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Endor Entrapment *NEW RULING*

Best Answer dbmeboy , 15 April 2016 - 04:57 PM
As originally printed, Endor Entrapment triggers after excess damage has been ignored. However, that is due to an understanding of the damage timing structure that was investigated with Lightsaber Deflection and The Survivors and the difference between when something is “dealt†damage and when something “would be dealt damage.†That investigation into the timing structure was made after Endor Entrapment was already too late to be adjusted to the proper wording given the new understanding from Lightsaber Deflection and The Survivors.
As such, Endor Entrapment should behave in the same manner as Lightsaber Deflection and The Survivors. I will make a note to add the errata to the next FAQ to update the text to: “When an [Imperial Navy] objective or Vehicle unit would be dealt damage,…†This will cause Endor Entrapment to trigger before excess damage is ignored, in the same way that Lightsaber Deflection and The Survivors work.
--
Erik Dahlman
LCG Developer
Follow up question:
Thank you. Should the card be played as intended or as technically worded until the next FAQ is released?
Answer:
Play as intended until the official FAQ can be released.
LCG Developer
Fantasy Flight Games
#1
Posted 08 April 2016 - 04:20 PM

If we use this new objective, must damage actually be applied to the unit or the objective first, (damage must actually be dealt), before you prevent that damage?
Or is it to be played like light saber deflect and the preventing actually happens in the "would be dealt damage" phase. In that case, I think the card would need an errata.
The whole damage dealt is still very confusing to me and I'm sorry if I am missing something simple!
- doctormungmung and GreedoShotFirst like this
#2
Posted 08 April 2016 - 04:31 PM

Hopefully this will be clarified in the next FAQ. The way I've been playing it is that the excess damage that is dealt and then reduced to the maximum capacity of the unit or objective being attack is the final step in the process. So you can do stuff like deflect and so on to reduce damage but thats all done to the initial amount. Its not until all of those action windows, interrupts and reactions are done that you finally reduce the total damage dealt. I think this basically what the errata to deflect did. I agree that its confusing but this is how we have been playing it. Hopefully they can put out something a little more clear.
#3
Posted 08 April 2016 - 05:27 PM

*EDIT* Heavily editied after dbmeboy's response down below, so that my post won't cause any further confusion.
Endor Entrapment is an Interrupt, not a Reaction. An Interrupt will trigger *before* the triggering condition actually takes place. So:
1. Assign damage to the objective, such as from an enemy unit's strike. (Lightsaber Deflection happens here.)
2. Any amount of that damage can be reassigned using Protect, using normal protect rules. (You would need a card that can protect objectives in this case.)
3. Any damage that is not reassigned using protect is assigned to the original objective.
4. Use shields to prevent damage.
5. Leftover damage in excess of objective's max health is now discarded.
6. Endor Trap kicks in, preventing damage.
7. Remaining damage is placed on objective.
This effectively means that, as long as you can discard at least 1 Force icon, you'll be able to prevent an objective's destruction, no matter how much was originally being dealt.
#4
Posted 08 April 2016 - 05:34 PM

#5
Posted 08 April 2016 - 05:36 PM

Lightsaber deflect is an interrupt as well and it had to be erratad from "is dealt" to "would be dealt" because as worded pre-errata lightsaber deflect would always deflect the final damage.
I just have a regionals coming up tomorrow, and if we follow the logic of lightsaber deflect (pre-errata cause that's how the card is worded), then endor entrapment could always protect the final X amount of damage, where X is the number of pips.
#6
Posted 08 April 2016 - 05:56 PM

#7
Posted 08 April 2016 - 06:26 PM

Short answer (because I'm on my phone and the battery is dying, longer explanation to follow): Endor Entrapment happens after the excess damage has been ignored (for the same reason that Confronting the Terror response to Dark Genocide doesn't instantly win the game for the LS).
Wow. I'd edit my original post to avoid confusion.
#8
Posted 08 April 2016 - 08:25 PM

Wow. I'd edit my original post to avoid confusion.
For what it's worth, you still have Deflection happening too early. It should happen between steps 4 and 5.
Full explanation being typed now.
#9
Posted 08 April 2016 - 08:45 PM

