The POD system has its pros and cons.
On the downside, it limits the deck variety we might see, and stifles creative deck builds to some degree.
On the upside:
- Easier to store/manage your card collection
- You don't have to balance individual cards, you can just balance whole pods. This is cool, because it widens the design space for cards
- Instant fluff-theming.
While I overall think the downside is a big enough one that the pod system isn't worth having, I can see that it might work reasonably well for 40k, though the complex issue of faction alliances does make it harder to remain fluffy without shrinking the possible deck combinations further.
All in all, my preferences are more this (quoted from myself, from a thread on the same topic at rpg.net:
My preference as an LCG customer, though I'm not sure this would translate into the highest possible profit for FFG, would be as follows:
1) Between 1 and 4 copies of each card in the base set. But, and this is important, the number of copies to be equal to the deck construction limit for that card, and also reflective of fluff. So, for example, there might be ONE copy of Ahriman, and on the card it would have a little "1" on there somewhere to indicate 1 per deck, while there might be FOUR copies of Cult of the Bloated Fly with a "4" on there for 4 per deck.
2) I'd like to see a 40K game recognised the multiple faction levels. So for an Ultramarine Tactical Company, for example, I'd like to see it have faction labels of Order - Imperium - Astartes - Codex Chapter - Ultramarines.
Then I'd like to see there be multiple faction cards which tell you your deck composition for that faction. For example, a "Forces of Ultramar" faction card might say "60 cards with the following conditions. 60 = Order. >60 = Imperium. >30 = Codex Chapter. >15 = Ultramarines. 0 = Astartes without Codex Chapter." As you could introduce masses of different faction cards you could cover all the freaky combinations, keeping it in-fluff, but without having every deck look a mish-mash menagerie.
3) I'd like there to be some representation of the split between planetary conflicts and space conflicts, but for planetary conflicts to be preeminent. I'm thinking space would be about mobility and support, and that the main benefit of Space Marines shouldn't so much be that they have massive combat strength values, but rather that they can redeploy quickly and efficiently.
4) I'd like each race/group to have a single keyword mechanic that represents their greatest quality, along the lines of AGoT's Houses. This keyword would only appear on cards of that race, but wouldn't need to turn up on all of them, or even most of them, but it would reflect the nature of how the designers envision you playing them.