Have you considered the Grand Heist? It kind of fits with the pilot theme and to be honest I can't think of a time I've ever seen anyone on the forums use it. It'd be interesting.
As far as my capture deck goes, I think I've settled on:
x2 Heartless Tactics
x2 Schemes and Intrigues
x2 Carbonite Transport (Might swap these two out for the Hunter's Flight)
x1 The Hunters
x1 Jabba's Reach
x1 The Slave Trade
x1 The Tatooine Crash
This is using what I know I have available. The big 4 are being run in some other decks but if I see a good combination I'll try it out. Kind of thought about using Jabba's Orders but haven't really decided if I want to or not. I decided against running two Crash also; I'm keeping one in because of a twist and the objective is a great way to seed cards.
Can't wait for that new pod that CooMasterCoo spoiled to come out also. Can't wait to trigger Capture twice.
Grand Hiest isn't a pilot set. It's an anti vehicle set and not a great one either as you can't get Capitals that easily. It's also a rush set. It has 3 cheap units, 2 of which aren't great for much else but attacking.
I've played it. Niles is pretty solid with Slave 1 because when he dies he bounces. Even better with Jabba who can put him straight back.
As for your deck. I don't really like either Crash or Slave Trade there. Most because I think limit your aggression. I like Moruth Doole for Slave 1 madness and would definitely consider Nar Shadda Drift for Tractor Beam nonsense. If you play 1 of each slave 1 you would have more tricks but I can definitely see the lure of trying to create the black blast version of the Moldy Crow.
I also like that Dengar is going to single handedly bring Carbonite Transport back. It might not be enough but it's worth a try. It's Scum, it has some good cards. Thats probably enough.