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Night's Watch Banner of the Sun

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#1
GalacticTaco

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So, with the new chapter pack coming out in january, I've been jonesing to create a NW/Sun deck leveraging icon manipulation both on offense and defense.

I'm sure I'm not alone on this (looking at you habesjn! )

I was wondering what were people's thoughts on it, especially for removal.

I'm currently thinking of using Yoren, 2x Marched, Varys and Tears...

Thoughts?

#2
VonWibble

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Given the deck should still look to defend the wall, I think you will need to hold onto gold for enough characters to do so. Also remember Nymeria provides a modicum of control - she really weakens opponents monocons for example. Therefore I wouldn't advocate any more removal.

#3
drakk

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There's probably a few ways to go about it,   The route me and Joe are going is Icon removal, noble lineage and tears but no varys and marched,  I'll probably run 1 yoren , Joe probably won't :P

 

I'll also be looking to try out Trading with Pentoshi and In Dorans Name! Don't know if they'll be keepers though



#4
drakk

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I think the question is, can I fit 2 Nymeria and 2 Syrio in  at 5 gold a piece, and will I probably have to drop Benjen down to 2x?



#5
GalacticTaco

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I'll also be looking to try out Trading with Pentoshi and In Dorans Name! Don't know if they'll be keepers though

Tried this today, 3 games against a Greyjoy/Lion deck. The order in which you play your plots with Trading with Pentoshi is more important than other econ plots I found. Depending on the prevalence of Naval Superiority, that will highly influence my decision to play this or not. 

Also tried 2x In Doran's name. It was cancelled by Hand's Judgment at some point, denying me 3 gold for a turn. I might reduce it to 1x.

Both of these cards appealed to me to compensate for NW's gold starvation. 
 

 

I think the question is, can I fit 2 Nymeria and 2 Syrio in  at 5 gold a piece, and will I probably have to drop Benjen down to 2x?

I played all my games without Benjen. I'm debating whether I add him or not... as you said, that 5 gold spot is very contended. The reason why I am really unsure about adding him in is I will draw hands with no rangers at all sometimes and his ability is less useful unless I can kill him before he gets milked (and I chose not to run Wildfire Assault for now)

Played a game where Syrio came out. Difficult to judge his ability against Greyjoy because of unmilked Balon. I found adding stealth more crucial than an icon in this deck. In a more conventionnal NW deck I can see him having more use. Buffing Samwell with him was fun though...

I replaced Syrio for Varys in game 3 and he helped a lot when I triggered him when I had a duped Nymeria and Samwell against a Balon and Jaime (2/4 cards in my hand were characters while my opponent's hand was 0). 

Needs more test games. 



#6
JoeFromCincinnati

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The deck I built is based around Nymeria, Edric, Unsworn Apprentice, Syrio Forel and Maester Caleotte.

 

Basically, the icons do what I want them to do.

 

I'm also running Summons in that deck (a first for me and Night's Watch decks!) simply because there are so many amazing characters coming in and it will really help against the likes of Varys to go find a character with the icon that I need, rather than relying on top decking to defend the Wall after my defenses have been wiped.

 

I am mulling In Doran's Name. If there is a problem with the deck, it is economy. Simply because there are about 8 5 cost characters and only 2 5+ economy plots in the deck.

 

The problem with In Doran's Name is the deck struggles with economy most in the first 2 or 3 turns, the time when In Doran's Name is basically a blank card.

 

The Wall being 4 gold makes its economy not ideal. But Building Orders will be helpful in grabbing a King's Road when I need one, or a Rose Road to help my economy before it becomes a problem.

 

I also run 3 Noble Lineages because there are 18 characters in the deck without a printed power icon who can wear non weapon attachments. The fact that it protects against Plaza? Gravy.

 

The icon spread on Thronesdb.com is misleading because it says my icons are 10 Mil/8 Int/7 power, but that's not including Obara's faux Power icon, Syrio's free military icon, unsworn apprentice's whatever icon, Nymeria's whatever icon. Edric's whatever icon or any icons that Nymeria adds to the bastard daughters and Obara. It also isn't counting the power icons provided by noble lineage.

