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Naval Superiority

- - - - - Naval Superiority Plot Greyjoy

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27 replies to this topic

#21
langsion

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So we should have a scale for all the plots, one of those mutli axis ones measuring consistency of a plot effect (X) vs the potential to wreck face and change the game (Y) with an overlap of gold, initiative, claim and reserve.

 

I'm pretty sure most of us would agree that Heads on Spikes would be at one end, so which plot is the most ho-hum average with the least stifled and stopped effect? 

 

The Winds of Winter (3-4-2-5)

Trait: Winter

Effect: N/A

 

It begs for there to be events, characters, locations etc that key off a season.



#22
ingsve

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As habesjn have cought. I had different understanding of "meta". I heard it in so many contexts I developed different meaning of this word.

Simple as that.

Ya, that's the way the word was used when I last played back in CCG. It was your local meta that you regularly played against and it was usually the same group you played against in your local tournaments every 2-3 weeks as well.

 

Now it seems that the dividing lines between different local metas has blurred a lot more given things like OCTGN and with the main tournaments having gotten much bigger so that people are playing more against players from other areas than during the CCG days. Netdecking also seems to be a lot more prevalent in 1.0 and probably will be in 2.0 so that also broadens the meta to be more than just the local group.


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#23
Libor

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I will be very happy if no-one will play Naval Superiority. I never faced any in games I played and it seems that it is very underused plot. I usually saw some "search" plot or Noble Cause as opener, sometimes Heads on spikes. 

 

I tried Naval superiority in two of my decks as opener and in all games I played it hitted EVERYTIME! Marching orders of my opponents with reserve 4 in one of the games and it was decided in the moment. With good setup it always hurt my opponent more than me and I lost only one game of those I played NS (with Martell Fealty (wanted to try them as standalone faction) against Baratheon Fealty and everyone knows why I lost against them :) ).

 

For sure, if I open every game with NS, people will start use Calm of Westeros and I will be backfired by my own plot and I will abandon it for sure. It is not good to use it everytime. But I think it is good to add this plot sometimes to force the opponents to thinking about my plot choices...

 

And because NS seems to be very rare in these days I think it is not bad idea to use it in your deck. A lot of players can be caught unprepared (and I am dumb when I speak about using the plot :)   )

 

Please, take this oppinion with reserve - I am not considering myself as something like good player :), avarage at best, but the more I use this plot, the more I like it.



#24
szczudel

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I was wondering about OCTGN influence on deckbuilding patterns. Possibility to play with people from all around the world allows to test decks against much more players and deck archetypes. It is not difficult to play against 3 different players each second day - you get so much more feedback in set period of time this way than playing IRL.

 

I also have not encountered many NS, however I see that some players are cautions and take that plot into consideration. Still there is about 40% of people who open with Noble Cause and hitting them is just too easy.



#25
ooo

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So we should have a scale for all the plots, one of those mutli axis ones measuring consistency of a plot effect (X) vs the potential to wreck face and change the game (Y) with an overlap of gold, initiative, claim and reserve.

I'm pretty sure most of us would agree that Heads on Spikes would be at one end, so which plot is the most ho-hum average with the least stifled and stopped effect?

The Winds of Winter (3-4-2-5)
Trait: Winter
Effect: N/A

It begs for there to be events, characters, locations etc that key off a season.


I have that table, though the relative value of the stats (how much initiative is +1 gold worth? How much is +1 claim worth) and the value of the ability is entirely subjective.

#26
agktmte

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I was wondering about OCTGN influence on deckbuilding patterns. Possibility to play with people from all around the world allows to test decks against much more players and deck archetypes. It is not difficult to play against 3 different players each second day - you get so much more feedback in set period of time this way than playing IRL.

 

I also have not encountered many NS, however I see that some players are cautions and take that plot into consideration. Still there is about 40% of people who open with Noble Cause and hitting them is just too easy.

 

An example of how OCTGN influences things can be seen in the curious case of my brother. He plays mostly on OCTGN because his attendance at our weekly tournaments is sporadic. Since he plays so much against a more "global" meta, he frequently loses locally to some cheesy bullshit that no one else in the world plays. However, whenever we travel to tournaments (World Championships, Regionals in another state, etc.) he frequently does better than the rest of us because he has been playing and building against a larger meta and isn't as blinded by success in our local meta.

 

Which is a reminder to us all that there are in fact two metas to keep track of, even in the age of netdecking and OCTGN. I think OCTGN is generally a better representation of a large tournament meta and your own local meta may or may not be different from that. It kind of depends on how many of you play OCTGN more than you play in person against each other.


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#27
BDFlory

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I'm pretty new, but I've had good success with naval in the few games I've played.

 

I find it works best when you're proactive about guiding opponents' plots.

 

If you can put them behind in bodies (and Wildfire won't help, say you have 3 to their 2, or 1), expect an attempt at big gold, which means Naval hits.

 

Likewise, if you want to play naval next turn, play a great attachment this turn and hit the Confiscation they drop to get rid of it.

 

Like I said, I've only played a few games, but I haven't missed yet.

 

Of course, I dread the turn I do miss. :)



#28
Asklepios

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Maybe eventually we'll see some plots like the 1e Betrayal at the Wall. That could allow for more playability out of counter-play Plots like Naval Superiority.







Also tagged with one or more of these keywords: Naval Superiority, Plot, Greyjoy