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Rules tweaks to tame Tactics?

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#121
medfreeman

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What's everyone's thoughts on killing cold instead of counsel in this type of deck?


I sometimes use one instead of a counsel. It synergizes well with executor. The objective and event would only work together, so it's situational outside of a trooper deck, but the 3 pips are good, and if you can pull it it can be game changing, but i guess your opponent would see it coming a long way...

The icetrompers can be great if you have a focus unit out, or enemy unit is near death (or you have a choke), or you want to protect a specific obj for whatever reason.
The enhancement is pretty good against jedi.

I wouldn't ever include two because of hand clogging, and i think counsel is way more useful most of the time.

#122
brimmstorm

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people... wake up ;-) sith control no longer works against good constructed and well played LS deck like mono jedi, shield combo, super characters with protectors or brand new rebel based vehicles agrro. DS fighters also didn't work - start trying new things or be annihileted like two death stars in the movies ;-)

Exactly.

I don't have a answer but I know the typical Sith decks are no longer a good meta call.
  • Teokrata likes this

#123
Scottie

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There is a wooping one deck in the last two pages that would be a typical Sith build. Once you are building around Heart of the Empire you are no longer in that realm.

#124
KennedyHawk

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Edit I have reading comprehension fails.



#125
KennedyHawk

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What are you liking? My head is swimming with ideas but I never have time to test, so I'm doing it vicariously through you haha. 

 

 

I tried this deck in our monthly tourney last week it went 2-1 mainly against mono Jedi, (it's loss actually came against non mono Jedi ;))

 

-2x Mara

-2x Stele

-2x Executor

-2x Killing Cold

-2x Counsel

 

I really dislike Mara's set and would gladly replace it with something that has a resource and shielding  and some form of agro but haven't found what I'm looking for yet. The deck worked pretty well, 4 twists can really dampen a Jedi's day. I only lived the dream with Stele piloting the executor once but it was fun when he did. Against one of the mono Jedi set-ups I played an ice tromper turn 1-4 to push his main out. The deck works surprisingly well against vehicles as well with a lot of unit damage, it can have a bit of trouble holding the force so it may be worthwhile to swap mara out for sariss in that regard.

 

The other deck I've been putzing with its @@ Stele

 

-2x Unstoppable Advance

-2x Endor Gambit

-2x Stele

-2x Counsel

-2x Mauler Mithel

 

It may make more sense to swap Endor Gambit out for Defense protocol or Kuat but this is what I've tested.

 

Both the walkers in Advance and Gambit provide good defenders against Jedi mains especially if you get them enhanced with Stele. Counsel just provides godly card draw and twsits and mauler provides a way to recur a limited amount of cards but also some tricks of his own with delta one shielding multiple engagements. The executor deck had slighly better results but this one still fairs pretty well. It's a bit resource light and could definitely use a Motti or Kuat boost. Between Endor Gambit and Counsel you get a nice card advantage (the AT-ST's replacing themselves in hand and draw from counsel.)

 

I'd be tempted to drop the Hoth @@'s and Mauler for a Defense Protocol and Baron Fel. You then end up losing out on your shielding bu providing quite a big defensive edge boost and bringing your cost curve into manageable ranges. Stele can still be really destructive on a Tie Attack Squadron or a Endor Gambit AT-ST and not ideal but Stele will contribute three force icons on your 181st ties. This may give you a better way to control the force AND attack/defend. So my next deck redo/tweak will be

 

-Endor Gambit

-Defense Protocol

-Stele

-Baron Fel

-Counsel of the Sith


  • yodaman likes this

#126
KennedyHawk

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I sometimes use one instead of a counsel. It synergizes well with executor. The objective and event would only work together, so it's situational outside of a trooper deck, but the 3 pips are good, and if you can pull it it can be game changing, but i guess your opponent would see it coming a long way...

The icetrompers can be great if you have a focus unit out, or enemy unit is near death (or you have a choke), or you want to protect a specific obj for whatever reason.
The enhancement is pretty good against jedi.

I wouldn't ever include two because of hand clogging, and i think counsel is way more useful most of the time.

 

The nice thing about killing cold is the high icon cards are the ones you want to edge


  • yodaman and medfreeman like this

#127
hundreds

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Yeah we've been testing out Stele @@'s and Stele Executor Pretty heavily.


I played a deck you built with pilot Steele on an AT AT and it did awesome against our Cheating Jedi deck.
  • KennedyHawk likes this

#128
medfreeman

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The nice thing about killing cold is the high icon cards are the ones you want to edge

 

I won a small tournament of 6 people yesterday, and went undefeated (3 rounds - 6-0 - 18pts)... with 2 killing colds in my deck. Note that second pack wasn't allowed since we got it yesterday in france (some did receive it, some didn't), so i wasn't expecting a vehicle heavy meta for LS, so went full character hate !

Had the force pretty much the whole time !

Thanks for opening my eyes on killing cold, it is way better in this specific deck ^^

 

Aff. Sith

2x The Heart of the Empire

2x The Emperor's Web

2x The Killing Cold

2x The Executor Arrives

2x The Plan of the Prophetess

1x The Call of The Cult


  • yodaman and pantsyg like this