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Old Zogwort Deck Thread


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#1
BahnCalamari

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Time for Da Old Zogwart thread we thinks.

 

FFG spoiler article.

 

Images if ya didn't know.

Spoiler

 

The main questions right now:

-Best ally?

-Snotling attack better or worse?

-To Dakka or not to Dakka?

 

----

 

Here is a rough template of an idea I have had:
 

Attachment (1)
Support (7)

The basic idea being flooding the board with bodies as cheaply as possible and using ammo depot and outpost as needed. Dakka would basically be just for shields. Sup fire should do a lot of work. Not saying this is the ideal strategy, or even a great one, just a thought.

 

 

Discuss!


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#2
BahnCalamari

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The one Snotling attack would basically be for testing.

I imagine the 3x Penal Legionnaire and 3x Sniveling Grot would be "questionable choices" but I feel like you need to go all in on a plan like this.


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#3
Asmoridin

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I actually feel like AM is the right choice for ally- their Supports help add a lot more punch to your attacks, and you'll have the bodies to make Suppressive Fire work.

 

I wonder if you'll need Promotion?  Command struggles seem like a huge problem with Zogwort based on my first guess.



#4
StingerMK2

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Exactly my idea for the deck too, but I chuck in a few No Mercys to guaretee damage on the warlord or key units when using Catachan or Launcha, my idea for the deck also currently sits at 66 cards so I have some work to do, ha.
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#5
BahnCalamari

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I actually feel like AM is the right choice for ally- their Supports help add a lot more punch to your attacks, and you'll have the bodies to make Suppressive Fire work.

 

I wonder if you'll need Promotion?  Command struggles seem like a huge problem with Zogwort based on my first guess.

 

 

Probably should make room for them. That deck I posted was only 26 hammers total I think.



#6
MotoBuzzsawMF

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Here is the deck that I cooked up. I tried to focus on having a very cheap deck to spam out units with 1 Loota and 2 Nobz as big bodies if needed. Loota's of course to sub in for Squig Bombin. Part of me thinks that Zogwort may want to be more controlly out of Ork, so I am playing with the idea of putting in Dire Mutation to hit enemies or to put on a Herder. This is probably far from what it will end up being but this is a rough first draft of what I would be working with. 

 

 

 

Total Cards: (50)
 
Warlord: 
1x Old Zogwort 
 
 
Army Unit: (30)
4x Zogwort's Runtherders
3x Chaos Fanatics (Core Set)
3x Rotten Plaguebearers (Gift of the Ethereals)
3x Rogue Trader (Core Set)
2x Void Pirate (Core Set)
1x Crushface (Core Set)
3x Enraged Ork (Core Set)
2x Goff Boyz (Core Set)
3x Shoota Mob (Core Set)
3x Weirdboy Maniak (Core Set)
1x Deathskull Lootas (The Howl of Blackmane)
2x Goff Nob (Core Set)
 
Attachment: (4)
1x Wyrdboy Stikk
3x Promotion (Core Set)
 
Event: (13)
2x Launch da Snots
3x Battle Cry (Core Set)
2x Dakka Dakka Dakka! (The Scourge)
3x Snotling Attack (Core Set)
3x Warpstorm (Core Set)
 
Support: (3)
1x Zogwort's Hovel
2x Ammo Depot (Gift of the Ethereals)

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#7
Killax

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Good to see it opend up. As mentioned IN DA OTTA TOPIC I really couldn't make the deck I liked. Looking at the above, I still don't see the deck I like... With all respect to the creators.

 

While I do think both AM and Chaos are real options for him, I also feel that Zogwort, more than any Boy needs Evil Sunz in their life... To push the aggressive window.

 

Looking forward to seeing more decks!



#8
Killax

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Here was the sketch up I was breaking my head over:

 

0 (4)
4 (3)
5 (3)


#9
Asmoridin

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I wonder, how badly are you really going to want Dakka Dakka Dakka! for Zogwort?  If you'll need to run him mega-aggressively, that's going to really hurt you (you'll generate a lot less Snotlings).  If you don't... well, what's the game plan?


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#10
BahnCalamari

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Possessed 3x. Yowza.



#11
VonWibble

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And here's mine!

Total Cards: (50)

Warlord:
1x Zogwort


Army Unit: (31)
4x Zogwort's Runtherders
3x Shoota Mob (Core Set)
3x Void Pirate (Core Set)
1x Weirdboy Maniak (Core Set)
2x Mekaniak Repair Krew (Gift of the Ethereals)
3x Iron Guard Recruits (The Scourge)
3x Goff Boyz (Core Set)
3x Ratling Deadeye (Core Set)
2x Rogue Trader (Core Set)
2x Rugged Killa Kans (Core Set)
1x Crushface (Core Set)
3x Enraged Ork (Core Set)
1x Burna Boyz (Core Set)

Attachment: (1)
1x Wyrdboy Stikk

Event: (8)
2x Launch Da Snotz
3x Battle Cry (Core Set)
3x Suppressive Fire (Core Set)

Support: (10)
1x Zogwort's Hovel
3x Ammo Depot (Gift of the Ethereals)
3x Kustom Field Generator (The Scourge)
2x Catachan Outpost (Core Set)
1x Tellyporta Pad (Core Set)

A lot of supports - I feel KFG is great for Zogwort as you will have snotling tokens to move the damage to, and we all know Outpost is really good (so tempted to try to find room for Ratlings or Rokkit Launchas too!)

