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New Game of Thrones Deckbuilder

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83 replies to this topic

#41
PulseGlazer

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So I have imported a deck from the old deckbuilder, but now after I load it, it doesn't appear in the main deckbuilder so that I can edit it. Am I just missing something obvious?

Did you save it?



#42
Darksbane

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So I have imported a deck from the old deckbuilder, but now after I load it, it doesn't appear in the main deckbuilder so that I can edit it. Am I just missing something obvious?

 

So you paste the decklist into import and press "Parse and Import Deck" and nothing appears in the deck section on the right hand side of the page? What should happen is it will try its best to parse the decklist you paste in there and add any cards to the deck, any cards it can't find it will list beside the import box. This will not save the deck to your list of online saved decks, you still have to make any edits you need to, name it and save it manually though.

 

Looks good, but how do I remove cards from a deck?

If I press the minus-button, I just get negative quantities of the cards.

This must be some sort of bug, when a card's value reaches 0 it should be removed from the deck. Is this happening with all your decks and all cards?



#43
rlx

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So you paste the decklist into import and press "Parse and Import Deck" and nothing appears in the deck section on the right hand side of the page? What should happen is it will try its best to parse the decklist you paste in there and add any cards to the deck, any cards it can't find it will list beside the import box. This will not save the deck to your list of online saved decks, you still have to make any edits you need to, name it and save it manually though.

 

This must be some sort of bug, when a card's value reaches 0 it should be removed from the deck. Is this happening with all your decks and all cards?

Well, I figured it out, the highcharts script was blocked.



#44
Darksbane

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Ah I didn't realize that that script being blocked would cause issues like that. Thanks for the heads up, looks like I'm going to be changing the external files to be hosted here instead so peoples noscript blockers don't cause them issues.



#45
jstrong77

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I'm still getting "file is corrupt" message.  What am I missing?!?!



#46
Darksbane

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I'm still getting "file is corrupt" message.  What am I missing?!?!

 

I"m not sure, that doesn't sound like one of the errors I throw. Where do you see that error. Does it work at all for you? What OS/Browser w/ Version are you using?



#47
DoctorRiptide

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Can anyone briefly explain how submitted decks work? I submitted one but can't edit the post, and I can't make an actual forum post in that section, which I would like to do so that maybe I could get a discussion going...

#48
Conscience

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Not a big issue but the 'Sample Hand' is not accurate. I sometimes have multiple copies of cards I only have one of. And in a deck with 54% characters I am surprised how many times only one or two characters show up.



#49
majormarkd

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Any update on Restricted cards being corrected?

 

Also, if the graphs are working correctly, can there a page dedicated to reading and understanding them? I don't get how in a 64 card deck I have "4 cards with 0 cost" when I only run 3 characters total with 0 cost (all refugees) and i run 6 (non-event) card names (locations + chars) with 0 cost.... not to mention every other # represented on the graph being horribly incorrect by standard definition.  It appears wrong from "1 strength, cost, character cost" all the way up. I swear it's only counting like 1/4th the cards in the deck? adding "cards" up by the bar graph = 17 total....

 

Finally, what should clicking on the pie charts accomplish? Such a cool "pull out" graphic, no response, no elaboration, nothing? Just wanting to double check on that...



#50
Darksbane

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Not a big issue but the 'Sample Hand' is not accurate. I sometimes have multiple copies of cards I only have one of. And in a deck with 54% characters I am surprised how many times only one or two characters show up.

Hmmm, I haven't seen this, I'll see if I can get it to break.

 

Any update on Restricted cards being corrected?

 

Also, if the graphs are working correctly, can there a page dedicated to reading and understanding them? I don't get how in a 64 card deck I have "4 cards with 0 cost" when I only run 3 characters total with 0 cost (all refugees) and i run 6 (non-event) card names (locations + chars) with 0 cost.... not to mention every other # represented on the graph being horribly incorrect by standard definition.  It appears wrong from "1 strength, cost, character cost" all the way up. I swear it's only counting like 1/4th the cards in the deck? adding "cards" up by the bar graph = 17 total....

 

Finally, what should clicking on the pie charts accomplish? Such a cool "pull out" graphic, no response, no elaboration, nothing? Just wanting to double check on that...

I think I've got the restricted cards up to date. 

 

Is this on a deck that was created earlier in the week? Saved decks which were made before I put in the fix earlier this week will still be broken and have odd results. I'm planning on fixing this but I've got some other pressing issues to get to first. New decks should be fine. If you are seeing this on a brand new deck hit ctrl+F5 to make sure you don't have any old cashed version of the code and then try again and see if it is correct. 

 

The pie charts are just pie charts, clicking on a slice just highlights that slice, nothing more.



#51
majormarkd

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Hmmm, I haven't seen this, I'll see if I can get it to break.

 

I think I've got the restricted cards up to date. 

 

Is this on a deck that was created earlier in the week? Saved decks which were made before I put in the fix earlier this week will still be broken and have odd results. I'm planning on fixing this but I've got some other pressing issues to get to first. New decks should be fine. If you are seeing this on a brand new deck hit ctrl+F5 to make sure you don't have any old cashed version of the code and then try again and see if it is correct. 

 

The pie charts are just pie charts, clicking on a slice just highlights that slice, nothing more.

 

Yep, it was a cache issue. Much better! Woot.



#52
jstrong77

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Thank you SO MUCH for all your hard work Darksbane!

#53
cockbongo

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Brilliant work all round, thanks.

I can get the Parse & Import button to work on an iOS mobile device, though. Is this just me?

#54
LaurenF

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I think I've got the restricted cards up to date. 

Knight of Flowers is still showing up as restricted in Joust.



#55
Bambi

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There are a number of cards still showing as restricted (Joust):

 

  • Aegon's Hill
  • Bear Island
  • Knight of Flowers
  • No Quarter


#56
Totalgit

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So Longship Great Kraken is also showing as cost 0 when its 1...didnt know where to post that but here looks good enough.



#57
Darksbane

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Thanks for the heads up on the cards which are still incorrect. I'll have them fixed tomorrow.



#58
Khudzlin

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I love that shadow cards now have their proper cost. In the old deckbuilder, a cost of sX was considered the same as a cost of X. Now it properly shows as a cost of X+2.


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#59
Traitor

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This is so cool. I hadn't stopped by to say thanks yet.



#60
LaurenF

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I think there is a problem in the search with plot cards having initiative >= 10. Basically, I searched for cards having INT > 5, which should include Take Them By Surprise and Seizing the Prize, and neither showed up. TTbS shows up when I search for cards with INT < 5, so maybe it's just looking at the first digit? StP doesn't show up in either which is confusing.