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Deluxe Expansion Theories


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7 replies to this topic

#1
LesterCrow

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I've read quite a few board posts about people being upset that the Necrons and Tyranids are not present as playable factions. With the alignment wheel the way it is and the background of the above mentioned factions I just can't see these being brought into the game as playable races.

I do however have a theory that they are planning on releasing Deluxe Expansions that feature alternate play modes where these two factions act as antagonist decks that the players must cooperatively defeat similar to LotR. The Tyranids threat is so great that the separate forces must ally or be destroyed, something along that vein.

I understand that a cooperative mode might seem out of IP character, but it is currently the only way I can see them introducing the Necrons and Nids to this game.

I'm interested in the communities thoughts on this or other hypothesis about how the deluxe expansions will develop the game further.
  • MotoBuzzsawMF likes this

#2
Silverset

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Well, since some of the alliances are already flakey I wouldn't mind if Tyranids and Necrons were allied in a way that goes against the fluff. The only issue is that they would cause the factions they ally with to be able to ally with more than two(the number allies each faction have at the moment). That would cause the Necrons and Tyranids(and the factions allied with them) to have more deck options than the others. Who knows what FFG will do exactly, but I hope they will be normal playable factions, and not just a variant game mode. Of course all anyone can do is speculate about expansions since the core set has yet to even be released. I do hope that Tyranids and Necrons make their appearance in the game at some point.

#3
Toqtamish

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The alliances we have now make sense. Tyranids whenever they show up should not be able to ally with anyone.

I think the deluxe will likely be faction based like in the other LCGs.

#4
Silverset

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I guess my 40k fluff knowledge is even weaker than I thought.

#5
Thelovebus

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Why not just have them without Alliances? They Can be Introduced later as a Deluxe.

#6
Asklepios

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The alliances we have now make sense. Tyranids whenever they show up should not be able to ally with anyone.

I think the deluxe will likely be faction based like in the other LCGs.


I disagree and agree.

On the one hand, I think the alliance wheel is a pleasingly elegant solution to the faction complexity of 40k. On the other hand, I think that in terms of the current fluff of 40k, the wheel falls down in a lot of places (as has been mentioned on other threads). But then, so does the alliance chart on the 40k tabletop game.

As to Tyranids not being able to ally with anyone, I'd agree that would reflect the curreny 40k fluff, which has done away with chaos genestealer cults, zoat-subverted guard regiments and mind-slaved ork boyz. My own thought though is that the LCG should take whatever liberties with the IP that are necessary to make a good LCG, so long as it still feels and looks like 40k.

#7
BobaFett

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I think people are getting too hung up on the word "ally" in 40k. Often times one group doesn't ally with another, so much as AIM them at another. Orks are one of these groups that can be manipulated to attack certain factions/locations, you could say tyranids is another, but really, anything can happen in 40k and if you read all the codex's, you see they add and change fluff at will. If I remember right, the last blood angels codex had them working along side necrons, which is just goofy.

It is what is is. As long as the theme is solid and gameplay good, then this should be a hit because like many 40k players, I really love everything about the table top game, except the actual game itself, rush had become very convoluted and long in this latest edition, at least IMO.

So this is just what I need to be able to get into the 40k universe and have fun again with it.

#8
Asklepios

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I think people are getting too hung up on the word "ally" in 40k. Often times one group doesn't ally with another, so much as AIM them at another. Orks are one of these groups that can be manipulated to attack certain factions/locations, you could say tyranids is another, but really, anything can happen in 40k and if you read all the codex's, you see they add and change fluff at will. If I remember right, the last blood angels codex had them working along side necrons, which is just goofy.

It is what is is. The as long as the theme is solid and gameplay good, then this should be a bit because like many 40k players, I really love everything about the table top game, except the actual game itself, rush had become very convoluted and long in this latest edition, at least IMO.

So this is just what I need to be able to get into the 40k universe and have fun again with it.


QFT. I've always disliked the rules to Warhammer 40,000, yet I've always loved the miniatures, the artwork, the fiction (especially Abnett and co) and the universe in general. To be able to play a game made by competent game designers but set in this fiction sounds like a dream come true for me. FFG are excellent game designers - not perfect ones, but excellent ones - but mediocre setting designers and mediocre at artistic design. GW are fantastic setting designers and fantastic visualisers of the fantastic, but appalling rules writers and terrible game designers. This game could be altogether perfect, so long as whoever is running this project at FFG knows their fluff.
  • wyrmw00d, MotoBuzzsawMF and BobaFett like this