Version 2.0 (July 17, 2014)
Afflilation:
Sith (Core Sith)
Total Objective Sets: 10
2x Imperial Command (26-1)
Admiral Motti (26-2)
Duty Officer (26-3)
Heavy Stormtrooper Squad (26-4)
Heavy Stormtrooper Squad (26-5)
Orbital Bombardment (26-6)
2x Take Them Prisoner (32-1)
Death Star Trooper (32-2)
Death Star Trooper (32-3)
Detained (32-4)
Trooper Assault (32-5)
Tear This Ship Apart (32-6)
2x The Dark Trooper Project (101-1)
General Mohc (101-2)
Phase I Dark Trooper (101-3)
Phase I Dark Trooper (101-4)
Experimental Tech Lab (101-5)
Heat of Battle (101-6)
2x The Second Phase (114-1)
Dark Trooper Legion (114-2)
Dark Trooper Legion (114-3)
Force Shield (114-4)
Facility Repair (114-5)
Consumed by the Dark Side (114-6)
2x Reinforcements! (115-1)
Reserve Troopers (115-2)
Reserve Troopers (115-3)
Security Checkpoint (115-4)
Award Ceremony (115-5)
Echoes of the Force (115-6)
This deck tries to amass the bonuses of Orbital Bombardment, Imperial Vader and Michael Caine (aka General Mohc). The scum splash build off the bonuses. Jabba's Pleasure Barge can become a pod killer by itself, and Jabba himself can bring in the many cost 2 units and enhancements for one focus token.
Ideally you want resources and defenders in your first draw and then an early game Jabba to start rapidly building your forces up
This deck tries to amass the bonuses of Orbital Bombardment, Michael Caine (General Mohc) and Trooper Assault.
Award Ceremony to quickly (and cheaply) put more expensive Imperial Navy characters (i.e. Motti, Mohc and Reserve Troopers)
Lots of cost 2 units, so Sleuth decks are less troublesome.
Security Checkpoint is a game changer for me, with three units that can be committed to the Force, and 4 that count as committed, edge battles are a lot easier these days.
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