 

Because of this lack of printed icons, confiscation is a must for this deck. And save it for Nymeria and Benjen. If they milk Edric, just let it go, because the worst thing that could happen is they milk Edric, then the next turn you confiscate and play Nymeria, then they milk Nymeria.

 

Similar for Benjen. Always save the confiscation for getting rid of milks on Benjen, because his ability to recycle and stop stealth are just too valuable to the deck.

 

Wildfire makes the game manageable and easy to stop challenges outright with Nymeria. Calling the Banners is a great econ plot, Calm is going to be the best opening plot in the game once Naval comes back to deal with the new 10 gold plot and Filthy Accusations adds some additional control to help stop unopposed challenges.

 

I thought about using Fortified Position, as Balon is still a pain for the Night's Watch, but I have too many characters that rely on their card text. Now more than ever with Nym, Unsworn and Edric (and Syrio), as well as Benjen and Aemon. It's too risky at this point to try it, unfortunately.

 

Which is a shame because that plot wins games in other Night's Watch decks.

 

 

My deck list:

http://thronesdb.com...h-and-marty-3.0



#7
JoeFromCincinnati

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I played 5 games last night with this deck.

 

2 games I probably should have won, but I lost all 5.

 

Game 1:

Greyjoy Fealty.

 

By turn 3, I got out Syrio, Nymeria, Edric and a few bastard daughters.

 

I had the Wall in my hand since turn 1, but I couldn't afford to play it until turn 3 because of all the 5 cost characters.

 

Nymeria was forcing Balon to lose his military icon each round, so he was not able to Seastone Chair anyone (which was incredible) and the others were keeping everyone else like Asha and Theon at bay from getting an unopposed.

 

Balon was kneeling the Wall, so a lot of that power was from retaliatory attacks that went unopposed because he knelt out his people attacking.

 

I was at 11 power to his 5 power, but then he brought out Euron. 

 

There wasn't anything in my discard pile, so I wasn't too worried. He wins a challenge with Euron, and the 1 pillage was the Wall. He took the Wall. And I conceded from there, because Balon was knocking down my Wall each round and I probably wasn't going to be able to get to his.

 

This was a game I should have won if not for the lucky pillage drop.

 

Game 2:

Lannister Banner of the Wolf

 

This game also started off well. I got Nymeria early again (Summons is lovely) and basically neutralized Jaime for the first 4 to 5 turns.

 

I didn't see the Wall though, despite using Building Orders and Tywin eventually ran me over. The game ended with me at 10 power, so it wasn't uncompetitive, it was just too slow to keep up with Tywin.

 

 

Game 3:

Targaryen Banner of the Lion

 

This game didn't start off so well. I didn't get Nymeria until turn 4 this game, but I got enough characters and Syrio was training guys to help out.

 

I got the Wall in set up, along with a rose road and a few low cost characters.

 

The problem is he set up Drogo, a King'd Road and a claim soak. And then turn 1, he dropped a second king's road, Dany and a few military icons.

 

So from the start, I was dealing with 4 challenges per turn. And with no Aemon, Drogo was doing a lot of damage. Without Nymeria, I couldn't stop the 2 military attacks per turn and I was struggling to get the Wall going.

 

When I did get Nymeria, he had Jaime out as well. She was able to neutralize Jaime for the most part, but he still had drogo who I couldn't stop consistently. Then I was baited into a Dracarys that killed Nym. So stupid.

 

Game 4:

Baratheon Fealty

 

The dreaded Baratheon. He set up an Iron Throne. On turn 1 or 2, he played Chamber of the Painted Table. 

 

He also had Robert and Mel out on turn 1, but I was still getting the Wall off almost every turn. 

 

I had an iron Throne as well, but then he gave Robert Lightbringer, which basically ended the game. 2 Intimidates per round, 2 renown per round plus I was losing half the power from my Wall every single turn because of Chamber. Since he had Robert, he could choose to attack with him twice if that would kneel out my board, or he would just leave him standing the second time to ensure dominance.

