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It is a crime that there is no Marvel LCG
#41
Posted 05 December 2014 - 04:43 PM

#42
Posted 05 December 2014 - 06:47 PM

UD has officially announced that VS will be back this coming GenCon. Start saving your pennies.
Unless they do a 180 degree turnaround of what we found out last Gencon that the game looks like a quick cash-grab rather than doing what FFG and AEG have done and put a lot of work into polishing up and improving THEIR old games, I don't care.
- mnBroncos likes this
#43
Posted 06 December 2014 - 04:57 AM


#44
Posted 06 December 2014 - 07:53 AM

I'll have a look for sure. I missed out on the original so would like to give this a go.
#45
Posted 10 March 2015 - 12:05 AM

I really wish Upper Deck isn't coming out with a Marvel CCG, because I really want a Marvel LCG and I believe it could be awesome, not to mention that it will give us fans more fun and less money sink. I thought with Star Wars' license in hand, Disney would let FFG develop Marvel as a LCG as well. Hopefully it will come true in the future.
#46
Posted 10 March 2015 - 11:35 AM

Upper Deck is releasing it as a LCG, and not a CCG. They just can't call it a LCG because of the trademark.
#47
Posted 10 March 2015 - 12:45 PM

#48
Posted 10 March 2015 - 01:18 PM

The key problem isn't what they call their distribution model, it's that it's being made by Upper Deck
#49
Posted 10 March 2015 - 01:56 PM

Isn't that Legendary game by Upper Deck pretty good and well done? I've not actually played it, but I've heard good things about it.
#50
Posted 11 March 2015 - 08:28 AM

#51
Posted 11 March 2015 - 02:19 PM

Legendary Encounters: An Alien Deck Building Game isn't bad at all.
Have you tried the version with the Superheroes?
#52
Posted 11 March 2015 - 06:44 PM

Isn't that Legendary game by Upper Deck pretty good and well done? I've not actually played it, but I've heard good things about it.
Probably so, but I think there is a large difference between putting out a decent boardgame versus the long term successful shepherding of an LCG which requires a much larger commitment and care from a company.
#53
Posted 12 March 2015 - 08:21 AM

Have you tried the version with the Superheroes?
No. I'm not that interested in the super hero theme - although I do like Sentinels of the Multiverse, hmm....
#54
Posted 12 March 2015 - 02:14 PM

No. I'm not that interested in the super hero theme - although I do like Sentinels of the Multiverse, hmm....
A great game! You tried Sentinel Tactics yet?
#55
Posted 12 March 2015 - 02:15 PM

Probably so, but I think there is a large difference between putting out a decent boardgame versus the long term successful shepherding of an LCG which requires a much larger commitment and care from a company.
Fair point. I, likely, will give them the benefit of the doubt and try a game if its produced. But I basically buy anything that looks at all like an LCG :-\
#56
Posted 12 March 2015 - 02:56 PM

I'm pretty sure I will give it a look. I missed out on playing the first version of the game so it is worth a look at the very least.
#57
Posted 12 March 2015 - 05:33 PM

Probably so, but I think there is a large difference between putting out a decent boardgame versus the long term successful shepherding of an LCG which requires a much larger commitment and care from a company.
You are doubting the company can produce a long standing game when its previous CCG version lasted for 18 expansions?
Maybe they don't have the reputation of FFG but they can make games that people enjoy. You obviously have a different taste than what they put out.
I'll tell you one thing UpperDeck is good at, giving out street dates and hitting them or explaining why they didn't. That alone would make me consider looking into their new L/E/whatever CG.
- Jhaelen likes this
#58
Posted 15 March 2015 - 09:06 AM

From what a friend of mine tells me (he was lucky enough to get one of the sets from Gencon) the cards are a direct reprint of the cards from the original core set. Is this a good thing or a bad thing?
What were the issues with this game? Did it break under a larger cardpool? Did the DC stuff not interact properly with the Marvel side?
Just curious.
#59
Posted 15 March 2015 - 01:12 PM

The mixing of DC and Marvel was never an issue. With how you had different teams, it didn't matter where they originated from.
For us, the game getting so big and having so many new rules that were added and then unsupported, it just bloated. It then reached a critical point, and we all jumped ship to UFS at that time.
#60
Posted 16 March 2015 - 06:24 PM

On topic, ish, some weird thoughts I was having while doing a long distance drive the other day as to how I'd release / manage a Marvel superhero game.
60 card decks.
Deckbuilding divided into Star-Wars style pods, for most part.
Each pod contains:
One Character. This starts the game in play.
Ten cards for the deck, which reflect the character's abilities.
You select five characters and add their 10 cards to your deck.
The remaining 10 cards are grey-bordered "Story Cards" that can go in any deck, which you pick freely with a 5-card limit on duplicates. These represent non-character-specific effects and strategic plays, though some would be specifically intended for specific styles of play or factions.
Each character has one of five types, that more or less adheres to Sentai/MMO roles, without the gender baggage:
- Leader (coordination, card draw / cycling, surprise bonuses)
- Soldier (tank, defender, protect effects, big guy)
- Lancer (antihero, loner, dps, debuff, discard)
- Brains (support, soft control, slow build)
- Pillar (heal, persistent buff)
You don't have to go one of each role, but Storypacks would include one of each plus ten story cards, and generally story cards will reward mixed role decks.
Game goal would be to gain Victory Points by taking opposing team members out of action, or by fulfiling hard conditions on story cards. Resource mechanic would be ready/exhaust based on individual characters, with discarding cards from top of own deck pr gand as additional costs where needed. Turn order would be based on unique initiative rating of each combatant, with random tiebreaker method if needed.
Characters would suffer persistent damage from hits, as well as buffs and debuffs.