I think that would be a little overpowered in a mill deck, because it could potentially discard half of the deck.
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Create your own card / New Card Wishlist thread
#301
Posted 08 August 2017 - 05:04 PM

#302
Posted 09 August 2017 - 08:32 AM

Treason
Agenda
Text: You can include in your deck one loyal card (up to 3 copies) from another faction.
-2 gold
#303
Posted 09 August 2017 - 04:55 PM

#304
Posted 09 August 2017 - 06:18 PM

#305
Posted 09 August 2017 - 07:03 PM

If you get him. Also you have to play him with -2 gold and then he dosn't realy synergize well with -Gold. You won't have much gold lying around to boost him.
#306
Posted 09 August 2017 - 10:37 PM

#307
Posted 10 August 2017 - 10:07 AM

Remember you are pretty much at -3 gold though when you account for the opportunity cost of not having Fealty (or substitute other opportunity costs). That cost for having a card you aren't even guaranteed to see is too much. I agree there are some nasty combos it enables though (I really want to swear Core Viper to the Watch for example).
Suggested change to it
Alliance of Convenience
Agenda
Choose a faction other than your own. You may include any number of non loyal cards from this faction, as well as up to 2 loyal characters.
Your minimum deck size is 70 cards.
I'll suggest a character
Eddard Stark
House Stark. Loyal.
Cost 5
Strength 6
Mil and Power icons.
Lord.
Renown. Insight.
Whilst you control Eddard Stark, you may not make intrigue challenges.
- SerBronn likes this
#308
Posted 10 August 2017 - 07:22 PM

Robert Baratheon
King, Lord
Loyal Baratheon Character (Unique)
Cost 7
Strength 10, Power icon
Renown, Intimidate
You may resolve your military and intrigue claim as power claim.
#309
Posted 10 August 2017 - 07:30 PM

Robert Baratheon
King, Lord
Loyal Baratheon Character (Unique)
Cost 7
Strength 10, Power icon
Renown, Intimidate
You may resolve your military and intrigue claim as power claim.
This guy would be nuts with a 2 claim plot.
#310
Posted 10 August 2017 - 07:43 PM

This guy would be nuts with a 2 claim plot.
It's always nuts if you win multiple challenges with a claim two plot.
#311
Posted 11 August 2017 - 07:51 AM

I'll suggest a character
Eddard Stark
House Stark. Loyal.
Cost 5
Strength 6
Mil and Power icons.
Lord.
Renown. Insight.
Whilst you control Eddard Stark, you may not make intrigue challenges.
I like the nedlieness of this Ned
(Ser) Bronn (of the Blackwater)
Lannister non Loyal
Cost 5 Strength 4
Mil, Int
Stealth, Bestow(3), (and Ambush?)
Bronn gets +X Strength. X is the number of Gold on him.
Challanges action: If Bronn is participating in a Challange, put one Gold on him to stand him and remove him from the Challange (any Player might initate this ability).
__________________
Don't know if this works. probably its overpowered or prehaps pretty useless cause of the "opponents choice" ability. But I like the Idea that you can bribe him now but he will only get stronger.
#312
Posted 11 August 2017 - 04:01 PM

I like the nedlieness of this Ned
(Ser) Bronn (of the Blackwater)Lannister non Loyal
Cost 5 Strength 4
Mil, Int
Stealth, Bestow(3), (and Ambush?)
Bronn gets +X Strength. X is the number of Gold on him.
Challanges action: If Bronn is participating in a Challange, put one Gold on him to stand him and remove him from the Challange (any Player might initate this ability).
__________________
Don't know if this works. probably its overpowered or prehaps pretty useless cause of the "opponents choice" ability. But I like the Idea that you can bribe him now but he will only get stronger.
The Lanni player should have to remove a gold rather than put one on.
#313
Posted 11 August 2017 - 06:12 PM

Actually I think the Lanny player shouldn't be allowed to use the action at all, cause he/she could abuse the ability to use stealth multiple times
#314
Posted 15 August 2017 - 07:08 AM

Plot card:
Devastation
War trait
4 gold, 3 initiative, 1 claim, 5 reserve
Forced Reaction: When this plot is revealed, each player chooses and discards a location from play (cannot be saved).
Sort of a Confiscation for locations, with an effect similar to Unexpected Delay. I think it would be good to have more ways to deal with certain extremely powerful locations besides just playing Greyjoy.
#315
Posted 15 August 2017 - 06:26 PM

The Return of the Others
Agenda
At the end of the challenge phase, each player must defend a MIL challenge of strength equal to the number of plots in their used pile and with claim of 1 (maximum 1 challenge per turn.) No card abilities or keywords may be triggered during this challenge. Any player who wins this challenge gains 1 power on their faction card.
#316
Posted 15 August 2017 - 09:17 PM

The Return of the Others
Agenda
At the end of the challenge phase, each player must defend a MIL challenge of strength equal to the number of plots in their used pile and with claim of 1 (maximum 1 challenge per turn.) No card abilities or keywords may be triggered during this challenge. Any player who wins this challenge gains 1 power on their faction card.
I like this in general, but I don't understand why the others would hit Martell more than other factions?
Would making the strength be equal to the number of locations they control make more sense? Makes it a bigger threat for Night's Watch.
#317
Posted 15 August 2017 - 09:30 PM

Well, the idea was to have it be a mounting threat that gets more and more grave as the game goes on. Just like the White Walkers are. The dynamic that I was hoping for was to have it be something the players don't devote much resources to at first, but that they have to focus more attention on as things go on. But you're right, Ricasso makes for a quirky synergy that doesn't sit quite right.
How about everyone faces a challenge with strength equal to the total number of winter plots in all players' discard piles?
#318
Posted 16 August 2017 - 07:50 AM

Still it doesn't seem too be that terrifying. Its only claim one, you see it coming from the beginning of the round. If you can't defend it it might be just a chud you loose.
For nedly reasons I would say the strength should be determined by the dead pile and the claim should be so high that you really want to defend this.
How about
Strength is the combined strength of all characters in that players dead pile and claim is the number of same characters.
Would obviously become more terrifying late game.