 

After the game, which I recorded, I went on what some might call a "rant" about how ******* stupid Baratheon is and I don't regret a single word I said. The devil himself dressed up like an FFG employee and printed those cards. It's, literally, the only explanation.

 

Game 5:

Tyrell Banner of the Lion

 

This is a game I should have won. God. Tyrell has no way of stopping the Wall. No Stealth, no kneel, no real tricks of any kind. I should have gotten this win with ease.

 

But I didn't. I was cruising to victory until Varys showed up. Unfortunately, I was going first the turn that Varys was played and I had just ponied up the 5 gold to play an unduped Nymeria.

 

It wasn't absolutely terrible, because I intentionally held back, I think, 3 characters in my hand just in case something like that happened. 

 

I made a rather enormous play mistake during that turn, because I had Nymeria and Aemon and he had Littlefinger, Varys and Jaime in terms of intrigue strength. At first, I wanted to remove Varys' intrigue icon and tears him (which I had the card and gold for) but when I realized Jaime (who was hiding behind the microphone blocking my view) was still there, I just relented and took Jaime's military icon instead.

 

I should have taken Jaime's intrigue icon and initated an intrigue challenge with Nym and Aemon. That would have been 7 to his 7 and I would have won, I could have tears'd Jaime, making him no longer have his dupe. Then Varys would have been a complete wipe, rather than leaving him a Jaime.

 

Post Varys, it was his Jaime to my nothing. I played my 2 or 3 characters, but my economy was horrendous all game. I was never really able to play more than 2 characters at any given time, and the Wall fell for a while.

 

Because of Jaime, he was able to get +5 challenges and proc the Mander, which eventually let him draw into KoF and a few other characters to seal the win.

 

My deck went into its patented "no characters when you need them" top decking mode.

 

This was a game I should have won.

 

 

 

After those 5 games, I deconstructed the deck and rebuilt my Night's Watch Banner of the Wolf deck.

 

Things I learned from these 5 games:

 

1. It's basically a Martell deck. There were multiple times during the game where I had no Night's Watch characters on the board. It would often be Nymeria and a few chuds/Edric and then maybe Syrio or, occasionally, Aemon.

This makes Castle Black not seem necessary. I don't think I'll cut it outright, but I may go down to 1x. It just isn't all that impactful for the deck's strategy.

 

2. Because I am unable to run Fortified Position in the deck (due to Nym, unsworn, Syrio, Edric), it is incredibly vulnerable to renown characters like Robert. I think the best solution is probably converting it to a Martell Banner of the Watch deck and running 3 Ghaston Greys. The deck needs some way to hand renown. It  has none right now.

 

3. I often found myself holding Benjen in hand forever. With cards like Syrio and Nym to play, it was tough finding the gold to spend on Benjen. The good news is, because of Syrio and Edric, Benjen isn't as necessary to defending against stealth, so he may be able to be cut down to 2x or maybe even 1x.

 

4. The cost curve, in general, was way too high. Way too many 5 cost characters and I often had to play a 3 and a 2 cost rather than the 1 5 cost character. The economy needs to be addressed in some way. This was an initial concern of mine, and it was proven last night.

 

5. The plots are great, but they need to bring more gold. Like in 4, there were too many turns where I had the characters to play, but not the money to play them. As much as I love Summons and want to see Nymeria as soon as possible, that doesn't help me when I can't really afford to play her. I think Trading with the Pentoshi may be a good plot to run in this deck, perhaps in place of Summons.

 

6. When the characters work together, it's magical. That first game against Greyjoy, I was having so much fun manipulating the board and adding and removing icons where I pleased. The cost is just a little too high and needs to be adjusted.

 

7. The deck is too slow. A lot of times, I found myself not being able to win any challenges, but not having the Wall either. Too many 0 power turns. In my Night's Watch Stark deck, I run Feast for Crows and 3 Iron Thrones. I see myself bringing that change into this deck as well. The power there is too valuable, and the gold ain't bad either. I also think a Longclaw or two would be good, although, as I said, there were multiple times in the game where I didn't have a Night's Watch character on the board, so it's a tough call. But some speed is required to be built into this deck if it is to become a reliable and powerful deck.

