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The Bara Noble Cause Deck Thread

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142 replies to this topic

#21
PulseGlazer

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But if you use fiefdoms then you're not using ether aegon's garden or seat of power. Or you have 9 limited.


Ditching the gardens is tine by me.

#22
FranciscoG

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Also, you can use the less draw to your advantage with less command things like rally cry second turn. I would use val instead of narrow escape just for the tutor effect the plot less under your command can give you second turn. (i think i remember one in the later chapters coming)

#23
Rettere

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How about this for a non-holy attempt at noble cause? Standers include Renly, Cortnay, Axel Florent, River Runner, Fiery Followers, Super Stannis (who has renown even if another king is in play). Bay of Ice and epics for draw, with negotiations for a refill. Need to swap something out for brightwater bannermen when they are available.

Deck Built with CardGameDB.com GoT Deckbuilder
Noble Cause
House (1)
House Baratheon (Core) x1
Agenda (1)
Noble Cause
Character (33)
Stannis Baratheon (VM) x1
Marya Seaworth (KotStorm) x2
Carrion Bird (ASoS) x3
Ser Cortnay Penrose (KotStorm) x2
Selyse Baratheon (Core) x1
The Bastard of Nightsong (VM) x1
Melisandre (RotO) x1
Brienne of Tarth (PotS) x1
Dale Seaworth (AToTT) x1
Edric Storm (Core) x1
Fiery Followers (SB) x3
Knight of Flowers (TftH) x1
Margaery Tyrell (TftRK) x1
Renly Baratheon (Core) x2
River Runner (TGF) x3
Royal Entourage (TTotH) x3
Ser Imry Florent (FaI) x1
Vanguard Lancer (KotStorm) x3
Willas Tyrell (VM) x1
Ser Axel Florent (Core) x1
Location (18)
Narrow Sea (Core) x3
Seat of Power (WotN) x3
Smuggler's Cove (KotStorm) x2
Street of Steel (Core) x1
Street of Sisters (Core) x1
Bay of Ice (KotS) x3
Stormlands Fiefdoms (KotStorm) x3
King Robert's Hammer (TBoBB) x1
Oakenshield Port (TPoL) x1
Event (8)
Fiery Kiss (ODG) x2
The Battle at the Wall (EB) x3
Obey the King (KotStorm) x3
Attachment (5)
Rusted Sword (PotS) x2
Court Advisor (PotS) x2
Martial Law (BoRF) x1
Plot (7)
King's Landing Coup (AToTT) x1
The King's Law (KotStorm) x1
Take Them by Surprise (LoW) x1
Negotiations at the Great Sept (TPoL) x1
Melisandre's Scheme (RotK) x1
Winter Festival (WotN) x1
Wildfire Assault (Core) x1

#24
JCWamma

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Beware King's Landing Coup turning off Negotiations ;). I'd add An Empty Throne to the plot deck if I were you. I'm also quite partial to Fortified Position here, both because your Renowns will get past it but also because if the opponent happens to get Core Set Mel out it gives you a finisher plot. I'd also fit King Robert's Debt into the event slots, cut the Rusted Swords (what are they worth playing on other than River Runner?), and probably drop Court Advisor too (there are a couple of characters it goes well on, but mostly it won't do anything and while it does cantrip, if you clog up your setups with it you'll be annoyed). Also unsure about Smuggler's Cove, good for setup but you shouldn't need the help winning those challenges, and while making unopposed easier is nice it seems like a small boost to me - the vast majority of the time you'd rather draw a character. Finally, given the 6 influence cards in the deck, are you not tempted by King Robert's Chambers in the resource base?

Otherwise, looks like a good blueprint. There's some further stuff I change (for example, adding Knight of the Rainwood for Bleeds/Threat resistance), but it's mostly cosmetic stuff really.
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#25
DOAisBetter

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My friend played against me with this deck while I used a greyjoy winter/aeron/saves deck before a tournament last night. I took forgotten plans out for kings law since I knew based on the players kingsguard shadows would be there in force. The decks list used was the first one in this thread. First game he won then two by seduction locking my time of ravens and apparently had the holy in hand to win turn two with power of faith. It was brutal. The second game went to turn 5 and I won with greyjoy because I was able to flood the board and go first most turns. He also wasn't able to muster enough holy at one time to blow out with power of faith. However he did get to 13ish power twice once before and once after the valor.

I hate to say this but I hate this deck. Ya you can counter the art of seduction second turn win, however if they don't get the setup for it you slow yourself down while they just play their game. Like I said in my first post I could see a strong control deck like targ KOTHH and lanni kneel destroying this however I haven't has the chance to try the matchup. However it feels like all other decks just get destroyed if this gets a descent hand. More testing is needed no doubt that is just my knee jerk reaction after 5 games with this deck.
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#26
Drinke

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I have tried this agenda running the holy theme.

When I win, I win fast. Turn 1 or 2. However, if my opponent realizes what I'm doing, it's game over almost immediately. Near impossible to make the win past turn 3. Too much card disadvantage while I'm getting valared, knelt down, stealthed, etc.

Too many cards that would really make this deck shine are restricted in one format or another (Superior Claim, Make an Example, Narrow Escape, Negotiations at the Great Sept, Art of Seduction)

Maybe I haven't cracked the code yet, but I am beginning to think I would rather run a Holy/Knight deck using Wilding Bard and the Knights of the Realm agenda. You get the card advantage from the start and then only have to worry about discarding when you need to make it count. This will allow you sneak in for the win and come off much less threatening in the first round so you don't get turn 1 Valar'ed.

