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Strongest 7 Cost Character
#61
Posted 16 July 2015 - 01:51 AM

#62
Posted 16 July 2015 - 03:38 AM

It's on BGG. Choose a character of str 4 or lower and until the end of the phase they lose a MIL, INT and POW icon.
There is also a fuzzy image of what looks to be an orphan of the greenblood, which could be additional control.
Sadly the image is too small and fuzzy to make any text out.
I think the intrigue monocon is Ellaria Sand, lady trait, with a long effect text, but it is so fuzzy it could be greenblood orphan with ally trait. The non-unique with the southron scavenger art is probably a reducer.
#63
Posted 16 July 2015 - 09:39 AM


- FallenOn3 likes this
#64
Posted 16 July 2015 - 11:41 AM

While we are listing off unlikely scenarios, I'll come back in four years when we're watching President Trump run for his second term in office.
- Rivarama, Shadowist and starkjoy like this
#65
Posted 16 July 2015 - 02:58 PM

Am I the only one who is confused about Ned being the only 7-coster that isn't loyal? And he's also the best stand-alone 7-coster too! Why would anyone run stark as the main faction if you can splash their best character on your deck without worrying about losing synergies?
#66
Posted 16 July 2015 - 03:02 PM

Am I the only one who is confused about Ned being the only 7-coster that isn't loyal? And he's also the best stand-alone 7-coster too! Why would anyone run stark as the main faction if you can splash their best character on your deck without worrying about losing synergies?
Robb is loyal instead. Some other factions have a non-loyal six coster.
#67
Posted 16 July 2015 - 06:23 PM

Am I the only one who is confused about Ned being the only 7-coster that isn't loyal? And he's also the best stand-alone 7-coster too!
I see what you did there

- FedericoFasullo and KruppSteel like this
#68
Posted 16 July 2015 - 09:05 PM

#69
Posted 17 July 2015 - 12:26 AM

I had to vote for QoT because I just cant wait for a few CP's / Cycles from now, when each house will (hopefully) have some useful Army characters that are thematic towards the House's strengths. Looking forward to the grimace on my friend's face lol.
#70
Posted 22 July 2015 - 10:46 AM

I think when look at in a vacuum the power structure is more skewed than when looked at as a center piece in faction. Robert, Tywin and Dany get a lot of in house support for their text. While Ned, Euron and QoT work very well as stand alone cards. I feel the different arguments for different cards are coming from the fact that different players value the card text differently.
The Robbert ability to control and force people into lose lose situations (you dont want him to win the challenge by much strength, but the more you commit to him, the stronger he gets) has its strong merits too as far as control goes.
Dany field debuff gives your cards more value by lowering the value of the enemy cards and making more cards burnable by just sitting on the board, the card advantage she gives is also nice, although we would need to see how reserve value plays out.
Then there is the flexible tricons with some economic impact like Tywin or Euron. That can work well at most stages of the game.
The QoT economic effect can have huge impact, especially early in the cicles when he dont have a strong econ. When she hits the board you risk losing control if you cant play her intrigue game, although she does needs you to have big guys on hand to be excellent she can basically refund your investment in her in two turns.
Ned which doesnt has the strongest card effect out of the 7 cost cards, but its a card you would always want on the board unless you have a faction that really wants to always go second. His ability might become stronger as we get more "kneel to activate X effect".
And the last two on the power scale are probably The Viper and Old Bear, which can be classified as combo cards. They can get you a lot of value, but they need a almost undesirable amount of support cards to really shine.
A important side note on Tywin:
is that he could be considered a 5 cost, 6 STR, tricon, renown, that self buffs its damage with gold while giving you a snowballing economic advantage, if you manage to get him on your set up. Which is actually insane value for a technically 5 cost card, so insane that it blows every 5 gold card out of the water, into the sky and out to space. And your opponent cant do anything about it, which doesnt happens with someone like QoT which you actually have to win the Intrigue to get the value, or even be able to call the intrigue challenge in the first place, or have her un knelt to even do anything, even knelt Tywin offers some advantage.
Tywin set up is a play so strong that even in the worst case scenario, if you dont have a 1 gold card to use with your 7 gold Tywin, and you lose that 1 gold he still nets you a 1 gold advantage during marshalling and he becomes a 6 cost, 6 STR, tricon, renown, that self buffs its damage with gold and gives you a snowballing economic advantage. Which is still leagues above any 6 gold costed card overall value.
I think 3 Tywins will be the default on any Lannister deck until the card pool expands so that deck space has to be trimmed for the absolute necessary, and even then im sure there will be a strong argument to have 3 Tywins. Even if you milk him, he is still a 5 gold 6 str, tricon, and i still have a card over valued for what i paid for it, while you lose one of your control cards and the gold you paid for it.
The economic boon he gives you from turn one and all turns after it until he leaves play, along with the value and control of having all icons from the get go, and him giving you value doesnt matter if he spends the rest of the game knelt on the board, on top of your enemy not being able to do anything about him going out as a 5 cost set up, makes me say that set up Tywin is probably the best set up hand you can get in the game from what i have seen out of the core box. Considering for his best case scenario you only need him and a 1 gold cost card to get maximum value, and you can still get excelent value with only him on your set up. I'll round up my statement saying that there might be a insane set up combo im missing with combining certain cards, but im 100% sure it wont be as powerful as Set up Tywin when you weight the amount of cards needed to pull off and the amount of value you get out of it, as set up Tywin is a one man combo, which gets better with any 1 gold cost card.
- scantrell24, agktmte and kizerman86 like this
#72
Posted 22 July 2015 - 02:39 PM

