Sorry guys. It's true...
https://www.fantasyf...it-eternal-lie/
I am still super excited to play in worlds this year, and look forward to meeting so many of my fellow Cthulhu enthusiasts!
Sorry guys. It's true...
https://www.fantasyf...it-eternal-lie/
I am still super excited to play in worlds this year, and look forward to meeting so many of my fellow Cthulhu enthusiasts!
:/ now wish i was playing worlds this year....wish wasn't same time as 2.0 :/ i may talk to ffg and switch this does really suck :/ having only gotten into the game about a year ago i loved it right away...ths sucks but not unexpected..
You know, people have been predicting this game would be "completed" ever since Invasion. I'd say that doomsdayers were wrong more often than they were right, as will be the case when the real world ends (on August 5, 2054).
This was such a great game but I'm not sad to see it go. It's hard to find players for these older games and I'd rather play with people than continue expanding my already huge collection.
Yeah it sucks for people that actually have meta's but i was kinda done with the game anyways since never got to play... I did find reading Nate's part in the article really interesting about how them making the first asylum packs were them actually trying to soften the pain for the game ending....FFG has to always be thankful at least for CoC and the World actually for making the LCG model.
Yeah it sucks for people that actually have meta's but i was kinda done with the game anyways since never got to play... I did find reading Nate's part in the article really interesting about how them making the first asylum packs were them actually trying to soften the pain for the game ending....FFG has to always be thankful at least for CoC and the World actually for making the LCG model.
Must say, this is a partly a self-fulfilling prophecy. Years of whining in the forums that the game would soon end did a wonderful job at deterring new players from picking the game.
Of course, at some point, you're going to be right - nothing to brag about.
In terms of community growth & maintenance, FFG did a mistake by not reprinting old asylum packs, or at least just the fraction of "staples" needed for competitive play, in due course.
But ultimately, the real issue is not CoC itself, but the multiplicity of juicy licences with a large fan base (AGoT, Star Wars, LoTR, Warhammer: they all had a huge following before any LCG was created) combined with the age of this game.
CoC can still be alive and profitable for years, but not as much as the other big LCGs. FFG is stretched on development, printing and marketing resources so they made a logical choice.
My hope now is that they do the right thing and sell the license to another editor. That's the best that could happen to this game, a smaller developer which would truly focus on the asset it represents.
If anyone in contact with FFG reads these lines, please press them to find a company that will not just let this gem catch dust in the drawers. More cash for FFG, more cards for us, everyone happy.
I mean if it is cheap i'd buy it and relaunch it haha.
I've only joined the game since April this year but have three expansions including two faction packs and intending to get a third with hastur so for me I will continue to play as there is still so much to learn
sad news. Still not wholly unexpected.
It is interesting that they plan to sell most of the cards as "Print on Demand"... I wounder if they plan to do that with Warhammer : Invasion? I have often wanted to finish =my W:I collection but just can never bring myself to buy 3xCopies of every pack / expansion.
I'm not sure how I feel about this... but I do not think I would buy into a new released of the game. I am happy to call it quits, with nearly 20 years of gaming.. form Chaosiums Mythos, to the CCG to the LCG.. I think I am sorta done.
It is hard to explain how I feel about this.. but in some ways I may be done with card games completely. I collect many LCGs and a few others like Spycraft, Doomtown and MTG, but CoC was my first real love. It is the game that kept me firmly rooted in the tabletop scene and the truth is that most of the card games I collect never see play. I've been trying to stop buying into the "endless expansion" thing.. but it is so ingrained.
This might be the signal to just move on, not only form this game but from the entire collector card game experience.
I dunno... this makes me sad in many ways.. but also makes me feel a small sense of relief.
I think I need time to absorb this.
The First Prize of the player designed card completely threw given that I'd been told it was all over. But beyond that up until yesterday I was all fired up for the demise of CoC so its not such a biggie. Again, prefacing a previous post I made, its time for us to look at how to carry on enjoying CoC in the future.
I'm at peace with this. Obviously I would have like for the game to continue, but I know I'll still get to play it. Saint7, you know where to find me. The game is in a very good place
I've never played a Serpent, Mi-Go or Lunatic deck, I barely touched Yog-Sothoth... I still have so much to explore.
That I made top 4 at a regional a few weeks ago helps sweeten this news: at least we had a good-sized tournament to send the game off (and there's a few Summer kits still coming).
I have two remaining wishes for this game:
- One last FAQ, to close off the Mi-Go Warrior/Pervasive Toxemia combo.
- That when the 2015 World's Champion card will arrive it will be printed in sufficient numbers, and the community will organize to distribute it throughout the active player base.
It sucks to have this happen right when everyone was celebrating that there will be at least one more expansion due to the Worlds announcement. Someone goofed on that one.
Maybe they wanted Damon on L5R. Maybe they just felt it was "one too many".
Maybe they wanted Damon on L5R. Maybe they just felt it was "one too many".
That's the part I'm curious about. During the In Flight presentation at GenCon this year, Christian Petersen said FFG felt they had room to introduce a couple more LCGs. If they're taking on L5R and discontinuing Cthulhu, that implies there's still room in their portfolio. What might be next?
That is not dead which can eternal lie. And with strange aeons even death may die...
We (me &Ire) played CoC during the onset of the LCG, and I only returned to it a little over 2 years ago. Even while not playing it, I still followed the expansions going out, and I think it was Terror in Venice (which felt so dripping full of theme that it made my skin crawl) that finally convinced me that regardless of ever playing the game competitively, I would at least want to own some of those gorgeous cards.
I knew all the rumors coming back in, and understood full well that card games are not forever. None of them are, whether or not there's a Rotation in place. The naysayers will always be right, in the end. Which is why I've always found the practice a bit... pointless? Why dwell on things ending? The end will come to pass, whether we summon it or not, but all the time spending fretting and worrying about it's possibility, is time not spent on enjoying something while it's still alive and kicking. Curiously, I've seen three of my favorite cardgames come to an end within the span of one year (AGoT 1.0, CoC, L5R CCG) and I've been... completely fine with each of them coming to a close. Each had a good run, each came to a fulfilling end, and with each I received way more than my money's worth. Curiously, out of all those three, Cthulhu ends with the richest card pool and most vibrant environment for deck building. That also means it's the one that I'll most enjoy playing, even after it passes into slumber for strange aeons.
I've never regretted coming back, and never will. This is a game that never (even from the start of the LCG) got the attention and respect it deserved, and I've been glad to give it a bit more of the dark worship it deserved... and have been overjoyed at seeing the game pass through a kind of small renaissance near the end of it's arc.