 

8. **** Baratheon.

 

TL;DR I'm annoyed.


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#8
Vorrt

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The one character I wonder about in this deck is Arianne.  Yes, she's fighting to be in that 5 cost slot which already has so many good cards, but I feel like she's there as an amazing economy card.  Getting 10 gold worth of characters for 5 seems like a winning combo, and if she becomes a milk target, then someone better isn't.

 

Thoughts?



#9
JoeFromCincinnati

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The one character I wonder about in this deck is Arianne.  Yes, she's fighting to be in that 5 cost slot which already has so many good cards, but I feel like she's there as an amazing economy card.  Getting 10 gold worth of characters for 5 seems like a winning combo, and if she becomes a milk target, then someone better isn't.

 

Thoughts?

 

 

I just increased the gold production of the deck pretty heavily. I removed Summons and Building Orders and added Feast for Crows and Trading with the Pentoshi, so I think Arianne may be a good addition. She can use the Martell reducers to cheat Syrio in for cheap and can help defend two challenges by defending then bouncing back and bringing a new defender into the battle.

 

I'd like to try her out at 1 or 2x.


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#10
Vorrt

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I'm going try out your deck build as well, because I really like the idea you've got there.  I'll let you know what I find out and if I try out any different cards.


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#11
VonWibble

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This is my first attempt. I won't get much chance for games with it as the pack isn't out until next week.

Faction:
The Night's Watch


Agenda: (1)
1x Banner of the Sun (Core Set)

Plot: (7)
1x A Game of Thrones (Core Set)
2x Calling the Banners (Core Set)
1x Confiscation (Core Set)
1x Marched to the Wall (Core Set)
1x Building Orders (Core Set)
1x Calm Over Westeros (Core Set)

Character: (36)
2x Maester Aemon (Core Set)
3x Messenger Raven (Core Set)
2x Ranging Party (Core Set)
2x Samwell Tarly (Core Set)
1x Ser Waymar Royce (Core Set)
3x Steward at the Wall (Core Set)
3x Unsworn Apprentice (The Road to Winterfell)
1x Yoren (Core Set)
3x Bastard Daughter (Taking the Black)
3x Desert Scavenger (Core Set)
1x Edric Dayne (Core Set)
3x House Dayne Knight (Core Set)
2x Maester Caleotte (Core Set)
3x Nymeria Sand (The Road to Winterfell)
1x Obara Sand (Core Set)
2x Syrio Forel (The Road to Winterfell)
1x Littlefinger (Core Set)

Attachment: (5)
2x Milk of the Poppy (Core Set)
3x Noble Lineage (Core Set)

Event: (9)
2x A Meager Contribution (Core Set)
2x Confinement (Core Set)
1x In Doran’s Name (The Road to Winterfell)
2x Tears of Lys (Core Set)
2x The Hand’s Judgment (Core Set)

Location: (11)
3x The Kingsroad (Core Set)
3x The Roseroad (Core Set)
3x The Wall (Core Set)
2x Blood Orange Grove (Core Set)

#12
CptPugwash

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Here's my take on it.

 

Key Points.

1. Arianne is central to the deck, i run her 3x, and 2x Summons. There's lots of options for the switch.

 

2. Because in an ideal world i'm bouncing Arianne every turn i run 3x Scavengers and 2x Blood Orange, no meagre's & only 1 steward at the wall. The Nightwatch characters are either cheap or coming in via the bounce.  

 

3. Because the deck is very heavy on 5-costers, the slots at 3 & 4 are very limited. I want to set-up either a 5-coster (Arianne preferably) and at least 1 1coster or 2-coster (preferably both) OR 4-5 cards in the 0-2 cost range. The 3/4 costers are subject to change.

