Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Campaign preview article


  • Please log in to reply
20 replies to this topic

#1
Toqtamish

Toqtamish

    Conquest Rules Arbitrator

  • Contributor
  • PipPipPip
  • 3289 posts
https://www.fantasyf...ring-the-truth/

A lot of spoilers here. Be warned.
  • MightyToenail likes this

#2
Tobogan

Tobogan

    Advanced Member

  • Members
  • PipPipPip
  • 223 posts

I'm more and more worried about the "actual" number of cards, not counting level-up ones, that we'll finally get to build our decks.



#3
Carthoris

Carthoris

    Advanced Member

  • Members
  • PipPipPip
  • 327 posts

The art in these previews is nice enough, but I'm starting to think I liked the old CoC LCG card art better, on the whole. Far from begrudging FFG the use of recycled art in this new game, I liked seeing a card with the same art and title ("Cover Up") as an old CoC standard.


  • SapperD likes this

#4
mnBroncos

mnBroncos

    Advanced Member

  • Small Council
  • 3801 posts

I think the art and layout is really solid so far. It also fits the theme real nice. Both of the Investigators seem really powerful which is awesome. Game is looking really good. 



#5
mnBroncos

mnBroncos

    Advanced Member

  • Small Council
  • 3801 posts

Also the number of cards is not really important to me. The pool will grow and since its not a tournament game i don't need to try to make the best decks all the time. Also, since its so campaign based I don't think will want to be rebuilding decks all the time rather than growing the decks that you use. 


  • Carthoris and PaxCecilia like this

#6
Minute

Minute

    Advanced Member

  • Members
  • PipPipPip
  • 523 posts
So, I thought the upper left number was the cost to play the card? Is it also the card's level?

#7
Toqtamish

Toqtamish

    Conquest Rules Arbitrator

  • Contributor
  • PipPipPip
  • 3289 posts

So, I thought the upper left number was the cost to play the card? Is it also the card's level?


The white dots are the level
  • PaxCecilia likes this

#8
PaxCecilia

PaxCecilia

    Advanced Member

  • Members
  • PipPipPip
  • 54 posts

I'm more and more worried about the "actual" number of cards, not counting level-up ones, that we'll finally get to build our decks.

I think the smart thing to do would be to limit the number of level-up cards in the core set (like 2 per faction) and keep most of them in the cycle packs.



#9
xchan

xchan

    Advanced Member

  • Members
  • PipPipPip
  • 206 posts

This seems to confirm that the core campain consists of only the 3 core acts, which is great for casual gamers. I'm wondering if the selfcontained campain will also be used for DEs, as that would be great for casual gamers, which seems to be a huge target of this game.

 

Also, will the Mythos packs contain 2 campains or just one? I'm hoping for one, but 2 will probably be the right number. They need to balance the experience gained during the campain, so if the number of acts are close enough, it would be easier. 

 

 

I'm more and more worried about the "actual" number of cards, not counting level-up ones, that we'll finally get to build our decks.

 

We know that already. The core set comes with 14 cards per class (10 level 0 and 4 upgraded ones) and probably 10 neutrlas at 2x (only 8 confirmed so far, but there are some unknown spots between the players cards and the encounter ones.



#10
xchan

xchan

    Advanced Member

  • Members
  • PipPipPip
  • 206 posts

Double post



#11
Vlad3theImpaler

Vlad3theImpaler

    Advanced Member

  • Members
  • PipPipPip
  • 95 posts

This seems to confirm that the core campain consists of only the 3 core acts, which is great for casual gamers. I'm wondering if the selfcontained campain will also be used for DEs, as that would be great for casual gamers, which seems to be a huge target of this game.

 

Also, will the Mythos packs contain 2 campains or just one? I'm hoping for one, but 2 will probably be the right number. They need to balance the experience gained during the campain, so if the number of acts are close enough, it would be easier. 

 

 

 

We know that already. The core set comes with 14 cards per class (10 level 0 and 4 upgraded ones) and probably 10 neutrlas at 2x (only 8 confirmed so far, but there are some unknown spots between the players cards and the encounter ones.

DEs?



#12
SapperD

SapperD

    Member

  • Members
  • PipPip
  • 22 posts

DEs?

Deluxe Expansions



#13
Vlad3theImpaler

Vlad3theImpaler

    Advanced Member

  • Members
  • PipPipPip
  • 95 posts

Ah.  In that case, no, the deluxe expansions are not going to be self-contained expansions, according the image of the rulebook here:  http://i.imgur.com/PDLEJ83.jpgT

he deluxe expansions will be the start of the campaign, which will then continue in the mythos packs.



#14
phillosmaster

phillosmaster

    Advanced Member

  • Members
  • PipPipPip
  • 566 posts

That makes sense considering for LOTR the Deluxe boxes add encounter cards for the pack cycle that follows and it introduces the new theme and mechanics that the cycle will utilize.  So the deluxe box is a required purchase before you pick up the individual packs in a particular cycle.  Therefore it's pretty similar to what they are doing for LOTR (just without the formality of a campaign structure).

 

I like this model because it makes the beginning a cycle more of an event.  It's hard not to get excited about a big box expansion for these games.



#15
xchan

xchan

    Advanced Member

  • Members
  • PipPipPip
  • 206 posts
I was hoping that would not be the case. Having selfcontained campains would appeal those that dont want to or have the means to buy each mythos pack. I understand that if you want to buy the mythos pack you need to buy the DE first, but there was no need to continue the campain in the mythos packs. They could have designed short campains (3 acts in DEs) and long ones (6 acts in mythos pack). 9 acts long campains seem too much, considering you need to balance xp, trauma and weaknesses gained throughout them, and it makes it harder to introduce someone new to the game if the campain already started. Oh well, it cant be helped now.

#16
TheNameWasTaken

TheNameWasTaken

    Advanced Member

  • Members
  • PipPipPip
  • 487 posts

I dunno, I think I'd greatly prefer fewer, but longer campaigns. Three acts don't give you nearly enough time to noticeably improve your character and make trauma considerably less important than it should be.



#17
gramyotron

gramyotron

    Advanced Member

  • Members
  • PipPipPip
  • 182 posts

Can someone tell FFG we need spoilers, we need tons of spoilers and we need them ASAP?

Manuals for the game would also be nice. I want to learn the game before unpacking my copies :)



#18
Radix

Radix

    Advanced Member

  • Members
  • PipPipPip
  • 303 posts

We will be getting them before the game is out. We have been getting spoilers in an article each week. I expect it to continue to the release. 


  • Carthoris likes this

#19
Toqtamish

Toqtamish

    Conquest Rules Arbitrator

  • Contributor
  • PipPipPip
  • 3289 posts
I expect the rules week of or week before Arkham nights. Otherwise will continue to be preview per week. We will have all the spoilers one way or another with Arkham nights.

#20
TheNameWasTaken

TheNameWasTaken

    Advanced Member

  • Members
  • PipPipPip
  • 487 posts

I don't want spoilers. I want the game itself, not some weaksauce spoilers.


  • Carthoris likes this