Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

DS Trooper Decks

- - - - -

  • Please log in to reply
117 replies to this topic

#1
yankeefan1355

yankeefan1355

    Advanced Member

  • Members
  • PipPipPip
  • 1225 posts

Title says it all.  Moved this from the Rebel Thread.

 

So I was thinking maybe:

 

Sith Affiliation

 

2x Vader's Fist

2x Family Connections

1x The General's Imperative

1x Imperial Command

1x Take Them Prisoner

1x Dark Trooper Project

1x A Dark Time for the Rebellion

1x Sabotage in the Snow

 

There are a lot of other options like Reinforcements or CO Exploit, or even dropping an objective in favor of 2x Imperial Command, 2x Take Them Prisoner, or Defense Protocol so you have a Twist.  Maybe even The Admiral's Assault could be good?


  • yodaman likes this

#2
Mike1977

Mike1977

    Advanced Member

  • Members
  • PipPipPip
  • 843 posts

I've been toying with...

 

2x Imperial Command

2x Family Connections

2x Take Them Prisoner

1x Astroid Pursuit

1x Corperate Exploitation

1x Sabotage in the Snow

1x Reconnaissance Mission



#3
yankeefan1355

yankeefan1355

    Advanced Member

  • Members
  • PipPipPip
  • 1225 posts

Have you run into many problems drawing all 4 neutral objectives initially or 1 Navy and 3 neutral?  That seems like it would be crippling.



#4
mikado

mikado

    Advanced Member

  • Members
  • PipPipPip
  • 245 posts

My take on this:

 

Sith Affiliation

 

1x Counsel of Sith

2x Vader's Fist

2x Family Connections

2x Imperial Command

2x Dark Trooper Project

1x Sabotage in the Snow


  • yodaman likes this

#5
Mike1977

Mike1977

    Advanced Member

  • Members
  • PipPipPip
  • 843 posts

Have you run into many problems drawing all 4 neutral objectives initially or 1 Navy and 3 neutral?  That seems like it would be crippling.

 

The odds of drawing all 4 neutrals are probably what? Any math guys around?

 

And lets say it happens I do have 4 Imperial Officers that produce resources.

 

EDIT: Imperial Navy resources. :)



#6
BobaFett

BobaFett

    Advanced Member

  • Members
  • PipPipPip
  • 3037 posts
I'm looking at something like:

Sith affiliation:

2x Vader's fist
1x sabotage in the snow
2x family connections
2x imperial command
2x take them prisoner
2x the dark trooper project.

That's my jumping off point. It's 11 sets so i need to cut something immediately. Other honorable mention sets are tarkins, reserve troopers and asteroid pursuit.

#7
BobaFett

BobaFett

    Advanced Member

  • Members
  • PipPipPip
  • 3037 posts

The odds of drawing all 4 neutrals are probably what? Any math guys around?
 
And lets say it happens I do have 4 Imperial Officers that produce resources.


Your deck's situation is not nearly as bad as the ones adding sith into the mix as well. That worsens the situation even more.

#8
yankeefan1355

yankeefan1355

    Advanced Member

  • Members
  • PipPipPip
  • 1225 posts

Yodaman is a Math Professor so he's the best one to answer the odds question.  I think I'm going to PM him and ask him to post here. 

 

I was thinking about Tarkin as well, but it's Navy affiliation only so that means cutting out Vader's Fist.  However, that would open up some possibilities because you could run all Navy so no resource matching problems.  That actually could be interesting. 

 

2x  Family Connections

2x  Imperial Command

2x  Dark Trooper Project

2x  Take Them Prisoner

1x  Tarkin

1x  Sabotage in the Snow

 

No Hoth issues and you could cut something in favor of Reinforcements.



#9
BobaFett

BobaFett

    Advanced Member

  • Members
  • PipPipPip
  • 3037 posts
Also with tarkin out, their objectives become much easier for your troopers to mop up, but like you said, that forces Vader's fist out, and I really like that set in this deck.

#10
brimmstorm

brimmstorm

    Advanced Member

  • Members
  • PipPipPip
  • 900 posts
My current trooper decks is...

2 unstoppable advance
2 family connections
2 imperial command
2 dark trooper project
1 general's imperative
1 sabotage in the snow

I'm not a big believer in trooper decks. Not enough tricks or edge icons for my liking.

#11
yankeefan1355

yankeefan1355

    Advanced Member

  • Members
  • PipPipPip
  • 1225 posts

I think that's why, and I could be wrong about this, BobaFett and I were leaning towards Vader's Fist instead of Unstoppable Advance, because the addition of the BOH edge cards help with winning edge battles and healing some of your Hoth objectives while providing 4x two cost 501st Trooper units and 2x 501st Legions.  Plus the E-Heavy Battery.   

 

I really think that Take Them Prisoner is a good objective to possibly include (don't know if 1x or 2x yet) because not only of the one drop Death Star Troopers but also because of Trooper Assault to buffer all your Troopers with more blast or guns and Tear this Ship Apart in order to get rid of LS non Limited enhancements.  Detained isn't too bad either as an edge card or to capture LS units.  :)



#12
yodaman

yodaman

    Advanced Member

  • Members
  • PipPipPip
  • 2833 posts

Just saw Yankeefan's question.  I can answer them here.

