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Conquest - New WH40K based LCG from FFG?


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211 replies to this topic

#141
Ironswimsuit

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I still paint, but do not play. I think 40K has some good models still. Though there are no shortage of great models. Poor GW days are numbered though.. desktop 3D printers are only a few years around the corner and then the entire boardgame scene is going to change.


You can't 3D print a new edition and balance tipping codex whenever its convenient, though. ;)

#142
Asklepios

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The POD system has its pros and cons.

On the downside, it limits the deck variety we might see, and stifles creative deck builds to some degree.

On the upside:
  • Easier to store/manage your card collection
  • You don't have to balance individual cards, you can just balance whole pods. This is cool, because it widens the design space for cards
  • Instant fluff-theming.
While I overall think the downside is a big enough one that the pod system isn't worth having, I can see that it might work reasonably well for 40k, though the complex issue of faction alliances does make it harder to remain fluffy without shrinking the possible deck combinations further.

All in all, my preferences are more this (quoted from myself, from a thread on the same topic at rpg.net:

My preference as an LCG customer, though I'm not sure this would translate into the highest possible profit for FFG, would be as follows:

1) Between 1 and 4 copies of each card in the base set. But, and this is important, the number of copies to be equal to the deck construction limit for that card, and also reflective of fluff. So, for example, there might be ONE copy of Ahriman, and on the card it would have a little "1" on there somewhere to indicate 1 per deck, while there might be FOUR copies of Cult of the Bloated Fly with a "4" on there for 4 per deck.

2) I'd like to see a 40K game recognised the multiple faction levels. So for an Ultramarine Tactical Company, for example, I'd like to see it have faction labels of Order - Imperium - Astartes - Codex Chapter - Ultramarines.
Then I'd like to see there be multiple faction cards which tell you your deck composition for that faction. For example, a "Forces of Ultramar" faction card might say "60 cards with the following conditions. 60 = Order. >60 = Imperium. >30 = Codex Chapter. >15 = Ultramarines. 0 = Astartes without Codex Chapter." As you could introduce masses of different faction cards you could cover all the freaky combinations, keeping it in-fluff, but without having every deck look a mish-mash menagerie.

3) I'd like there to be some representation of the split between planetary conflicts and space conflicts, but for planetary conflicts to be preeminent. I'm thinking space would be about mobility and support, and that the main benefit of Space Marines shouldn't so much be that they have massive combat strength values, but rather that they can redeploy quickly and efficiently.

4) I'd like each race/group to have a single keyword mechanic that represents their greatest quality, along the lines of AGoT's Houses. This keyword would only appear on cards of that race, but wouldn't need to turn up on all of them, or even most of them, but it would reflect the nature of how the designers envision you playing them.



#143
mnBroncos

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wow 8 pages already for a game that isn't even announced yet guess this game should do better then invasion.

#144
Toqtamish

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40K has always been the more popular of the two anyway.

#145
Toqtamish

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It's GAMA this week so it's possible FFG might be revealing this game this week as part of their presentation there.
  • cparadis likes this

#146
mnBroncos

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i doubt it sorry. bet won't even be announced tell gen con.

#147
Toqtamish

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I expect it on demo/sale at Gencon.
  • Ironswimsuit likes this

#148
mnBroncos

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shall see suppose

#149
Tragic

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I expect it on demo/sale at Gencon.


your mouth to FFG's ears.. but you're dreaming mate! I would say... at the very least next year and about a year after to get to stores.
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#150
Toqtamish

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It's not gonna be two years. That's just crazy.

#151
Tragic

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shall see suppose



#152
dboeren

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Easier to store/manage your card collection


I'm not sure I agree with this one. Separating out cards into sets and sorting them is a right pain, and especially when you want to tune a deck you've got to pick through it and find five cards to take out which are scattered all over.

I find it easier to store and browse my collection in a regular card game.

#153
Toqtamish

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I'm not sure I agree with this one. Separating out cards into sets and sorting them is a right pain, and especially when you want to tune a deck you've got to pick through it and find five cards to take out which are scattered all over.

I find it easier to store and browse my collection in a regular card game.


I don't have any trouble with that. All my cards are in binders organized by objective sets. And I have 4 core sets and multiple force packs to go through. It's much easier with the objective sets.

#154
Tragic

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I'm not sure I agree with this one. Separating out cards into sets and sorting them is a right pain,


Yeah I completely disagree with this. In fact I think sorting the cards into sets makes deck building massively easier. Like Toq all my cards are in binders sorted by card extension, then card number. If I want a card I know exactly where it is, and when I go to put it back it goes in the same place. I couldn't imagine having cards organised in any other way.

#155
Ironswimsuit

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I expect it on demo/sale at Gencon.


I'll tell you when I'm there.

#156
dboeren

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Yeah I completely disagree with this. In fact I think sorting the cards into sets makes deck building massively easier. Like Toq all my cards are in binders sorted by card extension, then card number. If I want a card I know exactly where it is, and when I go to put it back it goes in the same place. I couldn't imagine having cards organised in any other way.


And that's exactly how my cards are sorted too. I think maybe I wasn't clear on what I was saying though because you're talking about something different than what I intended to say.

When I want to remove a card in another game. I just take out that card. If I want to remove a card in Star Wars, I take out that card - and then I have to search through the whole deck to find four more cards that have the same tiny number in the corner. They aren't all next to each other, they're scattered all over, and unless I want to spend a lot of effort memorizing cards the only way to tell which ones to take out is to look at the tiny number. Even *if* I want to spend a lot of time memorizing cards, sometimes I still have to look at tiny numbers because some cards occur in more than one objective set. Once I've taken them out, and also take out a related card located in a separate deck, then I also have to sort them because they go in a particular order from 1-6.

To me, this is more work than just pulling one card out of a deck.

#157
mnBroncos

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yes once in a deck is a pain sometimes to reorganize the cards. but that is sorta the same for any game still organize my cards after take out from deck

#158
Toqtamish

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Of course taking out 6 is more work than taking out 1. However it's not as bad as you make it sound.

And. now back on topic

40K!

#159
dbmeboy

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I'm just hoping for some Tyranids in the core set... Probably because I've seen so many YouTube videos from miniwargaming that featured Matt (awesome name, right?) playing Tyranids.

#160
cparadis

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If you go to Fantasy Flight's webpage, go to catalog, then LCGs you will see Conquest listed, no image and the new banner on it. Not sure what is going in with their web people ...

http://www.fantasyfl...ones.asp?eidc=3

Image added. Hopefully there is an announcement soon, maybe this afternoon. Looks prime for a GenCon release/demo.
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