 

4. I've diluted slightly the control theme because I feel the deck is too slow just relying on The Wall and the odd unopposed/power challenge win. There are zero renown characters available so I run 3x Iron Throne (which i feel is essential via Baratheon) and 2x Longclaw. Building Orders I think is needed, what it ideally grabs is highly dependent on what you have already, and the match-up. I can't beat Baratheon without an Iron Throne.  

 

      Deck Created with CardGameDB.com A Game of Thrones 2nd Edition Deckbuilder

 
 
Total Cards: (60)
 
Faction: 
 The Night's Watch
 
 
Agenda: (1)
1x Banner of the Sun (Core Set)
 
Plot: (7)
1x A Feast for Crows (Core Set)
1x Building Orders (Core Set)
1x Calm Over Westeros (Core Set)
1x Confiscation (Core Set)
1x Here to Serve (Taking the Black)
2x Summons (Core Set)
 
Character: (34)
3x Arianne Martell (Core Set)
3x Bastard Daughter (Taking the Black)
3x Benjen Stark (Core Set)
3x Desert Scavenger (Core Set)
1x Dornish Paramour (Core Set)
1x Edric Dayne (Core Set)
2x House Dayne Knight (Core Set)
1x Maester Aemon (Core Set)
1x Maester Caleotte (Core Set)
3x Messenger Raven (Core Set)
2x Nymeria Sand (The Road to Winterfell)
1x Obara Sand (Core Set)
2x Ranging Party (Core Set)
2x Samwell Tarly (Core Set)
2x Syrio Forel (The Road to Winterfell)
2x Veteran Builder (Core Set)
1x Will (Taking the Black)
1x Steward at the Wall (Core Set)
 
Attachment: (5)
2x Longclaw (Core Set)
3x Milk of the Poppy (Core Set)
 
Event: (6)
2x Confinement (Core Set)
2x Tears of Lys (Core Set)
2x The Hand’s Judgment (Core Set)
 
Location: (15)
2x Blood Orange Grove (Core Set)
1x Castle Black (Core Set)
3x The Iron Throne (Core Set)
3x The Kingsroad (Core Set)
3x The Roseroad (Core Set)
3x The Wall (Core Set)


#13
GalacticTaco

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Played this version in a Winter Kit this weekend (report after decklist)


The Night's Watch / Banner of the Sun

Plots
1x Calling the Banners (Core Set)
1x Calm Over Westeros (Core Set)
1x Confiscation (Core Set)
2x Marched to the Wall (Core Set)
1x Sneak Attack (Core Set)
1x Summons (Core Set)

Characters
3x Varys (Core Set)
1x Rattleshirt's Raiders (Core Set)
2x Edric Dayne (Core Set)
2x Maester Caleotte (Core Set)
2x Obara Sand (Core Set)
3x Samwell Tarly (Core Set)
1x Ser Waymar Royce (Core Set)
3x Yoren (Core Set)
3x Messenger Raven (Core Set)
3x Ranging Party (Core Set)
2x Steward at the Wall (Core Set)
3x Bastard Daughter (Taking the Black)
3x Unsworn Apprentice (The Road to Winterfell)
3x Nymeria Sand (The Road to Winterfell)
1x Syrio Forel (The Road to Winterfell)

Locations
2x The Kingsroad (Core Set)
3x The Roseroad (Core Set)
2x Sunspear (Core Set)
2x Castle Black (Core Set)
3x The Wall (Core Set)

Attachments
2x Noble Lineage (Core Set)
2x Dawn (Core Set)

Events
3x Tears of Lys (Core Set)
3x The Hand's Judgment (Core Set)
2x Confinement (Core Set)
2x In Doran's Name (The Road to Winterfell)

Strategy: tempo. Use Varys to wipe the board and Yoren to recover. Can use the two marched to discard yoren and reuse him again.

Game 1: Lannister/Banner of the Rose.
My opponent setup Tywin with a chud. Turn one hr played Tyrion and an Arbor Knight. I managed to kill Tywin with Tears of Lys (it was satisfying) on turn two but Nymeria died to a put to the sword in the same turn. Over the next two or three turns, he had Jaime, Margeary, KOF and Randyll...despite my messenger raven draw and a Summons, I wasn't able to find a Varys and had no economy to play much and I lost to Renown.