set up Tywin is probably the best set up hand you can get in the game from what i have seen out of the core box.
You might change your mind once you get Marched to the wall
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#73
Posted 22 July 2015 - 03:08 PM

Agree with everyone about setting up a 7 coster. It's a super high risk, and you are better off trying to drop as many other cards down as possible so that you can draw into more of your deck anyway.
The other thing to be careful of is Heads on Spikes. The ideal scenario in setup may be to drop the 7 coster with another character if possible. This way if Heads on Spikes is the first revealed plot, you do not risk losing your 7 coster in the first round.
There's risk either way, but I think it's always safer to keep them in your hand if it's your only character dropped.
#74
Posted 22 July 2015 - 04:09 PM

Gamaran - As others have said, setting up Tywin is very risky.
That said, I totally agree with you. Tywin is probably my number 3 best 7g character (Robert #1, QoT #2). He is going to be crazy once he hits the table.
#75
Posted 22 July 2015 - 04:27 PM

You might change your mind once you get Marched to the wall
Woah, i hadnt seen that plot card yet. Although i still feel you have a huge chance of getting a 1 drop on the starting hand along with him. And assuming i get the rules right, if you drop a duplicate on him during set up, he is safe from that plot also.
#76
Posted 22 July 2015 - 04:32 PM

Woah, i hadnt seen that plot card yet. Although i still feel you have a huge chance of getting a 1 drop on the starting hand along with him. And assuming i get the rules right, if you drop a duplicate on him during set up, he is safe from that plot also.
not at all... marched to the wall says it cannot be saved
#77
Posted 22 July 2015 - 04:38 PM

Gamaran - As others have said, setting up Tywin is very risky.
That said, I totally agree with you. Tywin is probably my number 3 best 7g character (Robert #1, QoT #2). He is going to be crazy once he hits the table.
Yeah, there is a inherent risk of putting all your eggs on one basket, even if they are golden Lannister eggs. hehe
Although i think there is still good chances to get him out on set up with a 1 cost character, a duplicate or simply after the plot decks get more diluted.
I dont feel Marched to the wall will be a auto include at all on most decks, even if in some situations it can work as a extra military challenge to trade for one of your small dudes.
#78
Posted 22 July 2015 - 04:40 PM

not at all... marched to the wall says it cannot be saved
im not getting it then, isnt having a duplicate lets your character stay on the board from discard effects?
#79
Posted 22 July 2015 - 04:43 PM

Having a Duplicate allows you to use it to save him from any effect that would make him leave play (kill, discard, remove from game, return to hand... etc). However, there are specific cards - so far most notably Ghaston Grey, Marched to the Wall and Wildfire Assault, that do *not* allow you to attempt to "save" a character. They explicitly have the text informing you that the character cannot be saved from the effect.
So, while a duplicate can protect Tywin from military claim or an opponent's put to the sword, it does not protect him at all from Marched to the Wall.
- scantrell24 likes this
#80
Posted 22 July 2015 - 04:46 PM

Marched was pretty prevalent in 1E plot decks, wasn't it?
I know I'm including it - good gold, good Initiative, strong possibility of a beneficial trade (getting rid of a high cost character for the cost of a low cost character)