Suppressive Fire looks great too as you have easy access to a unit you don't mind exhausting.

Edit - list changed a bit to reflect suggestions made
Edit - just noticed I didn't have Enraged Orks!
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#12
Killax

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To speak up about my current gripes with Zogwort:

 

- No in-faction or out-faction interraction with the tokens. So Zogwort's downside can't really be turned into something great.

- No signature units who are significant for something, not in Command or Combat. 

- No signature events who are significant for something, creating more tokens is good but giving a single unit massive ATK isn't even easy to do (Launch Da Snots usually reads +2 ATK or +3 ATK)

 

What you do get is:

 

- Zogwort, a serious basher on his own.

 

  • Now I feel from the getgo to at least get something out of the signature Army cards you want to include Ork Kannon. Being able to at least create tokens out of the signature unit is quite good while putting pressure on your opponent aswell. In a way because of that Zogwort's unit can act like a Zarathur or Ku'gath in terms of combat (dealing with multiple X/1 or X/2 bodies).
  • Chaos allience seems better because of the aggressive strategy, gaining acces to Warpstorm helps, perhaps more Daemons will come allong eventually to help out even further with the aggressive strategy.
  • AM Allience offers a better Ambush strategy and Command. Outpost with tokens is a real option and can be considerd really good aswell...
  • I do feel that Cotaez, Nazdreg, Zarathur and Ku'gath have better synergy with their current pools a.k.a faction...

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#13
Killax

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A lot of supports - I feel KFG is great for Zogwort as you will have snotling tokens to move the damage to, and we all know Outpost is really good (so tempted to try to find room for Ratlings or Rokkit Launchas too!)

Suppressive Fire looks great too as you have easy access to a unit you don't mind exhausting.

 

Looks better as my sketch up. Altough I couldn't help but wonder... Wouldn't this be much better with Nazdreg... There is a distinct lack in options to get damage on the Bad Dok (thus command) and it's also really heavy on the 3 drops...



#14
VonWibble

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Yes, I think you are right. I'd lose 2 Wyrdboyz and the Bad Doks (I just don't see DDD fitting this deck so don't have options as you say for command) - replace them with 3 Ratling Deadeyes (cheap command and ranged threat) and 2 more Rokkitboys.
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#15
BahnCalamari

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I don't think kfg is bad in Zoggy, but it is much better in Naz.



#16
BahnCalamari

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Yes, I think you are right. I'd lose 2 Wyrdboyz and the Bad Doks (I just don't see DDD fitting this deck so don't have options as you say for command) - replace them with 3 Ratling Deadeyes (cheap command and ranged threat) and 2 more Rokkitboys.

 

I think DDD is worth keeping for shields at least.



#17
Killax

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The AM version, based around the "abuse" of Support cards in the AM and Ork factions...

 

4 (2)

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#18
VonWibble

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I think DDD hurts too much to play as a card given there are plenty of 1hp units in this deck. I don't want to put in a heavily situational card just because it has 2 shields.

On KFG, I'd say any deck with Enraged Orks, Man-Kans, Runtherders, and lots of tokens, is perfectly capable of getting plenty out of it. Maybe it is better in Nazdreg, its still very good here imo.

Killax - My only worry with that deck is command - you have a decent number of hammers but at fairly high cost. I'd be really worried against choke - surely at the least finding room for Ammo Depots may help?
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#19
Killax

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I think DDD hurts too much to play as a card given there are plenty of 1hp units in this deck. I don't want to put in a heavily situational card just because it has 2 shields.

On KFG, I'd say any deck with Enraged Orks, Man-Kans, Runtherders, and lots of tokens, is perfectly capable of getting plenty out of it. Maybe it is better in Nazdreg, its still very good here imo.

 

How do you guys feel DDD hurts it too much?

 

I agree regarding KFG, while at the same time I do think that Zogwort gains less out of it as spreading the damage contributes to a better Berserk (granted from Nazdreg)...

 

I am still somewhat suprised not seeing Ork Kannon around as with Zarathur I really like using it after I've attacked with my initial Snotling. The advantage gained out of this is that you basicly lose nothing while your opponent has to deal with 2x 1 damage. In both Zarathur and Ku'gath this has leaded me to profit.



#20
Asmoridin

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I am still somewhat suprised not seeing Ork Kannon around as with Zarathur I really like using it after I've attacked with my initial Snotling. The advantage gained out of this is that you basicly lose nothing while your opponent has to deal with 2x 1 damage. In both Zarathur and Ku'gath this has leaded me to profit.

 

I also am surprised at people not including Ork Kannon.  It seems like a natural fit with Zogwort- you'll potentially have bodies that won't be around long anyway!

 

You don't like Ammo Depot for him?  I am thinking he might be someone I'll just blow through my cards with.