 

If you start 6 Navy/4 Neutral objectives for example, here are the probabilities of getting the following combinations for your starting 4 objectives.  I'll leave the details out, but if anyone wants to see them, just PM me.

 

P(all 4 neutral) = 1/210 or about 0.48%

 

P (3 neutral & 1 Navy) = 24/210 or about 11.43%

 

P (2 neutral & 2 Navy) = 90/210 or about 42.86%

 

P (1 neutral & 3 Navy) = 80/210 or about 38.1%

 

P (all 4 Navy) = 15/210 or about 7.14%


  • yankeefan1355 likes this

#13
yodaman

yodaman

    Advanced Member

  • Members
  • PipPipPip
  • 2833 posts

I'm a math nerd (what can I say, I teach college math).  Here's some other commonly played multi-affiliation breakdowns for those who are interested.

 

If you have a 7 Navy /3 Neutral split, (or any other 7/3 split where there are only 2 types of objectives) here are the probabilities for getting the following combinations for your starting 4 objectives.

 

 

P (3 Neutral/1 Navy) = 7/210 or about 3.33%

 

P (2 Neutral/2 Navy) = 63/210 or 30%

 

P (1 Neutral/3 Navy) = 105/210 or 50%

 

P (0 Neutral/4 Navy) = 35/210 or 16.67%

 

 

If you instead do an 8/2 split

 

P (2 Neutral/2 Navy) = 28/210 or about 13.33%

 

P (1 Neutral/3 Navy) = 112/210 or about 53.33%

 

P (0 Neutral/4 Navy) = 70/210  or about 33.33%

 

 

If you do a 9/1 split

 

P (1 Neutral/3 Navy) = 84/210 or 40% 

 

P (4 Navy) = 126/210 = or 60%

 

I'm going to be teaching our math major Probability class this upcoming semester.  I really need to find a way to work these Star Wars probability questions into  my examples or HW problems.  :)


  • Crouton and yankeefan1355 like this

#14
Noonerz

Noonerz

    Advanced Member

  • Members
  • PipPipPip
  • 265 posts

Yoda's maths check out. I always use this lovely calculator. http://stattrek.com/...rgeometric.aspx


  • MasterJediAdam likes this

#15
yodaman

yodaman

    Advanced Member

  • Members
  • PipPipPip
  • 2833 posts

Ha Noonerz.  I'm old school I did all the computations by hand. :)


  • Budgernaut and fliptheforce like this

#16
yankeefan1355

yankeefan1355

    Advanced Member

  • Members
  • PipPipPip
  • 1225 posts

Yodaman's math better check out... lol :P 

 

Thanks for the info and for taking the time to post it.  I'm not as good with the math as you but that's why we ask the experts.   This helps a lot when thinking about decks.  :)

 

You should write up an article or contribute to one sometime about a lot of the odds of drawing objectives, cards, etc.  I think it would be really interesting.  I know you're busy but just a thought.  :)


  • yodaman likes this

#17
DavFlamerock

DavFlamerock

    Advanced Member

  • Members
  • PipPipPip
  • 838 posts

For what it's worth, I'm still on the Veers Train:

 

2x Family Connections

2x Dark Troopers

2x Motti

2x Take Them Prisoner

1x Veers

1x Sabotage on Snow

 

Vader's Fist is cute, but not very good. I consider it to have the unofficial text "Play only if mono-Sith or non-Sith Affiliated" because when I see the objective I ALWAYS want to have it and that could limit my ability to play Navy cards if it's in my splash. Besides, Troopers were always best as a stonewall faction that looked to something like Orbital Bombardment to win. Now it can use Imperial Discipline in addition!


  • doctormungmung and chunkygorillas like this

#18
BobaFett

BobaFett

    Advanced Member

  • Members
  • PipPipPip
  • 3037 posts

Vader's Fist is cute, but not very good.


It's not that it's not very good per se, it's just that it didn't fit in very many decks well enough to use and prior to now (and possibly still), trooper decks weren't very good either. Family connections may have changed both of these issues. We'll know soon enough, plus there is some wiggle room with builds too.
  • yankeefan1355 likes this

#19
jjohnson111

jjohnson111

    Advanced Member

  • Members
  • PipPipPip
  • 124 posts

I have a deck in mind, and I'm going to be secretive about it until I get to try it, but if I can figure out the magic combo, troopers will be nigh unstoppable.

 

So far I haven't seen my idea here, to make that clear.



#20
Budgernaut

Budgernaut

    Advanced Member

  • Members
  • PipPipPip
  • 405 posts

I have a deck in mind, and I'm going to be secretive about it until I get to try it, but if I can figure out the magic combo, troopers will be nigh unstoppable.

 

So far I haven't seen my idea here, to make that clear.

Always so mysterious.  ;)

 

For my first build, I think I'll try Tarkin in mono Navy. I think in the deck I built I threw Navy Vader in there too, but I forgot about the Dark Trooper Project, so maybe I'll drop Vader for Mhoc. In any case, there seem to be quite a few ways of giving your troopers the blast needed to accelerate the dial. I think it's the kind of deck you want to declare engagements against every turn just to keep thinning the field so you don't get overrun by troopers. But then, if they don't defend and get the blast damage buffs, you're sort of hosed ...