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Conquest - New WH40K based LCG from FFG?


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211 replies to this topic

#181
cparadis

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Seems like you will conquer one planet per round and place that into a won planet pile (I have so many questions about this - who decides what planets are at issue and what order they are arranged in, etc), but combat will happen at every planet with opposing forces.winning combat struggles on the non-conquest planet will give you rewards as well. The idea of retreating is also interesting.

I didn't see much about the economy either.

I guess I have a lot of questions. I hope FFG puts out one of their very nice video series on this in the near (grimdark) future
  • MotoBuzzsawMF and darthbs like this

#182
widowmaker93

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There's always expansions people. This is just one release.

Yay it's official!


Looking at the alliance wheel thingy it's pretty plain to see that they aren't going to have Tyranids and Necrons as main factions, even if they get a future release. I don't want them as neutral. If I can't use them as my main faction, that's a deal breaker!
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#183
cparadis

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So Toqtamish, when are you launching your podcast?

#184
darthbs

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I see from the box content you have 200 cards spread across the 7 factions and 10 planet cards. I guess these planet cards are generic to the core theme but may in the future lead to planet packs/campaign packs for different sectors and themes which sounds good.

O a competitive level though I guess these base set of planets will have to be used consistently as themed packs would unbalance I seeing as planets aren't selected like pods. Unless it revolves around both players putting 5 planets each and then a flop of 5 happens which then could have a varied impact on the game, with certain planets favouring certain races.

Very exciting.

#185
BobaFett

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and i'm in.......

#186
darthbs

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Should have gone for a matrix system to keep the fans happy, but a wheel makes it less complex for newer players into 40k.At least then all the other factions can be easily added.

#187
Ironswimsuit

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There are a few things in the spoiler that worry me...

1) It seams you can only attack 1 planet at a time? Am I reading this right?



2) You seam to gain resource and card draw and things from winning planets... this sounds like a system ripe for run away leader syndrome. Like if you are winning planets you are in the lead, if you are in the lead you have more resources and card draw so you get further ahead, witch wins you more planets .. etc


Think force struggles from SW, but before the combat step. Controlling other planets garners resources to help the supply flow for first planet fighting.

And tyranids will make an appearance, so Chilllllllll WinsTon.
It'd be neat to see them as a neutral disruptive trap to screw with the command struggles. Or they can just open up the wheel, put them in the center of the wheel.. whatever really clicks with their current zerg theme. And Necrons will probably show up to expand the wheel, too.

Seven factions is a lot, and with the deckbuilding mechanics, this game can go nuts! I just hope they have decent prize support coming...

#188
BobaFett

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for anyone thinking they won't get their precious tyranids or necrons, they will be added %100 guaranteed. thats what deluxe expansions and cycle packs are for. look at star wars LCG. even though smugglers and spies and scum and villainy were affiliations in the game at release, there was but 1 objective set of each in the core release.

Don't worry, my terminators will be slaughtering your bugs and robots left and right soon enough



as a addition...WOW, i am SUPER excited for this........
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#189
brimmstorm

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I'm so in! Looks awesome. Quarter three so we'll see it at GenCon more than likely.

#190
Tragic

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I think the alliance wheel is a good compromise, much better than 2 "sides" lke order / disorder we have seen in some other games. Imperial Guard and Orks is a little off but ok.. but Dark Elder and Elder is all sorts of wonky.

#191
Ironswimsuit

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for anyone thinking they won't get their precious tyranids or necrons, they will be added %100 guaranteed. thats what deluxe expansions and cycle packs are for. look at star wars LCG. even though smugglers and spies and scum and villainy were affiliations in the game at release, there was but 1 objective set of each in the core release.

Don't worry, my terminators will be slaughtering your bugs and robots left and right soon enough



as a addition...WOW, i am SUPER excited for this........


This is literally the most excited and positive I have ever seen you when referring to a LCG. Keep at it!!
  • Toqtamish likes this

#192
Tragic

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ook at star wars LCG. even though smugglers and spies and scum and villainy were affiliations in the game at release, there was but 1 objective set of each in the core release.


The difference being that smugglers and scum were IN the basic game design. The PoDs might not have show up until latter but the faction was there... there are no factions for Necrons and Tyrinids. So it is far from certain.

In Warhammer : Invasion they introduced 2 new factions as part of the 1st delux expansion so there is precedence.. but in Warhammer : Invasion popular factions were simply never introduced, or only in as lame neutral cards. So it is all up in the air. Necrons are basically Tomb Kings and they never made it into W:I for example.

While I think it is likely we will see Tyrinids.. it is just as likely we won't. Necrons ... I dunno.. A interesting fact... there are no Necrons in ANY of the FFG products, could there be a license issue as this is a newer army (but this has Tau.. ?) Also the only Tyrinids are in Death Angle as far as I can see.

#193
Ironswimsuit

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The difference being that smugglers and scum were IN the basic game design. The PoDs might not have show up until latter but the faction was there... there are no factions for Necrons and Tyrinids. So it is far from certain.

In Warhammer : Invasion they introduced 2 new factions as part of the 1st delux expansion so there is precedence.. but in Warhammer : Invasion popular factions were simply never introduced, or only in as lame neutral cards. So it is all up in the air. Necrons are basically Tomb Kings and they never made it into W:I for example.


Invasion came boxed with HE and DE cards, and the expansions each featured new cards for both factions before the deluxe expansion released. I would argue that mechanically, neutral cards were better as there was no loyalty cost. ;) The game design did feel rushed and short sighted for Invasion, overall. This game will be good. Tyranids as neutrals will be just fine, and besides, we don't know what all comes in the box. There's no need to make a nine pointed wheel for two factions that might have cards but no warlord. All that would do is annoy people instead of whet their appetite for more product.


#194
Tragic

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oh yeah it was just the player towns that came in the new box to move them to a major faction.. heh.. been a while!

#195
BobaFett

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Don't worry Tragic, the Nids are one of the most iconic 40k races. There is no way they won't be showing up very shortly after release. My guess is the first deluxe will see their addition. necrons i'm not as sure about, although i am sure they will be added in at some point.

#196
brimmstorm

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So your Commander will have 7 assigned cards with it like a "pod" in Star Wars. Then you can choose a Ally and construct your deck with cards from those factions. Sounds neat. I wonder if the planets will be fit like in CoC. Time will tell, I just wish it would hurry up!

#197
Toqtamish

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So Toqtamish, when are you launching your podcast?


Soon lol. Now that game is official have some stuff to talk about plus cover the setting. Likely only once a month till the game comes out.
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#198
Nate

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I may have some ideas if your open Matt
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#199
wyrmw00d

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Already my new favorite game! I'd pay $100 for a version of Candy Land if it was 40k-themed.

"Do not ask, ‘Why kill the alien?’ rather ask, ‘Why not?’”
– Battle-Brother Artemis


#200
dboeren

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I didn't see much about the economy either.


Good point. IMHO the resource system is a big part of what separates great games from merely good ones. I guess we'll have to wait for the next article to hear more about that.