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[GoT Deck] MartEllaria - Melee Deck

- - - - - Martell

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Total Cards (62)

House (1)
House Martell

Agenda (1)
Bloodthirst (AHA) x1

Plot (7)
Summoning Season (Core) x1
Take Them by Surprise (LoW) x1
Valar Morghulis (Core) x1
A Time for Ravens (ACoS) x1
Shadows and Spiders (LotR) x1
A Song of Summer (ASoS) x1
To the Spears! (PotS) x1

Character (28)
Ellaria Sand (FaI) x3
The Viper's Bannermen (PotS) x3
Coldhands (THtW) x1
House Messenger (PotS) x3
Maester of the Sun (ASoS) x2
Oberyn's Shield Bearer (FaI) x2
Samwell Tarly (TRS) x2
Carrion Bird (ASoS) x2
The Red Viper (PotS) x3
Dornish Paramour (TTotH) x3
Darkstar (PotS) x1
Quentyn Martell (TGF) x1
High Septon (LotR) x2

Location (12)
Dornish Fiefdoms (PotS) x3
The Red Keep (TftRK) x2
Lord Doran's Chambers (PotS) x1
Summer Sea (Core) x3
Open Market (ASoS) x1
The Vaith (TGM) x1
Southron Stronghold (TBG) x1

Attachment (4)
Black Raven (ASoS) x1
Bodyguard (Core) x3

Event (18)
Westeros Bleeds (Core) x3
Red Vengeance (PotS) x3
Burning on the Sand (RotO) x3
Scheming on the Sand (PotS) x1
Questioned Claim (AE) x3
The Viper's Rage (TftRK) x3
The Prince's Plans (TIoR) x2

Hi guys! This is my first attempt with the House Martell in Melee format. I choosed my favourite Martell card, Ellaria Sand (FaI) and builded a deck around her, but I'm not sure that my plan works properly.\\nThe idea is simple (I hope...): put Ellaria into play as soon as possible and keep her alive to rush powers. \\nLots of events (plus The Vaith) to avoid uncomfortable challenges, recursion with Open Market and The Prince's Plans, a bunch of rude, strong characters and the new bloodthirst Agenda, which grants me 2 extra cards almost always.\\n\\nThe deck needs some help, because I do not know if Ellaria will work as I wish... \\nAny advice?\\n

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I'm not sure Bloodthirst works well in melee. Also, if you plan to draw from the agenda, your Dornish Paramour won't be that effective.



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If you really want Ellaria to work you need summer. 1 Raven is risky for that, even in melee where winter is less prevalent - it only takes 1 carrion bird.

When I built a deck for this I went for Song of Fire. Whilst the agenda itself isn't great, I let me run Green Dream so I could quickly search out Maesters of the Sun for saves.

Oh, and Taste for Blood is almost an auoinclude in Martell melee in general imo. Title swap Myrcella too!

The only other thing (thankfully not big in melee either) to watch out for is burn, as no amount of saves will help.



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And get some attachment removal as one Milk of the Poppy will screw you right up. I'd maybe go for Ill Tidings rather than the Maester of Lemonwood as it's another way to protect Summer.

Also tagged with one or more of these keywords: Martell