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Brad Andres on Warhammer 40,000: Conquest


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#1
Pipes

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Hello Warhammer 40,000: Conquest community-

 

Many of you know Brad Andres, the lead designer of Warhammer 40,000: Conquest. In the wake of the recent news regarding FFG and GW, he wanted to take the time to write a brief note to the community. Without further ado, here's Brad.

 

"Shortly after I joined the LCG® team in 2012, I had the pleasure of assisting Eric Lang and Nate French on a project that was being started at the time: a new Living Card Game based on a popular science fiction setting with ambitious design goals and a brutal aesthetic. Of course you all know this game as Warhammer 40,000: Conquest

 

At the time I had no idea how much working on this game would mean to me, and how much I would learn from the experience. And now, as the stars in the Traxis Sector begin to fade, I’d like to take the opportunity to express my gratitude for the experiences and opportunities working on this game has given to me.

 

To Eric Lang, I’d like to say how wonderful the opportunity to work with you was. Your focus on always putting fun and the player experience first was inspirational to me as a designer and is a lesson I’ll never forget. I learned so many things while working with you that I don’t have room to list them all here, but in short—thank you… for everything.

 

The second person I’d like to thank is Nate French. As the game has evolved, Nate has been there every step of the way to provide advice, guidance, and help me tackle the occasional rules question. His influence has taught me to think critically about projects as a whole and to build structure and make sure those projects fulfill their initial vision before worrying about the details, or as he has put it: “Make sure you put the bones before the dinosaur.” I look forward to working with you for many more years to come.

 

The last thank you I’d like to make is to everyone out there reading this. The community that surrounds this game is absolutely incredible and I am thankful for each and every one of you for your enthusiasm. From playtesting to podcasting to competing at events, the community has been integral to every aspect of Warhammer 40,000: Conquest. You have all provided a constant reminder of why I love making games—to spread joy, friendship and competition to the world. Thank you for allowing me be a part of your lives in this small way. I will cherish the memories I have shared with each of you.

 

Brad Andres


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#2
IronJackal

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Nice. Thanks to brad, nate and Eric for creating this special game
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#3
MightyToenail

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Thanks Brad, Nate, and Eric!

 

 

 

And I'm impressed. FFG never lets stuff like this be written on their sites. Maybe it is a precedent to a future, more communicative FFG?



#4
Cambeul

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Brad go join the L5R Development Team please and plant the seeds of Chaos.

 

I hope L5R is just as good, I only really started playing Conquest as a time killer till 2017, but in the past year I have grown to love the game as one of my Favorites.


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#5
veezya

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Stamped in December 2015


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#6
kwarrend

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So.....this is from him?

 

Come on, someone had to make the joke.

 

Thanks Brad. And good luck to you.


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#7
JerryW

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Thank you for W40K Conquest, the best game I have ever played!   Everything is so great!   Mechanics, artwork, factionassymetry. Balance is a bit....(worr) but everything can't be perfect! :)

 

I hope you guys make Legend of the Five Rings the best 1v1 LCG ever!


  • TheHiveTyrant likes this

#8
tedbaland

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Said it after my 3rd game of conquest and still feel it today- conquest is the best game I've ever played.
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#9
Ywingscum

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Yes, thank you for the best game ever I will be playing conquest forever

#10
LilBabyDragon

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I really hope Brad does another AMA or interview on one of the podcasts where he can address some of the remaining mysteries of Conquest. I don't even mean the business with GW and the license, but in game stuff.

 

What were the fourth warlords planned for the remaining factions?

What was the 4 cost Black Templars unit going to be?

What the heck was the Blue trait going to do?!


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#11
TheNick

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Hello Warhammer 40,000: Conquest community-

 

Many of you know Brad Andres, the lead designer of Warhammer 40,000: Conquest. In the wake of the recent news regarding FFG and GW, he wanted to take the time to write a brief note to the community. Without further ado, here's Brad.

this is from him


  • SlaaneshDevotee likes this

#12
Skaak

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What the heck was the Blue trait going to do?!

 

This literally keeps me up at night.


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#13
SlaaneshDevotee

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Am I the only one that loved the Blue trait even if it never did anything, just as a fluff fiend?


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#14
jalf

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I really hope Brad does another AMA or interview on one of the podcasts where he can address some of the remaining mysteries of Conquest. I don't even mean the business with GW and the license, but in game stuff.

 

What were the fourth warlords planned for the remaining factions?

What was the 4 cost Black Templars unit going to be?

What the heck was the Blue trait going to do?!

Ooh yeah, someone make that happen.


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#15
GKZhukov

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Am I the only one that loved the Blue trait even if it never did anything, just as a fluff fiend?


I always thought the point of the Blue Trait was that it did nothing. (Whilst potentially leaving open interactions with cards that might begin, "Name a trait...")

#16
LordVampire

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Blue trait, Squigg trait and Nob trait. As well as Boyz trait that could not be gained, but half of the Orks had it. Sad to see the Ork faction left unfinished this way, but at least they became a lot more playable the last few packs. That 4-cost Black Templar unit really is the worst 😃
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#17
kingbarbarossa

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I'd like to say thanks too! I've played Magic, Overpower, Star Wars TCG and plenty of other over the years, but nothing has given me the nail biting decisions and glorious moments of victory that conquest has. It's brilliantly made game and everyone involved should be immensely proud of what they've made. It's now my gold standard for any versus card game, and I'm willing to bet it will continue to hold that title for a very long time to come. Thanks for all the great matches and all the fun i've had deckbuilding and creating strategies. I can't wait to see the next project!



#18
Domino

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Great game thanks for all the work done on it.