Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

It is a crime that there is no Marvel LCG

- - - - -

  • Please log in to reply
62 replies to this topic

#41
KennedyHawk

KennedyHawk

    Advanced Member

  • Members
  • PipPipPip
  • 1890 posts

ShutUpAndTakeMyRupees.jpg



#42
dboeren

dboeren

    Advanced Member

  • Contributor
  • PipPipPip
  • 2834 posts

UD has officially announced that VS will be back this coming GenCon. Start saving your pennies.

 

Unless they do a 180 degree turnaround of what we found out last Gencon that the game looks like a quick cash-grab rather than doing what FFG and AEG have done and put a lot of work into polishing up and improving THEIR old games, I don't care.


  • mnBroncos likes this

#43
Tragic

Tragic

    Advanced Member

  • Contributor
  • PipPipPip
  • 1661 posts
But it is only going to be marvel so what is the point? All we get is the lame B list comics :(

#44
Skelton

Skelton

    Advanced Member

  • Contributor
  • PipPipPip
  • 2090 posts

I'll have a look for sure. I missed out on the original so would like to give this a go.



#45
Solaris

Solaris

    Advanced Member

  • Members
  • PipPipPip
  • 1242 posts

I really wish Upper Deck isn't coming out with a Marvel CCG, because I really want a Marvel LCG and I believe it could be awesome, not to mention that it will give us fans more fun and less money sink. I thought with Star Wars' license in hand, Disney would let FFG develop Marvel as a LCG as well. Hopefully it will come true in the future.



#46
brimmstorm

brimmstorm

    Advanced Member

  • Members
  • PipPipPip
  • 900 posts

Upper Deck is releasing it as a LCG, and not a CCG. They just can't call it a LCG because of the trademark.



#47
Skelton

Skelton

    Advanced Member

  • Contributor
  • PipPipPip
  • 2090 posts
It's an ecg if I remember correctly...

#48
dboeren

dboeren

    Advanced Member

  • Contributor
  • PipPipPip
  • 2834 posts

The key problem isn't what they call their distribution model, it's that it's being made by Upper Deck :)



#49
Asmoridin

Asmoridin

    Advanced Member

  • Contributor
  • PipPipPip
  • 643 posts

Isn't that Legendary game by Upper Deck pretty good and well done?  I've not actually played it, but I've heard good things about it.



#50
Jhaelen

Jhaelen

    Advanced Member

  • Members
  • PipPipPip
  • 1082 posts

Legendary Encounters: An Alien Deck Building Game isn't bad at all.



#51
Asmoridin

Asmoridin

    Advanced Member

  • Contributor
  • PipPipPip
  • 643 posts

Legendary Encounters: An Alien Deck Building Game isn't bad at all.

 

Have you tried the version with the Superheroes?



#52
dboeren

dboeren

    Advanced Member

  • Contributor
  • PipPipPip
  • 2834 posts

Isn't that Legendary game by Upper Deck pretty good and well done?  I've not actually played it, but I've heard good things about it.

 

Probably so, but I think there is a large difference between putting out a decent boardgame versus the long term successful shepherding of an LCG which requires a much larger commitment and care from a company.



#53
Jhaelen

Jhaelen

    Advanced Member

  • Members
  • PipPipPip
  • 1082 posts

Have you tried the version with the Superheroes?

No. I'm not that interested in the super hero theme - although I do like Sentinels of the Multiverse, hmm....



#54
Asmoridin

Asmoridin

    Advanced Member

  • Contributor
  • PipPipPip
  • 643 posts

No. I'm not that interested in the super hero theme - although I do like Sentinels of the Multiverse, hmm....

 

 A great game!  You tried Sentinel Tactics yet?



#55
Asmoridin

Asmoridin

    Advanced Member

  • Contributor
  • PipPipPip
  • 643 posts

Probably so, but I think there is a large difference between putting out a decent boardgame versus the long term successful shepherding of an LCG which requires a much larger commitment and care from a company.

 

Fair point.  I, likely, will give them the benefit of the doubt and try a game if its produced.  But I basically buy anything that looks at all like an LCG :-\



#56
Skelton

Skelton

    Advanced Member

  • Contributor
  • PipPipPip
  • 2090 posts

I'm pretty sure I will give it a look. I missed out on playing the first version of the game so it is worth a look at the very least.



#57
KennedyHawk

KennedyHawk

    Advanced Member

  • Members
  • PipPipPip
  • 1890 posts

Probably so, but I think there is a large difference between putting out a decent boardgame versus the long term successful shepherding of an LCG which requires a much larger commitment and care from a company.

 

You are doubting the company can produce a long standing game when its previous CCG version lasted for 18 expansions?

 

Maybe they don't have the reputation of FFG but they can make games that people enjoy. You obviously have a different taste than what they put out.

 

I'll tell you one thing UpperDeck is good at, giving out street dates and hitting them or explaining why they didn't. That alone would make me consider looking into their new L/E/whatever CG.


  • Jhaelen likes this

#58
Skelton

Skelton

    Advanced Member

  • Contributor
  • PipPipPip
  • 2090 posts

From what a friend of mine tells me (he was lucky enough to get one of the sets from Gencon) the cards are a direct reprint of the cards from the original core set. Is this a good thing or a bad thing? 

 

What were the issues with this game? Did it break under a larger cardpool? Did the DC stuff not interact properly with the Marvel side? 

 

Just curious.



#59
NuFenix

NuFenix

    Advanced Member

  • Contributor
  • PipPipPip
  • 1261 posts

The mixing of DC and Marvel was never an issue. With how you had different teams, it didn't matter where they originated from.

 

For us, the game getting so big and having so many new rules that were added and then unsupported, it just bloated. It then reached a critical point, and we all jumped ship to UFS at that time.



#60
Asklepios

Asklepios

    Advanced Member

  • Contributor
  • PipPipPip
  • 5433 posts

On topic, ish, some weird thoughts I was having while doing a long distance drive the other day as to how I'd release / manage a Marvel superhero game.

 

60 card decks.

 

Deckbuilding divided into Star-Wars style pods, for most part.

 

Each pod contains:

One Character. This starts the game in play.

Ten cards for the deck, which reflect the character's abilities.

 

You select five characters and add their 10 cards to your deck.

 

The remaining 10 cards are grey-bordered "Story Cards" that can go in any deck, which you pick freely with a 5-card limit on duplicates. These represent non-character-specific effects and strategic plays, though some would be specifically intended for specific styles of play or factions.

 

Each character has one of five types, that more or less adheres to Sentai/MMO roles, without the gender baggage:

 

- Leader (coordination, card draw / cycling, surprise bonuses)

- Soldier (tank, defender, protect effects, big guy)

- Lancer (antihero, loner, dps, debuff, discard)

- Brains (support, soft control, slow build)

- Pillar (heal, persistent buff)

 

You don't have to go one of each role, but Storypacks would include one of each plus ten story cards, and generally story cards will reward mixed role decks.

 

Game goal would be to gain Victory Points by taking opposing team members out of action, or by fulfiling hard conditions on story cards. Resource mechanic would be ready/exhaust based on individual characters, with discarding cards from top of own deck pr gand as additional costs where needed. Turn order would be based on unique initiative rating of each combatant, with random tiebreaker method if needed.

 

Characters would suffer persistent damage from hits, as well as buffs and debuffs.