Endor Entrapment's Interrupt happens after excess damage has been ignored.
Explanation:
There is a very slight timing difference between Interrupts to "when X would happen" and "when X happens." In my memory, this first came up with BtS Obi-Wan and Old Ben's Spirit. The confusion often comes from the simplification of Interrupt timing to "it happens before the triggering condition." While this is true, in a general sense, it's not the whole story. Interrupts resolve before the triggering condition resolves but after it initiates. The phrasing "when X would happen" is used to move the Interrupt timing to before the triggering condition initiates. Basically, the timing of "X would happen" is immediately before X starts happening and thus Interrupts to "when X would happen" trigger and resolve before X initiates.
The 2nd fine detail in this question involves the distinction between dealing damage and damage being dealt. Damage is considered dealt at the point where damage tokens actually end up on a card. Excess damage is ignored as the start of this process. Thus Interrupts to "when damage would be dealt" happen immediately before moving on to ignoring excess damage and placing tokens. Interrupts to "when damage is dealt" happen after ignoring excess damage, but before the damage is actually placed.
#10
Posted 08 April 2016 - 10:15 PM

Just want to make sure everyone is on the same page. These two objectives are worded exactly the same. So if I'm hearing this ruling correctly, the same rules would apply to the Survivors. In other words:
Leia is at 2 health and Chimaera strikes for 3 unit damage.
3 is assigned to Leia but 1 is ignored due to her damage capacity only being 2.
Survivors then triggers to prevent 1 damage and keep Leia alive.
Am I missing something? Is this how Survivors should have been getting played all along?
#11
Posted 08 April 2016 - 10:21 PM

Just want to make sure everyone is on the same page. These two objectives are worded exactly the same. So if I'm hearing this ruling correctly, the same rules would apply to the Survivors. In other words:
Leia is at 2 health and Chimaera strikes for 3 unit damage.
3 is assigned to Leia but 1 is ignored due to her damage capacity only being 2.
Survivors then triggers to prevent 1 damage and keep Leia alive.
Am I missing something? Is this how Survivors should have been getting played all along?
That is NOT how I've been playing the survivors.
- yodaman and Fayde like this
#12
Posted 08 April 2016 - 10:31 PM

#13
Posted 08 April 2016 - 10:35 PM

Given the text is exactly the same and this card was actually printed ages ago it makes sense that it will get an errata too.
It's super dumb that you can save any vehicle from dying in a strike by just throwing out a 1 pip card, in exactly the same way that it is super stupid that the Survivors would have saved a unique Jedi character for certain death.
I would definitely ask Erik about the timing of this and if it is really meant to be this way. It doesn't feel right. I have t played with it though so it's hates to say the impact, while its very easy to see the impact with Survivors.
#14
Posted 08 April 2016 - 11:30 PM

I agree with those of you saying it seems like it should work like Survivors and hope they end up making the change even though I haven't tried the card yet. It wouldn't surprise me to learn this card was worded and printed before FFG made the errata to Survivors and Lightsaber Deflection and it just fell through the cracks.
#15
Posted 08 April 2016 - 11:49 PM

- mikado likes this
#16
Posted 08 April 2016 - 11:59 PM

It wouldn't surprise me to learn this card was worded and printed before FFG made the errata to Survivors and Lightsaber Deflection and it just fell through the cracks.
That's my guess too. Whether FFG will feel like it's worth errata to the card to match original intent or not, I'm not sure.
#17
Posted 09 April 2016 - 12:55 AM

#18
Posted 09 April 2016 - 01:00 PM

Ugh...it's getting really difficult to keep up with the rules in this game, when they're still ironing out the kinks in their own design philosophy.
It's bad game design and sloppy work. Like the Crusier name. Maybe design team just don't bother.
#19
Posted 09 April 2016 - 04:30 PM

This whole mess comes from an early FAQ entry specifying that "deal" and "dealt" had different meanings in game. This worked ok as long as "dealt" was being used as past tense (eg Reactions) but has continued to cause headaches any time "dealt" appears as a past participle but in present tense (eg Interrupts to "when damage is dealt").
I personally have always hoped they'd revisit that original definition of deal vs dealt and clear up this whole mess once and for all (and possibly make it easier for them to word cards in ways that are both technically correct and real English).
- yodaman likes this
#20
Posted 10 April 2016 - 12:09 AM

Just want to make sure everyone is on the same page. These two objectives are worded exactly the same. So if I'm hearing this ruling correctly, the same rules would apply to the Survivors. In other words:
Leia is at 2 health and Chimaera strikes for 3 unit damage.
3 is assigned to Leia but 1 is ignored due to her damage capacity only being 2.
Survivors then triggers to prevent 1 damage and keep Leia alive.
Am I missing something? Is this how Survivors should have been getting played all along?
WTF?! Is that seriously how Survivors is supposed to work? That is retarded. If Leia is trampled by a giant vehicle how the hell is a band aid supposed to save her?