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Rebel Capitals vs Scum, ideas?

- - - - - deck building rebel scum

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4 replies to this topic

#1
Lono

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I've been experimenting lately with various versions of the rebel capital starship deck and I've been struggling a lot when faced with Scum decks. I'm doing fine when facing Sith or even the dreaded navy decks but Scum seem to just roll over me every single time. 

 

Part of the answer could very well be that scum decks happen to be the counter to the capital ship archetype, which is fine in itself but I'm wondering if I'm not missing something in this matchup.

 

When I think about it, I think Scum edge comes from the fact that they can deploy cheap tactics and chud that can tie up my big units easily while the rest nibble at my objectives. Add in the various tricks of scum and it makes for a hard game when you have few tricks of your own.

 

So far I think Capital rebels is a good tier 1.5 deck but wondering if it could be a tier 1 by figuring out how to crush Scum as well. 



#2
Smugglinrum

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What scum pod(s) are giving you the most trouble?

 

Cause the last 2 sets from capswarm rebel arent set in stone, certain ones hit much better than others.  So half the rebel capswarm decks fall short of scum, and some just roll over them.  Scum actually has the highest tactics average cost of DS decks, so its weird that you say they're cheap.

 

Technically by .32 cost Navy has less tactics. (Assuming EE is 1/2 a tactics per cost and not counting pods no one plays)  Unless everyone started running NSx2 in their deck for bikes



#3
chiller087

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Also, what are you running in your cap ship deck?

#4
TheMAC

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What scum pod(s) are giving you the most trouble?

 

Cause the last 2 sets from capswarm rebel arent set in stone, certain ones hit much better than others.  So half the rebel capswarm decks fall short of scum, and some just roll over them.  Scum actually has the highest tactics average cost of DS decks, so its weird that you say they're cheap.

 

Technically by .32 cost Navy has less tactics. (Assuming EE is 1/2 a tactics per cost and not counting pods no one plays)  Unless everyone started running NSx2 in their deck for bikes

I'm pretty sure he is talking about galactic scums. They are a problem with rebel cap ships as you cant hold the force as good as Jedi for instance and they are 1 cost tactic unit.

 

When I think about it, I think Scum edge comes from the fact that they can deploy cheap tactics and chud that can tie up my big units easily while the rest nibble at my objectives. Add in the various tricks of scum and it makes for a hard game when you have few tricks of your own.

Two things come to my mind:

1- Swarm more than they do. MC30, B-wing etc. Let them fear the 1-2 cost units. If defience is out dont be afraid to protect the small ships with the bigger ones, they will stay locked anyway if they keep on putting tactic.

2- Lock them down with tactic, resupply depot !

3- Mix and match. You can mix rebel with smugglers or jedi or perhaps some of the new pods. Leia's fate card can sneak independance into the battle or be used to get solidarity of spirit at the right time. May the force be with you is alway a nice way to remove focus from any unit. Kanan can remove focus too but have less sinergy overall. Kyle could target strike them. Shielding units and protection can also help. Dodona gets you card draw.

 

I think the all in capital ship will be flawed until we see a good way to generate card draw as you play units or a way to remove focus. In other terms, I'd like to see either a rogue squadron assault or a endor'S gambit for rebel ships



#5
Lono

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What scum pod(s) are giving you the most trouble?

 

 

Slave trade: galactic scum

Tatoine Crash: Jawas, can't really afford to lose many cards in edge

Spice trade: freaking doole and spiders on spice

The hunters: often lose a neutral ship to Snoova, Bosh tactic and objective ability.

 

Not going with a specific list because like I said I've been experimenting with mostly Big ships only decks. I think TheMac got it right and having more options to remove focus like Might of the Empire for rebels would do wonders. Big ships only is really vulnerable to tactics

 

On the other hand, Capital cover with fighters would probably solve a lot of the issues I've seen vs scum







Also tagged with one or more of these keywords: deck building, rebel, scum