#27
Kennon

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I keep looking at Noble Cause and thinking that deadly is going to be a key aspect of decks that want to take advantage of it. If your opponent lets challenges go unopposed because of the deadly, you gain more power, which plays into the strength and goal of the deck. If your opponent blocks to deny you power, then they lose a character and you're able to gain card and resource advantage to help minimize the disadvantage of the agenda. So, of course, the Brightwater Man-At-Arms looks good for this strategy, but also, this makes Ghost of Winterfell and Ser Imry Florent awfully tempting to me. As well, if you're going the Asshai direction, Black Amethysts seems like a good candidate.
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#28
Drinke

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I keep looking at Noble Cause and thinking that deadly is going to be a key aspect of decks that want to take advantage of it. If your opponent lets challenges go unopposed because of the deadly, you gain more power, which plays into the strength and goal of the deck. If your opponent blocks to deny you power, then they lose a character and you're able to gain card and resource advantage to help minimize the disadvantage of the agenda. So, of course, the Brightwater Man-At-Arms looks good for this strategy, but also, this makes Ghost of Winterfell and Ser Imry Florent awfully tempting to me. As well, if you're going the Asshai direction, Black Amethysts seems like a good candidate.

I tried this. Those were the first characters to get knelt by my Lanni opponent.

This is why I am thinking that adding more characters with Vigilant is a must to maintain multiple attacks with renown, and to be able to stand characters.

With Lanni kneel so strong and prevalent right now, you have to prepare for it, and Bara does not have a whole lot of cancelling. You need to be able to counter it with recurring effects.

#29
Kennon

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Burning Bridges. :)
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#30
Drinke

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I like the way you think.

So for plots, now I'm thinking of playing in this order:
  • Art of Seduction/Red Wedding - Depending on how strong my setup is, if I can meet the requirements for Red Wedding, and if I know they will turn 1 Valar
  • The Power of Faith - Grab some early power while your opponent can't kneel everything on the board yet.
  • Burning Bridges - Stop your opponents from messing with your characters and let your keywords shine
  • Power of Faith - Cinch up the win, or you are probably going to lose.


#31
solaris187

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So I got to play this at our end of year tournament at my store. Its SCARY. I Played 4 games with it. First I simply lost to poor shuffle. With 16 locations and 38 Characters I saw 9 locations and 4 characters by turn 3. Not the agenda's fault at all. Played again immediately after and won turn 2 going from 0-15 power before the end of challenges. 3rd game was the same, except I went from 0-14 during challenges and won in dominance. Last game I played I lost to a GJ deck that was able to put 2 hammerhorn raiders in play first turn with Vic's scheme. Eating 4 claim challenges is bad juju. Again, I do not feel like this is the decks fault simply because most decks would struggle against turn 1 4 claim.

All in all, I am super impressed. If you adopt the mentality that you can win in 1 turn, but dont need to win turn 1, this deck archetype seems scary good.

#32
Bomb

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Again, I do not feel like this is the decks fault simply because most decks would struggle against turn 1 4 claim.


That is just ridonkulous.

#33
scantrell24

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I'm working on a full-fledged article for Bara Noble Cause that should be up tomorrow or later this week. I've played 15 games with the agenda so far, about to get in a couple more. Record is 11-4.

#34
Drinke

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Thoughts on making the first plot An Empty Throne or Fury of the Stag so that you can play To Be a Stag?

This will allow you to stand your characters to get around Lanni kneel, or just stand for a second attack. This would also allow for easy recover of Deadly Man at Arms.

#35
Kennon

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I really think that if you're going with a restricted plot, Negotiations is probably better to refill your hand if you start to sputter out. The claim 2 isn't shabby either. One plot that I've been looking at is Attack from the Sea. 4/5/1 is always a solid set of stats, and while it might knock out a couple of your locations for a turn (thankfully not Seat of Power or Narrow Sea) it can really wreck a control deck these days.
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#36
Drinke

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I really think that if you're going with a restricted plot, Negotiations is probably better to refill your hand if you start to sputter out. The claim 2 isn't shabby either. One plot that I've been looking at is Attack from the Sea. 4/5/1 is always a solid set of stats, and while it might knock out a couple of your locations for a turn (thankfully not Seat of Power or Narrow Sea) it can really wreck a control deck these days.

I play melee 90% of the time, so I would be able to play both of those plots.

I really like your idea to include Attack from the Sea. Another super simple idea that was right in front of me the whole time.

#37
Kennon

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Quite welcome! I keep thinking that our best ways to mitigate the impact of control decks will be through plots. The tricky part is that some of our best rush pieces (Power of Faith) are also plots, which provides limited slots and means that we can use both on the same turn.

#38
JCWamma

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Quite welcome! I keep thinking that our best ways to mitigate the impact of control decks will be through plots. The tricky part is that some of our best rush pieces (Power of Faith) are also plots, which provides limited slots and means that we can use both on the same turn.


This summarises exactly why I prefer the non-holy builds of this agenda. The plots are the only easy way to maintain a hold over control decks. To misuse the Glass Cannon metaphor, Power of Faith gives you a bit more cannon, but one hell of a lot more glass.
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#39
Drinke

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It seems like Holy is still a key theme to this build though.

If we are playing against a control deck, we can't use our plots to rush, but we still need to be able to get multiple attacks with multiple characters to get that fast renown. Giving the holy characters vigilant with Fanatic is the other option here.

#40
JCWamma

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Personally in my (admittedly limited) experience with the decktype, I prefer going with cards like River Runner, Penrose, Axell Florent, Ours is the Fury and so on than I do the holy characters. That might just be personal preference though, I don't know.
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