Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Join us or Die Spoilers
#41
Posted 21 June 2014 - 08:47 PM

#42
Posted 21 June 2014 - 08:55 PM

#43
Posted 22 June 2014 - 03:31 AM

#44
Posted 22 June 2014 - 04:21 AM

Ummm pics??
They haven't posted the pics. The pack comes in 4 days so I guess we will see them soon enough though.
#45
Posted 22 June 2014 - 11:15 PM

They haven't posted the pics. The pack comes in 4 days so I guess we will see them soon enough though.
I know, I'm just impatient

#46
Posted 22 June 2014 - 11:34 PM

#47
Posted 23 June 2014 - 01:05 AM

We should have the pack here in Madison on Tuesday.
Lucky. I hope I have it by the regional on July 13th

#48
Posted 23 June 2014 - 01:10 AM

Lucky. I hope I have it by the regional on July 13th
You should, we get them here in Halifax by FFGs release date. I can't see you being that much behind in Edmonton.
#49
Posted 23 June 2014 - 01:40 AM

The store the regional is at usually has them right at the release date. I don't know who the distributor is for the store I normally play at but they really need to figure their stuff out with his orders.
#50
Posted 23 June 2014 - 02:04 AM

#51
Posted 23 June 2014 - 02:46 AM

Bah, I'm stuck waiting for Amazon to stock it with more than one buying option. We shall see.
#52
Posted 23 June 2014 - 03:48 AM

- SeeThreebilbo likes this
#53
Posted 23 June 2014 - 04:16 AM

I quit ordering locally because it was a crap shoot whether they wound get it in on time or a week late so I just order from miniatures market and I get my stuff 2 days after it ships and it normally ships out by Monday or Tuesday after the status changes to shipping
Thanks for the tip. I just went there and ordered my own copy. Very easy purchasing process, and I like their shipping rates (big fan of Priority Mail). Hope it gets here pretty soon.
#54
Posted 23 June 2014 - 06:30 PM

Our local place usually gets them in on Friday, occasionally Thurs, and only one time did he get them about 4 days late.
#55
Posted 24 June 2014 - 01:05 AM

#56
Posted 24 June 2014 - 02:01 AM

#57
Posted 24 June 2014 - 12:34 PM

#58
Posted 24 June 2014 - 02:44 PM

Good art, disappointing set....
As much as I tease Boba for being less than positive about his Scummy conclusions, I can't help but agree...
#59
Posted 24 June 2014 - 03:40 PM

The objective is get out of jail card if you manage to pull it off. I have seen very few games where scum don't maintain board presence so the likely hood of activating this is low except in dire circumstances.
Wittin as good a character he is, he's not a game closer. He's just their to distract and annoy.
The chud's remind me of rebel commandos and my experience with them makes me feel that these will end up the same way, used in edge or just have to be played out. Only advantage is it a 2 drop which we know is important.
The event we all know but now that we only have one card left they chose seeds. I also would have preferred either echoes or an enhancement. Something to help it synergize with other sets and use the scavenger trait.
Like with false report this goes in as a one of just for surprises if you can afford to fit it in. Buffing wittin may be a future idea but we have to look out side of scum for some buffing potential.
I like it but I feel it could have been so much better.
Some questions
Do we really think a DS board wipe mechanic was needed? And if so do you think it should have formed part of another set and left Jawas out of it, giving them a more flavourful pod with more synergies.
#60
Posted 24 June 2014 - 04:34 PM

3 cost
5 force icons
black blast, black tactics
elite
this unit gains black blaster for each point on the death star dial
3 health
Dagobah Nudj
0 cost
2 force icons
1 white blaster
creature
reaction: after this unit enters play decrease the death star dial by 1
Forced interupt: when you this unit leaves play increase the death star dial by 1
Degobah training grounds
Yoda, you seek yoda
2 cost event
action: increase the dial by 1 to search for yoda, and put him in play.
Seeds of Decay
Nice pod!
- doctormungmung, yodaman and chunkygorillas like this