unit at the same planet."  Since it targets an unit you control, Backlash which cancels a trigger ability targeting one of your Elite units, should be able to nullify it.  

Backlash
*****

Jan 02 2017 04:49 AM by ktom

- The cancel part of Backlash does not say anything about limiting itself to abilities that are triggered off of army units. Any ability your opponent triggers that targets an Elite unit you control can be canceled. The rest of the ability ("Then, if...") will only do something if the ability was triggered off of an army unit, but the "cancel" itself is over and done with at that point. So "only works on Army units" is not true.

- The cancel part of Backlash also says nothing about limiting itself to abilities that only target an Elite unit. So it doesn't matter how many other targets there are, who controls them, or whether or not they are Elite. It is pretty hard to argue that Kraktoof Hall "doesn't really target" since it's part of the basic definitions of the game that when an ability says "target X," it is targeting X. So long as an Elite unit controlled by the person playing Backlash is among the targets of an ability triggered by an opponent, it can be canceled by Backlash. It is pretty hard to argue that Kraktoof Hall "doesn't really target" since it's part of the basic definitions of the game that when an ability says "target X," it is targeting X. This means that Kraktoof Hall targets two units - the one that the damage is moved from and one that the damage is moved to. If one of those is an Elite, the person controlling it can cancel Kraktoof with Backlash.

 

Sorry to say, the arguments against being able to cancel Kraktoof with Backlash are not very solid. Canceling Kraktoof, so that the last point of damage was not moved to the Space Wolves Predator, with Backlash is a permissible, legal play.

Backlash
*****

Jan 02 2017 01:44 AM by B376Bishop
Okay so my son, the Rook and I, are in a tough, gritty round seven battle.  Game on the line.
His Nazdreg hits my Space Wolves tank and I'm at four out of five health.  Then he goes to twist his Kraktoof Hall for the final point of damage and his victory.
Except, I have one card left.  It's my Backlash, only one in my deck.  I plop that puppy and declare that point of damage dismissed.
The Rook argues that Backlash only works on army units.  Or that the Kraktoof doesn't really "target".
Honestly I think he's only really arguing because he's trying to become a better argue er you know, someday.
I say to the forums we go and we read this page (or two).  It seems pretty clear cut to me as the Kraktoof does have the word "target" on it (twice right).
So I insist that I'm right, I win, game over.
The Rook insists that I type up this scenario and share because the gamers out here will side with him.
Doom Siren
*----

Dec 29 2016 10:54 PM by andred12

This would have been terrible on Vicious Bloodletters, thank goodness.  My friend tried for months to get my Kith deck with bloodletters, I never once allowed him to hit me.  Had bloodletters allowed attachments, he might have pulled it off.

I was going to say the same thing.  Chaos has so much synergy in theory, but it never works in practice.

The Butcher’s Nails
*****

Dec 27 2016 02:22 AM by andred12

With a mulligan you have a 28% chance of drawing this card in your starting hand, assuming you have a 50 card deck.  Still, getting it a bit later it is definitely worth it.  Too bad he couldn't be brutal after taking 8 or 9 damage... Without this card, Ba'ar is a 3.5/5, with this, 5/5

Rockcrete Bunker
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Dec 25 2016 10:01 AM by Abyssalfury

I'd say it was done purely as a failsafe. I don't believe there's a way to keep it beyond the 4 damage threshold, but that doesn't meant that there wouldn't have been a way to get around it in future cards.

Rockcrete Bunker
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Dec 25 2016 08:15 AM by Corelogic

how does this card get more than 4 damage on it if you sacrifice it at 4?

are there cards that do a numerical amount of damage to supports instead of destroying them?

Immortal Vanguard
****-

Dec 23 2016 09:06 PM by Gosgosh

Yes, every non-necron warrior unit gets the boost.

Immortal Vanguard
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Dec 23 2016 04:11 PM by Theodoro

only no necrons have the buff of this card?