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New Preview - Command Struggle


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32 replies to this topic

#21
Tragic

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Unless it's a tournament, you can just make proxies and have as many copies as you want.


Make some proxies, this is what I do.
 

But, we still don't really know if these will be universally desirable.  Their 0 attack/1 defense may mean that they get killed rather easily, or maybe because they only have one hammer they aren't that hard to block.


The command struggle happens before combat, so there attack and block have no meaning in the sense of how their ability is used.

#22
dboeren

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 The command struggle happens before combat, so there attack and block have no meaning in the sense of how their ability is used.

 

It matters how many times they live to collect their resources though, if they are killed after being used once they probably haven't earned their keep.

 

Also, some faction (if not several) probably has event/action cards (or whatever they call them in this game) that can damage a unit outside of combat.  A "do 1 wound" card might not take out a Land Raider, but even the slightest damage will kill one of these guys and can potentially do so before the command phase happens.


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#23
Tragic

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hmmm, it is hard to tell t such a early stage, but we do not really know the value of permanence. Struggles resolve until everyone is dead on one side of the planet. I have a feeing that cards will enter an leave play at speed. Have extra resources and cards before combat begins to influence combat and having chumps to remove leaving striking units could make all the difference to planet resolution. This being the way to win, they could be very powerful.

 

Do we know if it is like starwars, or if the defender chooses which units take the damage like in CoC?



#24
mnBroncos

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with this kind of combat I'd find it just plan out stupid if the defender picked who got damaged doesn't match the combat system. 



#25
Tragic

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that is how Star Wars works... . . . As in attacker picks the target.



#26
farntong

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hmmm, it is hard to tell t such a early stage, but we do not really know the value of permanence. Struggles resolve until everyone is dead on one side of the planet. I have a feeing that cards will enter an leave play at speed. Have extra resources and cards before combat begins to influence combat and having chumps to remove leaving striking units could make all the difference to planet resolution. This being the way to win, they could be very powerful.

 

Do we know if it is like starwars, or if the defender chooses which units take the damage like in CoC?

 

I'm pretty sure I read that the the attacker chooses the target somewhere...

 

But looks like there might be a shield mechanism or something as well? I think there was a brief mentioning of it but no idea what it is supposed to be.



#27
mnBroncos

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that is how Star Wars works... . . . As in attacker picks the target.

 

 

sorry (: i meant that I think it will work that way. I was referring to CoC like since that was your last option in your post. 



#28
mnBroncos

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I'm pretty sure I read that the the attacker chooses the target somewhere...

 

But looks like there might be a shield mechanism or something as well? I think there was a brief mentioning of it but no idea what it is supposed to be.

 

 

shielding has to do with the symbols under the cost sorta like the force bubbles in star wars like discard them to give x shields



#29
dboeren

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I think they said that attacker chooses, don't have time to go fishing for the article though.  However, you can use you shield cards to try to protect your character so they might not always kill who they intend to.

 

Combat doesn't happen at every planet though.  I expect a resource-gatherer would likely be posted further "ahead" at a planet that won't be first for a while.  This gives him potentially several turns to keep collecting resources and the price of sending your warlord there to provoke a fight is that you may be conceding something else due to the warlord's absence there.  I don't know, we really need to get some firsthand experience to tell how this is going to work out.



#30
Booored

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hmm, this could be it. I thought that you would only be able to send units to the 1st planet and the warlords. So maybe if you can send units to any planet and they spend turns before getting resolved... hmm.. not sure I have seen anything to support that though... 



#31
Tobogan

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I'm wondering if the "Combat action" spends your chance to attack or if on the other side, you can take as many as you like/can until a unit attacks.



#32
Tragic

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This is a good question.

 

Do you mean that if you chose to play a card, that this will use your action window so you are not able to attack and the round passes to your opponent?  In the same way that if you retreat a unit it uses you action window to attack.



#33
Tobogan

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Yes, since the combat phase goes back and forth. It would be a hurting drawback, so i think the will be "free" as far as you can pay for them, also there mught be some order priority involving the intiative token or the player whose chance to attack window is played on.