1) One problem with this deck was I became short-handed very quickly. What can I do to fix this, and ensure I'm getting more options / more cards in my hand after my 3rd turn?
2) This combo seemed too good to be true - is it legal?
- Light of Morrslieb (TTTC) - play an additional development from your hand during your turn
- Wildwood Grove (HK #17) - Support (cost 2, power 1) - you may play cards in your discard pile as developments into this zone as if they were in your hand
- Fury of the Forest (HK #18) - Tactic (cost 3, but... ambush 0!) - deal 1 damage to each attacking unit
Deck Created with CardGameDB.com Warhammer: Invasion Deck Builder
Total Cards: (87)
Legend: (3)
Ariel, Queen in the Woods (HK #10) x3
Unit: (45)
Drycha (SitS) x3
Eternal Guard (HK #12) x3
Forest Dragon (FD) x3
Highborn Champion (HK #15) x3
Nimble Spearman (OoR) x3
Shadow Sentinel (L) x3
Shrouded Waywatcher (HK #13) x3
Slumbering Titan (HK #14) x3
Spellsinger (TCM) x3
Spellweaver of Kel-Isha (HK #11) x3
Thornflesh Dryad (TCM) x3
Tree Kin (OoR) x3
Treeman Ancient (TTTC) x3
Wardancer (TEoH) x3
Wild Rider (L) x3
Support: (30)
Armoury (Core) x3
Asrai Longbow (TEoH) x3
Contested Stronghold (Core) x3
Forgotten Cairn (TTTC) x3
Light of Morrslieb (TTTC) x3
Protective Spites (L) x3
Sacred Glade (SitS) x3
The Oak of Ages (HK #16) x3
Treasure Vaults (AoU) x3
Wildwood Grove (HK #17) x3
Tactic: (9)
Fury of the Forest (HK #18) x3
Innovation (Core) x1
Innovation (AoU) x2
The Wild Hunt (FD) x3
Quest: (0)