Game 2: Night's Watch/Banner of the Wolf.
He set up with the Wall, a chud and maester aemon. He was able to consistently defend the wall and draw all of his economy while I had none on my side. Nymeria was milked at some point...a Varys board wipe removed his 8 characters but it wasn't enough and too late: I still had not enough economy to put Syrio for unnopposed and he milked my Caleotte so I couldn't get through the Wall.

Game 3: Lannister/Banner of the Wolf
A board wipe cleared Tywin, and a bunch of other cards, but wasn't enough to keep the Wall up enough times (I managed to use it three times) and even with Nymeria out, I couldn't compete with his duped Tywin, Jaime and Syrio. Played into his Renown.


Things I learned:
-Varys is strong, but I need a way to gain power fast after he's triggered to compete with renown or another wall.
-Without Nymeria, this deck is useless and needs more high impact characters to contend with milk and her death.
-I had tested it prior to those games and I had no problem drawing my awnsers or with economy, but not in these three games. It needs maybe one more high economy plot to at least have a strong board after Varys wipes it or if I can't play him or good awnsers fast enough.
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#14
JoeFromCincinnati

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Played this version in a Winter Kit this weekend (report after decklist)


The Night's Watch / Banner of the Sun

Plots
1x Calling the Banners (Core Set)
1x Calm Over Westeros (Core Set)
1x Confiscation (Core Set)
2x Marched to the Wall (Core Set)
1x Sneak Attack (Core Set)
1x Summons (Core Set)

Characters
3x Varys (Core Set)
1x Rattleshirt's Raiders (Core Set)
2x Edric Dayne (Core Set)
2x Maester Caleotte (Core Set)
2x Obara Sand (Core Set)
3x Samwell Tarly (Core Set)
1x Ser Waymar Royce (Core Set)
3x Yoren (Core Set)
3x Messenger Raven (Core Set)
3x Ranging Party (Core Set)
2x Steward at the Wall (Core Set)
3x Bastard Daughter (Taking the Black)
3x Unsworn Apprentice (The Road to Winterfell)
3x Nymeria Sand (The Road to Winterfell)
1x Syrio Forel (The Road to Winterfell)

Locations
2x The Kingsroad (Core Set)
3x The Roseroad (Core Set)
2x Sunspear (Core Set)
2x Castle Black (Core Set)
3x The Wall (Core Set)

Attachments
2x Noble Lineage (Core Set)
2x Dawn (Core Set)

Events
3x Tears of Lys (Core Set)
3x The Hand's Judgment (Core Set)
2x Confinement (Core Set)
2x In Doran's Name (The Road to Winterfell)

Strategy: tempo. Use Varys to wipe the board and Yoren to recover. Can use the two marched to discard yoren and reuse him again.

Game 1: Lannister/Banner of the Rose.
My opponent setup Tywin with a chud. Turn one hr played Tyrion and an Arbor Knight. I managed to kill Tywin with Tears of Lys (it was satisfying) on turn two but Nymeria died to a put to the sword in the same turn. Over the next two or three turns, he had Jaime, Margeary, KOF and Randyll...despite my messenger raven draw and a Summons, I wasn't able to find a Varys and had no economy to play much and I lost to Renown.

Game 2: Night's Watch/Banner of the Wolf.
He set up with the Wall, a chud and maester aemon. He was able to consistently defend the wall and draw all of his economy while I had none on my side. Nymeria was milked at some point...a Varys board wipe removed his 8 characters but it wasn't enough and too late: I still had not enough economy to put Syrio for unnopposed and he milked my Caleotte so I couldn't get through the Wall.

Game 3: Lannister/Banner of the Wolf
A board wipe cleared Tywin, and a bunch of other cards, but wasn't enough to keep the Wall up enough times (I managed to use it three times) and even with Nymeria out, I couldn't compete with his duped Tywin, Jaime and Syrio. Played into his Renown.


