If you guys were invited to FFG to develop a card, what would you make?
Mine would be something like:
- TEST OF FAITH -
Baratheon - Loyal
0 Gold
Trait: R'hllor
Effect: When revealed both players choose and discard one card from their hands at the same time, the player that discards the highest costed card gains 2 power. If its a draw both players gain 1 power.
Limit: 1 per phase.
Image would be something like: THIS
Flavor text: "The night is dark and full of terrors old man, but the fire burns them all away"
Its a theme card based on when Melissandre is trying to be poisoned very obviously by Maester Cressen. Im still debating if leaving it to be loyal or not, i feel if R'hllor keeps expanding some cards might have to be limited to Bara, but pay no mind to that, it could be non-loyal too.
As far as the mechanics, i could have made it pretty broken but i wanted to make it interesting above all else. Its a very fair card since both players get the same chance at getting that power, the idea is to have this card as a way to ditch dead characters on your hand and get some power out of them, but you can use it to bluff and have the other guy lose a big character trying to stop you from getting that extra power.
I kinda wanted to make it that each player looks at the enemy hand and chooses from there, so the mind games are even bigger since you can choose to trash his best card but it would just make it too much like seen in the flames. Also since Seen in the flames can let me see your hand, i dont really want to have cards show my hand.
Its also a 0 cost R'hllor, so you can get value out of it, if you have Meli out. Also there is also a more nedly side to the card since Meli can cheat and know when to play it if you play first "Seen in the flames" . So she saw in the flames what is going to happen, and then she takes you up on the faith test. So it has some synergy with other R'hllor cards we already have.
Its obviously not the strongest card im not planning to win any tournaments with it, but it has its merits and it builds up to the R'hllor control theme (in my opinion) quite nicely and has interesting mechanics that keep players on their toes, and it doesnt rely on RNG but mind games, which i really like as a mechanic.