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List of Keywords
#21
Posted 19 May 2012 - 05:28 PM

#22
Posted 21 May 2012 - 01:40 PM

#23
Posted 12 June 2012 - 11:14 PM

Joust – If a character with the Joust keyword is attacking alone, the defending player may declare only one character to defend the challenge.
Melee – While participating in a challenge, a character with the Melee keyword gets +1 STR for each character participating on the opposing side of a challenge.
Thanks. My cousins and I just started playing this game and we're very new to it. I had a few melee/joust cards, but had no clue what they did so I never used them. Now that I know, I will for sure be using more of them. Thanks
#24
Posted 13 June 2012 - 02:56 PM

This distinction is important for cards like Greatjon Umber (WLL). This means after you add him into a challenge on someone elses behalf that you support, he gets +1 for each character participating that both opponents have declared. If the attacker had 3 guys, and the defender (that you support) declares 2, when you add Greatjon to this he gets +5.
- Reager likes this
#25
Posted 13 July 2012 - 07:45 PM

If the opponent declares a defender with 3 str, pyke gets +1 and intimidate affects the defending character so the challenge is counted as unopposed?
what if an opponent defends with 2 4 str characters, it is counted as an undefended challenge as well?
#26
Posted 13 July 2012 - 08:00 PM

how does melee + intimidate work together when attacking for example with Cotter Pyke (TBC).
If the opponent declares a defender with 3 str, pyke gets +1 and intimidate affects the defending character so the challenge is counted as unopposed?
what if an opponent defends with 2 4 str characters, it is counted as an undefended challenge as well?
Correct. CP goes to 4 strength and Intimidate kicks in. Same with the second example, he gets pumped to 5 and Intimidate kicks in.
I love Intimidate =)
#27
Posted 08 August 2013 - 04:59 PM

#28
Posted 08 August 2013 - 05:02 PM

#29
Posted 08 August 2013 - 05:02 PM

#30
Posted 08 August 2013 - 07:52 PM

Is 'no attachments' considered an immunity keyword?
A. That is a scary ass avatar pic you have there...

B. Only keywords with the word "immunity" are considered an "immunity" (so things like No Attachments, Cannot be Killed, Cannot be Discarded are NOT an immunity).
#31
Posted 09 August 2013 - 09:06 AM

Correct. CP goes to 4 strength and Intimidate kicks in. Same with the second example, he gets pumped to 5 and Intimidate kicks in.
I love Intimidate =)
I love Cotter Pyke.
- brainsplatter87 likes this
#32
Posted 09 August 2013 - 11:03 AM

Cannot be Killed, Cannot be Discarded are NOT an immunity).
This is correct, but I thought I'd add that in addition to not being an immunity, they are also not keywords.
- OKTarg likes this
#33
Posted 11 August 2013 - 08:12 PM

how does melee + intimidate work together when attacking for example with Cotter Pyke (TBC).
If the opponent declares a defender with 3 str, pyke gets +1 and intimidate affects the defending character so the challenge is counted as unopposed?
what if an opponent defends with 2 4 str characters, it is counted as an undefended challenge as well?
I thought Intimidate just meant the strength wasn't counted? So they would still be defending, albeit with 0 strength, thus not triggering any "unopposed challenges" switches (e.g. free power, etc)?
#34
Posted 11 August 2013 - 08:15 PM

If you aren't counting your str then your not defending. So, intimidate is a unopposed challenge mechanic. Anything with less str then the attacking character doesn't count its str. This means that if i was to attack you with a 3 str character and you defended with a 3 str character, then i pumped my character by 2, your character would no longer be counting its strength thus would not be defending and a unopposed challenge would be created.I thought Intimidate just meant the strength wasn't counted? So they would still be defending, albeit with 0 strength, thus not triggering any "unopposed challenges" switches (e.g. free power, etc)?
#35
Posted 11 August 2013 - 09:08 PM

I thought Intimidate just meant the strength wasn't counted? So they would still be defending, albeit with 0 strength, thus not triggering any "unopposed challenges" switches (e.g. free power, etc)?
Karma's answer glosses over something a little, so I thought I'd elaborate. The characters are still participating, for the purposes of triggering responses etc, even if their strength is 0, or isn't counted because of indimidate (different things). However, the rules specifically establish that a challenge in which the defender counts 0 strength, no matter what the reason, is considered unopposed. That means that while your characters are still participating (for the purposes of resolving, say, deadly), but the challenge will be an "unopposed challenge", and reward the attacker with an additional power.
- scantrell24 likes this
#36
Posted 11 August 2013 - 09:10 PM

Does that mean that if Bronn (LotR) were the defender no one would die for the deadly? Or an attacking deadly character with 0 str?If you aren't counting your str then your not defending. So, intimidate is a unopposed challenge mechanic. Anything with less str then the attacking character doesn't count its str. This means that if i was to attack you with a 3 str character and you defended with a 3 str character, then i pumped my character by 2, your character would no longer be counting its strength thus would not be defending and a unopposed challenge would be created.
#37
Posted 11 August 2013 - 09:13 PM

ThanksKarma's answer glosses over something a little, so I thought I'd elaborate. The characters are still participating, for the purposes of triggering responses etc, even if their strength is 0, or isn't counted because of indimidate (different things). However, the rules specifically establish that a challenge in which the defender counts 0 strength, no matter what the reason, is considered unopposed. That means that while your characters are still participating (for the purposes of resolving, say, deadly), but the challenge will be an "unopposed challenge", and reward the attacker with an additional power.
#38
Posted 07 January 2014 - 03:46 PM

Does stealth affect attachments to a character? for example:
I have Robb Stark (LoW) with Shaggydog (LoW) and Grey Wind (LoW) attached. If someone attacks me and declares stealth on Robb, can I still use the abilities of my direwolves on his attacking characters to reduce strength/kill?
Thanks!
#39
Posted 07 January 2014 - 03:49 PM

#40
Posted 07 January 2014 - 04:23 PM