Things I learned:
-Varys is strong, but I need a way to gain power fast after he's triggered to compete with renown or another wall.
-Without Nymeria, this deck is useless and needs more high impact characters to contend with milk and her death.
-I had tested it prior to those games and I had no problem drawing my awnsers or with economy, but not in these three games. It needs maybe one more high economy plot to at least have a strong board after Varys wipes it or if I can't play him or good awnsers fast enough.

 

A couple of questions:

 

1. Did you ever find Castle Black useful?

 

Looking at your character pool, you only have 15 Night's Watch characters that have icons, and 11 of them only have 1 icon (or can only acquire 1 icon). Of course, you have one Syrio and 2 noble lineages that could give a few of them 2 icons each turn, but that doesn't seem worth 2 slots for Castle Black.

 

Only 4 cards with 2 icons means Castle Black will rarely be helping you defend more than 1 challenge, unless they have a 4th challenge from Lannisport, Drogo etc.

 

 

2. Where's Aemon? One of the best card advantage cards in the game and one of the main reasons to play Night's Watch and there wasn't room in the deck for him?

 

 

3. How'd In Doran's Name run? Did you find it useful at all?

 

 

4. Why did you cut a king's Road? With Nymeria, Varys and Syrio, you're going to cherish every single King's Road you come across. I'd cut a Sunspear or a Castle Black long before I cut a King's Road.

 

 

It sounds like you have approximately the same issues with the deck that I had. Bad economy. Very slow when the Wall isn't out. 

 

I would highly recommend running Feast for Crows and 3 Iron Thrones. It provides speed and gold while also not really having such a bad negative since you'll be running Iron Throne and Samwell.

 

For a deck with no ancillary power gain like Sansa or Chamber of the Painted Table, you're really going to have to rely on the Iron Throne to pick up the pace when the Wall isn't showing up.

 

Not to mention it negates your opponent's iron throne, which can win them the game, especially if they are running their own Chamber of the Painted Table.

 

I don't personally run Varys decks because I don't like how fragile they are. But is 2x Marched beneficial in this deck? With such limited economy, even chuds are very helpful in defending the Wall. I understand running 1x because you want to have a character to pick up with Yoren in the case that Varys doesn't show up, but I bet Feast and 1x Marched would help the economy a lot.


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#15
GalacticTaco

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A couple of questions:

 

1. Did you ever find Castle Black useful?

 

Looking at your character pool, you only have 15 Night's Watch characters that have icons, and 11 of them only have 1 icon (or can only acquire 1 icon). Of course, you have one Syrio and 2 noble lineages that could give a few of them 2 icons each turn, but that doesn't seem worth 2 slots for Castle Black.

 

Only 4 cards with 2 icons means Castle Black will rarely be helping you defend more than 1 challenge, unless they have a 4th challenge from Lannisport, Drogo etc.

 

 

2. Where's Aemon? One of the best card advantage cards in the game and one of the main reasons to play Night's Watch and there wasn't room in the deck for him?

 

 

3. How'd In Doran's Name run? Did you find it useful at all?

 

 

4. Why did you cut a king's Road? With Nymeria, Varys and Syrio, you're going to cherish every single King's Road you come across. I'd cut a Sunspear or a Castle Black long before I cut a King's Road.

 

 

It sounds like you have approximately the same issues with the deck that I had. Bad economy. Very slow when the Wall isn't out. 

 

I would highly recommend running Feast for Crows and 3 Iron Thrones. It provides speed and gold while also not really having such a bad negative since you'll be running Iron Throne and Samwell.

 

For a deck with no ancillary power gain like Sansa or Chamber of the Painted Table, you're really going to have to rely on the Iron Throne to pick up the pace when the Wall isn't showing up.

 

Not to mention it negates your opponent's iron throne, which can win them the game, especially if they are running their own Chamber of the Painted Table.

 

I don't personally run Varys decks because I don't like how fragile they are. But is 2x Marched beneficial in this deck? With such limited economy, even chuds are very helpful in defending the Wall. I understand running 1x because you want to have a character to pick up with Yoren in the case that Varys doesn't show up, but I bet Feast and 1x Marched would help the economy a lot.

I'll gladly awnser them:

1. Castle Black was useful...once. and only because my opponent miscounted my strength on the board. I'm already considering removing it from this build. I find it useful to attack back once I have blocked, but idk... I'd have to include more NW characters for it to be useful. Possibly removing Varys.
I can awnser for Sunspear at the same time: it was removed twice with We do Not Sow before that tournament, and wasn't useful even once in those three games. Maybe I forgot to use it one turn or two because I was used for it to not be useful, so that's a mistake on my part.

2.Didn't make the cut. I'm considering adding him back and trading Summons for Here to Serve. 

3. In Doran's name was useful when I was able to play it. I was lucky my 3rd opponent didn't use his Bran to cancel it and it helped make up for my lack of economy. I found it more versatile than, say a Kingsroad for comparison. 1x is not enough to draw it when you need it though. The only other time it came up was against the NW and it was intrigued out. 

4. Good question. Kingsroad didn't make the cut... I think. Maybe I ran 3, but I might have not updated my list on thronesdb. Gotta admit, only one came out in all my games. 


As for the 2x Marched to the Wall, combined with Varys and Yoren it's a very nice card advantage combo. I can use Yoren after Varys, or after a Marched, and with 2 Marched I can loop Yoren's ability if I draw in multiples of him.

The only problem is when my opponents can draw and play their duped big guys after, the characters gained with Yoren can't compete with them because they usually have Renown. This is what I mean when I say I need more high impact characters. Characters with Renown, or that can stop Renown. Just opposing challenges isn't enough to gain power and the deck comes out sluggish and slow as it is.

The Iron Throne with A Feast for Crows does help with power gain, but I did run into the problem of my opponent just counting my board and not doing anything or force me to defend a certain amount (threatening with Plaza of Punishment or The Red Keep or using a Dornish Paramour) to deny me that 3 power. 

All in all, I found my strategy was torn between the need to defend the Wall and having to be aggressive to gain power. I think I have to choose between the two.

I'll see. I already have some ideas of what to change for a NW/Sun or even make it into a Martell/Watch.

 



#16
GalacticTaco

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One more quick note on In Doran's Name: I think it is a better fit in a deck with Martell as a main faction. My reasoning is that you can play it on the turn you play The Long Plan and then safely play Naval Superiority, Winds of Winter or any other low income plot the next turn to try to close the game. 



#17
drakk

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This is my version of the deck:

---

The Night's Watch Banner of the Sun
Draw deck: 61 cards
Plot deck: 7 cards
Packs: Core Set (3), Taking the Black, The Road to Winterfell
 Character (35)
1x  Will
1x  Yoren
 
 Attachment (5)
 Location (14)
3x  The Wall
 Event (7)

 

 

 
Only got in 2 games so far but it's worked pretty well , probably will take out dorans name for a 3rd tears, and yoren for a will
 
My original build had no castle black and more martell characters, I made the choice to cut back the number of martell guys and add castle black back in as it really helps the defense immensely
 
Considering cutting noble lineage down to 2, it may not even be necessary for defending the wall, and i could squeeze in another character


#18
JoeFromCincinnati

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My most recent update:

 

The Night's Watch Banner of the Sun
Draw deck: 61 cards
Plot deck: 7 cards
Packs: Core Set (3), Taking the Black, The Road to Winterfell
 Attachment (7)
1x  Dawn
 
 Location (12)
3x  The Wall
 
 Event (6)

 

 

http://thronesdb.com...h-and-marty-4.0



#19
scantrell24

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I completely rebuilt my version, adding Varys, cutting the Wall, and lowering my curve overall. It's a fun deck.



#20
JoeFromCincinnati

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I completely rebuilt my version, adding Varys, cutting the Wall, and lowering my curve overall. It's a fun deck.

 

Why not 3 Yoren?

 

He works so well with Varys and Marched to the Wall.


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