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#1
Posted 05 June 2015 - 01:28 AM

This got me thinking: is fester enough of a tax on and/or is progenitor enough to mitigate the effects of purging counters when running a virus heavy (or almost all virus deck)?
I decided to see what an all virus deck would look like, and so I slapped some stuff together. I quickly had over 70 cards with no obvious throw-outs. Perhaps I'm thinking too broadly in terms of strategy, as I have recursion, DLR to make the Corp think twice before tagging, cyberfeeder, aesops, daily casts, cache and Gorman for economy, plus inject (because recursion) for speed, and, of course, tons of cards that trash as many cards as often as possible. I'll post (what I have of) a deck list if this turns out to be something that won't fall flat on its face.
#2
Posted 05 June 2015 - 10:29 AM

I think, with viruses, you need to decide which path you want your deck to take. Will it be a deck that wants to access as many cards as possible (Parasites/Datasuckers for ICE, Medium/Nerve Agent for multi-access) or will it be a deck that trashes as much as possible (Imp/Gravedigger/Hemorrhage). MemStrips to help Memory for Viruses, but if you try to run everything, then MU and economy could be tricky.
#3
Posted 05 June 2015 - 05:10 PM

That solves the problem of focus. I was tinkering last night and got it down to 50 cards. I figure Noise would do plenty of trashing from RnD, so DLR and Gravedigger are expendable, but I needed to include a rig (even if it's just Darwin with datasuckers/e3 for most ICE and parasites for the rest), and of course, economy.
I'll edit this post with my deck once I'm back on my PC, but the primary question still stands: is a virus heavy/all virus deck viable with only fester (those stack, right) as a deterrent to and progenitor as defense against constant purges? Am I missing other ways to tax/mitigate?
Last is economy. My biggest problem has always been understanding which decks need burst and which need steady drip. Just as confusing is which to choose. I've settled on 3xLA and 3xCache for burst and I've been toying with the idea of HaW + Adjusted Chronotype for steady drip, but that takes 5 turns to break even and needs to be played early in order to get good use out of it,which probably means x2 of each. Daily Casts (what I originally had), or even Kati just seem like more efficient options, especially with such limited deck space. Also wondering how having 0 event-based economy cards will work...
#4
Posted 15 June 2015 - 12:05 PM

#5
Posted 15 June 2015 - 12:08 PM

12 influence spent (max 15) ••••••••••••
50 cards (min 45)
Cards up to Order and Chaos
Event Event (15)
2x Day Job
2x Demolition Run
2x Déjà Vu
2x I've Had Worse
3x Retrieval Run
2x Sure Gamble
2x The Maker's Eye ••••
Hardware Hardware (4)
2x Cyberfeeder
1x Grimoire
1x R&D Interface ••
Resource Resource (11)
1x Aesop's Pawnshop ••
2x Armitage Codebusting
2x Data Leak Reversal
2x Earthrise Hotel
2x Fester
2x Virus Breeding Ground
Agenda
Asset
Upgrade
Operation
Icebreaker Icebreaker (1)
1x Darwin
Program Program (19)
2x Datasucker
1x Deep Thought ••
2x Djinn
2x Gorman Drip v1 ••
2x Gravedigger
2x Hivemind
2x Incubator
1x Medium
3x Parasite
2x Progenitor
- cammy likes this
#6
Posted 15 June 2015 - 12:11 PM

#7
Posted 16 June 2015 - 12:31 AM

I've been playing with a friend who ran a pretty standard economy Weyland deck, and he crushed me pretty soundly. I won, perhaps 20%, and could have maybe won a couple more if I had read the signs correctly. The deck's problem is that it is incredibly slow to build. Once ICE is up, I'm effectively locked out until my rig is set up, and by that time he's already scored 3 agendas and has 4 ICE in front of his scoring server. I will try some of my other runners against him to see if it's just his deck, but I can't find a groove with this deck yet. It looks good on paper (to me), but man it's been painful trying to figure out what's wrong.
Here's the deck: