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Taking the Black fully spoiled?!
#41
Posted 29 October 2015 - 05:58 PM

#42
Posted 29 October 2015 - 05:59 PM

I wonder if Rickon will have a different Euron-like effect, interaction with the discard pile. Or if he'll be the obligatory "shagga gonna try and make mill work" throw-in, heh. Maybe he will be able to dig out attachments or something.
It also seems more and more likely that we'll get that Knight agenda given how many we've seen?
#43
Posted 29 October 2015 - 06:00 PM

Gods, that Martell plot is bullshit. Compare to Lanni, NW and Greyjoy! I expected something that goes well with used plot theme, not... this.
Both cards seem Melee orientated, and the Martell spoilers that we can see from the FFG previews such as their new Maester is also not a great card. Martell is like blue or black cards in Magic, control cards are hard to balance, because if they are good, they are oppressively good. I am calling it now, Martell won't be a thing in the coming cycle aside from one of the best banners.
#44
Posted 29 October 2015 - 06:02 PM

Initial Thoughts on these:
Maester Luwin: Okay for now, could become better later. Giving Robb insight is nice, and maesters are tutorable with the plot so if you get Robb out you can then tutor him up next turn.
Does giving Bran immunity from opponent events make him survive an opponent's Wildfire even if you dont choose him? How does that work.
Bastard Daughter: I think its pretty good. Not as good as Shireen but still a good claim soak card, and not unique. I generally prefer it to random 2 cost 2 str bicons.
Lady: Really strong. You can have it on Sansa, attack on Intirgue or Power for 4, move it to som military character, attack with them for +2, move it back to Sansa, untap her, attack for 4, etc. Wolfswood makes it a widows wail. Really really strong with Tyrion money as well, which makes Stark/Lanni pretty attractive. Since it and Sansa are non-loyal, it makes Lanni-Stark interesting also. Actually I think this helps stark a ton as a banner faction. I love this card. A LOT. Best nonloyal card inthe pack? This pack has the hound too but I think this is better than it. Lady helps stark significantly I think.
Arbor Cavalry: Just okay for now, it pumps itself and Paxter Redwyne. If it pumped Randyll it would be OP but it doesnt.
Vaes Dothrak: For now not that special but should be strong eventually. Targ are apparently supposed to have an attachment theme but currently all they have in faction is the bad Drogo's Arach. If you play this you want to run 3 Seal of the hand. The problem is that you already have Viserys in Targ, so you arent desperate for attachment hate. Especially not attachment hate that costs you 1 gold and a card, plus more discards to start doing anything. My Targ decks are already event heavy because of things like Dracarys and Fire and Blood, and to use this you want to be attachment heavy also, thats a bit unreasonable. We need an attachment that comes back from the discard or something for this.
Pleasure Barge: The theme is strong. Its a good lategame card to gain a net +2 cards, but you dont want it early and it hurts your setups since its not playable then. I think I'd play it as a 1-of and hope to not draw it for a while.
Principe Merchant: Pretty bad. He is basically Joffrey without the ability, but wiht a different base icon and potential +1 str. Joffrey is not really playable so I dont think this guy is either. This guy needs an attachment to appear that we actually really want to stick on him. Using Noble lineage to make a 3 cost and 2 cards 4 str tricon is okay, until they tutor up Maester Cressen and turn him back into a 3 str monocon.
Martell Plot: Interesting, it helps you build up for a huge turn next turn. But I would struggle to fit t in my plot deck. If Martell gets something that would need like 10+ gold at once to do that is really amazing, this could become good.
Greyjoy Plot: Super strong! A better Winds of Winter for Greyjoy, with high initiative. Best card in the pack? Just really really good. This boosts greyjoy back up to about #2 faction probably.
Maester Tutor Plot: Strong. Tutor + 6 gold of value is very very good. Would you play a 6 gold plot that said Draw a card? Tutoring is even better. Will grow stronger in the future as more Maesters get printed. Not every deck has good targets for this, but those that do want it. It doesnt prevent you from playing several copies of the Maester, since you can play this to tutor him into play and then play the drawn copies as dupes, but this hurts your setup, so I think this does make Mesters more of a 1-of card. This makes Baratheon always have access to Cressen to de-milk. Thats a big deal. Bara should be playing this imo. Lannister should be playing this to get Pycell for card draw.
Lady and the Greyjoy plot are the two really strong cards in these spoiled cards, and the Maester plot is pretty useful too.
#45
Posted 29 October 2015 - 06:07 PM

#46
Posted 29 October 2015 - 06:08 PM

Then I think next turn counting coppers would be very nice.
#47
Posted 29 October 2015 - 06:16 PM

The Martell plot pairs very well with a 1/2 spoiled card "Vengeance for Elia" which looks a lot like "Red Vengeance" from 1.0. Lose, make them pay the claim, then trigger other losing the challenge shenanigans Martell is/was known for. It was spoiled with Taking the Black article from FFG.
I really like Bastards daughter. Losing Mil without Seastone chair out means you lose something as well.
Now if only Martell gets "He Calls it Thinking" back to cancel reactions....
- Gingerben and Avatar like this
#48
Posted 29 October 2015 - 06:19 PM

martell plot doesn't mention attack or defend, so may I assume I can use it to generate 6g regularly?
Then I think next turn counting coppers would be very nice.
I would caution against throwing away an entire turn though. It's an okay plot, but it won't have near the impact that the Greyjoy, Lannister or even the NW faction specific plot is offering.
It's merely a decent plot which, unless Martell gets some serious support to justify throwing a turn away for extra gold the following turn, I can't imagine will see all that much play.
#49
Posted 29 October 2015 - 06:22 PM

Does giving Bran immunity from opponent events make him survive an opponent's Wildfire even if you dont choose him? How does that work.
Immunity from plot effects does indeed mean that you can choose three others and Bran will survive.
#50
Posted 29 October 2015 - 06:23 PM

Right now that poor Ghaston Grey is asking himself why people don't allow him to leave his 9-hole pocket of the trade binder only to realize its not his fault but of his fellow breathren. Maybe they can release a Martell deluxe instead of the next CP and maybe they will be playable ?
- JoeFromCincinnati likes this
#51
Posted 29 October 2015 - 06:33 PM

#52
Posted 29 October 2015 - 06:35 PM

#53
Posted 29 October 2015 - 06:36 PM

Back in my day everyone complained Martell was too OP all the time and 1/2 the reason the cards were in the binder was cause they were restricted. lol =p And we had to walk uphill 15 miles in the blistering sand BOTH ways to get those cards.
Am I missing on Luwin something due to the wording on the cards being translated from another language( I forget which) to English, but wouldn't Luwin gain the keyword not the referenced character? I can see how Robb gets insight from Luwin making more sense that the other way around(same with Bran).
#54
Posted 29 October 2015 - 06:38 PM

I'd say the Pimpchair (err, Seastone Chair) is running for best in pack too. Greyjoy comes out at top in the pack overall.
Yeah I need to add the previously spoiled cards, was mainly thinking about these 11 for ocnsidering 'best'.
Will: Very interesting. Stealhy Insight is amazing but the drawback is potentially huge. Benjen in play helps you gt around the drawback by blocking stealth. Unsure about how good he is, seems high risk/high reward.
The Watch Has Need: Its potential card draw but not very reliable. I dont think its very good, at elast for now, but that could change.
Renly: Overcosted trash. Worst 6 cost in the game?
Tricon is nice but he needs a real ability to be worht 6. Palace Spearman is so much bette rhtan him.
King Robert's Harhammer: Sigh. Why print this. I'm not sure how good it is, but it seems strong on Robert. Maybe itll turn out to just be ok.
The Hound: Strong, makes good use of Tyrion money. Non-loyal so he makes the Lanni banner even better. Ambushing him out for a surprise power win against Bara to shut off Red keep will be sweet.
Cersei's Wheelhouse: Seems pretty bad actually. Its liek a trick to get your opponent to make you second. The card is what you want most likely, not the gold. Still its potential draw so maybe its playable.
The Seastone Chair: Really good, Greyjoy got great cards this pack. Targetting your claim is very powerful. That it kneels your faction card makes fealty a little worse and banner a bit better for greyjoy I think.
Support of the People: Strong card, it puts the location into play. Winning Power by 5 and tutoring up The Red Keep will be a thing, and will make Baratheon better, and also greyjoy to get Kraken.
Street of the Sisters: Also useful, the win by 5 power power rush is going to be real. These cards make power icons matter more. Greyjoy's set of power stealth characters became even more of a big deal.
Who got better:
Greyjoy is #1 winner of the pack. the Plot rules, Seastone Chair is strong, and they can get more power gain from winning stealthy unopposed power challenges by 5 with the neutrals, and tutor Kraken.
Baratheon gets support of the peopel to tutor Red Keep, the maester plot to tutor Cressen, and warhammer.
Stark gets Lady, which is awesome, and can tutor up Maester for soem interesting abilities. I think Stark got stronger from this pack.
Nights Watch got Will and a way to give Jon SNow stealth with a stark banner, might be interesting.
Lannister got the Hound, so their banner is even stronger.
Martell, Tyrell didnt get much. Martell gets a decent chump blocker and a plot that maybe lets you pull some combo later, and Tyrell gets a lategame card draw thats bad early.
The Targareyen cards dont really help them at all right now, at least not yet.
Prior to this my faction rankings:
Bara #1
Targ # 2
Lanni/Greyjoy/Stark all decent. Lanni #1 banner.
Probably new
rankings:
Bara #1 This pack makes them better due to Red Keep tutor.
Greyjoy #2 This pack makes them MUCH better.
Targ/Lanni/Stark decent. Lanni still #1 banner, but Stark banner more interesting than beforem and Greyjoy stealth packsage got better as a way to help trigger Support of the People. Nights Watch became a better banner now since tutoring Maester Aemon to then deny lots of military claim is quite good. Lady helps stark rise. Targ got wrecked by this pack, falling from #2 to mid pack imo.
Maybe Tyrell/Greyjoy could be good now, to tutor out The Mander and Highgarden with the help of Greyjoy stealth?
Maybe Night's Watch/Stark or Stark/Nights Watch could be a thing now with Maester Luwin/Jon Snow. Tutoring Maester Aemon is nice too.
I dont think that Martell or Tyrell really got anything from this pack that makes them sufficiently interesting yet.
martell plot doesn't mention attack or defend, so may I assume I can use it to generate 6g regularly?
Then I think next turn counting coppers would be very nice.
Good call! You can lose multiple challenges on your attacks too. Then next turn you explode all over the board.
Hmm, maybe this plot is actually really good. Is Martell/Lanni the way to go for Martell? Tyrion money + this?
- stevehouston likes this
#55
Posted 29 October 2015 - 06:41 PM

Am I missing on Luwin something due to the wording on the cards being translated from another language( I forget which) to English, but wouldn't Luwin gain the keyword not the referenced character? I can see how Robb gets insight from Luwin making more sense that the other way around(same with Bran).
The Italian reads:
"While you control: Robb Stark, the latter gains Insight" (and so on)
#56
Posted 29 October 2015 - 06:45 PM

I think Tyrell actually benefits the most, with GJ a close second, at the moment. Tyrell gets a weenie they needed badly (Left and Right are rubbish) to round out their curve, and a draw card I foresee being excellent.
Martell continues to be a strong banner faction, as those weenies punish your opponent for winning military challenges (or Wildfiring). The plot will take work to make it work, but has potential. It may not be flashy, but it may do some very interesting things to the game.
The only faction I think has something to complain about is Targ, as they're being pushed in a direction they can't actually support yet.
- WWDrakey, scantrell24, OKTarg and 6 others like this
#57
Posted 29 October 2015 - 06:47 PM

The only faction I think has something to complain about is Targ, as they're being pushed in a direction they can't actually support yet.
Yeah its amazing how many of their cards dont do anything yet. Dothraki sea, this attachment guy, etc. Where are the good targ attachements to go with the attachement theme?
- OKTarg likes this
#58
Posted 29 October 2015 - 06:50 PM

Yeah its amazing how many of their cards dont do anything yet. Dothraki sea, this attachment guy, etc. Where are the good targ attachements to go with the attachement theme?
And still they are regarded as tier 1. Life is not bad for Targ but it could be better.
#59
Posted 29 October 2015 - 06:50 PM

Cycles are built as sets of 120 cards. Just because none of them come in this pack doesn't mean we aren't getting any for Targ!
- Zeetro likes this
#60
Posted 29 October 2015 - 07:08 PM

Its true, better stuff will probably come for targ later and make them very strong.
Right now Targ's power is loaded into a few key cards. Dany/Drogo/Dracarys are amazing, Jorah is an amazing 2 cost character. Factions with a small number of very strong cards will actually improve more over time than factions where everything is good but not great.
If targ can get a strong location and attachment they will be really good.
- fozzyfosbourne likes this