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[AN Deck] HB Brain damage traps


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HB Brain damage traps

Haas-Bioroid: Engineering the Future (Core)

Total Cards: 49

Agenda (10)
Sentinel Defense Program (Creation and Control) x3
Corporate War (Future Proof) x3
Project Wotan (Creation and Control) x2
Gila Hands Arcology (Creation and Control) x2

Asset (15)
Aggressive Secretary (Core) x3
Cerebral Overwriter (Creation and Control) x3
Project Junebug (Core) x3
Ronin (Future Proof) x3
PAD Campaign (Core) x3

ICE (18)
Fenris (True Colors) x3
Heimdall 1.0 (Core) x3
Viktor 1.0 (Core) x3
Viktor 2.0 (Creation and Control) x3
Zed 1.0 (Creation and Control) x3
Heimdall 2.0 (Creation and Control) x3

Operation (6)
Hedge Fund (Core) x3
Archived Memories (Core) x3

Upgrade (0)

Deck Strategy:

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Where are you getting the Creds for all this?




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This is exactly what I thought. ;)
Maybe exchange Archived Memories for Adonis Campagne or so.




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I've had some early success with this deck, although I made some significant modifications.  I dropped the three Archived Memories (and swapped out the three Corporate Wars with Project Vitruvius to still get that effect) and one each of Cerebral Overwriter, Aggressive Secretary, and Ronin.  Also took out both Project Junebugs and used that influence to add two GRNDL Refineries and three Beanstalk Royalties.  Finally, I added in a Howler and added/swapped in some Ichi 1.0 to get some more Ice in there at a reasonable cost.


The key for me was to always put one counter on any asset/agenda the same turn I played it.  If it was a three or four cost agenda, I scored it the next turn; otherwise, just add another counter.  GRNDL can really turn things around for you, although I think Green-Level Clearance is probably better suited to this identity than Beanstalk Royalties--maybe use that influence on a Snare.

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Also tagged with one or more of these keywords: Haas-Bioroid